RoamerX 94e7f69fd3 批量文本修正
包括“携带”与“持有”,“碰到/上”与“遇到”,所有等级以及秘传招式相关的表述
统一学习器内容说明相关的文本
统一开拓区的两种等级的译名
将电视文本中的“酱油众”修正为“粉丝们”
修正了禁止参加名单的PM的展示(修改了一小部分代码)
2025-05-07 16:06:22 +08:00

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21 KiB
PHP
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MossdeepCity_Gym_MapScripts::
map_script MAP_SCRIPT_ON_LOAD, MossdeepCity_Gym_OnLoad
.byte 0
@ NOTE: Mossdeep Gym was redesigned between R/S and E. Leftover (and now functionally unused) scripts are commented below
@ All the below checks are leftover from RS. FLAG_MOSSDEEP_GYM_SWITCH_X is never set
MossdeepCity_Gym_OnLoad:
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_1, MossdeepCity_Gym_EventScript_SetSwitch1Metatiles
goto MossdeepCity_Gym_EventScript_CheckSwitch2
end
MossdeepCity_Gym_EventScript_CheckSwitch2::
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_2, MossdeepCity_Gym_EventScript_SetSwitch2Metatiles
goto MossdeepCity_Gym_EventScript_CheckSwitch3
end
MossdeepCity_Gym_EventScript_CheckSwitch3::
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_3, MossdeepCity_Gym_EventScript_SetSwitch3Metatiles
goto MossdeepCity_Gym_EventScript_CheckSwitch4
end
MossdeepCity_Gym_EventScript_CheckSwitch4::
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_4, MossdeepCity_Gym_EventScript_SetSwitch4Metatiles
end
@ All the below set metatile scripts are leftover from RS and are functionally unused
MossdeepCity_Gym_EventScript_SetSwitch1Metatiles::
setmetatile 5, 5, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
setmetatile 2, 7, METATILE_RSMossdeepGym_Switch_Down, TRUE
goto MossdeepCity_Gym_EventScript_CheckSwitch2
end
MossdeepCity_Gym_EventScript_SetSwitch2Metatiles::
setmetatile 8, 14, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
setmetatile 8, 10, METATILE_RSMossdeepGym_Switch_Down, TRUE
goto MossdeepCity_Gym_EventScript_CheckSwitch3
end
MossdeepCity_Gym_EventScript_SetSwitch3Metatiles::
setmetatile 15, 17, METATILE_RSMossdeepGym_RedArrow_Left, FALSE
setmetatile 17, 15, METATILE_RSMossdeepGym_Switch_Down, TRUE
goto MossdeepCity_Gym_EventScript_CheckSwitch4
end
MossdeepCity_Gym_EventScript_SetSwitch4Metatiles::
setmetatile 1, 23, METATILE_RSMossdeepGym_RedArrow_Up, FALSE
setmetatile 5, 24, METATILE_RSMossdeepGym_Switch_Down, TRUE
end
MossdeepCity_Gym_EventScript_TateAndLiza::
trainerbattle_double TRAINER_TATE_AND_LIZA_1, MossdeepCity_Gym_Text_TateAndLizaIntro, MossdeepCity_Gym_Text_TateAndLizaDefeat, MossdeepCity_Gym_Text_TateAndLizaNeedTwoMons, MossdeepCity_Gym_EventScript_TateAndLizaDefeated, NO_MUSIC
specialvar VAR_RESULT, ShouldTryRematchBattle
goto_if_eq VAR_RESULT, TRUE, MossdeepCity_Gym_EventScript_TateAndLizaRematch
goto_if_unset FLAG_RECEIVED_TM_CALM_MIND, MossdeepCity_Gym_EventScript_GiveCalmMind2
msgbox MossdeepCity_Gym_Text_TateAndLizaPostBattle, MSGBOX_DEFAULT
release
end
MossdeepCity_Gym_EventScript_TateAndLizaDefeated::
