376 lines
9.2 KiB
C++
376 lines
9.2 KiB
C++
.set LOCALID_MART_EMPLOYEE, 2
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.set LOCALID_FOOTPRINTS_MAN, 3
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.set LOCALID_RIVAL, 4
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OldaleTown_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, OldaleTown_OnTransition
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.byte 0
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OldaleTown_OnTransition:
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call Common_EventScript_SetupRivalGfxId
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setflag FLAG_VISITED_OLDALE_TOWN
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call_if_unset FLAG_ADVENTURE_STARTED, OldaleTown_EventScript_BlockWestEntrance
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call_if_unset FLAG_RECEIVED_POTION_OLDALE, OldaleTown_EventScript_MoveMartEmployee
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call_if_set FLAG_ADVENTURE_STARTED, OldaleTown_EventScript_SetOldaleState
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end
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@ This script seems pointless because nothing uses VAR_OLDALE_TOWN_STATE
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OldaleTown_EventScript_SetOldaleState::
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setvar VAR_OLDALE_TOWN_STATE, 1
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return
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OldaleTown_EventScript_BlockWestEntrance::
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setobjectxyperm LOCALID_FOOTPRINTS_MAN, 1, 11
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setobjectmovementtype LOCALID_FOOTPRINTS_MAN, MOVEMENT_TYPE_FACE_LEFT
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return
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OldaleTown_EventScript_MoveMartEmployee::
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setobjectxyperm LOCALID_MART_EMPLOYEE, 13, 14
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setobjectmovementtype LOCALID_MART_EMPLOYEE, MOVEMENT_TYPE_FACE_DOWN
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return
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OldaleTown_EventScript_TownSign::
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msgbox OldaleTown_Text_TownSign, MSGBOX_SIGN
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end
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OldaleTown_EventScript_Girl::
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msgbox OldaleTown_Text_SavingMyProgress, MSGBOX_NPC
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end
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OldaleTown_EventScript_MartEmployee::
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lock
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faceplayer
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goto_if_set FLAG_RECEIVED_POTION_OLDALE, OldaleTown_EventScript_ExplainPotion
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goto_if_set FLAG_TEMP_1, OldaleTown_EventScript_ExplainPotion
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setflag FLAG_TEMP_1
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playbgm MUS_FOLLOW_ME, FALSE
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msgbox OldaleTown_Text_IWorkAtPokemonMart, MSGBOX_DEFAULT
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closemessage
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switch VAR_FACING
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case DIR_SOUTH, OldaleTown_EventScript_GoToMartSouth
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case DIR_NORTH, OldaleTown_EventScript_GoToMartNorth
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case DIR_EAST, OldaleTown_EventScript_GoToMartEast
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end
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OldaleTown_EventScript_GoToMartSouth::
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applymovement LOCALID_MART_EMPLOYEE, OldaleTown_Movement_EmployeeSouth
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applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerSouth
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waitmovement 0
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goto OldaleTown_EventScript_ExplainPokemonMart
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end
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OldaleTown_EventScript_GoToMartNorth::
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applymovement LOCALID_MART_EMPLOYEE, OldaleTown_Movement_EmployeeNorth
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applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerNorth
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waitmovement 0
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goto OldaleTown_EventScript_ExplainPokemonMart
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end
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OldaleTown_EventScript_GoToMartEast::
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applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerEast
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applymovement LOCALID_MART_EMPLOYEE, OldaleTown_Movement_EmployeeEast
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waitmovement 0
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goto OldaleTown_EventScript_ExplainPokemonMart
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end
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OldaleTown_EventScript_ExplainPokemonMart::
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msgbox OldaleTown_Text_ThisIsAPokemonMart, MSGBOX_DEFAULT
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giveitem ITEM_POTION
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goto_if_eq VAR_RESULT, FALSE, OldaleTown_EventScript_BagIsFull
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msgbox OldaleTown_Text_PotionExplanation, MSGBOX_DEFAULT
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setflag FLAG_RECEIVED_POTION_OLDALE
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fadedefaultbgm
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release
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end
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OldaleTown_EventScript_ExplainPotion::
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msgbox OldaleTown_Text_PotionExplanation, MSGBOX_DEFAULT
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release
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end
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OldaleTown_EventScript_BagIsFull::
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msgbox gText_TooBadBagIsFull, MSGBOX_DEFAULT
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fadedefaultbgm
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release
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end
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OldaleTown_Movement_EmployeeEast:
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_in_place_faster_down
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step_end
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OldaleTown_Movement_EmployeeSouth:
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walk_left
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walk_up
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walk_up
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walk_right
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_in_place_faster_down
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step_end
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OldaleTown_Movement_EmployeeNorth:
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_in_place_faster_down
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step_end
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OldaleTown_Movement_Unknown1:
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walk_up
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walk_up
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walk_right
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walk_right
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walk_right
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walk_right
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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delay_8
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walk_in_place_faster_down
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step_end
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OldaleTown_Movement_PlayerEast:
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walk_right
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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OldaleTown_Movement_PlayerSouth:
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delay_16
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delay_16
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delay_16
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delay_16
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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OldaleTown_Movement_PlayerNorth:
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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OldaleTown_Movement_Unknown2:
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walk_left
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walk_up
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walk_up
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walk_right
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walk_right
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walk_right
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walk_right
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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OldaleTown_EventScript_FootprintsMan::
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lock
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faceplayer
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goto_if_set FLAG_ADVENTURE_STARTED, OldaleTown_EventScript_NotBlockingPath
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msgbox OldaleTown_Text_DiscoveredFootprints, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_FOOTPRINTS_MAN, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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OldaleTown_EventScript_BlockedPath::
