徒弟文本全部重新翻译(主要使用deepseek,之后进行了润色和格式调整) 调整整个游戏中大量少数几个字后就换行导致观感奇怪的情况 将所有的游船修正为轮渡(ferry,連絡船) 润色/重新翻译乘船相关的文本 个体值评定员、回忆技能NPC的文本重新翻译 修正很多换页时逗号的使用 修正几个遗漏的文本超出 统一所有自行车道的译名 调整润色传送到盒子的文本 修正所有宝玉为宝珠 训练家的量词统一为“位”
649 lines
13 KiB
C++
649 lines
13 KiB
C++
gText_FollowerLovesYou::
|
||
.string "{STR_VAR_1}一脸崇拜\n地看着你!$"
|
||
|
||
gText_FollowerLostInThought::
|
||
.string "{STR_VAR_1}看起来\n好像正在思考!$"
|
||
|
||
gText_FollowerDefault::
|
||
.string "错误:找不到脚本。$"
|
||
|
||
gText_WantsToFly::
|
||
.string "{STR_VAR_1}一直在\n盯着天空。\p要使用飞翔吗?$"
|
||
|
||
EventScript_Follower::
|
||
lock
|
||
bufferlivemonnickname 0
|
||
playfirstmoncry
|
||
getfolloweraction
|
||
EventScript_FollowerEnd::
|
||
waitfieldeffect FLDEFF_EMOTE
|
||
release
|
||
end
|
||
|
||
EventScript_FollowerLovesYou::
|
||
applymovement OBJ_EVENT_ID_FOLLOWER, ContestHall_Movement_Heart
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
waitmoncry
|
||
msgbox gText_FollowerLovesYou, MSGBOX_DEFAULT
|
||
return
|
||
|
||
@ Message address must be loaded into bank 0
|
||
EventScript_FollowerGeneric:: @ similar to Std_MsgboxDefault
|
||
faceplayer
|
||
EventScript_FollowerGenericSkipFace:
|
||
waitfieldeffect FLDEFF_EMOTE
|
||
message 0x0
|
||
waitmessage
|
||
waitbuttonpress
|
||
return
|
||
|
||
EventScript_FollowerJump::
|
||
faceplayer
|
||
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerSplashMovement
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
waitfieldeffect FLDEFF_EMOTE
|
||
message 0x0
|
||
waitmessage
|
||
waitbuttonpress
|
||
return
|
||
|
||
EnterPokeballMovement::
|
||
enter_pokeball
|
||
step_end
|
||
|
||
@ Movement scripts below, movements are defined in movement.inc
|
||
|
||
FollowerSplashMovement::
|
||
jump_in_place_down
|
||
delay_4
|
||
jump_in_place_down
|
||
face_player
|
||
step_end
|
||
|
||
FollowerShiverVerticalMovement:
|
||
lock_facing_direction
|
||
slide_left
|
||
slide_right
|
||
slide_right
|
||
slide_left
|
||
unlock_facing_direction
|
||
step_end
|
||
|
||
FollowerShiverHorizontalMovement:
|
||
lock_facing_direction
|
||
slide_up
|
||
slide_down
|
||
slide_down
|
||
slide_up
|
||
unlock_facing_direction
|
||
step_end
|
||
|
||
FollowerNostalgiaMovement:
|
||
face_away_player
|
||
lock_facing_direction
|
||
jump_in_place_down
|
||
jump_in_place_down
|
||
jump_in_place_down
|
||
unlock_facing_direction
|
||
face_player
|
||
lock_facing_direction
|
||
jump_in_place_down
|
||
unlock_facing_direction
|
||
step_end
|
||
|
||
FollowerSkippingMovement:
|
||
lock_facing_direction
|
||
jump_in_place_down
|
||
delay_4
|
||
jump_in_place_down
|
||
unlock_facing_direction
|
||
step_end
|
||
|
||
FollowerJumpOnPlayerNorth:
|
||
jump_up
|
||
delay_4
|
||
lock_facing_direction
|
||
walk_fast_down
|
||
unlock_facing_direction
|
||
step_end
|
||
|
||
FollowerJumpOnPlayerSouth:
|
||
jump_down
|
||
delay_4
|
||
lock_facing_direction
|
||
walk_fast_up
|
||
unlock_facing_direction
|
||
step_end
|
||
|
||
FollowerJumpOnPlayerEast:
|
||
jump_right
|
||
delay_4
|
||
lock_facing_direction
|
||
walk_fast_left
|
||
unlock_facing_direction
|
||
step_end
|
||
|
||
FollowerJumpOnPlayerWest:
|
||
jump_left
|
||
delay_4
|
||
lock_facing_direction
|
||
walk_fast_right
|
||
unlock_facing_direction
|
||
step_end
|
||
|
||
FollowerCuddlingNorth:
|
||
face_left
|
||
lock_facing_direction
|
||
walk_up
|
||
walk_in_place_left
|
||
walk_in_place_left
|
||
unlock_facing_direction
|
||
walk_down
|
||
face_player
|
||
step_end
|
||
|
||
FollowerCuddlingSouth:
|
||
face_right
|
||
lock_facing_direction
|
||
walk_down
|
||
walk_in_place_right
|
||
walk_in_place_right
|
||
unlock_facing_direction
|
||
walk_up
|
||
face_player
|
||
step_end
|
||
|
||
FollowerCuddlingEast:
|
||
face_down
|
||
lock_facing_direction
|
||
walk_right
|
||
walk_in_place_down
|
||
walk_in_place_down
|
||
unlock_facing_direction
|
||
walk_left
|
||
face_player
|
||
step_end
|
||
|
||
FollowerCuddlingWest:
|
||
face_down
|
||
lock_facing_direction
|
||
walk_left
|
||
walk_in_place_down
|
||
walk_in_place_down
|
||
unlock_facing_direction
|
||
walk_right
|
||
face_player
|
||
step_end
|
||
|
||
FollowerGetCloserNorth:
|
||
walk_up
|
||
delay_16
|
||
lock_facing_direction
|
