442 lines
20 KiB
C++
442 lines
20 KiB
C++
.set LOCALID_ATTENDANT_SINGLES, 1
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.set LOCALID_ATTENDANT_DOUBLES, 6
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BattleFrontier_BattleFactoryLobby_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryLobby_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryLobby_OnWarp
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.byte 0
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BattleFrontier_BattleFactoryLobby_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth
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.2byte 0
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BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth::
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setvar VAR_TEMP_1, 1
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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BattleFrontier_BattleFactoryLobby_OnFrame:
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, 0, BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_WON, BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST, BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge
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.2byte 0
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BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus::
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frontier_getstatus
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end
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BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving::
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lockall
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msgbox BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT
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closemessage
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factory_setswapped
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factory_set FACTORY_DATA_WIN_STREAK_SWAPS, 0
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factory_set FACTORY_DATA_WIN_STREAK, 0
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factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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releaseall
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end
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BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge::
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lockall
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frontier_isbrain
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goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleFactoryLobby_EventScript_DefeatedFactoryHead
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msgbox BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins, MSGBOX_DEFAULT
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waitmessage
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goto BattleFrontier_BattleFactoryLobby_EventScript_GiveBattlePoints
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BattleFrontier_BattleFactoryLobby_EventScript_DefeatedFactoryHead::
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msgbox BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead, MSGBOX_DEFAULT
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waitmessage
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BattleFrontier_BattleFactoryLobby_EventScript_GiveBattlePoints::
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msgbox BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints, MSGBOX_DEFAULT
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frontier_givepoints
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msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS
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message BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave
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waitmessage
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frontier_checkairshow
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special LoadPlayerParty
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callnative UpdateFollowingPokemon
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factory_save 0
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playse SE_SAVE
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waitse
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goto BattleFrontier_BattleFactoryLobby_EventScript_AskRecordBattle
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end
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BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge::
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lockall
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message BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults
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waitmessage
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frontier_checkairshow
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special LoadPlayerParty
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callnative UpdateFollowingPokemon
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factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE
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factory_save 0
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playse SE_SAVE
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waitse
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BattleFrontier_BattleFactoryLobby_EventScript_AskRecordBattle::
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call BattleFrontier_EventScript_GetCantRecordBattle
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goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle
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message BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle
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case 0, BattleFrontier_BattleFactoryLobby_EventScript_RecordBattle
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle
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BattleFrontier_BattleFactoryLobby_EventScript_RecordBattle::
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call BattleFrontier_EventScript_SaveBattle
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BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle::
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msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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releaseall
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end
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BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge::
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lockall
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message BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume
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waitmessage
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factory_save CHALLENGE_STATUS_SAVING
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playse SE_SAVE
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waitse
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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setvar VAR_0x8006, 2
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goto BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge
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BattleFrontier_BattleFactoryLobby_EventScript_SinglesAttendant::
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lock
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faceplayer
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setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY
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setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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goto BattleFrontier_BattleFactoryLobby_EventScript_Attendant
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end
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BattleFrontier_BattleFactoryLobby_EventScript_DoublesAttendant::
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setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY
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setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
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goto BattleFrontier_BattleFactoryLobby_EventScript_Attendant
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end
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BattleFrontier_BattleFactoryLobby_EventScript_Attendant::
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special SavePlayerParty
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForSingleBattle
