找到道具以及摘下树果的文本统一BDSP

This commit is contained in:
RoamerX 2025-05-09 18:04:53 +08:00
parent 29bd9bb968
commit 95b004aab7
6 changed files with 28 additions and 29 deletions

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@ -1024,11 +1024,11 @@ gText_ThankYouForAccessingMysteryGift::
.string "$"
gText_PlayerFoundOneTMHM::
.string "{PLAYER}{STR_VAR_1}\n"
.string "{PLAYER}{STR_VAR_1}\n"
.string "{STR_VAR_2}$"
gText_PlayerFoundTMHMs::
.string "{PLAYER}{STR_VAR_3}{STR_VAR_1}\n"
.string "{PLAYER}{STR_VAR_3}{STR_VAR_1}\n"
.string "{STR_VAR_2}$"
gText_Sudowoodo_Attacked::

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@ -32,9 +32,9 @@ DesertUnderpass_EventScript_GiveRootFossil::
@ Unused
DesertUnderpass_Text_FoundRootFossil:
.string "{PLAYER}发现了根状化石。$"
.string "{PLAYER}找到了根状化石。$"
@ Unused
DesertUnderpass_Text_FoundClawFossil:
.string "{PLAYER}发现了爪子化石。$"
.string "{PLAYER}找到了爪子化石。$"

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@ -63,13 +63,13 @@ MirageTower_4F_EventScript_CollapseMirageTower::
end
MirageTower_4F_Text_TakeRootFossil:
.string "发现了根状化石。\p如果拿走化石周围的\n地面很可能会塌陷……\p真的要拿走根状化石吗$"
.string "找到了根状化石。\p如果拿走化石周围的\n地面很可能会塌陷……\p真的要拿走根状化石吗$"
MirageTower_4F_Text_LeftRootFossilAlone:
.string "{PLAYER}留下了根状化石。$"
MirageTower_4F_Text_TakeClawFossil:
.string "发现了爪子化石。\p如果拿走化石周围的\n地面很可能会塌陷……\p真的要拿走爪子化石吗$"
.string "找到了爪子化石。\p如果拿走化石周围的\n地面很可能会塌陷……\p真的要拿走爪子化石吗$"
MirageTower_4F_Text_LeaveClawFossilAlone:
.string "{PLAYER}留下了爪子化石。$"

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@ -290,7 +290,7 @@ Route124_DivingTreasureHuntersHouse_Text_HaveYouSeenAnyShards:
.string "告诉我,你见过\n古代工具的碎片吗?$"
Route124_DivingTreasureHuntersHouse_Text_YouHaventGotAnyShards:
.string "你没有找到什么宝藏啊……\p如果你发现了碎片,比如\n红色碎片,就来和我交换吧!$"
.string "你没有找到什么宝藏啊……\p如果你找到了碎片,比如\n红色碎片,就来和我交换吧!$"
Route124_DivingTreasureHuntersHouse_Text_ThatsAShardIllTradeYou:
.string "哦,哈!那个……\n那是碎片!我找的就是它们!\p啊拜托跟我交换吧\n我有好东西!$"

