RoamerX 94e7f69fd3 批量文本修正
包括“携带”与“持有”,“碰到/上”与“遇到”,所有等级以及秘传招式相关的表述
统一学习器内容说明相关的文本
统一开拓区的两种等级的译名
将电视文本中的“酱油众”修正为“粉丝们”
修正了禁止参加名单的PM的展示(修改了一小部分代码)
2025-05-07 16:06:22 +08:00

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.set LOCALID_LITTLE_BOY, 7
.set LOCALID_LITTLE_GIRL, 8
.set LOCALID_DEVON_EMPLOYEE, 9
.set LOCALID_GRUNT, 10
.set LOCALID_RIVAL, 14
.set LOCALID_SCIENTIST, 15
RustboroCity_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, RustboroCity_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, RustboroCity_OnFrame
.byte 0
RustboroCity_OnTransition:
setflag FLAG_VISITED_RUSTBORO_CITY
call Common_EventScript_SetupRivalGfxId
call_if_eq VAR_RUSTBORO_CITY_STATE, 6, RustboroCity_EventScript_HideMapNamePopup
getplayerxy VAR_TEMP_0, VAR_TEMP_1
goto_if_eq VAR_RUSTBORO_CITY_STATE, 6, RustboroCity_EventScript_PositionScientistForExit
end
RustboroCity_EventScript_PositionScientistForExit::
goto_if_eq VAR_TEMP_0, 11, RustboroCity_EventScript_PositionScientistLeftExit
setobjectxyperm LOCALID_SCIENTIST, 12, 15
end
RustboroCity_EventScript_PositionScientistLeftExit::
setobjectxyperm LOCALID_SCIENTIST, 11, 15
end
RustboroCity_EventScript_HideMapNamePopup::
setflag FLAG_HIDE_MAP_NAME_POPUP
return
RustboroCity_OnFrame:
map_script_2 VAR_RUSTBORO_CITY_STATE, 6, RustboroCity_EventScript_ScientistAddMatchCall
.2byte 0
RustboroCity_EventScript_ScientistAddMatchCall::
lockall
setvar VAR_ROUTE104_STATE, 1
applymovement OBJ_EVENT_ID_PLAYER, RustboroCity_Movement_PlayerWalkDown
waitmovement 0
playse SE_EXIT
delay 10
addobject LOCALID_SCIENTIST
applymovement LOCALID_SCIENTIST, RustboroCity_Movement_ScientistApproachPlayer
waitmovement 0
playse SE_PIN
applymovement LOCALID_SCIENTIST, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_SCIENTIST, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
applymovement LOCALID_SCIENTIST, RustboroCity_Movement_ScientistWalkInPlaceDown
waitmovement 0
msgbox RustboroCity_Text_DevelopedNewPokenavFeature, MSGBOX_DEFAULT
closemessage
setflag FLAG_HAS_MATCH_CALL
applymovement LOCALID_SCIENTIST, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
playse SE_CLICK
delay 10
playse SE_CLICK
delay 10
playse SE_CLICK
delay 10
playse SE_CLICK
delay 20
applymovement LOCALID_SCIENTIST, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox RustboroCity_Text_AddedMatchCallPleaseCallMrStone, MSGBOX_DEFAULT
closemessage
delay 20
goto RustboroCity_EventScript_MatchCallTutorial
RustboroCity_EventScript_PleaseSelectPokenav::
msgbox RustboroCity_Text_PleaseSelectPokenav, MSGBOX_DEFAULT
closemessage
delay 10
goto RustboroCity_EventScript_MatchCallTutorial
RustboroCity_EventScript_MatchCallTutorial::
setflag FLAG_ADDED_MATCH_CALL_TO_POKENAV
special ScriptMenu_CreateStartMenuForPokenavTutorial
waitstate
switch VAR_RESULT
case 0, RustboroCity_EventScript_PleaseSelectPokenav
case 1, RustboroCity_EventScript_PleaseSelectPokenav
case 2, RustboroCity_EventScript_PleaseSelectPokenav
case 4, RustboroCity_EventScript_PleaseSelectPokenav
case 5, RustboroCity_EventScript_PleaseSelectPokenav
case 6, RustboroCity_EventScript_PleaseSelectPokenav
case 7, RustboroCity_EventScript_PleaseSelectPokenav
case MULTI_B_PRESSED, RustboroCity_EventScript_PleaseSelectPokenav
special OpenPokenavForTutorial
waitstate
delay 20
msgbox RustboroCity_Text_IdBetterGetBackToWork, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_SCIENTIST, RustboroCity_Movement_ScientistLeave
waitmovement 0
playse SE_EXIT
removeobject LOCALID_SCIENTIST
setflag FLAG_HIDE_RUSTBORO_CITY_SCIENTIST
