269 lines
12 KiB
PHP
269 lines
12 KiB
PHP
.set LOCALID_ATTENDANT, 1
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.set LOCALID_BRANDON, 2
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BattleFrontier_BattlePyramidTop_MapScripts::
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map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_OnResume
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_OnFrame
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidTop_OnTransition
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePyramidTop_OnWarp
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.byte 0
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BattleFrontier_BattlePyramidTop_OnTransition:
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pyramid_updatelight 200, PYRAMID_LIGHT_SET_RADIUS
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setvar VAR_TEMP_F, 1
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end
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BattleFrontier_BattlePyramidTop_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects
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.2byte 0
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BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects::
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setvar VAR_TEMP_1, 1
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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goto_if_ne VAR_TEMP_C, 0, BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects
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setobjectxyperm LOCALID_BRANDON, 0, 0
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BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects::
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end
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BattleFrontier_BattlePyramidTop_OnResume:
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frontier_getbrainstatus
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goto_if_eq VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus
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call BattleFrontier_EventScript_SetBrainObjectGfx
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BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus::
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copyvar VAR_TEMP_C, VAR_RESULT
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frontier_getstatus
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switch VAR_TEMP_CHALLENGE_STATUS
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case 0, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge
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case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby
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case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge
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frontier_get FRONTIER_DATA_BATTLE_OUTCOME
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goto_if_eq VAR_RESULT, B_OUTCOME_LOST, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
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goto_if_eq VAR_RESULT, B_OUTCOME_DREW, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
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goto_if_eq VAR_RESULT, B_OUTCOME_FORFEITED, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
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end
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BattleFrontier_BattlePyramidTop_OnFrame:
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map_script_2 VAR_TEMP_PLAYING_PYRAMID_MUSIC, 0, BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic
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map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidTop_EventScript_ShowMapName
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.2byte 0
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BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic::
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playbgm MUS_B_PYRAMID_TOP, FALSE
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setvar VAR_TEMP_PLAYING_PYRAMID_MUSIC, 1
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end
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BattleFrontier_BattlePyramidTop_EventScript_ShowMapName::
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special ShowMapNamePopup
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setvar VAR_TEMP_F, 0
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end
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BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge::
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pyramid_save CHALLENGE_STATUS_SAVING
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special SavePlayerParty
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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pyramid_settrainers
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frontier_setpartyorder FRONTIER_PARTY_SIZE
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setvar VAR_TEMP_F, 1
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end
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BattleFrontier_BattlePyramidTop_EventScript_Attendant::
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lock
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faceplayer
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goto_if_ne VAR_TEMP_D, 0, BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady
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goto_if_ne VAR_TEMP_C, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside
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msgbox BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop
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waitmovement 0
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath
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waitmovement 0
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message BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid
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waitmessage
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playfanfare MUS_OBTAIN_B_POINTS
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waitfanfare
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closemessage
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BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 7, 13
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waitstate
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end
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BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady::
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msgbox BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady, MSGBOX_DEFAULT
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closemessage
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end
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BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside::
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msgbox BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere, MSGBOX_DEFAULT
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
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setvar VAR_TEMP_D, 1
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closemessage
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end
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BattleFrontier_BattlePyramidTop_EventScript_BattleBrandon::
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lockall
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switch VAR_TEMP_C
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold
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case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech
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case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech
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special SpawnCameraObject
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applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
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waitmovement 0
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msgbox BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure, MSGBOX_DEFAULT
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closemessage
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
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waitmovement 0
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msgbox BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver
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end
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BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech::
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applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
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waitmovement 0