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@ -257,20 +257,20 @@ BerryTree_EventScript_PlantBerry::
return
BerryTree_Text_ItsSoftLoamySoil:
.string "这是柔软的土壤$"
.string "这是松软的土地$"
BerryTree_Text_WantToPlant:
.string "这是柔软的土壤\n"
.string "这是松软的土地\n"
.string "想要种植一个树果吗?$"
BerryTree_Text_PlantedOneBerry:
.string "{PLAYER}在柔软的土壤里种下了\n一个{STR_VAR_1}。$"
.string "{PLAYER}在松软的土地上\n种植了{STR_VAR_1}。$"
BerryTree_Text_BerryGrowthStage1:
.if OW_BERRY_SIX_STAGES == TRUE
.string "这里是你种下{STR_VAR_1}的地方\n$"
.string "种有{STR_VAR_1}的地方$"
.else
.string "这里种植了一个{STR_VAR_1}。$"
.string "种有{STR_VAR_1}的地方!$"
.endif
BerryTree_Text_BerryGrowthStage2:
@ -288,14 +288,14 @@ BerryTree_Text_BerryGrowthStage3:
.endif
BerryTree_Text_BerryGrowthStageTrunk:
.string "{STR_VAR_1}的树干越来越粗了!$"
.string "{STR_VAR_1}的枝干变大了!$"
BerryTree_Text_BerryGrowthStageBudding:
.string "{STR_VAR_1}的树干上发芽了!$"
.string "{STR_VAR_1}发芽了!$"
BerryTree_Text_BerryGrowthStage4:
.if OW_BERRY_SIX_STAGES == TRUE
.string "{STR_VAR_1}的树开花了!$"
.string "{STR_VAR_1}开花了!$"
.else
.string "{STR_VAR_1}的花正在{STR_VAR_2}盛开\n"
.endif
@ -310,36 +310,35 @@ BerryTree_Text_CareAdverbGood:
.string "漂亮地$"
BerryTree_Text_WantToPick:
.string "发现{STR_VAR_2}个{STR_VAR_1}\p"
.string "你想要摘取\n"
.string "找到{STR_VAR_2}个{STR_VAR_1}\p"
.string "要摘下\n"
.string "{STR_VAR_1}吗?$"
BerryTree_Text_PickedTheBerry:
.string "{PLAYER}摘{STR_VAR_2}个{STR_VAR_1}。$"
.string "{PLAYER}摘{STR_VAR_2}个{STR_VAR_1}。$"
BerryTree_Text_PutAwayBerry:
.string "{PLAYER}将{STR_VAR_1}\n"
.string "放入包包的树果口袋中。\p"
.string "土壤恢复到了柔软\n"
.string "的状态。$"
.string "这里变回了松软的土地。$"
BerryTree_Text_BerryPocketFull:
.string "包包的树果口袋已满。\p"
.string "{STR_VAR_1}无法被摘取$"
.string "因为包包的树果口袋已满。\p"
.string "所以放弃了摘取{STR_VAR_1}$"
BerryTree_Text_BerryLeftUnpicked:
.string "{PLAYER}没有摘\n"
.string "{PLAYER}没有摘\n"
.string "{STR_VAR_1}。$"
BerryTree_Text_WantToWater:
.string "要用吼吼鲸喷壶给{STR_VAR_1}\n"
.string "要用吼吼鲸喷壶给{STR_VAR_1}\n"
.string "浇水吗?$"
BerryTree_Text_WateredTheBerry:
.string "{PLAYER}给{STR_VAR_1}浇了水。$"
BerryTree_Text_PlantIsDelighted:
.string "植物似乎感到很高兴。$"
.string "它好像挺开心的!$"
BerryTree_Text_ExclamationPoint:
.string "$"

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@ -5,22 +5,22 @@ gText_TheBagIsFull::
.string "包包满了………$"
gText_PutItemInPocket::
.string "{PLAYER}把{STR_VAR_2}放进了\n包包的{STR_VAR_3}口袋$"
.string "{PLAYER}把{STR_VAR_2}\n放入了{STR_VAR_3}口袋里$"
gText_PlayerFoundOneItem::
.string "{PLAYER}发现{STR_VAR_2}$"
.string "{PLAYER}找到{STR_VAR_2}$"
gText_TooBadBagIsFull::
.string "太遗憾了!\n包包满了……$"
gText_PlayerPutItemInBag::
.string "{PLAYER}把{STR_VAR_2}\n进了包包$"
.string "{PLAYER}把{STR_VAR_2}\n入了包包里$"
gText_ObtainedTheDecor::
.string "获得了{STR_VAR_2}$"
gText_NoRoomLeftForAnother::
.string "太遗憾了!没有再放下一个\n{STR_VAR_2}的空间了……$"
.string "太遗憾了!{STR_VAR_2}的数量已满,\n没法再携带了!$"
gText_TheDecorWasTransferredToThePC::
.string "{STR_VAR_2}传送到\n电脑里了。$"