setvar VAR_RUSTBORO_CITY_STATE, 7
clearflag FLAG_HIDE_MAP_NAME_POPUP
releaseall
end
RustboroCity_Movement_ScientistWalkInPlaceDown:
walk_in_place_down
step_end
RustboroCity_Movement_PlayerWalkDown:
walk_down
step_end
RustboroCity_Movement_ScientistApproachPlayer:
walk_down
delay_16
step_end
@ Unused
RustboroCity_Movement_ScientistWalkAroundPlayer:
delay_16
walk_left
walk_down
walk_down
walk_right
walk_in_place_faster_up
delay_16
step_end
RustboroCity_Movement_ScientistLeave:
walk_up
step_end
RustboroCity_EventScript_FatMan::
lock
faceplayer
goto_if_set FLAG_DEVON_GOODS_STOLEN, RustboroCity_EventScript_FatManSawGrunt
msgbox RustboroCity_Text_WeShortenItToDevon, MSGBOX_DEFAULT
release
end
RustboroCity_EventScript_FatManSawGrunt::
msgbox RustboroCity_Text_SneakyLookingManWentAroundCorner, MSGBOX_DEFAULT
release
end
RustboroCity_EventScript_DevonEmployee2::
lock
faceplayer
msgbox RustboroCity_Text_YoureNewAroundHere, MSGBOX_DEFAULT
release
end
RustboroCity_EventScript_Woman::
msgbox RustboroCity_Text_GymLeaderIsntEasyWithFire, MSGBOX_NPC
end
RustboroCity_EventScript_Man1::
lock
faceplayer
goto_if_set FLAG_BADGE01_GET, RustboroCity_EventScript_Man1HaveBadge
msgbox RustboroCity_Text_HaveYouChallengedGym, MSGBOX_DEFAULT
release
end
RustboroCity_EventScript_Man1HaveBadge::
msgbox RustboroCity_Text_HeyThatsRustborosGymBadge, MSGBOX_DEFAULT
release
end
RustboroCity_EventScript_Boy2::
lock
faceplayer
goto_if_set FLAG_RECEIVED_POKENAV, RustboroCity_EventScript_Boy2BrineyLeftTunnel
msgbox RustboroCity_Text_MrBrineyWalksInTheTunnel, MSGBOX_DEFAULT
release
end
RustboroCity_EventScript_Boy2BrineyLeftTunnel::
msgbox RustboroCity_Text_MrBrineyLovesPeeko, MSGBOX_DEFAULT
release
end
RustboroCity_EventScript_Twin::
msgbox RustboroCity_Text_WowYouHavePokemon, MSGBOX_NPC
end
RustboroCity_EventScript_NinjaBoy::
msgbox RustboroCity_Text_CatchRarePokemonIfIGoToSchool, MSGBOX_SIGN
end
RustboroCity_EventScript_TunnelSign::
msgbox RustboroCity_Text_TunnelNearingCompletion, MSGBOX_SIGN
end
RustboroCity_EventScript_DevonCorpSign::
msgbox RustboroCity_Text_DevonCorpSign, MSGBOX_SIGN
end
RustboroCity_EventScript_GymSign::
msgbox RustboroCity_Text_GymSign, MSGBOX_SIGN
end
@ Unused
RustboroCity_EventScript_DevonCorpBranchOfficeSign::
msgbox RustboroCity_Text_DevonCorpBranchOfficeSign, MSGBOX_SIGN
end
RustboroCity_EventScript_CitySign::
msgbox RustboroCity_Text_CitySign, MSGBOX_SIGN
end
RustboroCity_EventScript_TrainersSchoolSign::
msgbox RustboroCity_Text_TrainersSchoolSign, MSGBOX_SIGN
end
RustboroCity_EventScript_CuttersHouseSign::
msgbox RustboroCity_Text_CuttersHouse, MSGBOX_SIGN
end
RustboroCity_EventScript_LittleBoy::
lock
faceplayer
msgbox RustboroCity_Text_PokemonCanChangeLookFromExp, MSGBOX_DEFAULT
applymovement LOCALID_LITTLE_BOY, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
RustboroCity_EventScript_LittleGirl::
lock
faceplayer
msgbox RustboroCity_Text_PokemonChangeShape, MSGBOX_DEFAULT
applymovement LOCALID_LITTLE_GIRL, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
RustboroCity_EventScript_Man2::
lock
faceplayer
msgbox RustboroCity_Text_TradePokemonGrowFast, MSGBOX_DEFAULT
release
end
RustboroCity_EventScript_StolenGoodsTrigger0::
lockall
setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21
setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT
setvar VAR_0x8004, 0
goto RustboroCity_EventScript_StolenGoodsScene
end
RustboroCity_EventScript_StolenGoodsTrigger1::
lockall
setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21
setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT
setvar VAR_0x8004, 1
goto RustboroCity_EventScript_StolenGoodsScene
end
RustboroCity_EventScript_StolenGoodsTrigger2::
lockall
setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21
setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT
setvar VAR_0x8004, 2
goto RustboroCity_EventScript_StolenGoodsScene
end
RustboroCity_EventScript_StolenGoodsTrigger3::
lockall
setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21
setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT
setvar VAR_0x8004, 3
goto RustboroCity_EventScript_StolenGoodsScene
end
RustboroCity_EventScript_StolenGoodsTrigger4::
lockall
setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21
setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT
setvar VAR_0x8004, 4
goto RustboroCity_EventScript_StolenGoodsScene
end
RustboroCity_EventScript_StolenGoodsScene::
msgbox RustboroCity_Text_OutOfTheWay, MSGBOX_DEFAULT
closemessage
playbgm MUS_ENCOUNTER_AQUA, FALSE
addobject LOCALID_GRUNT
addobject LOCALID_DEVON_EMPLOYEE
applymovement LOCALID_GRUNT, RustboroCity_Movement_GruntEscape
waitmovement 0
removeobject LOCALID_GRUNT
applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeChaseGrunt1
waitmovement 0
msgbox RustboroCity_Text_WaitDontTakeMyGoods, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeChaseGrunt2
waitmovement 0
fadedefaultbgm
removeobject LOCALID_DEVON_EMPLOYEE
setobjectxyperm LOCALID_DEVON_EMPLOYEE, 30, 10
clearflag FLAG_HIDE_RUSTBORO_CITY_DEVON_EMPLOYEE_1
setflag FLAG_DEVON_GOODS_STOLEN
setvar VAR_RUSTBORO_CITY_STATE, 2
setvar VAR_RUSTURF_TUNNEL_STATE, 2
setvar VAR_ROUTE116_STATE, 1
clearflag FLAG_HIDE_ROUTE_116_MR_BRINEY
clearflag FLAG_HIDE_RUSTURF_TUNNEL_PEEKO
clearflag FLAG_HIDE_RUSTURF_TUNNEL_AQUA_GRUNT
setflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY
setflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO
releaseall
end
@ Unused
RustboroCity_EventScript_ShadyCharacterTookOff::
msgbox RustboroCity_Text_ShadyCharacterTookOffTowardsTunnel, MSGBOX_DEFAULT
return
@ Unused
RustboroCity_EventScript_YouGotItThankYou::
msgbox RustboroCity_Text_YouGotItThankYou, MSGBOX_DEFAULT
return
@ Unknown, unused employee movements. Based on the differences in movement theyre for approaching an object (probably the player) in different positions
RustboroCity_EventScript_EmployeeApproachUp::
applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachUp
waitmovement 0
return
@ Unused, see above
RustboroCity_EventScript_EmployeeApproachLeft::
applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachLeft
waitmovement 0
return
@ Unused, see above
RustboroCity_EventScript_EmployeeApproachRight::
applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachRight
waitmovement 0
return
@ Unused, see above
RustboroCity_EventScript_EmployeeApproachDown::
applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachDown
waitmovement 0
return
@ Unused, similar movement to the above scripts
RustboroCity_EventScript_EmployeeApproachPlayerFar::
applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachPlayerFar
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
@ Unused
RustboroCity_Movement_GruntEscapeExtended:
walk_faster_right
walk_faster_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
step_end
RustboroCity_Movement_GruntEscape:
walk_faster_right
walk_faster_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
step_end
RustboroCity_Movement_EmployeeChaseGrunt1:
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_in_place_faster_up
