99 lines
3.3 KiB
C
99 lines
3.3 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(MoveHasAdditionalEffect(MOVE_TRIPLE_ARROWS, MOVE_EFFECT_DEF_MINUS_1) == TRUE);
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ASSUME(MoveHasAdditionalEffect(MOVE_TRIPLE_ARROWS, MOVE_EFFECT_FLINCH) == TRUE);
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}
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SINGLE_BATTLE_TEST("Triple Arrows may lower Defense by one stage")
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{
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enum Ability ability;
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u32 chance;
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PARAMETRIZE { ability = ABILITY_HUSTLE; chance = 50; }
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PARAMETRIZE { ability = ABILITY_SERENE_GRACE; chance = 100; }
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PASSES_RANDOMLY(chance, 100, RNG_SECONDARY_EFFECT);
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GIVEN {
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PLAYER(SPECIES_TOGEPI) { Ability(ability); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("The opposing Wobbuffet's Defense fell!");
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}
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}
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SINGLE_BATTLE_TEST("Triple Arrows makes the foe flinch 30% of the time")
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{
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enum Ability ability;
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u32 chance;
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PARAMETRIZE { ability = ABILITY_HUSTLE; chance = 30; }
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PARAMETRIZE { ability = ABILITY_SERENE_GRACE; chance = 60; }
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PASSES_RANDOMLY(chance, 100, RNG_SECONDARY_EFFECT_2);
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GIVEN {
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PLAYER(SPECIES_TOGEPI) { Ability(ability); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
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MESSAGE("The opposing Wobbuffet flinched and couldn't move!");
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}
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}
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SINGLE_BATTLE_TEST("Triple Arrows has an increased critical hit ratio")
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{
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u32 j, genConfig = 0, passes = 0, trials = 0;
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PARAMETRIZE { genConfig = GEN_1; passes = 1; trials = 2; } // 50% with Wobbuffet's base speed
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for (j = GEN_2; j <= GEN_9; j++) {
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PARAMETRIZE { genConfig = GEN_2; passes = 1; trials = 8; }
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}
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PASSES_RANDOMLY(passes, trials, RNG_CRITICAL_HIT);
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GIVEN {
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WITH_CONFIG(GEN_CONFIG_CRIT_CHANCE, genConfig);
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ASSUME(GetMoveCriticalHitStage(MOVE_TRIPLE_ARROWS) == 1);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
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MESSAGE("A critical hit!");
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}
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}
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SINGLE_BATTLE_TEST("Triple Arrows can lower Defense and cause flinch at the time")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("The opposing Wobbuffet's Defense fell!");
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MESSAGE("The opposing Wobbuffet flinched and couldn't move!");
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}
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}
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SINGLE_BATTLE_TEST("Triple Arrows's flinching is prevented by Inner Focus")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_RIOLU) { Ability(ABILITY_INNER_FOCUS); }
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} WHEN {
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TURN { MOVE(player, MOVE_TRIPLE_ARROWS);
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MOVE(opponent, MOVE_SCRATCH);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
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NONE_OF { MESSAGE("The opposing Wobbuffet flinched and couldn't move!"); }
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
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}
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}
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