125 lines
3.8 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Recoil: Take Down deals 25% of recoil damage to the user")
{
s16 directDamage;
s16 recoilDamage;
GIVEN {
ASSUME(GetMoveRecoil(MOVE_TAKE_DOWN) == 25);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TAKE_DOWN); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAKE_DOWN, player);
HP_BAR(opponent, captureDamage: &directDamage);
HP_BAR(player, captureDamage: &recoilDamage);
} THEN {
EXPECT_MUL_EQ(directDamage, UQ_4_12(0.25), recoilDamage);
}
}
SINGLE_BATTLE_TEST("Recoil: Double Edge deals 33% of recoil damage to the user")
{
s16 directDamage;
s16 recoilDamage;
GIVEN {
ASSUME(GetMoveRecoil(MOVE_DOUBLE_EDGE) == 33);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_DOUBLE_EDGE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_EDGE, player);
HP_BAR(opponent, captureDamage: &directDamage);
HP_BAR(player, captureDamage: &recoilDamage);
} THEN {
EXPECT_MUL_EQ(directDamage, UQ_4_12(0.33), recoilDamage);
}
}
SINGLE_BATTLE_TEST("Recoil: Head Smash deals 50% of recoil damage to the user")
{
s16 directDamage;
s16 recoilDamage;
GIVEN {
ASSUME(GetMoveRecoil(MOVE_HEAD_SMASH) == 50);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_HEAD_SMASH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HEAD_SMASH, player);
HP_BAR(opponent, captureDamage: &directDamage);
HP_BAR(player, captureDamage: &recoilDamage);
} THEN {
EXPECT_MUL_EQ(directDamage, UQ_4_12(0.50), recoilDamage);
}
}
SINGLE_BATTLE_TEST("Recoil: Flare Blitz deals 33% of recoil damage to the user and can burn target")
{
s16 directDamage;
s16 recoilDamage;
GIVEN {
ASSUME(GetMoveRecoil(MOVE_FLARE_BLITZ) == 33);
ASSUME(MoveHasAdditionalEffect(MOVE_FLARE_BLITZ, MOVE_EFFECT_BURN));
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FLARE_BLITZ); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLARE_BLITZ, player);
HP_BAR(opponent, captureDamage: &directDamage);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
STATUS_ICON(opponent, burn: TRUE);
HP_BAR(player, captureDamage: &recoilDamage);
} THEN {
EXPECT_MUL_EQ(directDamage, UQ_4_12(0.33), recoilDamage);
}
}
SINGLE_BATTLE_TEST("Recoil: Flare Blitz is absorbed by Flash Fire and no recoil damage is dealt")
{
GIVEN {
ASSUME(GetMoveRecoil(MOVE_FLARE_BLITZ) > 0);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_VULPIX) { Ability(ABILITY_FLASH_FIRE); };
} WHEN {
TURN { MOVE(opponent, MOVE_SCRATCH); MOVE(player, MOVE_FLARE_BLITZ); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
HP_BAR(player);
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLARE_BLITZ, player);
HP_BAR(opponent);
HP_BAR(player);
}
}
}
SINGLE_BATTLE_TEST("Recoil: The correct amount of recoil damage is dealt after targets recovery berry proc")
{
s16 directDamage;
s16 recoilDamage;
GIVEN {
ASSUME(GetMoveRecoil(MOVE_TAKE_DOWN) == 25);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { MaxHP(100); HP(51); Item(ITEM_SITRUS_BERRY); };
} WHEN {
TURN { MOVE(player, MOVE_TAKE_DOWN); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAKE_DOWN, player);
HP_BAR(opponent, captureDamage: &directDamage);
HP_BAR(player, captureDamage: &recoilDamage);
} THEN {
EXPECT_MUL_EQ(directDamage, UQ_4_12(0.25), recoilDamage);
}
}