step_end
RustboroCity_Movement_EmployeeChaseGrunt2:
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
step_end
@ Functionally unused
RustboroCity_Movement_EmployeeApproachUp:
walk_down
walk_right
walk_right
step_end
@ Functionally unused
RustboroCity_Movement_EmployeeApproachLeft:
walk_down
walk_down
walk_right
walk_right
step_end
@ Functionally unused
RustboroCity_Movement_EmployeeApproachRight:
walk_down
walk_down
walk_right
walk_right
step_end
@ Functionally unused
RustboroCity_Movement_EmployeeApproachDown:
walk_down
walk_down
walk_down
walk_right
walk_right
step_end
@ Functionally unused
RustboroCity_Movement_EmployeeApproachPlayerFar:
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
walk_in_place_faster_down
step_end
RustboroCity_EventScript_DevonEmployee1::
lock
faceplayer
goto_if_set FLAG_RECOVERED_DEVON_GOODS, RustboroCity_EventScript_ReturnGoodsSpokeToEmployee
msgbox RustboroCity_Text_ShadyCharacterTookOffTowardsTunnel, MSGBOX_DEFAULT
release
end
RustboroCity_EventScript_ReturnGoodsSpokeToEmployee::
waitse
setvar VAR_TEMP_1, 4
goto RustboroCity_EventScript_ReturnGoods
end
RustboroCity_EventScript_HelpGetGoodsTrigger0::
lockall
setvar VAR_TEMP_1, 0
goto RustboroCity_EventScript_EmployeeAskToGetGoods
end
RustboroCity_EventScript_HelpGetGoodsTrigger1::
lockall
setvar VAR_TEMP_1, 1
goto RustboroCity_EventScript_EmployeeAskToGetGoods
end
RustboroCity_EventScript_HelpGetGoodsTrigger2::
lockall
setvar VAR_TEMP_1, 2
goto RustboroCity_EventScript_EmployeeAskToGetGoods
end
RustboroCity_EventScript_HelpGetGoodsTrigger3::
lockall
setvar VAR_TEMP_1, 3
goto RustboroCity_EventScript_EmployeeAskToGetGoods
end
RustboroCity_EventScript_EmployeeAskToGetGoods::
call_if_eq VAR_TEMP_1, 0, RustboroCity_EventScript_EmployeeFacePlayerUp1
call_if_eq VAR_TEMP_1, 1, RustboroCity_EventScript_EmployeeFacePlayerLeft1
call_if_eq VAR_TEMP_1, 2, RustboroCity_EventScript_EmployeeFacePlayerDown1
call_if_eq VAR_TEMP_1, 3, RustboroCity_EventScript_EmployeeApproachPlayerDown1
setflag FLAG_INTERACTED_WITH_DEVON_EMPLOYEE_GOODS_STOLEN
setvar VAR_RUSTBORO_CITY_STATE, 3
copyobjectxytoperm LOCALID_DEVON_EMPLOYEE
msgbox RustboroCity_Text_HelpMeIWasRobbed, MSGBOX_DEFAULT
releaseall
end
@ The below movement scripts are either partially or fully duplicated by the movement scripts when the player returns the goods
RustboroCity_EventScript_EmployeeFacePlayerUp1::
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
playse SE_PIN
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
RustboroCity_EventScript_EmployeeFacePlayerLeft1::
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
playse SE_PIN
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceRight
waitmovement 0
return
RustboroCity_EventScript_EmployeeFacePlayerDown1::
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
RustboroCity_EventScript_EmployeeApproachPlayerDown1::
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachPlayerDown
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
RustboroCity_Movement_EmployeeApproachPlayerDown:
walk_down
step_end
RustboroCity_EventScript_ReturnGoodsTrigger0::
lockall
setvar VAR_TEMP_1, 0
goto RustboroCity_EventScript_ReturnGoods
end
RustboroCity_EventScript_ReturnGoodsTrigger1::
lockall
setvar VAR_TEMP_1, 1
goto RustboroCity_EventScript_ReturnGoods
end
RustboroCity_EventScript_ReturnGoodsTrigger2::
lockall
setvar VAR_TEMP_1, 2
goto RustboroCity_EventScript_ReturnGoods
end
RustboroCity_EventScript_ReturnGoodsTrigger3::
lockall
setvar VAR_TEMP_1, 3