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lockall
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applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerStepBack
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applymovement LOCALID_FOOTPRINTS_MAN, OldaleTown_Movement_BackUp
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waitmovement 0
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msgbox OldaleTown_Text_WaitDontComeInHere, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_FOOTPRINTS_MAN, OldaleTown_Movement_ReturnToOriginalPosition
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waitmovement 0
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releaseall
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end
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OldaleTown_EventScript_NotBlockingPath::
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msgbox OldaleTown_Text_FinishedSketchingFootprints, MSGBOX_DEFAULT
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release
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end
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OldaleTown_EventScript_Rival::
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lockall
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applymovement LOCALID_RIVAL, Common_Movement_FacePlayer
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waitmovement 0
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setvar VAR_0x8009, 0
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goto OldaleTown_EventScript_ShowRivalMessage
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end
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OldaleTown_EventScript_RivalTrigger1::
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lockall
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applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalApproachPlayer1
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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setvar VAR_0x8009, 1
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goto OldaleTown_EventScript_ShowRivalMessage
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end
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OldaleTown_EventScript_RivalTrigger2::
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lockall
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applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalApproachPlayer2
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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setvar VAR_0x8009, 1
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goto OldaleTown_EventScript_ShowRivalMessage
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end
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OldaleTown_EventScript_RivalTrigger3::
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lockall
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applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalApproachPlayer3
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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setvar VAR_0x8009, 1
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goto OldaleTown_EventScript_ShowRivalMessage
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end
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OldaleTown_EventScript_ShowRivalMessage::
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checkplayergender
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goto_if_eq VAR_RESULT, MALE, OldaleTown_EventScript_ShowMayMessage
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goto_if_eq VAR_RESULT, FEMALE, OldaleTown_EventScript_ShowBrendanMessage
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end
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OldaleTown_EventScript_ShowMayMessage::
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msgbox OldaleTown_Text_MayLetsGoBack, MSGBOX_DEFAULT
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goto OldaleTown_EventScript_RivalFinish
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end
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OldaleTown_EventScript_ShowBrendanMessage::
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msgbox OldaleTown_Text_BrendanLetsGoBack, MSGBOX_DEFAULT
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goto OldaleTown_EventScript_RivalFinish
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end
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OldaleTown_EventScript_RivalFinish::
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closemessage
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call_if_eq VAR_0x8009, 0, OldaleTown_EventScript_DoExitMovement1
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call_if_eq VAR_0x8009, 1, OldaleTown_EventScript_DoExitMovement2
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applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalExit
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waitmovement 0
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removeobject LOCALID_RIVAL
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setvar VAR_OLDALE_RIVAL_STATE, 2
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setflag FLAG_HIDE_OLDALE_TOWN_RIVAL
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releaseall
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end
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OldaleTown_EventScript_DoExitMovement1::
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goto_if_ne VAR_FACING, DIR_SOUTH, OldaleTown_EventScript_DoExitMovement2
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applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalExit
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waitmovement 0
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return
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OldaleTown_EventScript_DoExitMovement2::
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applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_WatchRivalExit
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applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalExit
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waitmovement 0
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return
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OldaleTown_Movement_RivalApproachPlayer1:
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walk_left
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walk_left
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step_end
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OldaleTown_Movement_RivalApproachPlayer2:
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walk_left
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step_end
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OldaleTown_Movement_RivalApproachPlayer3:
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face_left
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step_end
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OldaleTown_Movement_RivalExit:
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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step_end
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OldaleTown_Movement_WatchRivalExit:
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delay_8
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delay_4
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walk_in_place_faster_down
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step_end
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OldaleTown_Movement_PlayerStepBack:
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delay_8
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walk_right
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step_end
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OldaleTown_Movement_BackUp:
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walk_fast_up
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walk_in_place_faster_left
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lock_facing_direction
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walk_right
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unlock_facing_direction
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step_end
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OldaleTown_Movement_ReturnToOriginalPosition:
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walk_down
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walk_left
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step_end
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OldaleTown_Text_SavingMyProgress:
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.string "我想休息一下,\n所以得赶一赶进度。$"
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OldaleTown_Text_IWorkAtPokemonMart:
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.string "嗨!\n我在友好商店工作,\p可以跟我来吗?$"
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OldaleTown_Text_ThisIsAPokemonMart:
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.string "这里就是友好商店,\n蓝色的屋顶是我们的标志。\p我们这里出售很多东西,\n比如捕捉宝可梦的精灵球等等。\p这个给您,\n这是我们的宣传品。$"
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OldaleTown_Text_PotionExplanation:
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.string "您可以随时使用伤药,\n在某些情况下它比宝可梦中心\l更能派得上用场。$"
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OldaleTown_Text_WaitDontComeInHere:
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.string "啊啊啊啊!等等!\n别从这里走过去,\p这里有我刚刚发现的\n稀有宝可梦的足迹!\p等我描下它们来再说,\n好吗?$"
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OldaleTown_Text_DiscoveredFootprints:
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.string "我刚刚发现了\n稀有宝可梦的足迹!\p等我描下它们来再说,\n好吗?$"
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OldaleTown_Text_FinishedSketchingFootprints:
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.string "我描下了\n稀有宝可梦的足迹,\p但怎么看都是\n我自己的脚印……$"
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OldaleTown_Text_MayLetsGoBack:
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.string "小遥:{PLAYER}{KUN}!\n来这边!\l我们快回去吧!$"
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OldaleTown_Text_BrendanLetsGoBack:
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.string "小悠:我要先回爸爸的\n研究所了,\l{PLAYER},你也快点来吧!$"
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OldaleTown_Text_TownSign:
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.string "这里是古玫镇。\n“积微成著之地。”$"
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