71 lines
2.3 KiB
C
71 lines
2.3 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Solar Power increases a Sp. Attack by x1.5 in Sun", s16 damage)
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{
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u32 move;
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PARAMETRIZE { move = MOVE_CELEBRATE; }
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PARAMETRIZE { move = MOVE_SUNNY_DAY; }
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GIVEN {
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ASSUME(GetMovePower(MOVE_HYPER_VOICE) > 0);
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ASSUME(GetMoveCategory(MOVE_HYPER_VOICE) == DAMAGE_CATEGORY_SPECIAL);
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PLAYER(SPECIES_CHARIZARD) { Ability(ABILITY_SOLAR_POWER); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); MOVE(player, MOVE_HYPER_VOICE); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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if (move == MOVE_SUNNY_DAY)
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HP_BAR(player);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Solar Power doesn't increases a Sp. Attack if Cloud Nine/Air Lock is on the field", s16 damage)
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{
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u32 move;
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PARAMETRIZE { move = MOVE_CELEBRATE; }
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PARAMETRIZE { move = MOVE_SUNNY_DAY; }
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GIVEN {
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ASSUME(GetMovePower(MOVE_HYPER_VOICE) > 0);
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ASSUME(GetMoveCategory(MOVE_HYPER_VOICE) == DAMAGE_CATEGORY_SPECIAL);
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PLAYER(SPECIES_CHARIZARD) { Ability(ABILITY_SOLAR_POWER); }
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OPPONENT(SPECIES_GOLDUCK) { Ability(ABILITY_CLOUD_NINE); }
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} WHEN {
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TURN { MOVE(opponent, move); MOVE(player, MOVE_HYPER_VOICE); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_EQ(results[0].damage, results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Solar Power causes the Pokémon to lose 1/8 max HP in Sun")
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{
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GIVEN {
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PLAYER(SPECIES_CHARIZARD) { Ability(ABILITY_SOLAR_POWER); MaxHP(80); HP(80); }
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OPPONENT(SPECIES_WOBBUFFET);
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} SCENE {
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
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} SCENE {
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HP_BAR(player);
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} THEN {
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EXPECT_EQ(player->hp, player->maxHP - player->maxHP/8);
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}
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}
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SINGLE_BATTLE_TEST("Solar Power doesn't cause the Pokémon to lose 1/8 max HP if Cloud Nine/Air Lock is on the field")
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{
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GIVEN {
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PLAYER(SPECIES_CHARIZARD) { Ability(ABILITY_SOLAR_POWER); MaxHP(80); HP(80); }
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OPPONENT(SPECIES_GOLDUCK) { Ability(ABILITY_CLOUD_NINE); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
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} SCENE {
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NOT HP_BAR(player);
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} THEN {
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EXPECT_EQ(player->hp, player->maxHP);
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}
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}
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