||
walk_down
|
||
unlock_facing_direction
|
||
step_end
|
||
|
||
FollowerGetCloserSouth:
|
||
walk_down
|
||
delay_16
|
||
lock_facing_direction
|
||
walk_up
|
||
unlock_facing_direction
|
||
step_end
|
||
|
||
FollowerGetCloserEast:
|
||
walk_right
|
||
delay_16
|
||
lock_facing_direction
|
||
walk_left
|
||
unlock_facing_direction
|
||
step_end
|
||
|
||
FollowerGetCloserWest:
|
||
walk_left
|
||
delay_16
|
||
lock_facing_direction
|
||
walk_right
|
||
unlock_facing_direction
|
||
step_end
|
||
|
||
FollowerPokeNorth:
|
||
walk_faster_up
|
||
delay_8
|
||
lock_facing_direction
|
||
walk_faster_down
|
||
delay_4
|
||
walk_faster_up
|
||
delay_4
|
||
walk_faster_down
|
||
unlock_facing_direction
|
||
step_end
|
||
|
||
FollowerPokeSouth:
|
||
walk_faster_down
|
||
delay_8
|
||
lock_facing_direction
|
||
walk_faster_up
|
||
delay_4
|
||
walk_faster_down
|
||
delay_4
|
||
walk_faster_up
|
||
unlock_facing_direction
|
||
step_end
|
||
|
||
FollowerPokeEast:
|
||
walk_faster_right
|
||
delay_8
|
||
lock_facing_direction
|
||
walk_faster_left
|
||
delay_4
|
||
walk_faster_right
|
||
delay_4
|
||
walk_faster_left
|
||
unlock_facing_direction
|
||
step_end
|
||
|
||
FollowerPokeWest:
|
||
walk_faster_left
|
||
delay_8
|
||
lock_facing_direction
|
||
walk_faster_right
|
||
delay_4
|
||
walk_faster_left
|
||
delay_4
|
||
walk_faster_right
|
||
unlock_facing_direction
|
||
step_end
|
||
|
||
FollowerLookAround:
|
||
face_away_player
|
||
delay_16
|
||
delay_16
|
||
face_left
|
||
delay_16
|
||
delay_16
|
||
face_up
|
||
delay_16
|
||
delay_16
|
||
face_down
|
||
delay_16
|
||
delay_16
|
||
step_end
|
||
|
||
FollowerLookAway:
|
||
face_away_player
|
||
delay_16
|
||
delay_16
|
||
step_end
|
||
|
||
FollowerLookAwayBark:
|
||
face_away_player
|
||
lock_facing_direction
|
||
jump_in_place_down
|
||
jump_in_place_down
|
||
unlock_facing_direction
|
||
step_end
|
||
|
||
FollowerLookAwayPokeG:
|
||
face_away_player
|
||
lock_facing_direction
|
||
walk_in_place_down
|
||
walk_in_place_down
|
||
walk_in_place_down
|
||
unlock_facing_direction
|
||
step_end
|
||
|
||
FollowerPokeGround:
|
||
lock_facing_direction
|
||
walk_in_place_down
|
||
walk_in_place_down
|
||
walk_in_place_down
|
||
unlock_facing_direction
|
||
step_end
|
||
|
||
FollowerStartled:
|
||
face_away_player
|
||
lock_facing_direction
|
||
jump_in_place_down
|
||
unlock_facing_direction
|
||
face_player
|
||
step_end
|
||
|
||
FollowerHopFast:
|
||
jump_in_place_up
|
||
jump_in_place_down
|
||
jump_in_place_left
|
||
jump_in_place_right
|
||
face_player
|
||
step_end
|
||
|
||
FollowerDizzy:
|
||
walk_in_place_left
|
||
walk_in_place_fast_right
|
||
walk_in_place_slow_up
|
||
walk_in_place_fast_down
|
||
delay_4
|
||
face_away_player
|
||
step_end
|
||
|
||
FollowerLookAroundScared:
|
||
face_up
|
||
delay_16
|
||
face_down
|
||
delay_16
|
||
face_left
|
||
delay_16
|
||
face_right
|
||
delay_16
|
||
face_up
|
||
delay_16
|
||
face_down
|
||
delay_16
|
||
face_left
|
||
delay_16
|
||
face_right
|
||
delay_16
|
||
face_player
|
||
step_end
|
||
|
||
FollowerDance:
|
||
lock_facing_direction
|
||
jump_in_place_up
|
||
unlock_facing_direction
|
||
walk_in_place_fast_up
|
||
walk_in_place_fast_left
|
||
walk_in_place_fast_down
|
||
walk_in_place_fast_right
|
||
walk_in_place_fast_up
|
||
walk_in_place_fast_left
|
||
walk_in_place_fast_down
|
||
walk_in_place_fast_right
|
||
jump_in_place_up
|
||
jump_in_place_down
|
||
jump_in_place_up
|
||
face_player
|
||
step_end
|
||
|
||
@ Movement scripts
|
||
|
||
EventScript_FollowerIsShivering::
|
||
faceplayer
|
||
compare VAR_FACING, DIR_NORTH
|
||
call_if_eq ShiverVertical
|
||
compare VAR_FACING, DIR_SOUTH
|
||
call_if_eq ShiverVertical
|
||
compare VAR_FACING, DIR_WEST
|
||
call_if_eq ShiverHorizontal
|
||
compare VAR_FACING, DIR_EAST
|
||
call_if_eq ShiverHorizontal
|
||
goto EventScript_FollowerGeneric
|
||
|
||
ShiverVertical:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerShiverVerticalMovement
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
ShiverHorizontal:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerShiverHorizontalMovement
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
