Remove redundant AI defines (#6590)

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Bassoonian 2025-04-13 11:22:14 +02:00 committed by GitHub
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@ -1,19 +1,6 @@
#ifndef GUARD_CONSTANTS_BATTLE_AI_H
#define GUARD_CONSTANTS_BATTLE_AI_H
// battlers
#define AI_TARGET 0
#define AI_USER 1
#define AI_TARGET_PARTNER 2
#define AI_USER_PARTNER 3
// get_type command
#define AI_TYPE1_TARGET 0
#define AI_TYPE1_USER 1
#define AI_TYPE2_TARGET 2
#define AI_TYPE2_USER 3
#define AI_TYPE_MOVE 4
// AI Flags. Most run specific functions to update score, new flags are used for internal logic in other scripts
// See docs/ai_flags.md for more details.
#define AI_FLAG_CHECK_BAD_MOVE (1 << 0) // AI will avoid using moves that are likely to fail or be ineffective in the current situation.