道具名称中的“TMXX”全部改为“招式学习器XX”

找到及获得文本格式参考正作
修正一些通关中发现的文本问题
This commit is contained in:
RoamerX 2025-05-30 21:15:09 +08:00
parent 6e84893562
commit f423a23c28
17 changed files with 145 additions and 145 deletions

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@ -1016,20 +1016,20 @@ gText_SorryRecordCornerPreparation::
.string "$"
gText_PlayerHandedOverTheItem::
.string "{PLAYER}\n"
.string "{STR_VAR_1}$"
.string "{PLAYER}\n"
.string "{STR_VAR_1}$"
gText_ThankYouForAccessingMysteryGift::
.string "\n"
.string "$"
gText_PlayerFoundOneTMHM::
.string "{PLAYER}\n"
.string "1{STR_VAR_1}{STR_VAR_2}$"
.string "{PLAYER}{STR_VAR_1}\n"
.string "{STR_VAR_2}$"
gText_PlayerFoundTMHMs::
.string "{PLAYER}{STR_VAR_3}{STR_VAR_1}\n"
.string "{STR_VAR_2}$"
.string "{PLAYER}{STR_VAR_3}{STR_VAR_1}\n"
.string "{STR_VAR_2}$"
gText_Sudowoodo_Attacked::
.string "\n"
@ -1037,7 +1037,7 @@ gText_Sudowoodo_Attacked::
.string "$"
gText_LegendaryFlewAway::
.string "{STR_VAR_1}$"
.string "{STR_VAR_1}$"
.include "data/text/pc_transfer.inc"
.include "data/text/questionnaire.inc"

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@ -239,7 +239,7 @@ EverGrandeCity_ChampionsRoom_Text_MayItsAlreadyOver:
.string "小遥:咦?\n什么?\p{PLAYER}{KUN}……\n难道说……\l已经结束了$"
EverGrandeCity_ChampionsRoom_Text_BrendanAdvice:
.string "小悠:{PLAYER}\p挑战冠军前\n需要建议吗……$"
.string "小悠:{PLAYER}\p挑战冠军前\n需要建议吗……$"
EverGrandeCity_ChampionsRoom_Text_BrendanYouveWon:
.string "小悠:{PLAYER}……\p你该不会……\n已经打败冠军了?$"

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@ -88,7 +88,7 @@ FortreeCity_Movement_KecleonFlee:
step_end
FortreeCity_Text_SawGiganticPokemonInSky:
.string "没人肯相信我,但我确实在天空中\n看到了巨大的宝可梦。\p它在飞过131号水路时\n好像有些不安。\p另外……\n唔唔……你身上,呃……好像有焦味。\p你刚从火山或什么地方来吗$"
.string "没人肯相信我,但我确实在天空中\n看到了巨大的宝可梦。\p它好像在辗转着\n飞向131号水路。\p话说……\n唔唔……你身上,呃……好像有焦味。\p你刚从火山或什么地方来吗$"
FortreeCity_Text_SomethingBlockingGym:
.string "我想去宝可梦道馆,\n但有东西堵了路。\p在120号道路训练了\n那么久,现在却……$"

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@ -210,7 +210,7 @@ JaggedPass_Text_GoWhereverYouWant:
.string "好吧好吧!\n我承认——你很强!\p别管我在干什么\n赶紧去你想去的地方吧!$"
JaggedPass_Text_BoulderShakingInResponseToEmblem:
.string "喔!这块大石头对熔岩标志\n有反应!石头晃动起来了!$"
.string "喔!这块巨石对熔岩标志\n有反应!它晃动起来了!$"
JaggedPass_Text_JulioIntro:
.string "哎呀!一下子从山顶冲下来\n真的好可怕!$"

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@ -455,7 +455,7 @@ LilycoveCity_Text_BrendanDefeat:
.string "唔……\n你的宝可梦培育得不错。\p明明我才是前辈训练家……\n有点不甘心啊。$"
LilycoveCity_Text_BrendanGoingBackToLittleroot:
.string "小悠:我……\n我打算回未白镇了。\p你也知道我在帮爸爸收集\n宝可梦图鉴,现在进展得还挺不错,\l我要回去给他看看。$"
.string "小悠:我……\n我打算回未白镇了。\p你也知道我在帮爸爸收集宝可梦图鉴,\n现在进展得还挺不错,\l我要回去给他看看。$"
LilycoveCity_Text_BrendanYouGoingToCollectBadges:
.string "{PLAYER},你接下来打算做什么?\p收集所有的道馆徽章\n然后去挑战宝可梦联盟吗?\p也许我也会试试……\p好了无论如何加油吧$"

