RoamerX c1ff759873 全重要NPC对战寻呼对话+大吾剧情文本重新翻译
”老爸“的翻译调整为”爸爸“
居合劈与碎岩大叔的翻译修正

主要参考deepseek英文及少量日文翻译及原版英文
2025-05-12 17:13:39 +08:00

181 lines
6.6 KiB
PHP
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

.set LOCALID_STEVEN, 1
.set LOCALID_BELDUM_BALL, 2
MossdeepCity_StevensHouse_MapScripts::
map_script MAP_SCRIPT_ON_LOAD, MossdeepCity_StevensHouse_OnLoad
map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_StevensHouse_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, MossdeepCity_StevensHouse_OnFrame
.byte 0
MossdeepCity_StevensHouse_OnLoad:
call_if_unset FLAG_SYS_GAME_CLEAR, MossdeepCity_StevensHouse_EventScript_HideStevensNote
end
MossdeepCity_StevensHouse_EventScript_HideStevensNote::
setmetatile 6, 4, METATILE_GenericBuilding_TableEdge, TRUE
return
MossdeepCity_StevensHouse_OnTransition:
call_if_eq VAR_STEVENS_HOUSE_STATE, 2, MossdeepCity_StevensHouse_EventScript_SetStevenPos
end
MossdeepCity_StevensHouse_EventScript_SetStevenPos::
setobjectxyperm LOCALID_STEVEN, 6, 5
setobjectmovementtype LOCALID_STEVEN, MOVEMENT_TYPE_FACE_UP
return
MossdeepCity_StevensHouse_OnFrame:
map_script_2 VAR_STEVENS_HOUSE_STATE, 1, MossdeepCity_StevensHouse_EventScript_StevenGivesDive
.2byte 0
MossdeepCity_StevensHouse_EventScript_StevenGivesDive::
lockall
applymovement LOCALID_STEVEN, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
playse SE_PIN
applymovement LOCALID_STEVEN, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_STEVEN, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_STEVEN, MossdeepCity_StevensHouse_Movement_StevenApproachPlayer
waitmovement 0
msgbox MossdeepCity_StevensHouse_Text_YouveEarnedHMDive, MSGBOX_DEFAULT
giveitem ITEM_HM_DIVE
setflag FLAG_RECEIVED_HM_DIVE
setflag FLAG_OMIT_DIVE_FROM_STEVEN_LETTER
msgbox MossdeepCity_StevensHouse_Text_ExplainDive, MSGBOX_DEFAULT
closemessage
delay 20
applymovement LOCALID_STEVEN, MossdeepCity_StevensHouse_Movement_StevenReturn
waitmovement 0
setflag FLAG_HIDE_MOSSDEEP_CITY_SCOTT
setflag FLAG_HIDE_SEAFLOOR_CAVERN_ENTRANCE_AQUA_GRUNT
setvar VAR_STEVENS_HOUSE_STATE, 2
releaseall
end
MossdeepCity_StevensHouse_Movement_StevenApproachPlayer:
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_in_place_faster_down
step_end
MossdeepCity_StevensHouse_Movement_StevenReturn:
walk_up
walk_right
walk_right
walk_right
walk_in_place_faster_up
step_end
MossdeepCity_StevensHouse_EventScript_BeldumPokeball::
lockall
msgbox MossdeepCity_StevensHouse_Text_TakeBallContainingBeldum, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, MossdeepCity_StevensHouse_EventScript_LeaveBeldum
goto MossdeepCity_StevensHouse_EventScript_GiveBeldum
end
MossdeepCity_StevensHouse_EventScript_LeaveBeldum::
msgbox MossdeepCity_StevensHouse_Text_LeftPokeBallWhereItWas, MSGBOX_DEFAULT
releaseall
end
MossdeepCity_StevensHouse_EventScript_GiveBeldum::
setvar VAR_TEMP_TRANSFERRED_SPECIES, SPECIES_BELDUM
givemon SPECIES_BELDUM, 5
goto_if_eq VAR_RESULT, MON_GIVEN_TO_PARTY, MossdeepCity_StevensHouse_EventScript_SendBeldumParty
goto_if_eq VAR_RESULT, MON_GIVEN_TO_PC, MossdeepCity_StevensHouse_EventScript_SendBeldumPC