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForDoubleBattle
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BattleFrontier_BattleFactoryLobby_EventScript_AskTakeChallenge::
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_TakeSinglesChallenge
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_TakeDoublesChallenge
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waitmessage
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multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryLobby_EventScript_TryEnterChallenge
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case 1, BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge
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case 2, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
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BattleFrontier_BattleFactoryLobby_EventScript_TryEnterChallenge::
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message BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode
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waitmessage
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multichoice 17, 6, MULTI_LEVEL_MODE, FALSE
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switch VAR_RESULT
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case FRONTIER_LVL_TENT, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
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frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
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msgbox BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge
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case YES, BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge
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BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge::
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setvar VAR_TEMP_CHALLENGE_STATUS, 0
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factory_init
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING
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factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, TRUE
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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closemessage
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delay 2
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call Common_EventScript_SaveGame
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed
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setvar VAR_0x8006, 0
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BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge::
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special SavePlayerParty
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msgbox BattleFrontier_BattleFactoryLobby_Text_StepThisWay, MSGBOX_DEFAULT
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closemessage
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant
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applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor
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waitmovement 0
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warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 8, 13
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setvar VAR_TEMP_CHALLENGE_STATUS, 0
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waitstate
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end
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BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant::
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setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES
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return
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BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant::
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setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES
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return
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BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge::
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_ExplainSinglesChallenge
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_ExplainDoublesChallenge
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goto BattleFrontier_BattleFactoryLobby_EventScript_AskTakeChallenge
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BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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goto BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
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BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge::
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special LoadPlayerParty
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callnative UpdateFollowingPokemon
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BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge::
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msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor:
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walk_up
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walk_up
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walk_up
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set_invisible
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step_end
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BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor:
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForSingleBattle::
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msgbox BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForDoubleBattle::
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msgbox BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryLobby_EventScript_TakeSinglesChallenge::
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message BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge
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return
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BattleFrontier_BattleFactoryLobby_EventScript_TakeDoublesChallenge::
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message BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge
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return
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BattleFrontier_BattleFactoryLobby_EventScript_ExplainSinglesChallenge::
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msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryLobby_EventScript_ExplainDoublesChallenge::
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msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryLobby_EventScript_ShowSinglesResults::
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lockall
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frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_SINGLES
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waitbuttonpress
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special RemoveRecordsWindow
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releaseall
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end
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BattleFrontier_BattleFactoryLobby_EventScript_ShowDoublesResults::
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lockall
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frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_DOUBLES
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waitbuttonpress
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special RemoveRecordsWindow
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releaseall
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end
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BattleFrontier_BattleFactoryLobby_EventScript_Woman::
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msgbox BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves, MSGBOX_NPC
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end
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BattleFrontier_BattleFactoryLobby_EventScript_Camper::
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msgbox BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon, MSGBOX_NPC
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end
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BattleFrontier_BattleFactoryLobby_EventScript_Picnicker::
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lock
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msgbox BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_BattleFactoryLobby_EventScript_FatMan::
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msgbox BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints, MSGBOX_NPC