goto RustboroCity_EventScript_ReturnGoods
end
RustboroCity_EventScript_ReturnGoods::
call_if_eq VAR_TEMP_1, 0, RustboroCity_EventScript_EmployeeFacePlayerUp2
call_if_eq VAR_TEMP_1, 1, RustboroCity_EventScript_EmployeeFacePlayerLeft2
call_if_eq VAR_TEMP_1, 2, RustboroCity_EventScript_EmployeeFacePlayerDown2
call_if_eq VAR_TEMP_1, 3, RustboroCity_EventScript_EmployeeApproachPlayerDown2
call_if_eq VAR_TEMP_1, 4, RustboroCity_EventScript_EmployeeFacePlayerRight
msgbox RustboroCity_Text_YouGotItThankYou, MSGBOX_DEFAULT
giveitem ITEM_GREAT_BALL
call_if_eq VAR_RESULT, FALSE, RustboroCity_EventScript_BagFull
msgbox RustboroCity_Text_PleaseComeWithMe, MSGBOX_DEFAULT
closemessage
setflag FLAG_RETURNED_DEVON_GOODS
setflag FLAG_HIDE_RUSTBORO_CITY_DEVON_EMPLOYEE_1
setvar VAR_RUSTBORO_CITY_STATE, 5
delay 30
warp MAP_RUSTBORO_CITY_DEVON_CORP_3F, 2, 2
waitstate
releaseall
end
RustboroCity_EventScript_BagFull::
msgbox RustboroCity_Text_YoureLoadedWithItems, MSGBOX_DEFAULT
return
RustboroCity_EventScript_EmployeeFacePlayerUp2::
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
playse SE_PIN
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
RustboroCity_EventScript_EmployeeFacePlayerLeft2::
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
playse SE_PIN
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceLeft
waitmovement 0
return
RustboroCity_EventScript_EmployeeFacePlayerDown2::
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
RustboroCity_EventScript_EmployeeApproachPlayerDown2::
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachPlayerDown
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
RustboroCity_EventScript_EmployeeFacePlayerRight::
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
playse SE_PIN
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
return
RustboroCity_EventScript_Rival::
lockall
call_if_unset FLAG_MET_RIVAL_RUSTBORO, RustboroCity_EventScript_PlayRivalMusic
applymovement LOCALID_RIVAL, Common_Movement_FacePlayer
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
RustboroCity_EventScript_PlayRivalMusic::
checkplayergender
goto_if_eq VAR_RESULT, MALE, RustboroCity_EventScript_PlayMayMusic
goto_if_eq VAR_RESULT, FEMALE, RustboroCity_EventScript_PlayBrendanMusic
return
RustboroCity_EventScript_PlayMayMusic::
playbgm MUS_ENCOUNTER_MAY, TRUE
return
RustboroCity_EventScript_PlayBrendanMusic::
playbgm MUS_ENCOUNTER_BRENDAN, TRUE
return
RustboroCity_EventScript_RivalTrigger0::
lockall
call RustboroCity_EventScript_PlayRivalMusic
applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer0
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
RustboroCity_EventScript_RivalTrigger1::
lockall
call RustboroCity_EventScript_PlayRivalMusic
applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer1
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
RustboroCity_EventScript_RivalTrigger2::
lockall
call RustboroCity_EventScript_PlayRivalMusic
applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer2
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
RustboroCity_EventScript_RivalTrigger3::
lockall
call RustboroCity_EventScript_PlayRivalMusic
applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer3
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
RustboroCity_EventScript_RivalTrigger4::
lockall
call RustboroCity_EventScript_PlayRivalMusic
applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer4
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
RustboroCity_EventScript_RivalTrigger5::
lockall