message MossdeepCity_Gym_Text_ReceivedMindBadge
waitmessage
call Common_EventScript_PlayGymBadgeFanfare
msgbox MossdeepCity_Gym_Text_ExplainMindBadgeTakeThis, MSGBOX_DEFAULT
setflag FLAG_DEFEATED_MOSSDEEP_GYM
setflag FLAG_BADGE07_GET
setflag FLAG_HIDE_AQUA_HIDEOUT_GRUNTS
clearflag FLAG_HIDE_SLATEPORT_CITY_STERNS_SHIPYARD_MR_BRINEY
clearflag FLAG_UNKNOWN_0x393
setvar VAR_0x8008, 7
call Common_EventScript_SetGymTrainers
clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS
clearflag FLAG_HIDE_MOSSDEEP_CITY_TEAM_MAGMA
clearflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_1F_TEAM_MAGMA
clearflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_2F_TEAM_MAGMA
clearflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_2F_STEVEN
setvar VAR_MOSSDEEP_CITY_STATE, 1
setflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_1F_STEVEN
setvar VAR_MOSSDEEP_SPACE_CENTER_STATE, 1
call MossdeepCity_Gym_EventScript_GiveCalmMind
closemessage
delay 30
playfanfare MUS_REGISTER_MATCH_CALL
msgbox MossdeepCity_Gym_Text_RegisteredTateAndLiza, MSGBOX_DEFAULT
waitfanfare
closemessage
delay 30
setflag FLAG_ENABLE_TATE_AND_LIZA_MATCH_CALL
release
end
MossdeepCity_Gym_EventScript_GiveCalmMind2::
giveitem ITEM_TM_CALM_MIND
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
msgbox MossdeepCity_Gym_Text_ExplainCalmMind, MSGBOX_DEFAULT
setflag FLAG_RECEIVED_TM_CALM_MIND
release
end
MossdeepCity_Gym_EventScript_GiveCalmMind::
giveitem ITEM_TM_CALM_MIND
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
msgbox MossdeepCity_Gym_Text_ExplainCalmMind, MSGBOX_DEFAULT
setflag FLAG_RECEIVED_TM_CALM_MIND
return
MossdeepCity_Gym_EventScript_TateAndLizaRematch::
trainerbattle_rematch_double TRAINER_TATE_AND_LIZA_1, MossdeepCity_Gym_Text_TateAndLizaPreRematch, MossdeepCity_Gym_Text_TateAndLizaRematchDefeat, MossdeepCity_Gym_Text_TateAndLizaRematchNeedTwoMons
msgbox MossdeepCity_Gym_Text_TateAndLizaPostRematch, MSGBOX_AUTOCLOSE
end
@ All the below switch scripts are leftover from RS and are functionally unused
MossdeepCity_Gym_EventScript_Switch1::
lockall
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_1, MossdeepCity_Gym_EventScript_ClearSwitch1
setflag FLAG_MOSSDEEP_GYM_SWITCH_1
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 5, 5, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
setmetatile 2, 7, METATILE_RSMossdeepGym_Switch_Down, TRUE
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed::
special DrawWholeMapView
playse SE_CLICK
releaseall
end
MossdeepCity_Gym_EventScript_ClearSwitch1::
clearflag FLAG_MOSSDEEP_GYM_SWITCH_1
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 5, 5, METATILE_RSMossdeepGym_RedArrow_Left, FALSE
setmetatile 2, 7, METATILE_RSMossdeepGym_Switch_Up, TRUE
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
MossdeepCity_Gym_EventScript_Switch2::
lockall
