RoamerX c1ff759873 全重要NPC对战寻呼对话+大吾剧情文本重新翻译
”老爸“的翻译调整为”爸爸“
居合劈与碎岩大叔的翻译修正

主要参考deepseek英文及少量日文翻译及原版英文
2025-05-12 17:13:39 +08:00

102 lines
3.4 KiB
PHP
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.set LOCALID_STEVEN, 1
GraniteCave_StevensRoom_MapScripts::
.byte 0
GraniteCave_StevensRoom_EventScript_Steven::
lock
faceplayer
msgbox GraniteCave_StevensRoom_Text_ImStevenLetterForMe, MSGBOX_DEFAULT
setvar VAR_0x8004, ITEM_LETTER
call Common_EventScript_PlayerHandedOverTheItem
setflag FLAG_DELIVERED_STEVEN_LETTER
msgbox GraniteCave_StevensRoom_Text_ThankYouTakeThis, MSGBOX_DEFAULT
giveitem ITEM_TM_STEEL_WING
call_if_eq VAR_RESULT, FALSE, GraniteCave_StevensRoom_EventScript_BagFull
msgbox GraniteCave_StevensRoom_Text_CouldBecomeChampionLetsRegister, MSGBOX_DEFAULT
closemessage
delay 30
playfanfare MUS_REGISTER_MATCH_CALL
msgbox GraniteCave_StevensRoom_Text_RegisteredSteven, MSGBOX_DEFAULT
waitfanfare
closemessage
delay 30
setflag FLAG_REGISTERED_STEVEN_POKENAV
msgbox GraniteCave_StevensRoom_Text_IveGotToHurryAlong, MSGBOX_DEFAULT
closemessage
call_if_eq VAR_FACING, DIR_NORTH, GraniteCave_StevensRoom_EventScript_StevenExitNorth
call_if_eq VAR_FACING, DIR_SOUTH, GraniteCave_StevensRoom_EventScript_StevenExitSouth
call_if_eq VAR_FACING, DIR_WEST, GraniteCave_StevensRoom_EventScript_StevenExitWestEast
call_if_eq VAR_FACING, DIR_EAST, GraniteCave_StevensRoom_EventScript_StevenExitWestEast
playse SE_EXIT
removeobject LOCALID_STEVEN
release
end
GraniteCave_StevensRoom_EventScript_StevenExitNorth::
applymovement LOCALID_STEVEN, GraniteCave_StevensRoom_Movement_StevenExit
waitmovement 0
return
GraniteCave_StevensRoom_EventScript_StevenExitWestEast::
applymovement OBJ_EVENT_ID_PLAYER, GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit
applymovement LOCALID_STEVEN, GraniteCave_StevensRoom_Movement_StevenExit
waitmovement 0
return
GraniteCave_StevensRoom_EventScript_StevenExitSouth::
applymovement OBJ_EVENT_ID_PLAYER, GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit
applymovement LOCALID_STEVEN, GraniteCave_StevensRoom_Movement_StevenExitSouth
waitmovement 0
return
GraniteCave_StevensRoom_EventScript_BagFull::
msgbox GraniteCave_StevensRoom_Text_OhBagIsFull, MSGBOX_DEFAULT
return
GraniteCave_StevensRoom_Movement_StevenExit:
walk_up
walk_up
walk_up
walk_up
walk_up
delay_8
step_end
GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit:
delay_16
delay_16
delay_16
walk_in_place_faster_up
step_end
GraniteCave_StevensRoom_Movement_StevenExitSouth:
walk_left
walk_up
walk_up
walk_up
walk_right
walk_up
walk_up
delay_8
step_end
GraniteCave_StevensRoom_Text_ImStevenLetterForMe:
.string "我的名字是大吾。\p我对稀有的石头很有兴趣\n所有经常四处旅行。\p哦\n有给我的信?$"
GraniteCave_StevensRoom_Text_ThankYouTakeThis:
.string "大吾:嗯,谢谢你。\p特意专程送信过来\n要好好答谢你才行。\p我想想……\n这个招式学习器给你吧。\p里面有我最爱的招式\n钢翼。$"
GraniteCave_StevensRoom_Text_CouldBecomeChampionLetsRegister:
.string "大吾:你的宝可梦看起来\n培养得很不错。\p继续努力的话也许有一天能\n成为宝可梦联盟的冠军呢。\l我是这么想的喔。\p对了既然有缘相识\n就在宝可导航里\l互相登录一下吧。\p…… …… ……$"
GraniteCave_StevensRoom_Text_RegisteredSteven:
.string "把大吾\n登记到宝可导航里了。$"
GraniteCave_StevensRoom_Text_IveGotToHurryAlong:
.string "好了,那我先走一步了。$"
GraniteCave_StevensRoom_Text_OhBagIsFull:
.string "喔,你的包满了……\n真可惜呢。$"