pokeemmo/test/battle/ability/emergency_exit.c

282 lines
9.9 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Emergency Exit switches out when taking 50% max-hp damage")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUPER_FANG); SEND_OUT(opponent, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player);
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}
SINGLE_BATTLE_TEST("Emergency Exit does not switch out when going below 50% max-HP but healed via held item back above the threshold")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET)
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); Item(ITEM_SITRUS_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUPER_FANG); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
NOT ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}
SINGLE_BATTLE_TEST("Emergency Exit switches out when going below 50% max-HP but healing via held item is not enough to go back above the threshold")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET)
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(133); Item(ITEM_ORAN_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUPER_FANG); SEND_OUT(opponent, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}
DOUBLE_BATTLE_TEST("Only the fastest Wimp Out (Emergency Exit) user switches out")
{
GIVEN {
PLAYER(SPECIES_ZAPDOS) { Speed(10); }
PLAYER(SPECIES_WOBBUFFET) { Speed(10); }
OPPONENT(SPECIES_WIMPOD) { Speed(1); Ability(ABILITY_WIMP_OUT); Item(ITEM_FOCUS_SASH); }
OPPONENT(SPECIES_WIMPOD) { Speed(2); Ability(ABILITY_WIMP_OUT); Item(ITEM_FOCUS_SASH); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(10); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(10); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_HYPER_VOICE); SEND_OUT(opponentRight, 2); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_VOICE, playerLeft);
HP_BAR(opponentLeft);
HP_BAR(opponentRight);
ABILITY_POPUP(opponentRight, ABILITY_WIMP_OUT);
}
}
SINGLE_BATTLE_TEST("Emergency Exit activates when taking residual damage and falling under 50% max-hp - Burn")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(134); Status1(STATUS1_BURN); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { SEND_OUT(opponent, 1); }
} SCENE {
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}
SINGLE_BATTLE_TEST("Emergency Exit activates when healing from under 50% max-hp and taking residual damage to under 50% max-hp - Burn")
{
// Might fail if users set healing higher than burn damage
GIVEN {
ASSUME(GetMoveEffect(MOVE_AQUA_RING) == EFFECT_AQUA_RING);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(130); Status1(STATUS1_BURN); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_AQUA_RING); SEND_OUT(opponent, 1); }
} SCENE {
HP_BAR(opponent);
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}
SINGLE_BATTLE_TEST("Emergency Exit activates when taking residual damage and falling under 50% max-hp - Weather")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(134); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SANDSTORM); SEND_OUT(opponent, 1); }
} SCENE {
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}
SINGLE_BATTLE_TEST("Emergency Exit activates when healing from under 50% max-hp and taking residual damage to under 50% max-hp - Sticky Barb")
{
// Might fail if users set healing higher than sticky barb damage
GIVEN {
ASSUME(GetMoveEffect(MOVE_AQUA_RING) == EFFECT_AQUA_RING);
ASSUME(GetItemHoldEffect(ITEM_STICKY_BARB) == HOLD_EFFECT_STICKY_BARB);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(130); Item(ITEM_STICKY_BARB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_AQUA_RING); SEND_OUT(opponent, 1); }
} SCENE {
HP_BAR(opponent);
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}
SINGLE_BATTLE_TEST("Emergency Exit activates when taking residual damage and falling under 50% max-hp - Salt Cure")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(160); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SALT_CURE); SEND_OUT(opponent, 1); }
} SCENE {
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}
WILD_BATTLE_TEST("Emergency Exit makes the pokemon flee during wild battle")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); }
} WHEN {
TURN { MOVE(player, MOVE_SUPER_FANG); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player);
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
} THEN {
EXPECT_EQ(gBattleOutcome, B_OUTCOME_MON_TELEPORTED);
}
}
WILD_BATTLE_TEST("Emergency Exit activates when taking residual damage and falling under 50% max-hp (wild battle)")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(134); Status1(STATUS1_BURN); }
} WHEN {
TURN {}
} SCENE {
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
} THEN {
EXPECT_EQ(gBattleOutcome, B_OUTCOME_MON_TELEPORTED);
}
}
WILD_BATTLE_TEST("Emergency Exit makes the player ran during wild battle")
{
GIVEN {
PLAYER(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); }
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SUPER_FANG); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, opponent);
HP_BAR(player);
ABILITY_POPUP(player, ABILITY_EMERGENCY_EXIT);
} THEN {
EXPECT_EQ(gBattleOutcome, B_OUTCOME_PLAYER_TELEPORTED);
}
}
WILD_BATTLE_TEST("Emergency Exit activates when taking residual damage and falling under 50% max-hp (wild battle player side)")
{
GIVEN {
PLAYER(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(134); }
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SANDSTORM); }
} SCENE {
HP_BAR(player);
ABILITY_POPUP(player, ABILITY_EMERGENCY_EXIT);
} THEN {
EXPECT_EQ(gBattleOutcome, B_OUTCOME_PLAYER_TELEPORTED);
}
}
SINGLE_BATTLE_TEST("Emergency Exit will trigger due to recoil damage")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_MIND_BLOWN) == EFFECT_MAX_HP_50_RECOIL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_MIND_BLOWN); SEND_OUT(opponent, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, opponent);
HP_BAR(player);
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}
SINGLE_BATTLE_TEST("Emergency Exit will trigger due to confusion damage")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_CONFUSE_RAY) == EFFECT_CONFUSE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(133); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
MOVE(player, MOVE_CONFUSE_RAY);
MOVE(opponent, MOVE_POUND);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, opponent);
HP_BAR(opponent);
NOT ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}
SINGLE_BATTLE_TEST("Emergency Exit is not triggered by Pain Split")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_PAIN_SPLIT) == EFFECT_PAIN_SPLIT);
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(133); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_PAIN_SPLIT); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_PAIN_SPLIT, player);
HP_BAR(opponent);
NOT ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}
SINGLE_BATTLE_TEST("Emergency Exit will trigger due to Jump Kick recoil")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_JUMP_KICK) == EFFECT_RECOIL_IF_MISS);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_JUMP_KICK, hit: FALSE); SEND_OUT(opponent, 1); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_JUMP_KICK, opponent);
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}