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_2, MossdeepCity_Gym_EventScript_ClearSwitch2
setflag FLAG_MOSSDEEP_GYM_SWITCH_2
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 8, 14, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
setmetatile 8, 10, METATILE_RSMossdeepGym_Switch_Down, TRUE
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
MossdeepCity_Gym_EventScript_ClearSwitch2::
clearflag FLAG_MOSSDEEP_GYM_SWITCH_2
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 8, 14, METATILE_RSMossdeepGym_RedArrow_Down, FALSE
setmetatile 8, 10, METATILE_RSMossdeepGym_Switch_Up, TRUE
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
MossdeepCity_Gym_EventScript_Switch3::
lockall
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_3, MossdeepCity_Gym_EventScript_ClearSwitch3
setflag FLAG_MOSSDEEP_GYM_SWITCH_3
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 15, 17, METATILE_RSMossdeepGym_RedArrow_Left, FALSE
setmetatile 17, 15, METATILE_RSMossdeepGym_Switch_Down, TRUE
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
MossdeepCity_Gym_EventScript_ClearSwitch3::
clearflag FLAG_MOSSDEEP_GYM_SWITCH_3
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 15, 17, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
setmetatile 17, 15, METATILE_RSMossdeepGym_Switch_Up, TRUE
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
MossdeepCity_Gym_EventScript_Switch4::
lockall
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_4, MossdeepCity_Gym_EventScript_ClearSwitch4
setflag FLAG_MOSSDEEP_GYM_SWITCH_4
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 1, 23, METATILE_RSMossdeepGym_RedArrow_Up, FALSE
setmetatile 5, 24, METATILE_RSMossdeepGym_Switch_Down, TRUE
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
MossdeepCity_Gym_EventScript_ClearSwitch4::
clearflag FLAG_MOSSDEEP_GYM_SWITCH_4
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 1, 23, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
setmetatile 5, 24, METATILE_RSMossdeepGym_Switch_Up, TRUE
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
MossdeepCity_Gym_EventScript_WarpToEntrance::
lockall
warpmossdeepgym MAP_MOSSDEEP_CITY_GYM, 7, 30
waitstate
releaseall
end
MossdeepCity_Gym_EventScript_Preston::
trainerbattle_single TRAINER_PRESTON, MossdeepCity_Gym_Text_PrestonIntro, MossdeepCity_Gym_Text_PrestonDefeat
msgbox MossdeepCity_Gym_Text_PrestonPostBattle, MSGBOX_AUTOCLOSE
end
MossdeepCity_Gym_EventScript_Virgil::
trainerbattle_single TRAINER_VIRGIL, MossdeepCity_Gym_Text_VirgilIntro, MossdeepCity_Gym_Text_VirgilDefeat
msgbox MossdeepCity_Gym_Text_VirgilPostBattle, MSGBOX_AUTOCLOSE
end
MossdeepCity_Gym_EventScript_Blake::
trainerbattle_single TRAINER_BLAKE, MossdeepCity_Gym_Text_BlakeIntro, MossdeepCity_Gym_Text_BlakeDefeat
msgbox MossdeepCity_Gym_Text_BlakePostBattle, MSGBOX_AUTOCLOSE
end
MossdeepCity_Gym_EventScript_Hannah::
