* AI uses safest option to faint foes * dont calculate non crit dmg unless it's needed * struct SimulatedDamage * add GetDamageByRollType and name DamageRollType * Parametrize test AI flags * use simDamage member's instead of dmg & minDmg
* AI uses safest option to faint foes * dont calculate non crit dmg unless it's needed * struct SimulatedDamage * add GetDamageByRollType and name DamageRollType * Parametrize test AI flags * use simDamage member's instead of dmg & minDmg