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BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver::
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msgbox BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle, MSGBOX_DEFAULT
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call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle
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playbgm MUS_B_PYRAMID_TOP, FALSE
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goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver
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goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver::
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frontier_getsymbols
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goto_if_ne VAR_RESULT, 0, BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
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msgbox BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol
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waitmessage
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waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
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BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold::
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech
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special SpawnCameraObject
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applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
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waitmovement 0
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msgbox BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned, MSGBOX_DEFAULT
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closemessage
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
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waitmovement 0
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msgbox BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold
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end
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BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech::
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applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
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waitmovement 0
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BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold::
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msgbox BattleFrontier_BattlePyramidTop_Text_EverythingYouHave, MSGBOX_DEFAULT
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call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle
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playbgm MUS_B_PYRAMID_TOP, FALSE
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goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold
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goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold::
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frontier_getsymbols
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goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
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msgbox BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine
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waitmessage
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waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattlePyramidTop_Text_FarewellForNow, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
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BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle::
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closemessage
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setvar VAR_0x8004, SPECIAL_BATTLE_PYRAMID
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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return
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BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside:
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walk_right
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walk_in_place_faster_left
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step_end
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BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath:
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walk_left
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walk_in_place_faster_up
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step_end
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BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop:
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_in_place_faster_down
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step_end
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BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer:
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walk_fast_down
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step_end
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BattleFrontier_BattlePyramidTop_Movement_CameraPanUp:
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walk_slow_up
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walk_slow_up
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delay_16
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step_end
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BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo:
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.string "很高兴能在这里见到你!\n你已经来到了对战金字塔\l最顶层。\p这就是金字塔的\n观测点。\p这个地方只为征服了\n金字塔 的人开放。\p进来吧!\n随便你到处逛!$"
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BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid:
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.string "金字塔的新征服者。\n让众人记住{PLAYER}这个名字吧!$"
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BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere:
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.string "很高兴能在这里见到你!\p很可惜,\n你来晚了一点,是第二位。\p我们的法老已经被先到金字塔的\n训练家打败。\p不过呢,年轻的探险家,\n你是一位训练家!\p我们的法老说\n你的实力和荣誉都是最高的!\p这边请!\n请带上多一分的能力!$"
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BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure:
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.string "年轻的冒险家……\p你是否认为探索\n是冒险的原动力呢?\p你的才智!\p你的实力!\p你的宝可梦!\p最重要的是,还是你的勇气,\n指引你走向未知的世界……$"
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BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon:
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.string "嗯,生命的伟大的!\n真的很伟大!\p我是神代!\p我是金字塔法老,\n也就是说这里归我所管。\p人们都称我为法老!\p你能来到这里,\n说明了你对自己很有信心,\l我说得对吗?\p哈哈哈!\n真是令人兴奋啊!$"
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BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle:
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.string "现在呢,\n带上你的能力来一起对战吧!$"
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BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease:
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.string "神代:哈哈哈!真棒!\n你真的很棒!\p这个,你获得的荣誉:\n开拓通行证!$"
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BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol:
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.string "英勇象征浮现在\n开拓通行证上。$"
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BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting:
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.string "年轻的冒险者!\n我期待我们的下一次见面!$"
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BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned:
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.string "神代:……你终于回来了,\n年轻的冒险者……\p你对冒险的热情像源于\n你的内心深处……\p对…… 你简直就像是\n年轻时期的我自己\p…… ……啊……\p热情!\p险恶!\p不顾一切!\p对死亡毫不畏惧的那些日子,\n及一生矢志不渝的冒险者\p都成了过去……$"
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BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter:
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.string "然而,现在\p我知道我的勇气已经\n衰退了!$"
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BattleFrontier_BattlePyramidTop_Text_EverythingYouHave:
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.string "你拥有一切!\n我会全力支持你!$"
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BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis:
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.string "神代:哈哈哈!\n非常出色!\l对,无须置疑!\p年轻的冒险者!\p你完全胜了我!\n给!这是我想要让你得到的!$"
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BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine:
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.string "英勇象征闪耀着\n金色的光芒!$"
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BattleFrontier_BattlePyramidTop_Text_FarewellForNow:
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.string "不错!这就表示\n我仍然有很多需要去学!\p我们还会见面的!\n现在让我们告别吧,年轻的冒险者!$"
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BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady:
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.string "现在起,当你做好了准备,就\n勇往直前吧!$"
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