111 lines
4.0 KiB
C
111 lines
4.0 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Emergency Exit switches out when taking 50% max-hp damage")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUPER_FANG); SEND_OUT(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player);
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HP_BAR(opponent);
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ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
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}
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}
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SINGLE_BATTLE_TEST("Emergency Exit does not switch out when going below 50% max-HP but healed via held item back above the threshold")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET)
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OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); Item(ITEM_SITRUS_BERRY); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUPER_FANG); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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NOT ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
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}
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}
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SINGLE_BATTLE_TEST("Emergency Exit switches out when going below 50% max-HP but healing via held item is not enough to go back above the threshold")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET)
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OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(133); Item(ITEM_ORAN_BERRY); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUPER_FANG); SEND_OUT(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
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}
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}
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DOUBLE_BATTLE_TEST("Only the fastest Wimp Out (Emergency Exit) user switches out")
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{
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GIVEN {
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PLAYER(SPECIES_ZAPDOS) { Speed(10); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(10); }
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OPPONENT(SPECIES_WIMPOD) { Speed(1); Ability(ABILITY_WIMP_OUT); Item(ITEM_FOCUS_SASH); };
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OPPONENT(SPECIES_WIMPOD) { Speed(2); Ability(ABILITY_WIMP_OUT); Item(ITEM_FOCUS_SASH); };
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OPPONENT(SPECIES_WOBBUFFET) { Speed(10); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(10); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_HYPER_VOICE); SEND_OUT(opponentRight, 2); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_VOICE, playerLeft);
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HP_BAR(opponentLeft);
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HP_BAR(opponentRight);
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ABILITY_POPUP(opponentRight, ABILITY_WIMP_OUT);
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}
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}
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SINGLE_BATTLE_TEST("Emergency Exit activates when taking residual damage and falling under 50% max-hp - Burn")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(134); Status1(STATUS1_BURN); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { SEND_OUT(opponent, 1); }
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} SCENE {
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HP_BAR(opponent);
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ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
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}
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}
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SINGLE_BATTLE_TEST("Emergency Exit activates when taking residual damage and falling under 50% max-hp - Weather")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(134); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SANDSTORM); SEND_OUT(opponent, 1); }
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} SCENE {
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HP_BAR(opponent);
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ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
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}
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}
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SINGLE_BATTLE_TEST("Emergency Exit activates when taking residual damage and falling under 50% max-hp - Salt Cure")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(160); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SALT_CURE); SEND_OUT(opponent, 1); }
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} SCENE {
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HP_BAR(opponent);
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ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
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}
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}
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