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@ -351,7 +351,7 @@ PlayersHouse_1F_Text_RunningShoesManual:
.string "这是跑步鞋的\n使用说明书。\p“穿上跑步鞋\n按B键即可奔跑。\p系好鞋带\n尽情奔跑吧!”$"
PlayersHouse_1F_Text_TicketFromBrineyCameForYou:
.string "爸爸:嗯?\p哟{PLAYER}\p有段时间没见了\n不过你看起来……变强了呢。\p至少我是这么觉得的\n不过爸爸可还没认输呢!\p啊对了有东西要给你\n这是一个叫哈奇的人\l寄过来的。$"
.string "爸爸:嗯?\p哟{PLAYER}\p有段时间没见了\n不过你看起来……变强了呢。\p至少我是这么觉得的\n不过爸爸可还没认输呢!\p啊对了有东西要给你\n这是一个叫哈奇的人寄过来的。$"
PlayersHouse_1F_Text_PortsInSlateportLilycove:
.string "爸爸:唔,乘坐渡轮的船票?\p我记得凯那市和水静市\n都有渡轮码头。$"

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@ -320,7 +320,7 @@ MauvilleCity_Gym_Text_ExplainDynamoBadgeTakeThis:
.string "有了这个电力徽章,\n宝可梦就可以在对战外使用碎岩了,\p而且你的宝可梦的速度也会\n变得稍微快一点。\p嗯……\n你也收下这个吧!$"
MauvilleCity_Gym_Text_ExplainShockWave:
.string "那是招式学习器34电击波\n是永远不会打偏的可靠招式!\l可以信赖\p…… …… ……$"
.string "那是招式学习器34电击波\n是永远不会打偏的可靠招式!\l值得你信赖!\p…… …… ……$"
MauvilleCity_Gym_Text_RegisteredWattson:
.string "把道馆馆主铁旋\n登记到宝可导航里了。$"

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@ -247,13 +247,13 @@ MeteorFalls_1F_1R_Text_HoldItRightThereMagma:
.string "待在那不许动,熔岩队!\p如果你认为你能为所欲为\n那就大错特错了!$"
MeteorFalls_1F_1R_Text_BeSeeingYouTeamAqua:
.string "呵呵呵!\n甚至海洋队都参与进来了!\p但是对付你们\n太麻烦了……\p嘿无所谓\p我们得到了陨石,\n出发去烟囱山咯!\p嘿嘿再见了\n海洋队的笨蛋!$"
.string "呵呵呵!\n连海洋队都来凑热闹!\p不过和你们纠缠\n太麻烦了……\p嘿无所谓\p反正得到了陨石,\n出发去烟囱山咯!\p嘿嘿再见了\n海洋队的笨蛋!$"
MeteorFalls_1F_1R_Text_ArchieSeenYouBefore:
.string "水梧桐:我以前见过你吗?\n在凯那市博物馆?\p啊那么你是{PLAYER}。\p那时我还以为你是\n熔岩队的员呢。\p哼……\n真是个奇怪的孩子。\p熔岩队是一个聚集\n完全狂热者的组织。\p他们致力于破坏和\n扩张地盘。\p他们是我们的竞争对手\n我们是热爱海洋的海洋队$"
.string "水梧桐:我们是不是见过?\n在凯那市博物馆?\p啊你叫{PLAYER}。\p那时我还以为你是\n熔岩队的员呢。\p哼……\n真是个奇怪的孩子。\p熔岩队是一群狂热的\n极端分子的组织。\p他们号称要拓展大地\n到处搞破坏。\p和我们热爱海洋的海洋队\n势不两立$"
MeteorFalls_1F_1R_Text_BossWeShouldChaseMagma:
.string "老大,我们该去追赶\n熔岩队……$"
.string "老大,我们该去追赶\n熔岩队……$"
MeteorFalls_1F_1R_Text_ArchieYesNoTellingWhatMagmaWillDo:
.string "水梧桐:没错!\n我们得抓紧了。\p谁知道熔岩队会在\n烟囱山搞什么鬼!$"
@ -262,7 +262,7 @@ MeteorFalls_1F_1R_Text_ArchieFarewell:
.string "水梧桐:{PLAYER},你也应该\n提防点熔岩队。\p后会有期$"
MeteorFalls_1F_1R_Text_MeetProfCozmo:
.string "我……我是索蓝斯……\n是一名教授……\p熔岩队要我带他们\n去流星瀑布……\p但是他们骗了我。\n甚至还拿走了我的陨石……\p然后和他们相似的组织\n海洋队出现了。\p在那之后……\n什么都不知道\p但是那个熔岩队……\p他们究竟要把陨石\n带到烟囱山上做什么?$"
.string "我……我是索蓝斯……\n是一名教授……\p熔岩队要我带他们\n去流星瀑布……\p但是他们骗了我。\n甚至还拿走了我的陨石……\p然后和他们相似的组织\n海洋队出现了。\p在那之后……\n完全搞不清状况\p但是那个熔岩队……\p他们究竟要把陨石\n带到烟囱山上做什么?$"
MeteorFalls_1F_1R_Text_WhatsTeamMagmaDoingAtMtChimney:
.string "索蓝斯博士:但是那个熔岩队……\p他们究竟要把陨石\n带到烟囱山上做什么?$"

