RoamerX 5108965bd5 脚本文本将旧译替换官译
脚本文本中宝可币符号位置修复
脚本文本中以下名词修正:
部分专有名词
重要NPC人名&组织名
地名
道具名称
招式学习器及教学相关的招式名称
对战开拓区设施名称、首领称号、印记
2025-04-13 23:26:26 +08:00

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.set LOCALID_STEVEN, 1
.set LOCALID_BELDUM_BALL, 2
MossdeepCity_StevensHouse_MapScripts::
map_script MAP_SCRIPT_ON_LOAD, MossdeepCity_StevensHouse_OnLoad
map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_StevensHouse_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, MossdeepCity_StevensHouse_OnFrame
.byte 0
MossdeepCity_StevensHouse_OnLoad:
call_if_unset FLAG_SYS_GAME_CLEAR, MossdeepCity_StevensHouse_EventScript_HideStevensNote
end
MossdeepCity_StevensHouse_EventScript_HideStevensNote::
setmetatile 6, 4, METATILE_GenericBuilding_TableEdge, TRUE
return
MossdeepCity_StevensHouse_OnTransition:
call_if_eq VAR_STEVENS_HOUSE_STATE, 2, MossdeepCity_StevensHouse_EventScript_SetStevenPos
end
MossdeepCity_StevensHouse_EventScript_SetStevenPos::
setobjectxyperm LOCALID_STEVEN, 6, 5
setobjectmovementtype LOCALID_STEVEN, MOVEMENT_TYPE_FACE_UP
return
MossdeepCity_StevensHouse_OnFrame:
map_script_2 VAR_STEVENS_HOUSE_STATE, 1, MossdeepCity_StevensHouse_EventScript_StevenGivesDive
.2byte 0
MossdeepCity_StevensHouse_EventScript_StevenGivesDive::
lockall
applymovement LOCALID_STEVEN, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
playse SE_PIN
applymovement LOCALID_STEVEN, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_STEVEN, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_STEVEN, MossdeepCity_StevensHouse_Movement_StevenApproachPlayer
waitmovement 0
msgbox MossdeepCity_StevensHouse_Text_YouveEarnedHMDive, MSGBOX_DEFAULT
giveitem ITEM_HM_DIVE
setflag FLAG_RECEIVED_HM_DIVE
setflag FLAG_OMIT_DIVE_FROM_STEVEN_LETTER
msgbox MossdeepCity_StevensHouse_Text_ExplainDive, MSGBOX_DEFAULT
closemessage
delay 20
applymovement LOCALID_STEVEN, MossdeepCity_StevensHouse_Movement_StevenReturn
waitmovement 0
setflag FLAG_HIDE_MOSSDEEP_CITY_SCOTT
setflag FLAG_HIDE_SEAFLOOR_CAVERN_ENTRANCE_AQUA_GRUNT
setvar VAR_STEVENS_HOUSE_STATE, 2
releaseall
end
MossdeepCity_StevensHouse_Movement_StevenApproachPlayer:
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_in_place_faster_down
step_end
MossdeepCity_StevensHouse_Movement_StevenReturn:
walk_up
walk_right
walk_right
walk_right
walk_in_place_faster_up
step_end
MossdeepCity_StevensHouse_EventScript_BeldumPokeball::
lockall
msgbox MossdeepCity_StevensHouse_Text_TakeBallContainingBeldum, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, MossdeepCity_StevensHouse_EventScript_LeaveBeldum
goto MossdeepCity_StevensHouse_EventScript_GiveBeldum
end
MossdeepCity_StevensHouse_EventScript_LeaveBeldum::
msgbox MossdeepCity_StevensHouse_Text_LeftPokeBallWhereItWas, MSGBOX_DEFAULT
releaseall
end
MossdeepCity_StevensHouse_EventScript_GiveBeldum::
setvar VAR_TEMP_TRANSFERRED_SPECIES, SPECIES_BELDUM
givemon SPECIES_BELDUM, 5
goto_if_eq VAR_RESULT, MON_GIVEN_TO_PARTY, MossdeepCity_StevensHouse_EventScript_SendBeldumParty
goto_if_eq VAR_RESULT, MON_GIVEN_TO_PC, MossdeepCity_StevensHouse_EventScript_SendBeldumPC