EventScript_FollowerNostalgia::
|
||
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerNostalgiaMovement
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
goto EventScript_FollowerGeneric
|
||
|
||
EventScript_FollowerHopping::
|
||
faceplayer
|
||
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerSkippingMovement
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
goto EventScript_FollowerGeneric
|
||
|
||
JumpOnN:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerJumpOnPlayerNorth
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
JumpOnS:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerJumpOnPlayerSouth
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
JumpOnE:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerJumpOnPlayerEast
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
JumpOnW:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerJumpOnPlayerWest
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
EventScript_FollowerJumpOnPlayer::
|
||
faceplayer
|
||
compare VAR_FACING, DIR_NORTH
|
||
call_if_eq JumpOnS
|
||
compare VAR_FACING, DIR_SOUTH
|
||
call_if_eq JumpOnN
|
||
compare VAR_FACING, DIR_WEST
|
||
call_if_eq JumpOnE
|
||
compare VAR_FACING, DIR_EAST
|
||
call_if_eq JumpOnW
|
||
goto EventScript_FollowerGeneric
|
||
|
||
CuddleN:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerCuddlingNorth
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
CuddleS:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerCuddlingSouth
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
CuddleE:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerCuddlingEast
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
CuddleW:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER, FollowerCuddlingWest
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
EventScript_FollowerCuddling:: @ similar to Std_MsgboxDefault
|
||
faceplayer
|
||
compare VAR_FACING, DIR_NORTH
|
||
call_if_eq CuddleS
|
||
compare VAR_FACING, DIR_SOUTH
|
||
call_if_eq CuddleN
|
||
compare VAR_FACING, DIR_WEST
|
||
call_if_eq CuddleE
|
||
compare VAR_FACING, DIR_EAST
|
||
call_if_eq CuddleW
|
||
goto EventScript_FollowerGeneric
|
||
|
||
ShCuddleN:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerShiverVerticalMovement
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerCuddlingNorth
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
ShCuddleS:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerShiverVerticalMovement
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerCuddlingSouth
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
ShCuddleE:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerShiverHorizontalMovement
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerCuddlingEast
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
ShCuddleW:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerShiverHorizontalMovement
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerCuddlingWest
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
EventScript_FollowerShiverCuddling::
|
||
faceplayer
|
||
compare VAR_FACING, DIR_NORTH
|
||
call_if_eq ShCuddleS
|
||
compare VAR_FACING, DIR_SOUTH
|
||
call_if_eq ShCuddleN
|
||
compare VAR_FACING, DIR_WEST
|
||
call_if_eq ShCuddleE
|
||
compare VAR_FACING, DIR_EAST
|
||
call_if_eq ShCuddleW
|
||
goto EventScript_FollowerGeneric
|
||
|
||
CreepCloserN:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerGetCloserNorth
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
CreepCloserS:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerGetCloserSouth
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
CreepCloserE:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerGetCloserEast
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
CreepCloserW:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerGetCloserWest
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
EventScript_FollowerGetCloser::
|
||
faceplayer
|
||
compare VAR_FACING, DIR_NORTH
|
||
call_if_eq CreepCloserS
|
||
compare VAR_FACING, DIR_SOUTH
|
||
call_if_eq CreepCloserN
|
||
compare VAR_FACING, DIR_WEST
|
||