call RustboroCity_EventScript_PlayRivalMusic
applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer5
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
RustboroCity_EventScript_RivalTrigger6::
lockall
call RustboroCity_EventScript_PlayRivalMusic
applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer6
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
RustboroCity_EventScript_RivalTrigger7::
lockall
call RustboroCity_EventScript_PlayRivalMusic
applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer7
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
RustboroCity_EventScript_RivalEncounter::
checkplayergender
goto_if_eq VAR_RESULT, MALE, RustboroCity_EventScript_MayEncounter
goto_if_eq VAR_RESULT, FEMALE, RustboroCity_EventScript_BrendanEncounter
end
RustboroCity_EventScript_MayEncounter::
goto_if_set FLAG_DEFEATED_RIVAL_RUSTBORO, RustboroCity_EventScript_MayBrineyHint
goto_if_set FLAG_MET_RIVAL_RUSTBORO, RustboroCity_EventScript_MayAskToBattle
setflag FLAG_MET_RIVAL_RUSTBORO
msgbox RustboroCity_Text_MayHiLetsRegister, MSGBOX_DEFAULT
closemessage
delay 30
playfanfare MUS_REGISTER_MATCH_CALL
msgbox RustboroCity_Text_RegisteredMay, MSGBOX_DEFAULT
waitfanfare
closemessage
delay 30
setflag FLAG_ENABLE_RIVAL_MATCH_CALL
setvar VAR_RUSTBORO_CITY_STATE, 8
setvar VAR_ROUTE104_STATE, 2
setvar VAR_0x8008, 0
msgbox RustboroCity_Text_MayPassedBrineyWantToBattle, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, RustboroCity_EventScript_BattleMay
msgbox RustboroCity_Text_MayOhHaventRaisedPokemonEnough, MSGBOX_DEFAULT
call RustboroCity_EventScript_RestoreBgm
releaseall
end
RustboroCity_EventScript_MayAskToBattle::
setvar VAR_0x8008, 1
msgbox RustboroCity_Text_MayWantToBattle, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, RustboroCity_EventScript_BattleMay
msgbox RustboroCity_Text_MayOhHaventRaisedPokemonEnough, MSGBOX_DEFAULT
releaseall
end
RustboroCity_EventScript_BattleMay::
msgbox RustboroCity_Text_MayImNotGoingToLose, MSGBOX_DEFAULT
switch VAR_STARTER_MON
case 0, RustboroCity_EventScript_BattleMayTreecko
case 1, RustboroCity_EventScript_BattleMayTorchic
case 2, RustboroCity_EventScript_BattleMayMudkip
end
RustboroCity_EventScript_MayBrineyHint::
msgbox RustboroCity_Text_MayMrBrineyHint, MSGBOX_DEFAULT
call_if_eq VAR_0x8008, 0, RustboroCity_EventScript_RestoreBgm
releaseall
end
RustboroCity_EventScript_RestoreBgm::
savebgm MUS_DUMMY
fadedefaultbgm
return
RustboroCity_EventScript_BattleMayTreecko::
trainerbattle_no_intro TRAINER_MAY_RUSTBORO_TREECKO, RustboroCity_Text_MayDefeat
setflag FLAG_DEFEATED_RIVAL_RUSTBORO
goto RustboroCity_EventScript_MayBrineyHint
end
RustboroCity_EventScript_BattleMayTorchic::
trainerbattle_no_intro TRAINER_MAY_RUSTBORO_TORCHIC, RustboroCity_Text_MayDefeat
setflag FLAG_DEFEATED_RIVAL_RUSTBORO
goto RustboroCity_EventScript_MayBrineyHint
end
RustboroCity_EventScript_BattleMayMudkip::
trainerbattle_no_intro TRAINER_MAY_RUSTBORO_MUDKIP, RustboroCity_Text_MayDefeat
setflag FLAG_DEFEATED_RIVAL_RUSTBORO
goto RustboroCity_EventScript_MayBrineyHint
end
RustboroCity_EventScript_BrendanEncounter::
goto_if_set FLAG_DEFEATED_RIVAL_RUSTBORO, RustboroCity_EventScript_BrendanBrineyHint
goto_if_set FLAG_MET_RIVAL_RUSTBORO, RustboroCity_EventScript_BrendanAskToBattle
setflag FLAG_MET_RIVAL_RUSTBORO
msgbox RustboroCity_Text_BrendanHiLetsRegister, MSGBOX_DEFAULT
closemessage
delay 30
playfanfare MUS_REGISTER_MATCH_CALL
msgbox RustboroCity_Text_RegisteredBrendan, MSGBOX_DEFAULT
waitfanfare
closemessage
delay 30
setflag FLAG_ENABLE_RIVAL_MATCH_CALL
