221 lines
12 KiB
C++
221 lines
12 KiB
C++
BattleFrontier_Lounge2_MapScripts::
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.byte 0
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@ This NPC gives hints about a random facility or battle mode.
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@ For battle modes he gives generic advice
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@ For facilities, depending on how far the player has progressed he will say either
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@ The name of the Frontier Brain there
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@ The type and description of the 3 pokemon they use in their silver battle
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@ The type and description of the 3 pokemon they use in their gold battle
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BattleFrontier_Lounge2_EventScript_FrontierManiac::
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lock
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faceplayer
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goto_if_set FLAG_MET_BATTLE_FRONTIER_MANIAC, BattleFrontier_Lounge2_EventScript_AlreadyMetManiac
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setflag FLAG_MET_BATTLE_FRONTIER_MANIAC
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msgbox BattleFrontier_Lounge2_Text_FrontierManiacIntro, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge2_EventScript_GiveAdvice
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end
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BattleFrontier_Lounge2_EventScript_AlreadyMetManiac::
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msgbox BattleFrontier_Lounge2_Text_SwingByForTheLatestWord, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge2_EventScript_GiveAdvice
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end
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BattleFrontier_Lounge2_EventScript_GiveAdvice::
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_TOWER_SINGLES, BattleFrontier_Lounge2_EventScript_BufferSingle
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_TOWER_DOUBLES, BattleFrontier_Lounge2_EventScript_BufferDouble
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_TOWER_MULTIS, BattleFrontier_Lounge2_EventScript_BufferMulti
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_TOWER_LINK, BattleFrontier_Lounge2_EventScript_BufferMultiLink
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_DOME, BattleFrontier_Lounge2_EventScript_BufferBattleDome
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_FACTORY, BattleFrontier_Lounge2_EventScript_BufferBattleFactory
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_PALACE, BattleFrontier_Lounge2_EventScript_BufferBattlePalace
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_ARENA, BattleFrontier_Lounge2_EventScript_BufferBattleArena
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_PIKE, BattleFrontier_Lounge2_EventScript_BufferBattlePike
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_PYRAMID, BattleFrontier_Lounge2_EventScript_BufferBattlePyramid
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@ <= FRONTIER_MANIAC_TOWER_LINK is any Battle Tower mode
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call_if_le VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_TOWER_LINK, BattleFrontier_Lounge2_EventScript_BattleTowerNews
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@ >= FRONTIER_MANIAC_DOME is any facility other than Battle Tower
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call_if_ge VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_DOME, BattleFrontier_Lounge2_EventScript_FacilityNews
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special ShowFrontierManiacMessage
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waitmessage
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waitbuttonpress
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release
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end
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BattleFrontier_Lounge2_EventScript_BattleTowerNews::
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msgbox BattleFrontier_Lounge2_Text_BattleTowerIsHottest, MSGBOX_DEFAULT
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return
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BattleFrontier_Lounge2_EventScript_FacilityNews::
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msgbox BattleFrontier_Lounge2_Text_FacilityIsHottest, MSGBOX_DEFAULT
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return
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BattleFrontier_Lounge2_EventScript_BufferSingle::
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bufferstdstring STR_VAR_1, STDSTRING_SINGLE
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return
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BattleFrontier_Lounge2_EventScript_BufferDouble::
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bufferstdstring STR_VAR_1, STDSTRING_DOUBLE
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return
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BattleFrontier_Lounge2_EventScript_BufferMulti::
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bufferstdstring STR_VAR_1, STDSTRING_MULTI
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return
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BattleFrontier_Lounge2_EventScript_BufferMultiLink::
