khbsd e385c7f59f
feat: change defines in constants/abilities.h to an enum (#7006)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-09-29 21:35:09 +02:00

99 lines
3.3 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(MoveHasAdditionalEffect(MOVE_TRIPLE_ARROWS, MOVE_EFFECT_DEF_MINUS_1) == TRUE);
ASSUME(MoveHasAdditionalEffect(MOVE_TRIPLE_ARROWS, MOVE_EFFECT_FLINCH) == TRUE);
}
SINGLE_BATTLE_TEST("Triple Arrows may lower Defense by one stage")
{
enum Ability ability;
u32 chance;
PARAMETRIZE { ability = ABILITY_HUSTLE; chance = 50; }
PARAMETRIZE { ability = ABILITY_SERENE_GRACE; chance = 100; }
PASSES_RANDOMLY(chance, 100, RNG_SECONDARY_EFFECT);
GIVEN {
PLAYER(SPECIES_TOGEPI) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("The opposing Wobbuffet's Defense fell!");
}
}
SINGLE_BATTLE_TEST("Triple Arrows makes the foe flinch 30% of the time")
{
enum Ability ability;
u32 chance;
PARAMETRIZE { ability = ABILITY_HUSTLE; chance = 30; }
PARAMETRIZE { ability = ABILITY_SERENE_GRACE; chance = 60; }
PASSES_RANDOMLY(chance, 100, RNG_SECONDARY_EFFECT_2);
GIVEN {
PLAYER(SPECIES_TOGEPI) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
MESSAGE("The opposing Wobbuffet flinched and couldn't move!");
}
}
SINGLE_BATTLE_TEST("Triple Arrows has an increased critical hit ratio")
{
u32 j, genConfig = 0, passes = 0, trials = 0;
PARAMETRIZE { genConfig = GEN_1; passes = 1; trials = 2; } // 50% with Wobbuffet's base speed
for (j = GEN_2; j <= GEN_9; j++) {
PARAMETRIZE { genConfig = GEN_2; passes = 1; trials = 8; }
}
PASSES_RANDOMLY(passes, trials, RNG_CRITICAL_HIT);
GIVEN {
WITH_CONFIG(GEN_CONFIG_CRIT_CHANCE, genConfig);
ASSUME(GetMoveCriticalHitStage(MOVE_TRIPLE_ARROWS) == 1);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
MESSAGE("A critical hit!");
}
}
SINGLE_BATTLE_TEST("Triple Arrows can lower Defense and cause flinch at the time")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("The opposing Wobbuffet's Defense fell!");
MESSAGE("The opposing Wobbuffet flinched and couldn't move!");
}
}
SINGLE_BATTLE_TEST("Triple Arrows's flinching is prevented by Inner Focus")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_RIOLU) { Ability(ABILITY_INNER_FOCUS); }
} WHEN {
TURN { MOVE(player, MOVE_TRIPLE_ARROWS);
MOVE(opponent, MOVE_SCRATCH);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
NONE_OF { MESSAGE("The opposing Wobbuffet flinched and couldn't move!"); }
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
}
}