setvar VAR_RUSTBORO_CITY_STATE, 8
setvar VAR_ROUTE104_STATE, 2
msgbox RustboroCity_Text_BrendanPassedBrineyWantToBattle, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, RustboroCity_EventScript_BattleBrendan
msgbox RustboroCity_Text_BrendanNoConfidenceInPokemon, MSGBOX_DEFAULT
call RustboroCity_EventScript_RestoreBgm
releaseall
end
RustboroCity_EventScript_BrendanAskToBattle::
msgbox RustboroCity_Text_BrendanWantToBattle, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, RustboroCity_EventScript_BattleBrendan
msgbox RustboroCity_Text_BrendanNoConfidenceInPokemon, MSGBOX_DEFAULT
releaseall
end
RustboroCity_EventScript_BattleBrendan::
msgbox RustboroCity_Text_BrendanIWontGoEasy, MSGBOX_DEFAULT
switch VAR_STARTER_MON
case 0, RustboroCity_EventScript_BattleBrendanTreecko
case 1, RustboroCity_EventScript_BattleBrendanTorchic
case 2, RustboroCity_EventScript_BattleBrendanMudkip
end
RustboroCity_EventScript_BrendanBrineyHint::
msgbox RustboroCity_Text_BrendanMrBrineyHint, MSGBOX_DEFAULT
call_if_eq VAR_0x8008, 0, RustboroCity_EventScript_RestoreBgm
releaseall
end
RustboroCity_EventScript_BattleBrendanTreecko::
trainerbattle_no_intro TRAINER_BRENDAN_RUSTBORO_TREECKO, RustboroCity_Text_BrendanDefeat
setflag FLAG_DEFEATED_RIVAL_RUSTBORO
goto RustboroCity_EventScript_BrendanBrineyHint
end
RustboroCity_EventScript_BattleBrendanTorchic::
trainerbattle_no_intro TRAINER_BRENDAN_RUSTBORO_TORCHIC, RustboroCity_Text_BrendanDefeat
setflag FLAG_DEFEATED_RIVAL_RUSTBORO
goto RustboroCity_EventScript_BrendanBrineyHint
end
RustboroCity_EventScript_BattleBrendanMudkip::
trainerbattle_no_intro TRAINER_BRENDAN_RUSTBORO_MUDKIP, RustboroCity_Text_BrendanDefeat
setflag FLAG_DEFEATED_RIVAL_RUSTBORO
goto RustboroCity_EventScript_BrendanBrineyHint
end
RustboroCity_Movement_RivalApproachPlayer0:
walk_down
walk_left
walk_left
walk_left
walk_left
walk_down
step_end
RustboroCity_Movement_RivalApproachPlayer1:
walk_down
walk_left
walk_left
walk_left
walk_down
step_end
RustboroCity_Movement_RivalApproachPlayer2:
walk_down
walk_left
walk_left
walk_down
step_end
RustboroCity_Movement_RivalApproachPlayer3:
walk_down
walk_left
walk_down
step_end
RustboroCity_Movement_RivalApproachPlayer4:
walk_down
walk_down
step_end
RustboroCity_Movement_RivalApproachPlayer5:
walk_down
walk_right
walk_down
step_end
RustboroCity_Movement_RivalApproachPlayer6:
walk_down
walk_right
walk_right
walk_down
step_end
RustboroCity_Movement_RivalApproachPlayer7:
walk_down
walk_right
walk_right
walk_right
walk_down
step_end
RustboroCity_EventScript_Boy1::
msgbox RustboroCity_Text_YouCanHave2On2Battle, MSGBOX_NPC
end
RustboroCity_Text_WeShortenItToDevon:
.string "得文公司……\n我们简称为得文。\p那家公司发明了\n很多方便的工具。$"
RustboroCity_Text_SneakyLookingManWentAroundCorner:
.string "嗯?一个贼头贼脑的人?\p说起来好像的确有个\n见不得人的家伙走过那边拐角去了。$"
RustboroCity_Text_HaveYouChallengedGym:
.string "你去挑战过\n宝可梦道馆了吗?\p手中拿着那闪闪发光的\n道馆徽章时,我想训练家们\l都会意识到他们肩上负担的是什么。$"
RustboroCity_Text_HeyThatsRustborosGymBadge:
.string "呀,那是卡那兹市的道馆徽章!\p我觉得所有宝可梦道馆徽章之中\n卡那兹市的是最漂亮的。$"
RustboroCity_Text_YoureNewAroundHere:
.string "哦?你是谁?\n好像在附近没看到过你。\p你是新转来\n宝可梦训练家学校的吗?$"
RustboroCity_Text_GymLeaderIsntEasyWithFire:
.string "我挑战过道馆馆主,但是……\p我的火属性宝可梦\n很难打赢他们……\p火属性宝可梦\n被岩石属性宝可梦克制……$"
RustboroCity_Text_MrBrineyWalksInTheTunnel:
.string "老水手哈奇住在\n海边的小屋里,\p他经常去\n隧道里散步。$"
RustboroCity_Text_MrBrineyLovesPeeko:
.string "老水手哈奇住在\n海边的小屋里,\p他说要去凯那市\n为他的宠物小皮买些东西。\p那个老水手\n一定很爱他的皮可。$"
RustboroCity_Text_WowYouHavePokemon:
.string "哇,你也带着宝可梦!\p我长大以后\n也要带宝可梦一起去旅行。$"