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@ -469,7 +469,7 @@ MtPyre_Summit_Text_ArchieWeGotTheOrbLetsGo:
.string "水梧桐:虽然被熔岩队的赤焰松抢先了\n一步,但我们想要的东西也到手了!\p在送神山上所供奉的朱红色宝珠……\n如今已在我水梧桐手中!\p呵呵呵……如今我们可以实现\n我们的最终目标了!\p好了伙计们\n我们撤!$"
MtPyre_Summit_Text_BothOrbsTakenMagmaLeftThis:
.string "不……\n怎么会这样……\p不光是靛蓝色宝珠\n连朱红色宝珠都被抢走了……\p靛蓝色宝珠和朱红色宝珠绝不能\n分离。它们是一体的。\p那些人抢走两块宝珠\n想要干什么?\p…… …… ……\n…… …… ……\p啊对了先到这里拿走\n靛蓝色宝珠的是不是熔岩队?\p看来他们在匆忙之中\n把这个落下了。\p我不知道这东西\n究竟是什么,\p还是交给你保管吧\n或许能派上些用场。$"
.string "不……\n怎么会这样……\p不光是靛蓝色宝珠\n连朱红色宝珠都被抢走了……\p靛蓝色宝珠和朱红色宝珠绝不能分离。\n它们是一体的。\p那些人抢走两块宝珠\n想要干什么?\p…… …… ……\n…… …… ……\p啊对了先到这里拿走\n靛蓝色宝珠的是不是熔岩队?\p看来他们在匆忙之中\n把这个落下了。\p我不知道这东西\n究竟是什么,\p还是交给你保管吧\n或许能派上些用场。$"
MtPyre_Summit_Text_OrbsHaveBeenTaken:
.string "靛蓝色宝珠和朱红色宝珠\n被那些恶棍抢走了……\p它们绝不能分离……\n我有种不祥的预感……$"

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@ -735,7 +735,7 @@ PetalburgCity_Text_AreYouATrainer:
.string "打扰了!\p看你的打扮\n是个宝可梦训练家吧?$"
PetalburgCity_Text_WellMaybeNot:
.string "…… …… ……\p嗯许不是。\n你的衣服看起来挺干净的……\p可能是个新人训练家,\n或者只个普通的孩子。$"
.string "…… …… ……\p嗯不一定。\n衣服看起来挺干净的……\p可能是个新人训练家,\n或者只个普通的孩子。$"
PetalburgCity_Text_ImLookingForTalentedTrainers:
.string "抱歉,占用你的时间了。\n我在这儿是为了\p寻找天才训练家。$"

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@ -293,7 +293,7 @@ Route113_GlassWorkshop_EventScript_NinjaBoy::
end
Route113_GlassWorkshop_Text_GoCollectAshWithThis:
.string "这里到处是火山灰,\n呼呼!\p我有种特别的才能,\n呼呼,\p我可以利用火山灰\n制作玻璃,呼呼。\p用这个去收集火山灰吧呼呼。$"
.string "这里到处是火山灰,\n呼呼!\p我有个特别的才能,\n呼呼,\p我能用火山灰\n制作玻璃,呼呼。\p用这个去收集火山灰吧呼呼。$"
Route113_GlassWorkshop_Text_ExplainSootSack:
.string "只要带上这个集灰袋在\n满是火山灰的地方走,呼呼,\p它就会将火山灰收集起来\n呼呼。\p当你觉得收集了不少火山灰之后\n就回来找我吧,呼呼。$"

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@ -223,10 +223,10 @@ Route119_WeatherInstitute_2F_Text_Grunt3Intro:
.string "我们是海洋队!\n稀有的东西出现的地方,\l就会有我们$"
Route119_WeatherInstitute_2F_Text_Grunt3Defeat:
.string "你赢了我了$"
.string "你赢了$"
Route119_WeatherInstitute_2F_Text_Grunt3PostBattle:
.string "你根本不可能了解我们\n海洋队的理想!\l不要挡住我们前进的道路$"
.string "你根本不了解我们\n海洋队的理想!\l少来碍事$"
Route119_WeatherInstitute_2F_Text_Grunt5Intro:
.string "别告诉我你也想\n要那只天气宝可梦,\p绝对不可能\n先得到的一定是我们!$"
@ -235,7 +235,7 @@ Route119_WeatherInstitute_2F_Text_Grunt5Defeat:
.string "啊,看看我的宝可梦怎么样?$"
Route119_WeatherInstitute_2F_Text_Grunt5PostBattle:
.string "哼,那又怎么样?\n我们想要的……\p我们真正想要的并不在这里……\n哈哈哈哈……$"
.string "哼,那又怎么样?\n我们想要的……\p我们真正想要的并不在这里……\n嘻嘻嘻嘻……$"
Route119_WeatherInstitute_2F_Text_ShellyIntro:
.string "啊哈哈哈哈!\p竟敢插手我们\n海洋队的行动吗?\p你是无畏还是无知\n或是两者兼有呢?\p太可爱了太可恨了\n我这就打倒你,小家伙!$"
@ -253,7 +253,7 @@ Route119_WeatherInstitute_2F_Text_WeHaveToHurryToMtPyre:
.string "什么?!\p我们不能再在这里浪费时间了\n我们也得赶紧去送神山了!\p啊哈哈哈哈\n熔岩队,你们给我等着!$"
Route119_WeatherInstitute_2F_Text_ThanksPleaseTakePokemon:
.string "谢谢!\n多亏你救了我们!\p也许作为谢礼有点奇怪\n不过,收下这只宝可梦吧。$"
.string "谢谢!\n多亏你救了我们!\p也许作为谢礼有点特别\n不过,收下这只宝可梦吧。$"
@ Unused
Route119_WeatherInstitute_2F_Text_NoRoomForPokemon:

