RoamerX 85af9cdb32 测试发现的文本问题修复
姓名鉴定师、秘密基地教学文本重新翻译
debug部分遗漏文本补充汉化
其他几处零散汉化修正
2025-06-04 23:17:06 +08:00

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PetalburgCity_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, PetalburgCity_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, PetalburgCity_OnFrame
.byte 0
PetalburgCity_OnTransition:
setflag FLAG_VISITED_PETALBURG_CITY
call_if_eq VAR_PETALBURG_CITY_STATE, 0, PetalburgCity_EventScript_MoveGymBoyToWestEntrance
call_if_eq VAR_PETALBURG_CITY_STATE, 2, PetalburgCity_EventScript_DisableMapNameAndMusic
call_if_eq VAR_PETALBURG_CITY_STATE, 4, PetalburgCity_EventScript_DisableMapNameAndMusic
call_if_eq VAR_PETALBURG_GYM_STATE, 8, PetalburgCity_EventScript_SetGymDoorsUnlocked
end
PetalburgCity_EventScript_MoveGymBoyToWestEntrance::
setobjectxyperm LOCALID_GYM_BOY, 5, 11
return
PetalburgCity_EventScript_DisableMapNameAndMusic::
setflag FLAG_HIDE_MAP_NAME_POPUP
savebgm MUS_FOLLOW_ME
return
PetalburgCity_EventScript_SetGymDoorsUnlocked::
setvar VAR_PETALBURG_GYM_STATE, 7
return
PetalburgCity_OnFrame:
map_script_2 VAR_PETALBURG_CITY_STATE, 2, PetalburgCity_EventScript_WallyTutorial
map_script_2 VAR_PETALBURG_CITY_STATE, 4, PetalburgCity_EventScript_WalkToWallyHouse
.2byte 0
PetalburgCity_EventScript_WallyTutorial::
lockall
special SavePlayerParty
special LoadWallyZigzagoon
applymovement LOCALID_PETALBURG_WALLY, PetalburgCity_Movement_WallyTutorialWally
applymovement LOCALID_PLAYER, PetalburgCity_Movement_WallyTutorialPlayer
waitmovement 0
msgbox Route102_Text_WatchMeCatchPokemon, MSGBOX_DEFAULT
special StartWallyTutorialBattle
waitstate
msgbox Route102_Text_WallyIDidIt, MSGBOX_DEFAULT
applymovement LOCALID_PETALBURG_WALLY, Common_Movement_WalkInPlaceFasterLeft, MAP_PETALBURG_CITY
waitmovement LOCALID_PETALBURG_WALLY, MAP_PETALBURG_CITY
msgbox Route102_Text_LetsGoBack, MSGBOX_DEFAULT
closemessage
clearflag FLAG_HIDE_MAP_NAME_POPUP
setvar VAR_PETALBURG_CITY_STATE, 3
fadedefaultbgm
clearflag FLAG_DONT_TRANSITION_MUSIC
special LoadPlayerParty
setvar VAR_PETALBURG_GYM_STATE, 1
warp MAP_PETALBURG_CITY_GYM, 4, 108
waitstate
releaseall
end
PetalburgCity_EventScript_WalkToWallyHouse::
lockall
setflag FLAG_HIDE_MAP_NAME_POPUP
applymovement LOCALID_PETALBURG_WALLYS_DAD, PetalburgCity_Movement_WalkToWallyHouseWallysDad
applymovement LOCALID_PLAYER, PetalburgCity_Movement_WalkToWallyHousePlayer
waitmovement 0
setvar VAR_0x8004, 7
setvar VAR_0x8005, 5
opendoor VAR_0x8004, VAR_0x8005
waitdooranim
applymovement LOCALID_PETALBURG_WALLYS_DAD, PetalburgCity_Movement_WalkInsideHouseWallysDad
applymovement LOCALID_PLAYER, PetalburgCity_Movement_WalkInsideHousePlayer
waitmovement 0
setflag FLAG_HIDE_PETALBURG_CITY_WALLYS_DAD
hideobjectat LOCALID_PLAYER, MAP_PETALBURG_CITY
closedoor VAR_0x8004, VAR_0x8005
waitdooranim
clearflag FLAG_HIDE_MAP_NAME_POPUP
fadedefaultbgm
clearflag FLAG_DONT_TRANSITION_MUSIC
warp MAP_PETALBURG_CITY_WALLYS_HOUSE, 2, 4
waitstate
releaseall
end
PetalburgCity_EventScript_Boy::
lock
faceplayer
msgbox PetalburgCity_Text_WaterReflection, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_PETALBURG_BOY, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
PetalburgCity_EventScript_WallysMom::
msgbox PetalburgCity_Text_WhereIsWally, MSGBOX_NPC
end
PetalburgCity_Movement_WalkToWallyHousePlayer:
delay_8
walk_down
walk_down
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
walk_up
step_end
PetalburgCity_Movement_WalkInsideHousePlayer:
walk_up
walk_up
step_end
PetalburgCity_Movement_WalkToWallyHouseWallysDad:
delay_8
