B_FAST_INTRO_PKMN_TEXT fix (#6395)

Co-authored-by: Hedara <hedara90@gmail.com>
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hedara90 2025-03-08 09:54:25 +01:00 committed by GitHub
parent f747deb6ca
commit a94b96a02f
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@ -3513,16 +3513,9 @@ static void DoBattleIntro(void)
}
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
gBattleStruct->introState++;
}
else // Skip party summary since it is a wild battle.
{
if (B_FAST_INTRO_PKMN_TEXT == TRUE)
gBattleStruct->introState = BATTLE_INTRO_STATE_INTRO_TEXT; // Don't wait for sprite, print message at the same time.
else
gBattleStruct->introState++; // Wait for sprite to load.
}
gBattleStruct->introState = BATTLE_INTRO_STATE_INTRO_TEXT;
break;
case BATTLE_INTRO_STATE_DRAW_PARTY_SUMMARY:
if (!gBattleControllerExecFlags)