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@ -1151,16 +1151,16 @@ RustboroCity_Text_CuttersHouse:
.string "居合劈大叔的家$"
RustboroCity_Text_DevelopedNewPokenavFeature:
.string "正在开发宝可导航的\n其他功能……\p这是个非常棒的功能\p{PLAYER},能让我看看社长\n给你的宝可导航吗?$"
.string "最近一直在为宝可导航的\n开发新功能……\p结果非常成功\p{PLAYER},能让我看看社长\n给你的宝可导航吗?$"
RustboroCity_Text_AddedMatchCallPleaseCallMrStone:
.string "好了,{PLAYER}\p我给你的宝可导航\n加了个对战寻呼\p你现在可以用对战寻呼\n与登记到你宝可导航里的人\l聊天了。\p{PLAYER},我们的社长兹伏奇\n已经登记到你的宝可导航里了,\p试试吧,\n给我们社长打个电话。$"
.string "好了,{PLAYER}\p我给你的宝可导航\n加了个对战寻呼的功能\p你现在可以用对战寻呼与登记到你\n宝可导航里的人聊天了。\p{PLAYER},我们的社长兹伏奇已经\n登记到你的宝可导航里了,\p试试吧,\n给我们社长打个电话。$"
RustboroCity_Text_PleaseSelectPokenav:
.string "请选择宝可导航。$"
RustboroCity_Text_IdBetterGetBackToWork:
.string "好了,我该回去工作了。\n一路顺风,{PLAYER}$"
.string "好了,我得继续工作了。\n一路顺风,{PLAYER}$"
RustboroCity_Text_YouCanHave2On2Battle:
.string "知道吗?\p即使你并未和其他训练家同行\n也可以进行2对2战斗。\p如果你拥有2只以上宝可梦时\n被2个训练家看到\l他们会同时向你挑战。\p你不觉得能独自打败\n2个训练家很厉害吗$"

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@ -27,7 +27,7 @@ VerdanturfTown_PokemonCenter_1F_EventScript_ExpertM::
end
VerdanturfTown_PokemonCenter_1F_Text_FaithInYourPokemon:
.string "如果你不信任自己的宝可梦,\n你就不是一个真正的\l训练家。\p只有相信自己宝可梦的人\n才能笑到最后。$"
.string "如果你不信任自己的宝可梦,\n你就不是一个真正的训练家。\p只有相信自己宝可梦的人\n才能笑到最后。$"
VerdanturfTown_PokemonCenter_1F_Text_VisitForBattleTent:
.string "大家都想来\n绿茵镇的原因……\p毫无疑问\n是对战帐篷。\p还是说\n你是来找朋友的?$"

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@ -1,5 +1,5 @@
gText_ObtainedTheItem::
.string "{PLAYER}获得了{STR_VAR_2}$"
.string "{PLAYER}\n获得了{STR_VAR_2}$"
gText_TheBagIsFull::
.string "包包满了………$"
@ -8,7 +8,7 @@ gText_PutItemInPocket::
.string "{PLAYER}把{STR_VAR_2}\n放入了{STR_VAR_3}口袋里。$"
gText_PlayerFoundOneItem::
.string "{PLAYER}找到了{STR_VAR_2}$"
.string "{PLAYER}\n找到了{STR_VAR_2}$"
gText_TooBadBagIsFull::
.string "太遗憾了!\n包包满了……$"
@ -20,13 +20,13 @@ gText_ObtainedTheDecor::
.string "获得了{STR_VAR_2}$"
gText_NoRoomLeftForAnother::
.string "太遗憾了!{STR_VAR_2}的数量已满,\n没法再携带了!$"
.string "太遗憾了!{STR_VAR_2}的\n数量已满,没法再携带了!$"
gText_TheDecorWasTransferredToThePC::
.string "{STR_VAR_2}传送到\n电脑里了。$"
.string "{STR_VAR_2}\n传送到电脑里了。$"
gText_ObtainedTheItems::
.string "{PLAYER}获得了\n{STR_VAR_1}个{STR_VAR_2}$"
.string "{PLAYER}\n获得了{STR_VAR_1}个{STR_VAR_2}$"
gText_PlayerFoundItems::
.string "{PLAYER}找到了\n{STR_VAR_1}个{STR_VAR_2}$"
.string "{PLAYER}\n找到了{STR_VAR_1}个{STR_VAR_2}$"

