pokeemmo/test/battle/ability/solar_power.c
hedara90 b6b6e91959
A lot of tests (#6734)
Co-authored-by: Hedara <hedara90@gmail.com>
2025-05-07 16:50:12 +02:00

71 lines
2.3 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Solar Power increases a Sp. Attack by x1.5 in Sun", s16 damage)
{
u32 move;
PARAMETRIZE { move = MOVE_CELEBRATE; }
PARAMETRIZE { move = MOVE_SUNNY_DAY; }
GIVEN {
ASSUME(GetMovePower(MOVE_HYPER_VOICE) > 0);
ASSUME(GetMoveCategory(MOVE_HYPER_VOICE) == DAMAGE_CATEGORY_SPECIAL);
PLAYER(SPECIES_CHARIZARD) { Ability(ABILITY_SOLAR_POWER); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); MOVE(player, MOVE_HYPER_VOICE); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
if (move == MOVE_SUNNY_DAY)
HP_BAR(player);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Solar Power doesn't increases a Sp. Attack if Cloud Nine/Air Lock is on the field", s16 damage)
{
u32 move;
PARAMETRIZE { move = MOVE_CELEBRATE; }
PARAMETRIZE { move = MOVE_SUNNY_DAY; }
GIVEN {
ASSUME(GetMovePower(MOVE_HYPER_VOICE) > 0);
ASSUME(GetMoveCategory(MOVE_HYPER_VOICE) == DAMAGE_CATEGORY_SPECIAL);
PLAYER(SPECIES_CHARIZARD) { Ability(ABILITY_SOLAR_POWER); }
OPPONENT(SPECIES_GOLDUCK) { Ability(ABILITY_CLOUD_NINE); }
} WHEN {
TURN { MOVE(opponent, move); MOVE(player, MOVE_HYPER_VOICE); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}
SINGLE_BATTLE_TEST("Solar Power causes the Pokémon to lose 1/8 max HP in Sun")
{
GIVEN {
PLAYER(SPECIES_CHARIZARD) { Ability(ABILITY_SOLAR_POWER); MaxHP(80); HP(80); }
OPPONENT(SPECIES_WOBBUFFET);
} SCENE {
TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
} SCENE {
HP_BAR(player);
} THEN {
EXPECT_EQ(player->hp, player->maxHP - player->maxHP/8);
}
}
SINGLE_BATTLE_TEST("Solar Power doesn't cause the Pokémon to lose 1/8 max HP if Cloud Nine/Air Lock is on the field")
{
GIVEN {
PLAYER(SPECIES_CHARIZARD) { Ability(ABILITY_SOLAR_POWER); MaxHP(80); HP(80); }
OPPONENT(SPECIES_GOLDUCK) { Ability(ABILITY_CLOUD_NINE); }
} WHEN {
TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
} SCENE {
NOT HP_BAR(player);
} THEN {
EXPECT_EQ(player->hp, player->maxHP);
}
}