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end
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BattleFrontier_BattleFactoryLobby_EventScript_RulesBoard::
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lockall
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msgbox BattleFrontier_BattleFactoryLobby_Text_RulesAreListed, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard::
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message BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading
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waitmessage
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multichoice 17, 0, MULTI_BATTLE_FACTORY_RULES, FALSE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryLobby_EventScript_RulesBasics
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case 1, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapPartner
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case 2, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNumber
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case 3, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNotes
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case 4, BattleFrontier_BattleFactoryLobby_EventScript_RulesOpenLv
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case 5, BattleFrontier_BattleFactoryLobby_EventScript_ExitRules
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_ExitRules
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end
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BattleFrontier_BattleFactoryLobby_EventScript_RulesBasics::
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msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapPartner::
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msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNumber::
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msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNotes::
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msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattleFactoryLobby_EventScript_RulesOpenLv::
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msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattleFactoryLobby_EventScript_ExitRules::
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releaseall
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end
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BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle:
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.string "在这里,训练家的智力将\n受到考验!\p欢迎来到对战工厂!\p我是你的单人交换式对战锦标赛\n的指导。$"
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BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge:
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.string "你要进行单人交换式对战\n挑战吗?$"
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BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge:
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.string "单人交换式对战锦标赛\n是一种只能用租借的宝可梦的\l单人对战式的比赛。\p首先,为了比赛你要\n专门租借三只宝可梦。\p你必须用所提供的租借宝可梦,\n指挥一场单人对战。\p如果赢了,你就可以把其中一只\n租借宝可梦换掉。\p重复这种战斗和\n交换——如果你能连着赢七次,\l你会得到对战点数。\p如果你要中断挑战,\n请先保存游戏。\p如果你不保存,你下次就不能继续\n你的挑战。$"
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BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit:
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.string "我们期待着和你下次见面。$"
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BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode:
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.string "你要挑战哪个等级?\n50级还是自由级?$"
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BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge:
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.string "在你挑战之前,\n先要记录游戏。好了吗?$"
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@ Unused
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BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping:
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.string "好的,我将在你参加比赛时\n为你保管好宝可梦。$"
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BattleFrontier_BattleFactoryLobby_Text_StepThisWay:
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.string "请这边走。$"
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BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults:
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.string "感谢你的参与!\p我将把你的宝可梦还给你\n而把租借宝可梦换掉。\p我还必须保存记录。\n请稍等。$"
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@ Unused
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BattleFrontier_BattleFactoryLobby_Text_ReturnMons:
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.string "我要归还你的宝可梦\n并收回租借宝可梦。$"
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BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins:
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.string "恭喜!你一连赢了七场\n交换式对战的比赛!$"
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@ Unused
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BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak:
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.string "作为7连胜的奖励,\n我们送你对战点数。$"
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@ Unused
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BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints:
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.string "噢,噢,噢!\p你的对战点数已经到最大值了。\p请使用一些对战点数\n之后再回来。$"
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BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume:
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.string "我们等你很久了!\p在继续你的挑战前,\n必须保存游戏。$"
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BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting:
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.string "很抱歉,你上次退出\n游戏前没有存档。\p结果,你不能继续上\n次的挑战。$"
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@ Unused
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BattleFrontier_BattleFactoryLobby_Text_WellReturnMons:
|
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.string "我们要归还你的宝可梦。$"
|
||
|
||
@ Unused
|
||
BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem:
|
||
.string "{PLAYER}得到了奖品\n{STR_VAR_1}。$"
|
||
|
||
BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle:
|
||
.string "在这里,训练家的智力将\n受到考验!\p欢迎来到对战工厂!\p我是你的双人交换式对战锦标赛\n的指导。$"
|
||
|
||
BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge:
|
||
.string "你要进行双人交换式对战锦标赛\n挑战吗?$"
|
||
|
||
BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge:
|
||
.string "双人交换式对战锦标赛\n是一种只能用租借的宝可梦的\l双打对战式的比赛。\p首先,为了比赛你要专门租借\n三只宝可梦。\p你必须用所提供的租借宝可梦,\n指挥一场双打对战。\p如果赢了,你就可以把其中一只\n租借宝可梦换掉。\p重复这种战斗和\n交换——如果你能连着赢七次,\l你会得到对战点数。\p如果你要中断挑战,\n请先保存游戏。\p如果你不保存,你下次就不能继续\n你的挑战。$"
|
||
|
||
BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead:
|
||
.string "恭喜你击败了\n工厂头目并\l一连赢了七场比赛!$"
|
||
|
||
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints:
|
||
.string "为了对你拥有的知识财富\n及非凡的智力表示认可,\l我们授予你这些对战点数。$"
|
||
|
||
BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave:
|
||
.string "我来归还你的宝可梦\n并收回我们租借的宝可梦。\p我需要保存战斗数据,\n请稍等。$"
|
||
|
||
BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch:
|
||
.string "你要把你上次的\n对战工厂比赛记录到你的\l开拓通行证吗?$"
|
||
|
||
BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves:
|
||
.string "喂!\n那边的,你!\p你在想既然不必去\n培育一组宝可梦\l那么战斗就会很容易是吗?\p我认为要赢并不是那么\n简单的。\p如果你不具备对宝可梦及\n他们的招式的深刻的知识的话,\l想要赢是很难的。$"
|
||
|
||
BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon:
|
||
.string "我交换到了一只弱的宝可梦……\n我想他是一种善于……\p他们和我们一起擦地板……$"
|
||
|
||
BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons:
|
||
.string "事情变得和我的计划\n一点也不一样了。\p你要在战斗中检查\n一下你对手的宝可梦\l是否有问题。$"
|
||
|
||
BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints:
|
||
.string "你知道这的参谋怎样给你\n一些关于你下个对手的提示吗?\p好吧,虽然我是一个经验丰富的人,\n但我弄不懂他们的提示。$"
|
||
|
||
@ Unused
|
||
BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried:
|
||
.string "例如,我很强大,但是我很容易感到\n无聊,于是我不停的\l交换并且战斗。\p不管怎么说,当我进入\n交换式对战活动中,我发现他们\l有很多不同的宝可梦租借。$"
|
||
|
||
BattleFrontier_BattleFactoryLobby_Text_RulesAreListed:
|
||
.string "交换式对战的规则如下。$"
|
||
|
||
BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading:
|
||
.string "你要读哪个标题?$"
|
||
|
||
BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules:
|
||
.string "在交换式对战中,你只能用\n三只宝可梦。\p不管是租借的还是交换得到的,\n你的队里不能出现两只或更多\l相同的宝可梦。$"
|
||
|
||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules:
|
||
.string "你只能同之前你所击败\n过的训练家进行宝可梦交换。\p你只能交换到被你击败过的训练家\n使用的宝可梦。$"
|
||
|
||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules:
|
||
.string "每赢一场战斗,你只能\n和被你击败的对手交换\l一只宝可梦。\p你不能和第七个训练家\n进行宝可梦交换。$"
|
||
|
||
BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules:
|
||
.string "在交换宝可梦时有两个关键\n要注意。\p第一,交换时,你无法知道\n你要接受的宝可梦的\l资料。\p第二,在你队里的宝可梦\n是按顺序排列的,这个顺序取决\l于你租借他们的先后。\p即使进行了交换这个顺序\n也保持不变。$"
|
||
|
||
BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules:
|
||
.string "在自由级中,租借的宝可梦\n和对方训练家的宝可梦\l都是100级的。$"
|