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@ -2292,7 +2292,7 @@ Route121_Text_TammyDefeat::
.string "我输了……$"
Route121_Text_TammyPostBattle::
.string "送神山……\n那里有一股神秘的力量\l在进行着……$"
.string "送神山……\n那里有一股神秘的力量\l在运作着……$"
Route121_Text_KateIntro::
.string "真奈:只要我们在一起,就没有什么\n可怕的!我们会证明我们有多强!$"
@ -2367,7 +2367,7 @@ Route121_Text_CaleDefeat::
.string "当然是我输了!\n毕竟我两只手都在拿东西!$"
Route121_Text_CalePostBattle::
.string "我在水静百货买了太多东西了。\p那家店就是这条路上面。\n真想有一个像你的那样的包包。$"
.string "我在水静百货买了太多东西了。\p那家店就在这条路前面。\n真想有一个像你的那样的包包。$"
Route121_Text_MylesIntro::
.string "我最喜欢的事情莫过于\n看看别人的宝可梦了!$"
@ -3150,7 +3150,7 @@ Route131_Text_HermanDefeat::
.string "呀啊!$"
Route131_Text_HermanPostBattle::
.string "我受够了海,但我还得继续游下去。\p我是为了游泳而生的\n这就是我!$"
.string "我受够了海,\n但我还会继续游下去。\p我是为了游泳而生的\n这就是我!$"
Route131_Text_SusieIntro::
.string "嗨,亲,稍等一下!\n来对战吧,你我两人!$"

