找到道具以及摘下树果的文本统一BDSP
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@ -1024,11 +1024,11 @@ gText_ThankYouForAccessingMysteryGift::
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.string "神秘礼物系统。$"
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gText_PlayerFoundOneTMHM::
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.string "{PLAYER}发现一个{STR_VAR_1}\n"
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.string "{PLAYER}找到了一个{STR_VAR_1}\n"
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.string "{STR_VAR_2}!$"
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gText_PlayerFoundTMHMs::
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.string "{PLAYER}发现了{STR_VAR_3}、{STR_VAR_1}\n"
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.string "{PLAYER}找到了{STR_VAR_3}、{STR_VAR_1}\n"
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.string "与{STR_VAR_2}!$"
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gText_Sudowoodo_Attacked::
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@ -32,9 +32,9 @@ DesertUnderpass_EventScript_GiveRootFossil::
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@ Unused
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DesertUnderpass_Text_FoundRootFossil:
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.string "{PLAYER}发现了根状化石。$"
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.string "{PLAYER}找到了根状化石。$"
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@ Unused
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DesertUnderpass_Text_FoundClawFossil:
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.string "{PLAYER}发现了爪子化石。$"
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.string "{PLAYER}找到了爪子化石。$"
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@ -63,13 +63,13 @@ MirageTower_4F_EventScript_CollapseMirageTower::
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end
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MirageTower_4F_Text_TakeRootFossil:
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.string "你发现了根状化石。\p如果拿走化石,周围的\n地面很可能会塌陷……\p真的要拿走根状化石吗?$"
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.string "你找到了根状化石。\p如果拿走化石,周围的\n地面很可能会塌陷……\p真的要拿走根状化石吗?$"
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MirageTower_4F_Text_LeftRootFossilAlone:
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.string "{PLAYER}留下了根状化石。$"
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MirageTower_4F_Text_TakeClawFossil:
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.string "你发现了爪子化石。\p如果拿走化石,周围的\n地面很可能会塌陷……\p真的要拿走爪子化石吗?$"
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.string "你找到了爪子化石。\p如果拿走化石,周围的\n地面很可能会塌陷……\p真的要拿走爪子化石吗?$"
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MirageTower_4F_Text_LeaveClawFossilAlone:
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.string "{PLAYER}留下了爪子化石。$"
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@ -290,7 +290,7 @@ Route124_DivingTreasureHuntersHouse_Text_HaveYouSeenAnyShards:
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.string "告诉我,你见过\n古代工具的碎片吗?$"
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Route124_DivingTreasureHuntersHouse_Text_YouHaventGotAnyShards:
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.string "你没有找到什么宝藏啊……\p如果你发现了碎片,比如\n红色碎片,就来和我交换吧!$"
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.string "你没有找到什么宝藏啊……\p如果你找到了碎片,比如\n红色碎片,就来和我交换吧!$"
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Route124_DivingTreasureHuntersHouse_Text_ThatsAShardIllTradeYou:
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.string "哦,哈!那个……\n那是碎片!我找的就是它们!\p啊,拜托,跟我交换吧!\n我有好东西!$"
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@ -257,20 +257,20 @@ BerryTree_EventScript_PlantBerry::
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return
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BerryTree_Text_ItsSoftLoamySoil:
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.string "这是柔软的土壤。$"
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.string "这是松软的土地。$"
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BerryTree_Text_WantToPlant:
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.string "这是柔软的土壤。\n"
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.string "这是松软的土地。\n"
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.string "想要种植一个树果吗?$"
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BerryTree_Text_PlantedOneBerry:
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.string "{PLAYER}在柔软的土壤里种下了\n一个{STR_VAR_1}。$"
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.string "{PLAYER}在松软的土地上\n种植了{STR_VAR_1}。$"
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BerryTree_Text_BerryGrowthStage1:
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.if OW_BERRY_SIX_STAGES == TRUE
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.string "这里是你种下{STR_VAR_1}的地方\n!$"
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.string "种有{STR_VAR_1}的地方!$"
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.else
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.string "这里种植了一个{STR_VAR_1}。$"
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.string "种有{STR_VAR_1}的地方!$"
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.endif
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BerryTree_Text_BerryGrowthStage2:
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@ -288,14 +288,14 @@ BerryTree_Text_BerryGrowthStage3:
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.endif
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BerryTree_Text_BerryGrowthStageTrunk:
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.string "{STR_VAR_1}的树干越来越粗了!$"