RustboroCity_Text_CatchRarePokemonIfIGoToSchool:
.string "宝可梦训练家学校!\p如果我进这所学校的话\n捕捉稀有宝可梦会更容易吗?$"
RustboroCity_Text_PokemonCanChangeLookFromExp:
.string "宝可梦在战斗中获得经验后,\n到某时有可能会改变形态。$"
RustboroCity_Text_PokemonChangeShape:
.string "宝可梦会改变形态?\n如果真是那样,我会大吃一惊的!$"
RustboroCity_Text_TradePokemonGrowFast:
.string "交换得来的宝可梦\n成长会很快,\p但如果没有相应的道馆徽章\n它有可能会不听你的话……$"
RustboroCity_Text_OutOfTheWay:
.string "一边去!\n别挡路!$"
RustboroCity_Text_WaitDontTakeMyGoods:
.string "等等!等——等!\p别抢我的包裹$"
RustboroCity_Text_HelpMeIWasRobbed:
.string "啊,是你!\p你是橙华森林里\n帮过我的那个训练家!\p请再帮我一次吧\n海洋队抢了我的东西!\l我得把得文的物品拿回来\p否则……\n我会有大麻烦的。$"
RustboroCity_Text_ShadyCharacterTookOffTowardsTunnel:
.string "那个小偷大概\n向着那边的隧道逃跑了。$"
RustboroCity_Text_YouGotItThankYou:
.string "嗨!怎么样了?\n得文的物品?\p太好了\n你拿回来了!\p你真是厉害的训练家\p这些超级球就\n做为我的谢礼吧!$"
RustboroCity_Text_YoureLoadedWithItems:
.string "你背了太多东西,\n装不下这些超级球了。$"
RustboroCity_Text_PleaseComeWithMe:
.string "我可以占用你些时间吗?\n请跟我来!$"
RustboroCity_Text_MayHiLetsRegister:
.string "小遥:啊,你好,{PLAYER}{KUN}\p你的宝可导航\n有对战寻呼功能!\p我们登记一下各自的信息吧\n这样就能随时联络了!\p…… …… ……$"
RustboroCity_Text_RegisteredMay:
.string "把小遥\n登记到宝可导航里了。$"
RustboroCity_Text_MayPassedBrineyWantToBattle:
.string "小遥:顺便说一句,我\n在橙华森林遇到哈奇老人了,\p他大概正要回\n他的海边小屋去。\p对了你的宝可梦图鉴怎么样了\n{PLAYER}{KUN}?我这里进展不错!\p好了……\n来跟我战斗怎么样?$"
RustboroCity_Text_MayOhHaventRaisedPokemonEnough:
.string "小遥:怎么了?\p你没有好好照顾\n你的宝可梦吗?\p作为训练家可不能这样$"
RustboroCity_Text_MayWantToBattle:
.string "小遥:那,怎么样?\n来跟我战斗吧?$"
RustboroCity_Text_MayImNotGoingToLose:
.string "小遥:你刚刚成为训练家,\n{PLAYER}{KUN}。我不会输的!$"
RustboroCity_Text_MayDefeat:
.string "呀!\n你比我想象中更强!$"
RustboroCity_Text_MayMrBrineyHint:
.string "小遥:噢,还有,说起\n我刚才遇到的哈奇老人……\p{PLAYER}{KUN},你刚刚搬来,\n也许不知道,哈奇老人曾经\l是大家都很敬佩的水手。$"
RustboroCity_Text_BrendanHiLetsRegister:
.string "小悠:嗨,你好,{PLAYER}\p你的宝可导航\n有对战寻呼功能!太棒了!\p我们登记一下各自的信息吧\n这样就能随时联络了!\p…… …… ……$"
RustboroCity_Text_RegisteredBrendan:
.string "把小悠\n登记到宝可导航里了。$"
RustboroCity_Text_BrendanPassedBrineyWantToBattle:
.string "小悠:顺便说一句,我\n在橙华森林遇到哈奇老人了,\p他大概正要回\n他的海边小屋去。\p{PLAYER},你的宝可梦图鉴怎么样了?\n有几页了吗?\p我的也是。\p跟我来场战斗吧\n我看看你成长得如何了。$"
RustboroCity_Text_BrendanNoConfidenceInPokemon:
.string "小悠:怎么了?\n对你的宝可梦没信心吗?$"
RustboroCity_Text_BrendanWantToBattle:
.string "小悠:什么事?\n想跟我战斗吗?$"
RustboroCity_Text_BrendanIWontGoEasy:
.string "小悠:虽然你刚刚成为\n训练家,但我不会手下留情的!$"
RustboroCity_Text_BrendanDefeat:
.string "唔……\n你很不错。$"
RustboroCity_Text_BrendanMrBrineyHint:
.string "小悠:顺便,你知道\n我刚刚遇到的那个哈奇老人吗?\p我想你刚搬来\n还不知道,{PLAYER}\l哈奇老人曾是个杰出的水手。$"
RustboroCity_Text_TunnelNearingCompletion:
.string "“便利隧道\n即将完工!”\p……牌子上这么写着\n但上面还有个用红漆\l画了的大大的“X”……$"
RustboroCity_Text_DevonCorpSign:
.string "得文公司\p“我们会为您提供\n一切日常必需品。”$"
RustboroCity_Text_GymSign:
.string "卡那兹市宝可梦道馆\n馆主:杜娟\p“热爱岩石属性的学生”$"
RustboroCity_Text_DevonCorpBranchOfficeSign:
.string "得文公司分部办公室\p“闲杂人等\n请勿入内。”$"
RustboroCity_Text_CitySign:
.string "卡那兹市\p“致力于\n自然与科学研究的城市。”$"
RustboroCity_Text_TrainersSchoolSign:
.string "宝可梦训练家学校\p“教给你关于\n宝可梦的一切!”$"
RustboroCity_Text_CuttersHouse:
.string "居合劈之家$"
RustboroCity_Text_DevelopedNewPokenavFeature:
.string "我正在开发宝可导航的\n其他功能……\p这是个非常棒的功能\p{PLAYER},能让我看看社长\n给你的宝可导航吗?$"
RustboroCity_Text_AddedMatchCallPleaseCallMrStone:
.string "好了,{PLAYER}\p我给你的宝可导航\n加了个对战寻呼。\p你现在可以用对战寻呼\n与登记到你宝可导航里的人\l聊天了。\p{PLAYER},我们的社长兹伏奇\n已经登记到你的宝可导航里了,\p试试吧\n给我们社长打个电话。$"
RustboroCity_Text_PleaseSelectPokenav:
.string "请选择宝可导航。$"
RustboroCity_Text_IdBetterGetBackToWork:
.string "好了,我该回去工作了。\n祝一路顺风,{PLAYER}$"
RustboroCity_Text_YouCanHave2On2Battle:
.string "知道吗?\p即使你并未和其他训练家同行\n也可以进行2对2战斗。\p如果你拥有两只以上宝可梦时\n被两个训练家看到,\l他们会同时向你挑战。\p你不觉得能独自打败\n两个训练家很好很强大吗?$"