trainerbattle_single TRAINER_HANNAH, MossdeepCity_Gym_Text_HannahIntro, MossdeepCity_Gym_Text_HannahDefeat
msgbox MossdeepCity_Gym_Text_HannahPostBattle, MSGBOX_AUTOCLOSE
end
MossdeepCity_Gym_EventScript_Samantha::
trainerbattle_single TRAINER_SAMANTHA, MossdeepCity_Gym_Text_SamanthaIntro, MossdeepCity_Gym_Text_SamanthaDefeat
msgbox MossdeepCity_Gym_Text_SamanthaPostBattle, MSGBOX_AUTOCLOSE
end
MossdeepCity_Gym_EventScript_Maura::
trainerbattle_single TRAINER_MAURA, MossdeepCity_Gym_Text_MauraIntro, MossdeepCity_Gym_Text_MauraDefeat
msgbox MossdeepCity_Gym_Text_MauraPostBattle, MSGBOX_AUTOCLOSE
end
MossdeepCity_Gym_EventScript_Sylvia::
trainerbattle_single TRAINER_SYLVIA, MossdeepCity_Gym_Text_SylviaIntro, MossdeepCity_Gym_Text_SylviaDefeat
msgbox MossdeepCity_Gym_Text_SylviaPostBattle, MSGBOX_AUTOCLOSE
end
MossdeepCity_Gym_EventScript_Nate::
trainerbattle_single TRAINER_NATE, MossdeepCity_Gym_Text_NateIntro, MossdeepCity_Gym_Text_NateDefeat
msgbox MossdeepCity_Gym_Text_NatePostBattle, MSGBOX_AUTOCLOSE
end
MossdeepCity_Gym_EventScript_Macey::
trainerbattle_single TRAINER_MACEY, MossdeepCity_Gym_Text_MaceyIntro, MossdeepCity_Gym_Text_MaceyDefeat
msgbox MossdeepCity_Gym_Text_MaceyPostBattle, MSGBOX_AUTOCLOSE
end
MossdeepCity_Gym_EventScript_Clifford::
trainerbattle_single TRAINER_CLIFFORD, MossdeepCity_Gym_Text_CliffordIntro, MossdeepCity_Gym_Text_CliffordDefeat
msgbox MossdeepCity_Gym_Text_CliffordPostBattle, MSGBOX_AUTOCLOSE
end
MossdeepCity_Gym_EventScript_Nicholas::
trainerbattle_single TRAINER_NICHOLAS, MossdeepCity_Gym_Text_NicholasIntro, MossdeepCity_Gym_Text_NicholasDefeat
msgbox MossdeepCity_Gym_Text_NicholasPostBattle, MSGBOX_AUTOCLOSE
end
MossdeepCity_Gym_EventScript_Kathleen::
trainerbattle_single TRAINER_KATHLEEN, MossdeepCity_Gym_Text_KathleenIntro, MossdeepCity_Gym_Text_KathleenDefeat
msgbox MossdeepCity_Gym_Text_KathleenPostBattle, MSGBOX_AUTOCLOSE
end
MossdeepCity_Gym_EventScript_GymGuide::
lock
faceplayer
goto_if_set FLAG_DEFEATED_MOSSDEEP_GYM, MossdeepCity_Gym_EventScript_GymGuidePostVictory
msgbox MossdeepCity_Gym_Text_GymGuideAdvice, MSGBOX_DEFAULT
release
end
MossdeepCity_Gym_EventScript_GymGuidePostVictory::
msgbox MossdeepCity_Gym_Text_GymGuidePostVictory, MSGBOX_DEFAULT
release
end
@ Leftover from RS, functionally unused
MossdeepCity_Gym_Movement_WaitAfterSwitchUse:
delay_16
delay_16
step_end
MossdeepCity_Gym_EventScript_LeftGymStatue::
lockall
goto_if_set FLAG_BADGE07_GET, MossdeepCity_Gym_EventScript_GymStatueCertified
goto MossdeepCity_Gym_EventScript_GymStatue
end
MossdeepCity_Gym_EventScript_RightGymStatue::
lockall
goto_if_set FLAG_BADGE07_GET, MossdeepCity_Gym_EventScript_GymStatueCertified
goto MossdeepCity_Gym_EventScript_GymStatue
end
MossdeepCity_Gym_EventScript_GymStatueCertified::
msgbox MossdeepCity_Gym_Text_GymStatueCertified, MSGBOX_DEFAULT
releaseall
end
MossdeepCity_Gym_EventScript_GymStatue::