call_if_eq CreepCloserE
|
||
compare VAR_FACING, DIR_EAST
|
||
call_if_eq CreepCloserW
|
||
goto EventScript_FollowerGeneric
|
||
|
||
PokePlayerN:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerGetCloserNorth
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
PokePlayerS:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerGetCloserSouth
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
PokePlayerE:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerGetCloserEast
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
PokePlayerW:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerGetCloserWest
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
return
|
||
|
||
EventScript_FollowerPokingPlayer::
|
||
faceplayer
|
||
compare VAR_FACING, DIR_NORTH
|
||
call_if_eq PokePlayerS
|
||
compare VAR_FACING, DIR_SOUTH
|
||
call_if_eq PokePlayerN
|
||
compare VAR_FACING, DIR_WEST
|
||
call_if_eq PokePlayerE
|
||
compare VAR_FACING, DIR_EAST
|
||
call_if_eq PokePlayerW
|
||
goto EventScript_FollowerGeneric
|
||
|
||
EventScript_FollowerLookAround::
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerLookAround
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
goto EventScript_FollowerGeneric
|
||
|
||
EventScript_FollowerLookAway::
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerLookAway
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
goto EventScript_FollowerGenericSkipFace
|
||
|
||
EventScript_FollowerLookAwayBark::
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerLookAwayBark
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
goto EventScript_FollowerGenericSkipFace
|
||
|
||
EventScript_FollowerLookAwayPoke::
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerLookAwayPokeG
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
goto EventScript_FollowerGenericSkipFace
|
||
|
||
EventScript_FollowerPokeGround::
|
||
faceplayer
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerPokeGround
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
goto EventScript_FollowerGeneric
|
||
|
||
EventScript_FollowerStartled::
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerStartled
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
goto EventScript_FollowerGenericSkipFace
|
||
|
||
EventScript_FollowerFastHopping::
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerHopFast
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
goto EventScript_FollowerGenericSkipFace
|
||
|
||
EventScript_FollowerDizzy::
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerDizzy
|
||
waitmovement 0
|
||
goto EventScript_FollowerGenericSkipFace
|
||
|
||
EventScript_FollowerLookAroundScared::
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerLookAroundScared
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
goto EventScript_FollowerGeneric
|
||
|
||
EventScript_FollowerDance::
|
||
faceplayer
|
||
applymovement OBJ_EVENT_ID_FOLLOWER FollowerDance
|
||
waitmovement 0
|
||
goto EventScript_FollowerGenericSkipFace
|
||
|
||
EventScript_FollowerFaceUp::
|
||
applymovement OBJ_EVENT_ID_FOLLOWER Common_Movement_FaceUp
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
goto EventScript_FollowerGenericSkipFace
|
||
|
||
EventScript_FollowerFaceResult:: @ Face towards direction in VAR_RESULT
|
||
switch VAR_RESULT
|
||
case DIR_SOUTH, EventScript_FollowerFaceDown
|
||
case DIR_NORTH, EventScript_FollowerFaceUp
|
||
case DIR_WEST, EventScript_FollowerFaceLeft
|
||
case DIR_EAST, EventScript_FollowerFaceRight
|
||
goto EventScript_FollowerGeneric
|
||
|
||
EventScript_FollowerFaceDown:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER Common_Movement_FaceDown
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
goto EventScript_FollowerGenericSkipFace
|
||
|
||
EventScript_FollowerFaceLeft:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER Common_Movement_FaceLeft
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
goto EventScript_FollowerGenericSkipFace
|
||
|
||
EventScript_FollowerFaceRight:
|
||
applymovement OBJ_EVENT_ID_FOLLOWER Common_Movement_FaceRight
|
||
waitmovement OBJ_EVENT_ID_FOLLOWER
|
||
goto EventScript_FollowerGenericSkipFace
|