sneed 821d5dccab
AI calculates/stores minimum possible move damage and uses it with AI_FLAG_TRY_TO_FAINT (#4760)
* AI uses safest option to faint foes

* dont calculate non crit dmg unless it's needed

* struct SimulatedDamage

* add GetDamageByRollType and name DamageRollType

* Parametrize test AI flags

* use simDamage member's instead of dmg & minDmg
2024-06-11 18:28:16 +02:00
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2024-01-29 08:51:32 -03:00
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2023-10-13 18:39:35 +02:00
2024-02-26 23:59:15 +09:00