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.string "{STR_VAR_1}的枝干变大了!$"
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BerryTree_Text_BerryGrowthStageBudding:
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.string "{STR_VAR_1}的树干上发芽了!$"
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.string "{STR_VAR_1}发芽了!$"
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BerryTree_Text_BerryGrowthStage4:
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.if OW_BERRY_SIX_STAGES == TRUE
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.string "{STR_VAR_1}的树开花了!$"
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.string "{STR_VAR_1}开花了!$"
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.else
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.string "{STR_VAR_1}的花正在{STR_VAR_2}盛开\n。"
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.endif
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@ -310,36 +310,35 @@ BerryTree_Text_CareAdverbGood:
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.string "漂亮地$"
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BerryTree_Text_WantToPick:
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.string "你发现了{STR_VAR_2}个{STR_VAR_1}!\p"
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.string "你想要摘取\n"
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.string "你找到了{STR_VAR_2}个{STR_VAR_1}!\p"
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.string "要摘下\n"
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.string "{STR_VAR_1}吗?$"
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BerryTree_Text_PickedTheBerry:
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.string "{PLAYER}摘取了{STR_VAR_2}个{STR_VAR_1}。$"
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.string "{PLAYER}摘下了{STR_VAR_2}个{STR_VAR_1}。$"
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BerryTree_Text_PutAwayBerry:
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.string "{PLAYER}将{STR_VAR_1}\n"
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.string "放入包包的树果口袋中。\p"
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.string "土壤恢复到了柔软\n"
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.string "的状态。$"
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.string "这里变回了松软的土地。$"
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BerryTree_Text_BerryPocketFull:
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.string "包包的树果口袋已满。\p"
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.string "{STR_VAR_1}无法被摘取。$"
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.string "因为包包的树果口袋已满。\p"
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.string "所以放弃了摘取{STR_VAR_1}。$"
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BerryTree_Text_BerryLeftUnpicked:
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.string "{PLAYER}没有摘取\n"
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.string "{PLAYER}没有摘下\n"
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.string "{STR_VAR_1}。$"
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BerryTree_Text_WantToWater:
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.string "想要用吼吼鲸喷壶给{STR_VAR_1}\n"
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.string "要用吼吼鲸喷壶给{STR_VAR_1}\n"
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.string "浇水吗?$"
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BerryTree_Text_WateredTheBerry:
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.string "{PLAYER}给{STR_VAR_1}浇了水。$"
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BerryTree_Text_PlantIsDelighted:
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.string "植物似乎感到很高兴。$"
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.string "它好像挺开心的!$"
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BerryTree_Text_ExclamationPoint:
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.string "!$"
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@ -5,22 +5,22 @@ gText_TheBagIsFull::
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.string "包包满了………$"
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gText_PutItemInPocket::
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.string "{PLAYER}把{STR_VAR_2}放进了\n包包的{STR_VAR_3}口袋。$"
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.string "{PLAYER}把{STR_VAR_2}\n放入了{STR_VAR_3}口袋里。$"
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gText_PlayerFoundOneItem::
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.string "{PLAYER}发现了{STR_VAR_2}!$"
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.string "{PLAYER}找到了{STR_VAR_2}!$"
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gText_TooBadBagIsFull::
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.string "太遗憾了!\n包包满了……$"
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gText_PlayerPutItemInBag::
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.string "{PLAYER}把{STR_VAR_2}\n放进了包包。$"
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.string "{PLAYER}把{STR_VAR_2}\n放入了包包里。$"
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gText_ObtainedTheDecor::
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.string "获得了{STR_VAR_2}!$"
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gText_NoRoomLeftForAnother::
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.string "太遗憾了!没有再放下一个\n{STR_VAR_2}的空间了……$"
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.string "太遗憾了!{STR_VAR_2}的数量已满,\n没法再携带了!$"
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gText_TheDecorWasTransferredToThePC::
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.string "{STR_VAR_2}传送到\n电脑里了。$"
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