goto Common_EventScript_NoMoreRoomForPokemon
end
MossdeepCity_StevensHouse_EventScript_SendBeldumParty::
call MossdeepCity_StevensHouse_EventScript_ReceivedBeldumFanfare
msgbox gText_NicknameThisPokemon, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, MossdeepCity_StevensHouse_EventScript_ReceivedBeldum
call Common_EventScript_GetGiftMonPartySlot
call Common_EventScript_NameReceivedPartyMon
goto MossdeepCity_StevensHouse_EventScript_ReceivedBeldum
end
MossdeepCity_StevensHouse_EventScript_SendBeldumPC::
call MossdeepCity_StevensHouse_EventScript_ReceivedBeldumFanfare
msgbox gText_NicknameThisPokemon, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, MossdeepCity_StevensHouse_EventScript_BeldumTransferredToPC
call Common_EventScript_NameReceivedBoxMon
goto MossdeepCity_StevensHouse_EventScript_BeldumTransferredToPC
end
MossdeepCity_StevensHouse_EventScript_BeldumTransferredToPC::
call Common_EventScript_TransferredToPC
goto MossdeepCity_StevensHouse_EventScript_ReceivedBeldum
end
MossdeepCity_StevensHouse_EventScript_ReceivedBeldumFanfare::
bufferspeciesname STR_VAR_2, SPECIES_BELDUM
removeobject LOCALID_BELDUM_BALL
playfanfare MUS_OBTAIN_ITEM
message MossdeepCity_StevensHouse_Text_ObtainedBeldum
waitmessage
waitfanfare
bufferspeciesname STR_VAR_1, SPECIES_BELDUM
return
MossdeepCity_StevensHouse_EventScript_ReceivedBeldum::
setflag FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_BELDUM_POKEBALL
setflag FLAG_RECEIVED_BELDUM
releaseall
end
MossdeepCity_StevensHouse_EventScript_RockDisplay::
msgbox MossdeepCity_StevensHouse_Text_CollectionOfRareRocks, MSGBOX_SIGN
end
MossdeepCity_StevensHouse_EventScript_Steven::
msgbox MossdeepCity_StevensHouse_Text_UnderwateCavernBetweenMossdeepSootopolis, MSGBOX_NPC
end
MossdeepCity_StevensHouse_EventScript_Letter::
lockall
msgbox MossdeepCity_StevensHouse_Text_LetterFromSteven, MSGBOX_DEFAULT
releaseall
end
@ Unused, leftover from RS
MossdeepCity_StevensHouse_EventScript_DiveItemBall::
finditem ITEM_HM_DIVE
setflag FLAG_RECEIVED_HM_DIVE
end
MossdeepCity_StevensHouse_Text_YouveEarnedHMDive:
.string "大吾:{PLAYER}{KUN}……\p如你所见这里没什么东西\n但这就是我家。\p感谢你一直以来的帮助。\p这是我的谢礼——\n秘传学习器潜水。\p不必不好意思——\n这是你应得的。$"
MossdeepCity_StevensHouse_Text_ExplainDive:
.string "大吾:使用冲浪的时候,\n你大概也注意到水中的深色区域了,\p在那样的区域上使用潜水\n就能够潜入海底。\p要是想再浮到海面上的话\n再次使用潜水就好。\p不过有些区域是\n无法上浮的。$"
MossdeepCity_StevensHouse_Text_UnderwateCavernBetweenMossdeepSootopolis:
.string "大吾:据说在绿岭市和琉璃市\l之间有个海底洞窟\p就是楠木馆长乘潜艇\n找到的那一个。$"
MossdeepCity_StevensHouse_Text_TakeBallContainingBeldum:
.string "{PLAYER}调查精灵球。\p里面是宝可梦\n铁哑铃。\p要拿走精灵球吗$"
MossdeepCity_StevensHouse_Text_ObtainedBeldum:
.string "{PLAYER}得到铁哑铃。$"
@ Unused
MossdeepCity_StevensHouse_Text_NoSpaceForAnotherMon:
.string "没有地方放这只宝可梦了。$"
MossdeepCity_StevensHouse_Text_LeftPokeBallWhereItWas:
.string "{PLAYER}把精灵球\n放回了原处。$"
MossdeepCity_StevensHouse_Text_LetterFromSteven:
.string "是一封信。\p…… …… ……\p致{PLAYER}{KUN}……\p已我决定踏上自我\n探索与修行之旅。\p短时间内不打算回家\p我想拜托你收下\n桌上的精灵球,\p里面是我最喜欢的宝可梦——\n铁哑铃,\p拜托你照顾好它。\p愿你我终有相逢之日。\p大吾·兹伏奇$"
MossdeepCity_StevensHouse_Text_CollectionOfRareRocks:
.string "是大吾收集的\n稀有石头。$"