walk_down
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
step_end
PetalburgCity_Movement_WalkInsideHouseWallysDad:
walk_up
set_invisible
step_end
PetalburgCity_Movement_WallyTutorialPlayer:
delay_8
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_up
walk_in_place_faster_right
step_end
PetalburgCity_Movement_WallyTutorialWally:
delay_8
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_up
walk_right
delay_16
walk_in_place_faster_up
delay_16
delay_16
walk_in_place_faster_right
step_end
PetalburgCity_EventScript_GymSign::
msgbox PetalburgCity_Text_GymSign, MSGBOX_SIGN
end
PetalburgCity_EventScript_CitySign::
msgbox PetalburgCity_Text_CitySign, MSGBOX_SIGN
end
PetalburgCity_EventScript_Gentleman::
msgbox PetalburgCity_Text_FullPartyExplanation, MSGBOX_NPC
end
PetalburgCity_EventScript_WallyHouseSign::
msgbox PetalburgCity_Text_WallyHouseSign, MSGBOX_SIGN
end
PetalburgCity_EventScript_ShowGymToPlayer0::
lockall
setvar VAR_0x8008, 0
goto PetalburgCity_EventScript_ShowGymToPlayer
end
PetalburgCity_EventScript_ShowGymToPlayer1::
lockall
setvar VAR_0x8008, 1
goto PetalburgCity_EventScript_ShowGymToPlayer
end
PetalburgCity_EventScript_ShowGymToPlayer2::
lockall
setvar VAR_0x8008, 2
goto PetalburgCity_EventScript_ShowGymToPlayer
end
PetalburgCity_EventScript_ShowGymToPlayer3::
lockall
setvar VAR_0x8008, 3
goto PetalburgCity_EventScript_ShowGymToPlayer
end
PetalburgCity_EventScript_ShowGymToPlayer::
applymovement LOCALID_GYM_BOY, Common_Movement_FacePlayer
waitmovement 0
playbgm MUS_FOLLOW_ME, FALSE
playse SE_PIN
applymovement LOCALID_GYM_BOY, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_GYM_BOY, Common_Movement_Delay48
waitmovement 0
call_if_eq VAR_0x8008, 0, PetalburgCity_EventScript_BoyApproachPlayer0
call_if_eq VAR_0x8008, 1, PetalburgCity_EventScript_BoyApproachPlayer1
call_if_eq VAR_0x8008, 2, PetalburgCity_EventScript_BoyApproachPlayer2
call_if_eq VAR_0x8008, 3, PetalburgCity_EventScript_BoyApproachPlayer3
msgbox PetalburgCity_Text_AreYouRookieTrainer, MSGBOX_DEFAULT
closemessage
call_if_eq VAR_0x8008, 0, PetalburgCity_EventScript_LeadPlayerToGym0
call_if_eq VAR_0x8008, 1, PetalburgCity_EventScript_LeadPlayerToGym1
call_if_eq VAR_0x8008, 2, PetalburgCity_EventScript_LeadPlayerToGym2
call_if_eq VAR_0x8008, 3, PetalburgCity_EventScript_LeadPlayerToGym3
msgbox PetalburgCity_Text_ThisIsPetalburgGym, MSGBOX_DEFAULT
applymovement LOCALID_GYM_BOY, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox PetalburgCity_Text_ThisIsGymSign, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkAway
waitmovement 0
fadedefaultbgm
releaseall
end
PetalburgCity_EventScript_BoyApproachPlayer0::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer0
waitmovement 0
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
PetalburgCity_EventScript_BoyApproachPlayer1::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer1
waitmovement 0
return
PetalburgCity_EventScript_BoyApproachPlayer2::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer2
waitmovement 0
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
PetalburgCity_EventScript_BoyApproachPlayer3::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer3
waitmovement 0
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
PetalburgCity_EventScript_LeadPlayerToGym0::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym0
applymovement LOCALID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym0
waitmovement 0
return
PetalburgCity_EventScript_LeadPlayerToGym1::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym1
