Remove redundant AI defines (#6590)
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#ifndef GUARD_CONSTANTS_BATTLE_AI_H
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#define GUARD_CONSTANTS_BATTLE_AI_H
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// battlers
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#define AI_TARGET 0
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#define AI_USER 1
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#define AI_TARGET_PARTNER 2
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#define AI_USER_PARTNER 3
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// get_type command
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#define AI_TYPE1_TARGET 0
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#define AI_TYPE1_USER 1
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#define AI_TYPE2_TARGET 2
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#define AI_TYPE2_USER 3
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#define AI_TYPE_MOVE 4
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// AI Flags. Most run specific functions to update score, new flags are used for internal logic in other scripts
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// See docs/ai_flags.md for more details.
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#define AI_FLAG_CHECK_BAD_MOVE (1 << 0) // AI will avoid using moves that are likely to fail or be ineffective in the current situation.
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