goto Common_EventScript_NoMoreRoomForPokemon
end
MossdeepCity_StevensHouse_EventScript_SendBeldumParty::
call MossdeepCity_StevensHouse_EventScript_ReceivedBeldumFanfare
msgbox gText_NicknameThisPokemon, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, MossdeepCity_StevensHouse_EventScript_ReceivedBeldum
call Common_EventScript_GetGiftMonPartySlot
call Common_EventScript_NameReceivedPartyMon
goto MossdeepCity_StevensHouse_EventScript_ReceivedBeldum
end
MossdeepCity_StevensHouse_EventScript_SendBeldumPC::
call MossdeepCity_StevensHouse_EventScript_ReceivedBeldumFanfare
msgbox gText_NicknameThisPokemon, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, MossdeepCity_StevensHouse_EventScript_BeldumTransferredToPC
call Common_EventScript_NameReceivedBoxMon
goto MossdeepCity_StevensHouse_EventScript_BeldumTransferredToPC
end
MossdeepCity_StevensHouse_EventScript_BeldumTransferredToPC::
call Common_EventScript_TransferredToPC
goto MossdeepCity_StevensHouse_EventScript_ReceivedBeldum
end
MossdeepCity_StevensHouse_EventScript_ReceivedBeldumFanfare::
bufferspeciesname STR_VAR_2, SPECIES_BELDUM
removeobject LOCALID_BELDUM_BALL
playfanfare MUS_OBTAIN_ITEM
message MossdeepCity_StevensHouse_Text_ObtainedBeldum
waitmessage
waitfanfare
bufferspeciesname STR_VAR_1, SPECIES_BELDUM
return
MossdeepCity_StevensHouse_EventScript_ReceivedBeldum::
setflag FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_BELDUM_POKEBALL
setflag FLAG_RECEIVED_BELDUM
releaseall
end
MossdeepCity_StevensHouse_EventScript_RockDisplay::
msgbox MossdeepCity_StevensHouse_Text_CollectionOfRareRocks, MSGBOX_SIGN
end
MossdeepCity_StevensHouse_EventScript_Steven::
msgbox MossdeepCity_StevensHouse_Text_UnderwateCavernBetweenMossdeepSootopolis, MSGBOX_NPC
end
MossdeepCity_StevensHouse_EventScript_Letter::
lockall
msgbox MossdeepCity_StevensHouse_Text_LetterFromSteven, MSGBOX_DEFAULT
releaseall
end
@ Unused, leftover from RS
MossdeepCity_StevensHouse_EventScript_DiveItemBall::
finditem ITEM_HM_DIVE
setflag FLAG_RECEIVED_HM_DIVE
end
MossdeepCity_StevensHouse_Text_YouveEarnedHMDive:
.string "大吾:{PLAYER}{KUN}…\p这是我家。\n有点寒酸,见笑了。\p谢谢你所做的一切。\p这是我的谢礼\n秘传学习器潜水。\p不用害羞——这是你自己的努力\n得到的。$"
MossdeepCity_StevensHouse_Text_ExplainDive:
.string "大吾:使用冲浪的时候,\n你大概也注意到水中的深色区域了,\p在那样的深水区域上使用潜水\n就能到达海底。\p想要回到海面上的话\n就再次使用潜水。\p但在某些地方\n却不能回到水面上。$"
MossdeepCity_StevensHouse_Text_UnderwateCavernBetweenMossdeepSootopolis:
.string "大吾:显然,\n绿岭市和琉璃市之间\l有个海底洞窟\p当然就是楠木馆长\n乘潜艇找到的那个。$"
MossdeepCity_StevensHouse_Text_TakeBallContainingBeldum:
.string "{PLAYER}调查精灵球。\p里面是宝可梦\n铁哑铃。\p拿走精灵球吗$"
MossdeepCity_StevensHouse_Text_ObtainedBeldum:
.string "{PLAYER}得到铁哑铃。$"
@ Unused
MossdeepCity_StevensHouse_Text_NoSpaceForAnotherMon:
.string "没有地方放这只宝可梦了。$"
MossdeepCity_StevensHouse_Text_LeftPokeBallWhereItWas:
.string "{PLAYER}把精灵球\n放回原处。$"
MossdeepCity_StevensHouse_Text_LetterFromSteven:
.string "是一封信。\p… … … … … …\p致{PLAYER}{KUN}…\p我反思过自己\n也许我又该踏上训练之路了。\p短时间内我不准备\n回家,\p所以有件事要拜托你。\p桌子上有个\n精灵球,\p里面是我最喜欢的宝可梦\n铁哑铃,\p希望你照顾好它。\p愿我们的道路终会在某天交汇。\p大吾·兹伏奇$"
MossdeepCity_StevensHouse_Text_CollectionOfRareRocks:
.string "是大吾收集的\n稀有石头。$"