applymovement LOCALID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym1
waitmovement 0
return
PetalburgCity_EventScript_LeadPlayerToGym2::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym2
applymovement LOCALID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym2
waitmovement 0
return
PetalburgCity_EventScript_LeadPlayerToGym3::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym3
applymovement LOCALID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym3
waitmovement 0
return
@ Unused
PetalburgCity_Movement_Delay48::
delay_16
delay_16
delay_16
step_end
PetalburgCity_Movement_BoyApproachPlayer0:
walk_right
walk_right
walk_right
walk_in_place_faster_up
step_end
PetalburgCity_Movement_BoyApproachPlayer1:
walk_right
walk_right
step_end
PetalburgCity_Movement_BoyApproachPlayer2:
walk_right
walk_right
walk_right
walk_in_place_faster_down
step_end
PetalburgCity_Movement_BoyApproachPlayer3:
walk_down
walk_right
walk_right
walk_right
walk_in_place_faster_down
step_end
PetalburgCity_Movement_BoyWalkToGym0:
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_right
walk_in_place_faster_up
step_end
PetalburgCity_Movement_BoyWalkToGym1:
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_up
walk_right
walk_in_place_faster_up
step_end
PetalburgCity_Movement_BoyWalkToGym2:
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_right
walk_in_place_faster_up
step_end
PetalburgCity_Movement_BoyWalkToGym3:
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_up
walk_right
walk_in_place_faster_up
step_end
PetalburgCity_Movement_BoyWalkAway:
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
PetalburgCity_Movement_PlayerWalkToGym0:
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
step_end
PetalburgCity_Movement_PlayerWalkToGym1:
delay_16
delay_16
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_up
step_end
PetalburgCity_Movement_PlayerWalkToGym2:
walk_up
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
step_end
PetalburgCity_Movement_PlayerWalkToGym3:
walk_up
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_up
step_end
PetalburgCity_EventScript_Scott0::
lockall
addobject LOCALID_PETALBURG_SCOTT
setvar VAR_0x8008, 0
setobjectxy LOCALID_PETALBURG_SCOTT, 13, 10
goto PetalburgCity_EventScript_Scott
end
PetalburgCity_EventScript_Scott1::
lockall
addobject LOCALID_PETALBURG_SCOTT
setvar VAR_0x8008, 1
setobjectxy LOCALID_PETALBURG_SCOTT, 13, 11
goto PetalburgCity_EventScript_Scott
end
PetalburgCity_EventScript_Scott2::
lockall
addobject LOCALID_PETALBURG_SCOTT
setvar VAR_0x8008, 2
setobjectxy LOCALID_PETALBURG_SCOTT, 13, 12
goto PetalburgCity_EventScript_Scott
end
PetalburgCity_EventScript_Scott3::
lockall
addobject LOCALID_PETALBURG_SCOTT
setvar VAR_0x8008, 3
setobjectxy LOCALID_PETALBURG_SCOTT, 13, 13
goto PetalburgCity_EventScript_Scott
end
PetalburgCity_EventScript_Scott::
applymovement LOCALID_PETALBURG_SCOTT, PetalburgCity_Movement_ScottStartWalkLeft
waitmovement 0
playse SE_PIN
applymovement LOCALID_PETALBURG_SCOTT, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_PETALBURG_SCOTT, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_PETALBURG_SCOTT, PetalburgCity_Movement_ScottApproachPlayer
waitmovement 0
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
setvar VAR_SCOTT_STATE, 1
msgbox PetalburgCity_Text_AreYouATrainer, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_PETALBURG_SCOTT, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
delay 30