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bufferstdstring STR_VAR_1, STDSTRING_MULTI_LINK
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return
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BattleFrontier_Lounge2_EventScript_BufferBattleDome::
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bufferstdstring STR_VAR_1, STDSTRING_BATTLE_DOME
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return
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BattleFrontier_Lounge2_EventScript_BufferBattleFactory::
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bufferstdstring STR_VAR_1, STDSTRING_BATTLE_FACTORY
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return
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BattleFrontier_Lounge2_EventScript_BufferBattlePalace::
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bufferstdstring STR_VAR_1, STDSTRING_BATTLE_PALACE
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return
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BattleFrontier_Lounge2_EventScript_BufferBattleArena::
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bufferstdstring STR_VAR_1, STDSTRING_BATTLE_ARENA
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return
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BattleFrontier_Lounge2_EventScript_BufferBattlePike::
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bufferstdstring STR_VAR_1, STDSTRING_BATTLE_PIKE
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return
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BattleFrontier_Lounge2_EventScript_BufferBattlePyramid::
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bufferstdstring STR_VAR_1, STDSTRING_BATTLE_PYRAMID
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return
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BattleFrontier_Lounge2_EventScript_Maniac1::
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lock
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msgbox BattleFrontier_Lounge2_Text_NewsGatheringPower, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_Lounge2_EventScript_Maniac2::
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lock
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msgbox BattleFrontier_Lounge2_Text_AmazingPowersOfObservation, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_Lounge2_EventScript_Maniac3::
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lock
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msgbox BattleFrontier_Lounge2_Text_AmazingPowerOfPersuasion, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_Lounge2_EventScript_TriathleteF::
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msgbox BattleFrontier_Lounge2_Text_ThisPlaceIsScaringMe, MSGBOX_NPC
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end
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BattleFrontier_Lounge2_Text_FrontierManiacIntro::
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.string "嗨!我是对战开拓区\n消息最灵通的人,\p你可以叫我开拓区迷。\p只要看一眼我就知道你是个训练家,\n对不?\p我很高兴可以和你分享在\n对战开拓区收集的最新最热的新闻。$"
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BattleFrontier_Lounge2_Text_SwingByForTheLatestWord::
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.string "嗨!你来是想知道最新的\n消息吗?好吧!$"
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@ Unused
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BattleFrontier_Lounge2_Text_MyInformationsBeenUsefulRight::
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.string "哇喔?哇喔?哇喔?\p我的情报对你来说\n非常有用,是吧?$"
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BattleFrontier_Lounge2_Text_FacilityIsHottest::
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.string "让我想想……\p现在好像{STR_VAR_1}是\n最热门的地方。$"
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BattleFrontier_Lounge2_Text_BattleTowerIsHottest::
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.string "让我想想……\p现在好像对战塔\n{STR_VAR_1}是最热门的。$"
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BattleFrontier_Lounge2_Text_SalonMaidenIsThere::
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.string "告诉你个秘密!\p被亚希达称作开拓区大脑\n的顶级训练家之一现在就在那里。\p那里就是由那个名叫对战塔大君的\n神秘的训练家所掌管的。$"
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BattleFrontier_Lounge2_Text_SalonMaidenSilverMons::
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.string "你跟对战塔大君交过手了吗?\p一开始她测试对手的实力的时候,\n通常都会用这些宝可梦:\p超能力属性的念力宝可梦,\n火属性的火山宝可梦,\l和一般属性的瞌睡宝可梦。$"
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BattleFrontier_Lounge2_Text_SalonMaidenGoldMons::
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.string "你跟认真起来的对战塔大君\n交过手了吗?\p她全力出手的时候,\n通常都会用这些宝可梦:\p龙和超能力属性的无限宝可梦,\n电属性的天雷宝可梦,\l还有一般属性的瞌睡宝可梦。$"
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BattleFrontier_Lounge2_Text_DomeAceIsThere::
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.string "告诉你个秘密!\p被亚希达称作开拓之脑\n的顶级训练家之一现在就在那里。\p那里就是由那个名叫巨蛋超级巨星的\n华丽的训练家所掌管的。$"
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BattleFrontier_Lounge2_Text_DomeAceSilverMons::
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.string "你跟巨蛋超级巨星交过手了吗?\p他没认真起来的时候,\n通常都会用这些宝可梦:\p龙和飞行属性的龙宝可梦,\n水和地面属性的沼鱼宝可梦,\l还有火和飞行属性的火焰宝可梦。$"
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BattleFrontier_Lounge2_Text_DomeAceGoldMons::
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.string "你跟认真起来的巨蛋超级巨星\n交过手了吗?\p当他把自己的策略完全展示的时候,\n通常都会用这些宝可梦:\p龙和飞行属性的无限宝可梦,\n水和地面属性的沼鱼宝可梦,\l还有钢和超能力属性的铁足\l宝可梦。$"
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BattleFrontier_Lounge2_Text_FactoryHeadIsThere::
