B_FAST_INTRO_PKMN_TEXT fix (#6395)
Co-authored-by: Hedara <hedara90@gmail.com>
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@ -3513,16 +3513,9 @@ static void DoBattleIntro(void)
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}
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
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{
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gBattleStruct->introState++;
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}
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else // Skip party summary since it is a wild battle.
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{
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if (B_FAST_INTRO_PKMN_TEXT == TRUE)
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gBattleStruct->introState = BATTLE_INTRO_STATE_INTRO_TEXT; // Don't wait for sprite, print message at the same time.
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else
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gBattleStruct->introState++; // Wait for sprite to load.
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}
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gBattleStruct->introState = BATTLE_INTRO_STATE_INTRO_TEXT;
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break;
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case BATTLE_INTRO_STATE_DRAW_PARTY_SUMMARY:
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if (!gBattleControllerExecFlags)
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