View File

@ -10121,7 +10121,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_FOCUS_PUNCH] =
{
.name = _("TM01"),
.name = _("招式学习器01"),
.price = 3000,
.description = COMPOUND_STRING(
"集中精神出拳。\n"
@ -10136,7 +10136,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_DRAGON_CLAW] =
{
.name = _("TM02"),
.name = _("招式学习器02"),
.price = 3000,
.description = COMPOUND_STRING(
"用尖锐的巨爪\n"
@ -10150,7 +10150,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_WATER_PULSE] =
{
.name = _("TM03"),
.name = _("招式学习器03"),
.price = 3000,
.description = COMPOUND_STRING(
"用水的震动攻击\n"
@ -10165,7 +10165,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_CALM_MIND] =
{
.name = _("TM04"),
.name = _("招式学习器04"),
.price = 3000,
.description = COMPOUND_STRING(
"精心凝神,从而\n"
@ -10180,7 +10180,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_ROAR] =
{
.name = _("TM05"),
.name = _("招式学习器05"),
.price = 1000,
.description = COMPOUND_STRING(
"强制后备宝可梦\n"
@ -10195,7 +10195,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_TOXIC] =
{
.name = _("TM06"),
.name = _("招式学习器06"),
.price = 3000,
.description = COMPOUND_STRING(
"让对手陷入剧毒\n"
@ -10210,7 +10210,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_HAIL] =
{
.name = _("TM07"),
.name = _("招式学习器07"),
.price = 3000,
.description = COMPOUND_STRING(
"在5回合内降下冰雹\n"
@ -10225,7 +10225,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_BULK_UP] =
{
.name = _("TM08"),
.name = _("招式学习器08"),
.price = 3000,
.description = COMPOUND_STRING(
"使出全身力气绷紧\n"
@ -10240,7 +10240,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_BULLET_SEED] =
{
.name = _("TM09"),
.name = _("招式学习器09"),
.price = 3000,
.description = COMPOUND_STRING(
"向对手猛烈地发射\n"
@ -10255,7 +10255,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_HIDDEN_POWER] =
{
.name = _("TM10"),
.name = _("招式学习器10"),
.price = 3000,
.description = COMPOUND_STRING(
"招式的属性会随着\n"
@ -10270,7 +10270,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_SUNNY_DAY] =
{
.name = _("TM11"),
.name = _("招式学习器11"),
.price = 2000,
.description = COMPOUND_STRING(
"在5回合内日照强\n"
@ -10285,7 +10285,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_TAUNT] =
{
.name = _("TM12"),
.name = _("招式学习器12"),
.price = 3000,
.description = COMPOUND_STRING(
"使对手愤怒。在3\n"
@ -10300,7 +10300,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_ICE_BEAM] =
{
.name = _("TM13"),
.name = _("招式学习器13"),
.price = 3000,
.description = COMPOUND_STRING(
"向对手发射冰冻光\n"
@ -10315,7 +10315,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_BLIZZARD] =
{
.name = _("TM14"),
.name = _("招式学习器14"),
.price = 5500,
.description = COMPOUND_STRING(
"将猛烈的暴风雪刮\n"
@ -10330,7 +10330,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_HYPER_BEAM] =
{
.name = _("TM15"),
.name = _("招式学习器15"),
.price = 7500,
.description = COMPOUND_STRING(
"使出强力的攻击,\n"
@ -10345,7 +10345,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_LIGHT_SCREEN] =
{
.name = _("TM16"),
.name = _("招式学习器16"),
.price = 3000,
.description = COMPOUND_STRING(
"利用神奇的墙壁,\n"
@ -10360,7 +10360,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_PROTECT] =
{
.name = _("TM17"),
.name = _("招式学习器17"),
.price = 3000,
.description = COMPOUND_STRING(
"完全抵挡对手的\n"
@ -10375,7 +10375,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_RAIN_DANCE] =
{
.name = _("TM18"),
.name = _("招式学习器18"),
.price = 2000,
.description = COMPOUND_STRING(
"在5回合内一直降\n"
@ -10390,7 +10390,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_GIGA_DRAIN] =
{
.name = _("TM19"),
.name = _("招式学习器19"),
.price = 3000,
.description = COMPOUND_STRING(
"吸取对手的养分\n"
@ -10405,7 +10405,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_SAFEGUARD] =
{
.name = _("TM20"),
.name = _("招式学习器20"),
.price = 3000,
.description = COMPOUND_STRING(
"在5回合内被神奇\n"
@ -10420,7 +10420,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_FRUSTRATION] =
{
.name = _("TM21"),
.name = _("招式学习器21"),
.price = 1000,
.description = COMPOUND_STRING(
"为了发泄不满而\n"
@ -10435,7 +10435,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_SOLAR_BEAM] =
{
.name = _("TM22"),
.name = _("招式学习器22"),
.price = 3000,
.description = COMPOUND_STRING(
"第1回合收集满满\n"
@ -10450,7 +10450,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_IRON_TAIL] =
{
.name = _("TM23"),
.name = _("招式学习器23"),
.price = 3000,
.description = COMPOUND_STRING(
"使用坚硬的尾巴摔\n"
@ -10465,7 +10465,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_THUNDERBOLT] =
{
.name = _("TM24"),
.name = _("招式学习器24"),
.price = 3000,
.description = COMPOUND_STRING(
"向对手发出强力电\n"
@ -10480,7 +10480,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_THUNDER] =
{
.name = _("TM25"),
.name = _("招式学习器25"),
.price = 5500,
.description = COMPOUND_STRING(
"向对手劈下暴雷攻\n"
@ -10495,7 +10495,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_EARTHQUAKE] =
{
.name = _("TM26"),
.name = _("招式学习器26"),
.price = 3000,
.description = COMPOUND_STRING(
"利用地震的冲击,\n"
@ -10510,7 +10510,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_RETURN] =
{
.name = _("TM27"),
.name = _("招式学习器27"),
.price = 1000,
.description = COMPOUND_STRING(
"为了训练家而全力\n"
@ -10525,7 +10525,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_DIG] =
{
.name = _("TM28"),
.name = _("招式学习器28"),
.price = 2000,
.description = COMPOUND_STRING(
"第1回合钻入\n"
@ -10540,7 +10540,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_PSYCHIC] =
{
.name = _("TM29"),
.name = _("招式学习器29"),
.price = 2000,
.description = COMPOUND_STRING(
"向对手发送强大的\n"
@ -10555,7 +10555,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_SHADOW_BALL] =
{
.name = _("TM30"),
.name = _("招式学习器30"),
.price = 3000,
.description = COMPOUND_STRING(
"投掷一团黑影攻\n"
@ -10570,7 +10570,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_BRICK_BREAK] =
{
.name = _("TM31"),
.name = _("招式学习器31"),
.price = 3000,
.description = COMPOUND_STRING(
"将手刀猛烈地挥下\n"
@ -10585,7 +10585,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_DOUBLE_TEAM] =
{
.name = _("TM32"),
.name = _("招式学习器32"),
.price = 2000,
.description = COMPOUND_STRING(
"通过快速移动来制\n"
@ -10600,7 +10600,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_REFLECT] =
{
.name = _("TM33"),
.name = _("招式学习器33"),
.price = 3000,
.description = COMPOUND_STRING(
"利用神奇的墙壁,\n"
@ -10615,7 +10615,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_SHOCK_WAVE] =
{
.name = _("TM34"),
.name = _("招式学习器34"),
.price = 3000,
.description = COMPOUND_STRING(
"向对手快速发出\n"
