Fix ScaryFace anim for Bitter Malice (#6476)
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@ -3395,7 +3395,7 @@ void AnimTask_ScaryFace(u8 taskId)
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bool32 onPlayer;
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if (gAnimMoveIndex == MOVE_BITTER_MALICE)
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onPlayer = IsOnPlayerSide(gBattleAnimAttacker);
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onPlayer = !IsOnPlayerSide(gBattleAnimAttacker);
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else
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onPlayer = !IsOnPlayerSide(gBattleAnimTarget);
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