sneed 821d5dccab
AI calculates/stores minimum possible move damage and uses it with AI_FLAG_TRY_TO_FAINT (#4760)
* AI uses safest option to faint foes

* dont calculate non crit dmg unless it's needed

* struct SimulatedDamage

* add GetDamageByRollType and name DamageRollType

* Parametrize test AI flags

* use simDamage member's instead of dmg & minDmg
2024-06-11 18:28:16 +02:00
..
2023-12-22 17:39:15 +00:00
2024-04-25 18:40:38 +01:00