Alex 68e2bb5ab5
Fixes Leppa Berry timings (#7787)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2025-09-25 10:41:27 +02:00

24 lines
733 B
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItemsInfo[ITEM_LEPPA_BERRY].holdEffect == HOLD_EFFECT_RESTORE_PP);
}
SINGLE_BATTLE_TEST("Restore PP berry activates immediately on switch in")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_LEPPA_BERRY); MovesWithPP({MOVE_SCRATCH, 0}, {MOVE_CELEBRATE, 20}); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(opponent, MOVE_POUND); MOVE(player, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
} THEN {
EXPECT(player->item == ITEM_NONE);
}
}