msgbox MossdeepCity_Gym_Text_GymStatue, MSGBOX_DEFAULT
releaseall
end
MossdeepCity_Gym_EventScript_YellowFloorSwitch::
playse SE_SWITCH
waitse
playse SE_REPEL
initrotatingtilepuzzle FALSE
moverotatingtileobjects 0
waitmovement 0
turnrotatingtileobjects
waitmovement 0
freerotatingtilepuzzle
end
MossdeepCity_Gym_EventScript_BlueFloorSwitch::
playse SE_SWITCH
waitse
playse SE_REPEL
initrotatingtilepuzzle FALSE
moverotatingtileobjects 1
waitmovement 0
turnrotatingtileobjects
waitmovement 0
freerotatingtilepuzzle
end
MossdeepCity_Gym_EventScript_GreenFloorSwitch::
playse SE_SWITCH
waitse
playse SE_REPEL
initrotatingtilepuzzle FALSE
moverotatingtileobjects 2
waitmovement 0
turnrotatingtileobjects
waitmovement 0
freerotatingtilepuzzle
end
MossdeepCity_Gym_EventScript_PurpleFloorSwitch::
playse SE_SWITCH
waitse
playse SE_REPEL
initrotatingtilepuzzle FALSE
moverotatingtileobjects 3
waitmovement 0
turnrotatingtileobjects
waitmovement 0
freerotatingtilepuzzle
end
MossdeepCity_Gym_EventScript_RedFloorSwitch::
playse SE_SWITCH
waitse
playse SE_REPEL
initrotatingtilepuzzle FALSE
moverotatingtileobjects 4
waitmovement 0
turnrotatingtileobjects
waitmovement 0
freerotatingtilepuzzle
end
MossdeepCity_Gym_Text_GymGuideAdvice:
.string "嗨,怎么样,向冠军目标\n冲刺的{PLAYER}\p这里的道馆馆主使用的是\n超能力属性宝可梦,\p如果用格斗属性或\n毒属性对付它们,\l会受到很大伤害\p另外她们会使用\n强大的组合攻击,\p想要赢的话就给她们看看\n你与你的宝可梦之间紧密的联系吧。\l加油$"
MossdeepCity_Gym_Text_GymGuidePostVictory:
.string "哇,你让我大吃一惊!\n你是个优秀的训练家!$"
MossdeepCity_Gym_Text_PrestonIntro:
.string "战斗取决于你的精神力量!\n心灵弱小的人永远不会赢!$"
MossdeepCity_Gym_Text_PrestonDefeat:
.string "我输了!\n我必须重新调整我的精神!$"
MossdeepCity_Gym_Text_PrestonPostBattle:
.string "优柔寡断的人会输掉战斗,\n这是我对你的忠告。$"
MossdeepCity_Gym_Text_VirgilIntro:
.string "让我看看你的天赋吧!$"
MossdeepCity_Gym_Text_VirgilDefeat:
.string "你拥有非凡的天赋!$"
MossdeepCity_Gym_Text_VirgilPostBattle:
.string "如果世上真的有天才,\n那么就是我们的道馆馆主!\p但你也许比她们拥有\n更高的天赋……$"
MossdeepCity_Gym_Text_BlakeIntro:
.string "嘿嘿嘿……看我用心灵感应\n让精灵球浮起来!\p呜啊啊啊啊啊啊啊\n…… …… …… ……\p有时我还是不能同步……$"
MossdeepCity_Gym_Text_BlakeDefeat:
.string "我的宝可梦战斗技术\n也不能同步了!$"
MossdeepCity_Gym_Text_BlakePostBattle:
.string "要用精神力举起精灵球还是困难\n了点,但这么小的灰尘的话……\p呜啊啊啊啊啊啊啊\n…… …… ……\p不不我没骗人\n我没吹牛!真的!$"
MossdeepCity_Gym_Text_HannahIntro:
.string "输给我的话,也不要\n太责怪自己。\p不是你弱小——\n而是我太强了!$"
MossdeepCity_Gym_Text_HannahDefeat:
.string "你太强了!$"
MossdeepCity_Gym_Text_HannahPostBattle:
.string "我失败了,但我不会气馁。\n我只是需要更严格的训练。\p总是乐观看待事情——\n这是我的优势!$"
MossdeepCity_Gym_Text_SamanthaIntro:
.string "看到了……\n你的未来……\p你能打败我的话\n我就告诉你未来!$"
MossdeepCity_Gym_Text_SamanthaDefeat:
.string "我投降!$"
MossdeepCity_Gym_Text_SamanthaPostBattle:
.string "你和我们的道馆馆主之间\n会有一场激烈的战斗……\p结果……\n我不会告诉你的!$"
MossdeepCity_Gym_Text_MauraIntro:
.string "你走过的路……\n你经历过的事……\p用你所学会的一切\n全力攻击吧!$"
MossdeepCity_Gym_Text_MauraDefeat:
.string "你走过的路可谓非凡!$"
MossdeepCity_Gym_Text_MauraPostBattle:
.string "勤奋的人们拥有\n光明的前途,\p而懒惰的人所面对的\n惟有绝望的终点。\p种下什么因就得到什么果……$"
MossdeepCity_Gym_Text_SylviaIntro:
.string "即使有生命危险,\n我也会赢得胜利!$"
MossdeepCity_Gym_Text_SylviaDefeat:
.string "你所做的……\n吓倒了我……$"
MossdeepCity_Gym_Text_SylviaPostBattle:
.string "你竟敢打败我……\p若有厄运降临于你\n不要怪我……$"
MossdeepCity_Gym_Text_NateIntro:
.string "呵呵呵。\p让我给你看看\n超能力属性的执着。$"
MossdeepCity_Gym_Text_NateDefeat:
.string "啊,天哪,天哪!\n你的战斗无与伦比!$"
MossdeepCity_Gym_Text_NatePostBattle:
.string "我……我不会被任——任何失败\n吓——吓倒。$"
MossdeepCity_Gym_Text_KathleenIntro:
.string "体会一下完全绝望的\n恐怖吧!$"
MossdeepCity_Gym_Text_KathleenDefeat:
.string "不——!$"
MossdeepCity_Gym_Text_KathleenPostBattle:
.string "你的活力感染了我!\n快点离开吧!$"
MossdeepCity_Gym_Text_CliffordIntro:
.string "我也许已过盛年,\n但我建议你不要小觑我。$"
MossdeepCity_Gym_Text_CliffordDefeat:
.string "啊,你身上散发着\n年轻的活力!$"
MossdeepCity_Gym_Text_CliffordPostBattle:
.string "看来我无法\n胜过你的活力。$"
MossdeepCity_Gym_Text_MaceyIntro:
.string "你不会走到最后的!\n如果我出手,这就毫无疑问了!$"
MossdeepCity_Gym_Text_MaceyDefeat:
.string "你怎么会变得\n这么强的?$"
MossdeepCity_Gym_Text_MaceyPostBattle:
.string "哼!你也许很强,但你\n不适合超能力属性!\p某种程度来说\n你的战斗方式很野蛮!$"
MossdeepCity_Gym_Text_NicholasIntro:
.string "呜啊啊啊!尝尝我的宝可梦\n那超凡脱俗的力量吧!$"
MossdeepCity_Gym_Text_NicholasDefeat:
.string "\n被打败了!$"
MossdeepCity_Gym_Text_NicholasPostBattle:
.string "好吧!下次我要找到一种\n绝对不可战胜的力量。$"
MossdeepCity_Gym_Text_TateAndLizaIntro:
.string "小枫:嘿嘿嘿……你惊讶吗?\p小南呵呵呵……你惊讶吗\p小枫这里有两个道馆馆主。\n小南:这里有两个道馆馆主。\p小枫我们是双胞胎\n小南:我们是双胞胎!\p小枫我们不需要交谈因为……\n小南:我们可以用意识……\p小枫互相感应到……\n小南:对方的想法!\p小枫你能打败我们……\n小南:这完美的组合吗?$"
MossdeepCity_Gym_Text_TateAndLizaDefeat:
.string "小枫:什么?!我们的组合……\n小南:被打败了!\p小枫没办法是你赢了……\n小南:那么,这是我们承认你的证明。$"
MossdeepCity_Gym_Text_ReceivedMindBadge:
.string "{PLAYER}从小枫和小南处\n得到了心灵徽章。$"
MossdeepCity_Gym_Text_ExplainMindBadgeTakeThis:
.string "小枫:心灵徽章能够提升\n宝可梦的特攻和特防。\p小南同时也可以在战斗外\n使用秘传招式潜水。\p小枫这个也给你吧。$"
MossdeepCity_Gym_Text_ExplainCalmMind:
.string "小枫那个招式学习器04的内容是……\n小南:冥想!\p小枫它能提升特攻……\n小南:还能提高特防!\p小枫这是超能宝可梦……\n小南:最佳的招式!\p…… …… ……$"
MossdeepCity_Gym_Text_RegisteredTateAndLiza:
.string "把道馆馆主小枫和小南\n登记到宝可导航里了。$"
MossdeepCity_Gym_Text_TateAndLizaPostBattle:
.string "小枫:看来你和你的宝可梦间的\n牵绊比我们之间的\l还要强得多。\p小南你会变得更强的\n这在我们的战斗中就能看出来。$"
MossdeepCity_Gym_Text_TateAndLizaNeedTwoMons:
.string "小枫:嘿嘿嘿……你惊讶吗?\p小南这里有两个道馆馆主。\p小枫你只有一只……\n小南:能战斗的宝可梦。\p小枫我们不能这样战斗\p小南要和我们战斗\n再多带几只宝可梦来吧。$"
MossdeepCity_Gym_Text_GymStatue:
.string "绿岭市宝可梦道馆$"
MossdeepCity_Gym_Text_GymStatueCertified:
.string "绿岭市宝可梦道馆\p小南和小枫认可的训练家\n{PLAYER}$"
MossdeepCity_Gym_Text_TateAndLizaPreRematch:
.string "小枫:宝可梦……\n小南:宝可梦……\p小枫队伍改变后……\n小南:战术也随之改变。\p小枫但我……\n小南:但我……\p小枫我会一直跟小南在一起\n小南:我会一直跟小枫在一起!\p小枫我们会让你一次次……\n小南:看到我们完美的组合!$"
MossdeepCity_Gym_Text_TateAndLizaRematchDefeat:
.string "小枫:你和你的宝可梦……\n小南:就像!$"
MossdeepCity_Gym_Text_TateAndLizaPostRematch:
.string "小枫:你打败了我们,\n但我们不会沮丧!\p小南因为我们两人\n永远会相互依靠!$"
MossdeepCity_Gym_Text_TateAndLizaRematchNeedTwoMons:
.string "小枫:你又回来……\n小南:你又回来……\p小枫跟我们再次战斗。\n小南:跟我们再次战斗。\p小枫但是……\n小南:向我们挑战……\p小枫你却只带来了一只宝可梦\n小南:你却只带来了一只宝可梦!\p小枫你再来时要带来……\n小南:至少两只宝可梦。$"