pokeemmo/data/text/battle_dome.inc
RoamerX 0ee10d486e 大批量文本修正
徒弟文本全部重新翻译(主要使用deepseek,之后进行了润色和格式调整)
调整整个游戏中大量少数几个字后就换行导致观感奇怪的情况
将所有的游船修正为轮渡(ferry,連絡船)
润色/重新翻译乘船相关的文本
个体值评定员、回忆技能NPC的文本重新翻译
修正很多换页时逗号的使用
修正几个遗漏的文本超出
统一所有自行车道的译名
调整润色传送到盒子的文本
修正所有宝玉为宝珠
训练家的量词统一为“位”
2025-05-29 23:09:11 +08:00

342 lines
8.5 KiB
PHP
Raw Blame History

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BattleDome_Text_Potential1::
.string "真不愧是冠军候选人中的No.1$"
BattleDome_Text_Potential2::
.string "必进决赛组。$"
BattleDome_Text_Potential3::
.string "前三强热门。$"
BattleDome_Text_Potential4::
.string "夺冠热门。$"
BattleDome_Text_Potential5::
.string "潜力无限组。$"
BattleDome_Text_Potential6::
.string "本次大赛黑马。$"
BattleDome_Text_Potential7::
.string "中上等水平队伍。$"
BattleDome_Text_Potential8::
.string "本次大赛中等水平队伍。$"
BattleDome_Text_Potential9::
.string "潜力一般组。$"
BattleDome_Text_Potential10::
.string "中下等水平队伍。$"
BattleDome_Text_Potential11::
.string "求胜心切组。$"
BattleDome_Text_Potential12::
.string "但求一胜组。$"
BattleDome_Text_Potential13::
.string "弱队一支。$"
BattleDome_Text_Potential14::
.string "潜力低下组。$"
BattleDome_Text_Potential15::
.string "夺冠无望组。$"
BattleDome_Text_Potential16::
.string "毫无胜算组。$"
BattleDome_Text_PotentialDomeAceTucker::
.string "完美无敌的明星!$"
BattleDome_Text_StyleRiskDisaster::
.string "时常孤注一掷。$"
BattleDome_Text_StyleEndureLongBattles::
.string "对战耐力超强。$"
BattleDome_Text_StyleVariesTactics::
.string "足智多谋。$"
BattleDome_Text_StyleToughWinningPattern::
.string "老谋深算。$"
BattleDome_Text_StyleUsesVeryRareMove::
.string "偶尔使用稀有招式。$"
BattleDome_Text_StyleUsesStartlingMoves::
.string "使用招式制造混乱。$"
BattleDome_Text_StyleConstantlyWatchesHP::
.string "对战中经常注意HP。$"
BattleDome_Text_StyleStoresAndLoosesPower::
.string "擅长蓄力攻击。$"
BattleDome_Text_StyleEnfeeblesFoes::
.string "擅长削弱对手。$"
BattleDome_Text_StylePrefersLuckTactics::
.string "喜欢使用险招。$"
BattleDome_Text_StyleRegalAtmosphere::
.string "出招华丽。$"
BattleDome_Text_StylePowerfulLowPPMoves::
.string "使用强力而且PP值较低的招式。$"
BattleDome_Text_StyleEnfeebleThenAttack::
.string "擅长削弱对手后再攻击。$"
BattleDome_Text_StyleBattlesWhileEnduring::
.string "对战时奋不顾身。$"
BattleDome_Text_StyleUpsetsFoesEmotionally::
.string "擅长扰乱对手情绪。$"
BattleDome_Text_StyleStrongAndStraightforward::
.string "使用简单而又强力的招式。$"
BattleDome_Text_StyleAggressivelyStrongMoves::
.string "主动使用强力招式。$"
BattleDome_Text_StyleCleverlyDodgesAttacks::
.string "擅长躲避对方攻击。$"
BattleDome_Text_StyleUsesUpsettingMoves::
.string "擅长扰乱对方。$"
BattleDome_Text_StyleUsesPopularMoves::
.string "使用流行招式。$"
BattleDome_Text_StyleHasPowerfulComboMoves::
.string "拥有强力连击技。$"
BattleDome_Text_StyleUsesHighProbabilityMoves::
.string "使用高精度招式。$"
BattleDome_Text_StyleAggressivelySpectacularMoves::
.string "主动使用华丽招式。$"
BattleDome_Text_StyleEmphasizesOffenseOverDefense::
.string "注重进攻。$"
BattleDome_Text_StyleEmphasizesDefenseOverOffense::
.string "注重防守。$"
BattleDome_Text_StyleAttacksQuicklyStrongMoves::
.string "使用高速强力招式。$"
BattleDome_Text_StyleUsesAddedEffectMoves::
.string "经常使用带有附加效果的招式。$"
BattleDome_Text_StyleUsesBalancedMixOfMoves::
.string "使用组合恰当的招式。$"
BattleDome_Text_StyleSampleMessage1::
.string "这是测试信息1。$"
BattleDome_Text_StyleSampleMessage2::
.string "这是测试信息2。$"
BattleDome_Text_StyleSampleMessage3::
.string "这是测试信息3。$"
BattleDome_Text_StyleSampleMessage4::
.string "这是测试信息4。$"
BattleDome_Text_EmphasizesHPAndAtk::
.string "注重HP和攻击。$"
BattleDome_Text_EmphasizesHPAndDef::
.string "注重HP和防御。$"
BattleDome_Text_EmphasizesHPAndSpeed::
.string "注重HP和速度。$"
BattleDome_Text_EmphasizesHPAndSpAtk::
