33 lines
1.1 KiB
C
33 lines
1.1 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetItemHoldEffect(ITEM_FLOAT_STONE) == HOLD_EFFECT_FLOAT_STONE);
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}
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SINGLE_BATTLE_TEST("Float Stone halves the holder's weight", s16 damage)
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{
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u32 item;
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PARAMETRIZE { item = ITEM_FLOAT_STONE; } // 10.0 - 24.9 kg (40 power)
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PARAMETRIZE { item = ITEM_NONE; } // 25.0 - 49.9 kg (60 power)
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_SOAK) == EFFECT_SOAK);
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ASSUME(GetMoveArgType(MOVE_SOAK) == TYPE_WATER);
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ASSUME(GetSpeciesWeight(SPECIES_DURALUDON) == 400);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_DURALUDON) { Ability(ABILITY_STALWART); Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_SOAK); } // To remove super-effectiveness, as it was messing with calculations.
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TURN { MOVE(player, MOVE_LOW_KICK); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_LOW_KICK, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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TO_DO_BATTLE_TEST("Float Stone doesn't affect Heavy Ball's multiplier")
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