msgbox PetalburgCity_Text_WellMaybeNot, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_PETALBURG_SCOTT, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
delay 30
msgbox PetalburgCity_Text_ImLookingForTalentedTrainers, MSGBOX_DEFAULT
closemessage
call_if_eq VAR_0x8008, 0, PetalburgCity_EventScript_ScottExit0
call_if_eq VAR_0x8008, 1, PetalburgCity_EventScript_ScottExit1
call_if_eq VAR_0x8008, 2, PetalburgCity_EventScript_ScottExit2
call_if_eq VAR_0x8008, 3, PetalburgCity_EventScript_ScottExit3
setvar VAR_SCOTT_PETALBURG_ENCOUNTER, 1
removeobject LOCALID_PETALBURG_SCOTT
releaseall
end
PetalburgCity_EventScript_ScottExit0::
applymovement LOCALID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit0
applymovement LOCALID_PETALBURG_SCOTT, PetalburgCity_Movement_ScottExit0
waitmovement 0
return
PetalburgCity_EventScript_ScottExit1::
applymovement LOCALID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit1
applymovement LOCALID_PETALBURG_SCOTT, PetalburgCity_Movement_ScottExit1
waitmovement 0
return
PetalburgCity_EventScript_ScottExit2::
applymovement LOCALID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit2
applymovement LOCALID_PETALBURG_SCOTT, PetalburgCity_Movement_ScottExit2
waitmovement 0
return
PetalburgCity_EventScript_ScottExit3::
applymovement LOCALID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit3
applymovement LOCALID_PETALBURG_SCOTT, PetalburgCity_Movement_ScottExit3
waitmovement 0
return
PetalburgCity_Movement_ScottStartWalkLeft:
walk_left
walk_left
walk_left
walk_left
step_end
PetalburgCity_Movement_ScottApproachPlayer:
walk_left
walk_left
walk_left
walk_left
step_end
PetalburgCity_Movement_ScottExit0:
walk_down
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
PetalburgCity_Movement_PlayerWatchScottExit0:
delay_16
walk_in_place_faster_down
delay_16
delay_16
delay_8
walk_in_place_faster_left
step_end
PetalburgCity_Movement_ScottExit1:
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
PetalburgCity_Movement_PlayerWatchScottExit1:
delay_16
walk_in_place_faster_down
delay_16
delay_8
walk_in_place_faster_left
step_end
PetalburgCity_Movement_ScottExit2:
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
PetalburgCity_Movement_PlayerWatchScottExit2:
delay_16
walk_in_place_faster_down
delay_16
delay_8
walk_in_place_faster_left
step_end
PetalburgCity_Movement_ScottExit3:
walk_up
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
PetalburgCity_Movement_PlayerWatchScottExit3:
delay_16
walk_in_place_faster_up
delay_16
delay_8
walk_in_place_faster_left
step_end
PetalburgCity_EventScript_GymBoy::
msgbox PetalburgCity_Text_AreYouRookieTrainer, MSGBOX_NPC
end
PetalburgCity_Text_WhereIsWally:
.string "我家满充去哪儿了?\p我们得马上出发\n去绿茵镇了……$"
PetalburgCity_Text_AreYouRookieTrainer:
.string "嗨!莫非你是……\n新人训练家?\p你知道一位训练家来到\n新城镇时首先要做什么吗?\p他们会去看看那里\n有什么样的道馆。$"
PetalburgCity_Text_ThisIsPetalburgGym:
.string "看到了吗?这就是橙华市的道馆。$"
PetalburgCity_Text_ThisIsGymSign:
.string "这是道馆的标志。\n想要去道馆,找它就对了。$"
PetalburgCity_Text_WaterReflection:
.string "我的脸倒映在水面上。\p那也许是张充满希望的笑脸……\p又或是在恐惧中挣扎的\n一张忧郁而沉默的脸……\p你的脸在水里会是什么样$"
PetalburgCity_Text_FullPartyExplanation:
.string "假如你已经带了6只宝可梦\n那么再捕捉1只的话……\p就会通过电脑传送到盒子里。$"
PetalburgCity_Text_GymSign:
.string "橙华市宝可梦道馆\n馆主:千里\l“追求强大力量的男人”$"
PetalburgCity_Text_CitySign:
.string "这里是橙华市。\n“人与自然沟通的城市。”$"
PetalburgCity_Text_WallyHouseSign:
.string "满充的家$"
PetalburgCity_Text_AreYouATrainer:
.string "打扰了!\p看你的打扮\n是个宝可梦训练家吧?$"
PetalburgCity_Text_WellMaybeNot:
.string "…… …… ……\p嗯也不一定。\n衣服看起来挺干净的……\p可能是个新人训练家\n或者只个普通的孩子。$"
PetalburgCity_Text_ImLookingForTalentedTrainers:
.string "抱歉,占用你的时间了。\n我在这儿是为了\p寻找天才训练家。$"