@ -10630,7 +10630,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_FLAMETHROWER] =
{
.name = _("TM35"),
.name = _("招式学习器35"),
.price = 3000,
.description = COMPOUND_STRING(
"向对手发射烈焰\n"
@ -10645,7 +10645,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_SLUDGE_BOMB] =
{
.name = _("TM36"),
.name = _("招式学习器36"),
.price = 1000,
.description = COMPOUND_STRING(
"用污泥投掷对手\n"
@ -10660,7 +10660,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_SANDSTORM] =
{
.name = _("TM37"),
.name = _("招式学习器37"),
.price = 2000,
.description = COMPOUND_STRING(
"在5回合内扬起沙\n"
@ -10675,7 +10675,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_FIRE_BLAST] =
{
.name = _("TM38"),
.name = _("招式学习器38"),
.price = 5500,
.description = COMPOUND_STRING(
"用大字形状的火焰\n"
@ -10690,7 +10690,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_ROCK_TOMB] =
{
.name = _("TM39"),
.name = _("招式学习器39"),
.price = 3000,
.description = COMPOUND_STRING(
"投掷岩石攻击。\n"
@ -10705,7 +10705,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_AERIAL_ACE] =
{
.name = _("TM40"),
.name = _("招式学习器40"),
.price = 3000,
.description = COMPOUND_STRING(
"以敏捷动作戏弄\n"
@ -10720,7 +10720,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_TORMENT] =
{
.name = _("TM41"),
.name = _("招式学习器41"),
.price = 3000,
.description = COMPOUND_STRING(
"向对手无理取闹,\n"
@ -10735,7 +10735,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_FACADE] =
{
.name = _("TM42"),
.name = _("招式学习器42"),
.price = 3000,
.description = COMPOUND_STRING(
"当处于中毒、麻痹、\n"
@ -10750,7 +10750,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_SECRET_POWER] =
{
.name = _("TM43"),
.name = _("招式学习器43"),
.price = 3000,
.description = COMPOUND_STRING(
"根据使用场所不同,\n"
@ -10765,7 +10765,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_REST] =
{
.name = _("TM44"),
.name = _("招式学习器44"),
.price = 3000,
.description = COMPOUND_STRING(
"连续睡上2回合。\n"
@ -10780,7 +10780,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_ATTRACT] =
{
.name = _("TM45"),
.name = _("招式学习器45"),
.price = 3000,
.description = COMPOUND_STRING(
"诱惑异性,让对\n"
@ -10795,7 +10795,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_THIEF] =
{
.name = _("TM46"),
.name = _("招式学习器46"),
.price = 3000,
.description = COMPOUND_STRING(
"攻击时盗取道具。\n"
@ -10810,7 +10810,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_STEEL_WING] =
{
.name = _("TM47"),
.name = _("招式学习器47"),
.price = 3000,
.description = COMPOUND_STRING(
"用坚硬的翅膀敲打\n"
@ -10825,7 +10825,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_SKILL_SWAP] =
{
.name = _("TM48"),
.name = _("招式学习器48"),
.price = 3000,
.description = COMPOUND_STRING(
"利用超能力互换\n"
@ -10840,7 +10840,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_SNATCH] =
{
.name = _("TM49"),
.name = _("招式学习器49"),
.price = 3000,
.description = COMPOUND_STRING(
"将对手要使用的回\n"
@ -10855,7 +10855,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM_OVERHEAT] =
{
.name = _("TM50"),
.name = _("招式学习器50"),
.price = 3000,
.description = COMPOUND_STRING(
"使出全部力量攻击\n"
@ -10870,7 +10870,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM51] =
{
.name = _("TM51"),
.name = _("招式学习器51"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -10882,7 +10882,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM52] =
{
.name = _("TM52"),
.name = _("招式学习器52"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -10894,7 +10894,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM53] =
{
.name = _("TM53"),
.name = _("招式学习器53"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -10906,7 +10906,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM54] =
{
.name = _("TM54"),
.name = _("招式学习器54"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -10918,7 +10918,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM55] =
{
.name = _("TM55"),
.name = _("招式学习器55"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -10930,7 +10930,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM56] =
{
.name = _("TM56"),
.name = _("招式学习器56"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -10942,7 +10942,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM57] =
{
.name = _("TM57"),
.name = _("招式学习器57"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -10954,7 +10954,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM58] =
{
.name = _("TM58"),
.name = _("招式学习器58"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -10966,7 +10966,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM59] =
{
.name = _("TM59"),
.name = _("招式学习器59"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -10978,7 +10978,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM60] =
{
.name = _("TM60"),
.name = _("招式学习器60"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -10990,7 +10990,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM61] =
{
.name = _("TM61"),
.name = _("招式学习器61"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11002,7 +11002,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM62] =
{
.name = _("TM62"),
.name = _("招式学习器62"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11014,7 +11014,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM63] =
{
.name = _("TM63"),
.name = _("招式学习器63"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11026,7 +11026,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM64] =
{
.name = _("TM64"),
.name = _("招式学习器64"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11038,7 +11038,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM65] =
{
.name = _("TM65"),
.name = _("招式学习器65"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11050,7 +11050,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM66] =
{
.name = _("TM66"),
.name = _("招式学习器66"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11062,7 +11062,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM67] =
{
.name = _("TM67"),
.name = _("招式学习器67"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11074,7 +11074,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM68] =
{
.name = _("TM68"),
.name = _("招式学习器68"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11086,7 +11086,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM69] =
{
.name = _("TM69"),
.name = _("招式学习器69"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11098,7 +11098,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM70] =
{
.name = _("TM70"),
.name = _("招式学习器70"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11110,7 +11110,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM71] =
