42 lines
1.1 KiB
C
42 lines
1.1 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Poison deals 1/8th damage per turn")
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{
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u32 j;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_POISON); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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for (j = 0; j < 4; j++)
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TURN {}
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} SCENE {
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s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
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for (j = 0; j < 4; j++)
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HP_BAR(player, damage: maxHP / 8);
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}
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}
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SINGLE_BATTLE_TEST("Poison can't bad poison a poison or steel type")
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{
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u32 species;
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PARAMETRIZE { species = SPECIES_BELDUM; }
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PARAMETRIZE { species = SPECIES_BULBASAUR; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_POISON_GAS) == EFFECT_NON_VOLATILE_STATUS);
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ASSUME(GetMoveNonVolatileStatus(MOVE_POISON_GAS) == MOVE_EFFECT_POISON);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(species);
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} WHEN {
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TURN { MOVE(player, MOVE_POISON_GAS); }
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} SCENE {
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_GAS, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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}
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}
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}
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