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.string "告诉你个秘密!\p被亚希达称作开拓之脑\n的顶级训练家之一现在就在那里。\p那里就是由那个名叫工厂头目的\n奇怪的训练家所掌管的。$"
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BattleFrontier_Lounge2_Text_FactoryHeadSilverMons::
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.string "你跟工厂头目\n交过手了吗?\p我想想……他开始战斗的时候,\n通常只是借三只宝可梦用。\p他和你在非常相似的\n条件下战斗。$"
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BattleFrontier_Lounge2_Text_FactoryHeadGoldMons::
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.string "你跟认真起来的工厂头目\n交过手了吗?\p就算他认真起来了,\n他还是用借来的宝可梦战斗。\p他是和你在完全\n相同的条件下战斗。$"
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BattleFrontier_Lounge2_Text_PikeQueenIsThere::
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.string "告诉你个秘密!\p被亚希达称作开拓之脑\n的顶级训练家之一现在就在那里。\p那里就是由那个名叫管道皇后的\n可怕的训练家所掌管的。$"
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BattleFrontier_Lounge2_Text_PikeQueenSilverMons::
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.string "你跟管道皇后\n交过手了吗?\p据说她心情好的时候,\n通常都会用这些宝可梦:\p毒属性的牙蛇宝可梦,\n虫和岩石属性的发酵宝可梦,\l还有水属性的慈爱宝可梦。$"
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BattleFrontier_Lounge2_Text_PikeQueenGoldMons::
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.string "你跟认真起来的管道皇后\n交过手了吗?\p据说她非常生气的时候,\n通常都会用这些宝可梦:\p毒属性的牙蛇宝可梦,\n钢和地面属性的铁蛇宝可梦,\l还有水和飞行属性的凶恶宝可梦。$"
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BattleFrontier_Lounge2_Text_ArenaTycoonIsThere::
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.string "告诉你个秘密!\p被亚希达称作开拓之脑\n的顶级训练家之一现在就在那里。\p那里就是由那个名叫竞技场主将的\n可爱的训练家所掌管的。$"
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BattleFrontier_Lounge2_Text_ArenaTycoonSilverMons::
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.string "你跟竞技场主将\n交过手了吗?\p一开始她估计对手实力的时候,\n大概会用这些宝可梦:\p虫和格斗属性的独角宝可梦,\n恶属性的月光宝可梦,\l还有虫和幽灵属性的空壳宝可梦。$"
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BattleFrontier_Lounge2_Text_ArenaTycoonGoldMons::
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.string "你跟认真起来的竞技场主将\n交过手了吗?\p她在卫冕战里\n大概会用这些宝可梦:\p恶属性的月光宝可梦,\n幽灵和毒属性的影子宝可梦,\l还有草和格斗属性的\l蘑菇宝可梦。$"
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BattleFrontier_Lounge2_Text_PalaceMavenIsThere::
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.string "告诉你个秘密!\p被亚希达称作开拓之脑\n的顶级训练家之一现在就在那里。\p那里就是由那个名叫宫殿守护者的\n凶险的训练家所掌管的。$"
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BattleFrontier_Lounge2_Text_PalaceMavenSilverMons::
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.string "你跟宫殿守护者\n交过手了吗?\p据说他测试对手的心灵的时候,\n通常会用这些宝可梦:\p毒和飞行属性的蝙蝠宝可梦,\n一般属性的怕麻烦宝可梦,还有\l水和冰属性的乘载宝可梦。$"
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BattleFrontier_Lounge2_Text_PalaceMavenGoldMons::
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.string "你跟认真起来的宫殿守护者\n交过手了吗?\p据说他把精力全部集中到战斗的时候,\n通常会使用这些宝可梦:\p火属性的传说宝可梦,\n一般属性的怕麻烦宝可梦,\l还有水属性的极光宝可梦。$"
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BattleFrontier_Lounge2_Text_PyramidKingIsThere::
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.string "告诉你个秘密!\p被亚希达称作开拓之脑\n的顶级训练家之一现在就在那里。\p那里就是由那个名叫金字塔法老的\n火热的训练家所掌管的。$"
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BattleFrontier_Lounge2_Text_PyramidKingSilverMons::
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.string "你跟金字塔法老\n交过手了吗?\p他检验对手实力的时候,\n通常都会用这些宝可梦:\p岩石属性的岩山宝可梦,\n冰属性的冰山宝可梦,\l还有钢属性的黑金宝可梦。$"
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BattleFrontier_Lounge2_Text_PyramidKingGoldMons::
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.string "你跟认真起来的金字塔法老\n交过手了吗?\p他的热情燃烧起来的时候,\n通常都会用这些宝可梦:\p冰和飞行属性的冰冻宝可梦,\n电和飞行属性的电击宝可梦,\l还有火和飞行属性的火焰宝可梦。$"
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BattleFrontier_Lounge2_Text_DoubleBattleAdvice1::
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.string "确实,有些地方也可以\n进行双打对战,\p不过在对战塔的双人\n对战间里,这可是最基本的!\p你可以在那里学习\n如何在对战开拓区\l进行双打对战。$"
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BattleFrontier_Lounge2_Text_DoubleBattleAdvice2::
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.string "在这里战斗不要大意。\p听说有些训练家\n可是专门为了双打对战\l而培育宝可梦的。$"
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BattleFrontier_Lounge2_Text_DoubleBattleAdvice3::
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.string "当你熟悉了这里的\n双打对战之后,\l就去试着挑战其他地方的\l双打对战吧。$"
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BattleFrontier_Lounge2_Text_MultiBattleAdvice::
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.string "对战塔里聚集了\n各种各样的训练家。\p想想吧——你可能会遇到\n你的朋友或粉丝!\l要好好注意周围啊!$"
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BattleFrontier_Lounge2_Text_LinkMultiBattleAdvice::
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.string "如果遇到了朋友,就去\n多人连线对战间吧。\p有一个很厉害的朋友在旁边的话,\n就有可能碰上很强的对手!$"
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BattleFrontier_Lounge2_Text_NewsGatheringPower::
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.string "收集消息好厉害!\n老师果然非同一般!$"
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BattleFrontier_Lounge2_Text_AmazingPowersOfObservation::
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.string "调查资料好厉害!\n老师果然非同一般!$"
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BattleFrontier_Lounge2_Text_AmazingPowerOfPersuasion::
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.string "说服别人好厉害!\n老师果然非同一般!$"
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BattleFrontier_Lounge2_Text_ThisPlaceIsScaringMe::
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.string "……这里是哪儿?\n好可怕……$"
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