{
.name = _("TM71"),
.name = _("招式学习器71"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11122,7 +11122,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM72] =
{
.name = _("TM72"),
.name = _("招式学习器72"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11134,7 +11134,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM73] =
{
.name = _("TM73"),
.name = _("招式学习器73"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11146,7 +11146,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM74] =
{
.name = _("TM74"),
.name = _("招式学习器74"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11158,7 +11158,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM75] =
{
.name = _("TM75"),
.name = _("招式学习器75"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11170,7 +11170,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM76] =
{
.name = _("TM76"),
.name = _("招式学习器76"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11182,7 +11182,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM77] =
{
.name = _("TM77"),
.name = _("招式学习器77"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11194,7 +11194,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM78] =
{
.name = _("TM78"),
.name = _("招式学习器78"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11206,7 +11206,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM79] =
{
.name = _("TM79"),
.name = _("招式学习器79"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11218,7 +11218,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM80] =
{
.name = _("TM80"),
.name = _("招式学习器80"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11230,7 +11230,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM81] =
{
.name = _("TM81"),
.name = _("招式学习器81"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11242,7 +11242,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM82] =
{
.name = _("TM82"),
.name = _("招式学习器82"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11254,7 +11254,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM83] =
{
.name = _("TM83"),
.name = _("招式学习器83"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11266,7 +11266,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM84] =
{
.name = _("TM84"),
.name = _("招式学习器84"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11278,7 +11278,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM85] =
{
.name = _("TM85"),
.name = _("招式学习器85"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11290,7 +11290,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM86] =
{
.name = _("TM86"),
.name = _("招式学习器86"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11302,7 +11302,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM87] =
{
.name = _("TM87"),
.name = _("招式学习器87"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11314,7 +11314,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM88] =
{
.name = _("TM88"),
.name = _("招式学习器88"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11326,7 +11326,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM89] =
{
.name = _("TM89"),
.name = _("招式学习器89"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11338,7 +11338,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM90] =
{
.name = _("TM90"),
.name = _("招式学习器90"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11350,7 +11350,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM91] =
{
.name = _("TM91"),
.name = _("招式学习器91"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11362,7 +11362,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM92] =
{
.name = _("TM92"),
.name = _("招式学习器92"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11374,7 +11374,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM93] =
{
.name = _("TM93"),
.name = _("招式学习器93"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11386,7 +11386,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM94] =
{
.name = _("TM94"),
.name = _("招式学习器94"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11398,7 +11398,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM95] =
{
.name = _("TM95"),
.name = _("招式学习器95"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11410,7 +11410,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM96] =
{
.name = _("TM96"),
.name = _("招式学习器96"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11422,7 +11422,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM97] =
{
.name = _("TM97"),
.name = _("招式学习器97"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11434,7 +11434,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM98] =
{
.name = _("TM98"),
.name = _("招式学习器98"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11446,7 +11446,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM99] =
{
.name = _("TM99"),
.name = _("招式学习器99"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11458,7 +11458,7 @@ const struct Item gItemsInfo[] =
[ITEM_TM100] =
{
.name = _("TM100"),
.name = _("招式学习器100"),
.price = 3000,
.description = sQuestionMarksDesc, // Todo
.importance = I_REUSABLE_TMS,
@ -11470,7 +11470,7 @@ const struct Item gItemsInfo[] =
[ITEM_HM_CUT] =
{
.name = _("HM01"),
.name = _("秘传学习器01"),
.price = 0,
.description = COMPOUND_STRING(
"用镰刀或爪子等\n"
@ -11484,7 +11484,7 @@ const struct Item gItemsInfo[] =
[ITEM_HM_FLY] =
{
.name = _("HM02"),
.name = _("秘传学习器02"),
.price = 0,
.description = COMPOUND_STRING(
"第1回合飞上\n"
@ -11499,7 +11499,7 @@ const struct Item gItemsInfo[] =
[ITEM_HM_SURF] =
{
.name = _("HM03"),
.name = _("秘传学习器03"),
.price = 0,
.description = COMPOUND_STRING(
"利用大浪攻击自己\n"
@ -11514,7 +11514,7 @@ const struct Item gItemsInfo[] =
[ITEM_HM_STRENGTH] =
{
.name = _("HM04"),
.name = _("秘传学习器04"),
.price = 0,
.description = COMPOUND_STRING(
"使出浑身力气殴打\n"
@ -11528,7 +11528,7 @@ const struct Item gItemsInfo[] =
[ITEM_HM_FLASH] =
{
.name = _("HM05"),
.name = _("秘传学习器05"),
.price = 0,
.description = COMPOUND_STRING(
"使出光芒降低对手\n"
@ -11543,7 +11543,7 @@ const struct Item gItemsInfo[] =
[ITEM_HM_ROCK_SMASH] =
{
.name = _("HM06"),
.name = _("秘传学习器06"),
.price = 0,
.description = COMPOUND_STRING(
"用拳头攻击。\n"
@ -11558,7 +11558,7 @@ const struct Item gItemsInfo[] =
[ITEM_HM_WATERFALL] =
{
.name = _("HM07"),
.name = _("秘传学习器07"),
.price = 0,
.description = COMPOUND_STRING(
"以惊人的气势\n"
@ -11573,7 +11573,7 @@ const struct Item gItemsInfo[] =
[ITEM_HM_DIVE] =
{
.name = _("HM08"),
.name = _("秘传学习器08"),
.price = 0,
.description = COMPOUND_STRING(
"第1回合潜入\n"