.string "注重HP和特攻。$"
BattleDome_Text_EmphasizesHPAndSpDef::
.string "注重HP和特防。$"
BattleDome_Text_EmphasizesAtkAndDef::
.string "注重攻击和防御。$"
BattleDome_Text_EmphasizesAtkAndSpeed::
.string "注重攻击和速度。$"
BattleDome_Text_EmphasizesAtkAndSpAtk::
.string "注重攻击和特攻。$"
BattleDome_Text_EmphasizesAtkAndSpDef::
.string "注重攻击和特防。$"
BattleDome_Text_EmphasizesDefAndSpeed::
.string "注重防御和速度。$"
BattleDome_Text_EmphasizesDefAndSpAtk::
.string "注重防御和特攻。$"
BattleDome_Text_EmphasizesDefAndSpDef::
.string "注重防御和特防。$"
BattleDome_Text_EmphasizesSpeedAndSpAtk::
.string "注重速度和特攻。$"
BattleDome_Text_EmphasizesSpeedAndSpDef::
.string "注重速度和特防。$"
BattleDome_Text_EmphasizesSpAtkAndSpDef::
.string "注重特攻和特防。$"
BattleDome_Text_EmphasizesHP::
.string "注重HP。$"
BattleDome_Text_EmphasizesAtk::
.string "注重攻击。$"
BattleDome_Text_EmphasizesDef::
.string "注重防御。$"
BattleDome_Text_EmphasizesSpeed::
.string "注重速度。$"
BattleDome_Text_EmphasizesSpAtk::
.string "注重特攻。$"
BattleDome_Text_EmphasizesSpDef::
.string "注重特防。$"
BattleDome_Text_NeglectsHPAndAtk::
.string "无视HP和攻击。$"
BattleDome_Text_NeglectsHPAndDef::
.string "无视HP和防御。$"
BattleDome_Text_NeglectsHPAndSpeed::
.string "无视HP和速度。$"
BattleDome_Text_NeglectsHPAndSpAtk::
.string "无视HP和特攻。$"
BattleDome_Text_NeglectsHPAndSpDef::
.string "无视HP和特防。$"
BattleDome_Text_NeglectsAtkAndDef::
.string "无视攻击和防御。$"
BattleDome_Text_NeglectsAtkAndSpeed::
.string "无视攻击和速度。$"
BattleDome_Text_NeglectsAtkAndSpAtk::
.string "无视攻击和特攻。$"
BattleDome_Text_NeglectsAtkAndSpDef::
.string "无视攻击和特防。$"
BattleDome_Text_NeglectsDefAndSpeed::
.string "无视防御和速度。$"
BattleDome_Text_NeglectsDefAndSpAtk::
.string "无视防御和特攻。$"
BattleDome_Text_NeglectsDefAndSpDef::
.string "无视防御和特防。$"
BattleDome_Text_NeglectsSpeedAndSpAtk::
.string "无视速度和特攻。$"
BattleDome_Text_NeglectsSpeedAndSpDef::
.string "无视速度和特防。$"
BattleDome_Text_NeglectsSpAtkAndSpDef::
.string "无视特攻和特防。$"
BattleDome_Text_NeglectsHP::
.string "无视HP。$"
BattleDome_Text_NeglectsAtk::
.string "无视攻击。$"
BattleDome_Text_NeglectsDef::
.string "无视防御。$"
BattleDome_Text_NeglectsSpeed::
.string "无视速度。$"
BattleDome_Text_NeglectsSpAtk::
.string "无视特攻。$"
BattleDome_Text_NeglectsSpDef::
.string "无视特防。$"
BattleDome_Text_RaisesMonsWellBalanced::
.string "使用恰当方法培育宝可梦。$"
BattleDome_Text_LetTheBattleBegin::
.string "开战吧!$"
BattleDome_Text_TrainerWonUsingMove::
.string "{STR_VAR_1}使用{STR_VAR_2}获胜!$"
BattleDome_Text_TrainerBecameChamp::
.string "{STR_VAR_1}成为冠军!$"
BattleDome_Text_TrainerWonByDefault::
.string "{STR_VAR_1}因对手弃权而获胜!$"
BattleDome_Text_TrainerWonOutrightByDefault::
.string "{STR_VAR_1}因对手彻底弃权而获胜!$"
BattleDome_Text_TrainerWonNoMoves::
.string "{STR_VAR_1}未使用任何招式就获胜了!$"
BattleDome_Text_TrainerWonOutrightNoMoves::
.string "{STR_VAR_1}未使用任何招式完胜对手!$"
BattleDome_Text_Round1Match1::
.string "第1轮第1场$"
BattleDome_Text_Round1Match2::
.string "第1轮第2场$"
BattleDome_Text_Round1Match3::
.string "第1轮第3场$"
BattleDome_Text_Round1Match4::
.string "第1轮第4场$"
BattleDome_Text_Round1Match5::
.string "第1轮第5场$"
BattleDome_Text_Round1Match6::
.string "第1轮第6场$"
BattleDome_Text_Round1Match7::
.string "第1轮第7场$"
BattleDome_Text_Round1Match8::
.string "第1轮第8场$"
BattleDome_Text_Round2Match1::
.string "第2轮第1场$"
BattleDome_Text_Round2Match2::
.string "第2轮第2场$"
BattleDome_Text_Round2Match3::
.string "第2轮第3场$"
BattleDome_Text_Round2Match4::
.string "第2轮第4场$"
BattleDome_Text_SemifinalMatch1::
.string "半决赛 第1场$"
BattleDome_Text_SemifinalMatch2::
.string "半决赛 第2场$"
BattleDome_Text_FinalMatch::
.string "决赛$"