2025-10-27 16:41:22 +00:00

127 lines
5.0 KiB
C

#include "global.h"
#include "test/battle.h"
static const u16 terrainData[][2] =
{
{ MOVE_ELECTRIC_TERRAIN, TYPE_ELECTRIC, },
{ MOVE_PSYCHIC_TERRAIN, TYPE_PSYCHIC, },
{ MOVE_GRASSY_TERRAIN, TYPE_GRASS, },
{ MOVE_MISTY_TERRAIN, TYPE_FAIRY, },
};
SINGLE_BATTLE_TEST("Mimicry changes the battler's type based on Terrain")
{
u32 j;
u32 terrainMove = MOVE_NONE;
enum Type terrainType = TYPE_NONE;
for (j = 0; j < ARRAY_COUNT(terrainData); j++)
PARAMETRIZE { terrainMove = terrainData[j][0]; terrainType = terrainData[j][1]; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_STUNFISK_GALAR) { Ability(ABILITY_MIMICRY); }
} WHEN {
TURN { MOVE(player, terrainMove); }
} SCENE {
ABILITY_POPUP(opponent);
switch (terrainMove)
{
case MOVE_ELECTRIC_TERRAIN: MESSAGE("The opposing Stunfisk's type changed to Electric!"); break;
case MOVE_PSYCHIC_TERRAIN: MESSAGE("The opposing Stunfisk's type changed to Psychic!"); break;
case MOVE_GRASSY_TERRAIN: MESSAGE("The opposing Stunfisk's type changed to Grass!"); break;
case MOVE_MISTY_TERRAIN: MESSAGE("The opposing Stunfisk's type changed to Fairy!"); break;
}
} THEN {
EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].types[0], terrainType);
EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].types[1], terrainType);
}
}
SINGLE_BATTLE_TEST("Mimicry restores the battler's types when terrain is removed by Steel Roller and Ice Spinner")
{
u32 j;
u32 terrainMove = MOVE_NONE;
u32 removeTerrainMove = MOVE_NONE;
for (j = 0; j < ARRAY_COUNT(terrainData); j++)
{
PARAMETRIZE { removeTerrainMove = MOVE_STEEL_ROLLER; terrainMove = terrainData[j][0]; }
PARAMETRIZE { removeTerrainMove = MOVE_ICE_SPINNER; terrainMove = terrainData[j][0]; }
}
GIVEN {
ASSUME(GetSpeciesType(SPECIES_STUNFISK_GALAR, 0) == TYPE_GROUND);
ASSUME(GetSpeciesType(SPECIES_STUNFISK_GALAR, 1) == TYPE_STEEL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_STUNFISK_GALAR) { Ability(ABILITY_MIMICRY); }
} WHEN {
TURN { MOVE(opponent, terrainMove); MOVE(player, removeTerrainMove); }
} SCENE {
switch (terrainMove)
{
case MOVE_ELECTRIC_TERRAIN: MESSAGE("The electricity disappeared from the battlefield."); break;
case MOVE_PSYCHIC_TERRAIN: MESSAGE("The weirdness disappeared from the battlefield!"); break;
case MOVE_GRASSY_TERRAIN: MESSAGE("The grass disappeared from the battlefield."); break;
case MOVE_MISTY_TERRAIN: MESSAGE("The mist disappeared from the battlefield."); break;
}
} THEN {
EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].types[0], TYPE_GROUND);
EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].types[1], TYPE_STEEL);
}
}
DOUBLE_BATTLE_TEST("Mimicry can trigger multiple times in a turn")
{
GIVEN {
PLAYER(SPECIES_STUNFISK_GALAR) { Speed(50); Ability(ABILITY_MIMICRY); }
PLAYER(SPECIES_MORELULL) { Speed(40); }
OPPONENT(SPECIES_IGGLYBUFF) { Speed(60); }
OPPONENT(SPECIES_BAGON) { Speed(70); }
} WHEN {
TURN { MOVE(opponentRight, MOVE_ELECTRIC_TERRAIN); MOVE(opponentLeft, MOVE_MISTY_TERRAIN); }
} SCENE {
MESSAGE("The opposing Bagon used Electric Terrain!");
ABILITY_POPUP(playerLeft, ABILITY_MIMICRY);
MESSAGE("Stunfisk's type changed to Electric!");
// igglybuff
MESSAGE("The opposing Igglybuff used Misty Terrain!");
ABILITY_POPUP(playerLeft, ABILITY_MIMICRY);
MESSAGE("Stunfisk's type changed to Fairy!");
} THEN {
EXPECT_EQ(gBattleMons[0].types[0], TYPE_FAIRY);
EXPECT_EQ(gBattleMons[0].types[1], TYPE_FAIRY);
EXPECT_EQ(gBattleMons[0].types[2], TYPE_MYSTERY);
}
}
DOUBLE_BATTLE_TEST("Mimicry triggers after Skill Swap")
{
GIVEN {
PLAYER(SPECIES_STUNFISK_GALAR) { Speed(40); Ability(ABILITY_MIMICRY); }
PLAYER(SPECIES_SHIFTRY) { Speed(50); Ability(ABILITY_CHLOROPHYLL); }
OPPONENT(SPECIES_SHUCKLE) { Speed(30); }
OPPONENT(SPECIES_CHANSEY) { Speed(20); }
} WHEN {
TURN { MOVE(playerRight, MOVE_GRASSY_TERRAIN); }
TURN { MOVE(playerRight, MOVE_SKILL_SWAP, target: playerLeft);
MOVE(playerLeft, MOVE_SPLASH);
}
} SCENE {
// turn 1
MESSAGE("Shiftry used Grassy Terrain!");
ABILITY_POPUP(playerLeft, ABILITY_MIMICRY);
MESSAGE("Stunfisk's type changed to Grass!");
// turn 2
MESSAGE("Shiftry used Skill Swap!");
ABILITY_POPUP(playerRight, ABILITY_MIMICRY);
MESSAGE("Shiftry's type changed to Grass!");
MESSAGE("Stunfisk used Splash!"); // make sure popup occurs before the subsequent move
} THEN {
EXPECT_EQ(playerLeft->types[0], TYPE_GRASS);
EXPECT_EQ(playerLeft->types[1], TYPE_GRASS);
EXPECT_EQ(playerRight->types[0], TYPE_GRASS);
EXPECT_EQ(playerRight->types[1], TYPE_GRASS);
}
}