Merge branch 'master' of https://github.com/rh-hideout/pokeemerald-expansion into rh-hideout-master

This commit is contained in:
RoamerX 2025-07-24 17:15:11 +08:00
commit f7e45ca2b3
40 changed files with 836 additions and 600 deletions

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@ -421,8 +421,8 @@ B_TRAINER1_NAME_WITH_CLASS = FD 42
B_TRAINER2_NAME_WITH_CLASS = FD 43
B_PARTNER_NAME_WITH_CLASS = FD 44
B_ATK_TRAINER_NAME_WITH_CLASS = FD 45
B_SCR_TEAM1 = FD 46
B_SCR_TEAM2 = FD 47
B_EFF_TEAM1 = FD 46
B_EFF_TEAM2 = FD 47
@ indicates the end of a town/city name (before " TOWN" or " CITY")
NAME_END = FC 00

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@ -2856,12 +2856,6 @@ BattleScript_MoveMissed::
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectDarkVoid::
.if B_DARK_VOID_FAIL >= GEN_7
jumpifspecies BS_ATTACKER, SPECIES_DARKRAI, BattleScript_EffectNonVolatileStatus
goto BattleScript_PokemonCantUseTheMove
.endif
BattleScript_TerrainPreventsEnd2::
pause B_WAIT_TIME_SHORT
printfromtable gTerrainPreventsStringIds
@ -4683,6 +4677,11 @@ BattleScript_FlatterTryConfuse::
seteffectprimary MOVE_EFFECT_CONFUSION
goto BattleScript_MoveEnd
BattleScript_EffectDarkVoid::
.if B_DARK_VOID_FAIL >= GEN_7
jumpifspecies BS_ATTACKER, SPECIES_DARKRAI, BattleScript_EffectNonVolatileStatus
goto BattleScript_PokemonCantUseTheMove
.endif
BattleScript_EffectNonVolatileStatus::
attackcanceler
attackstring
@ -6764,51 +6763,40 @@ BattleScript_UltraBurst::
end3
BattleScript_GulpMissileFormChange::
call BattleScript_AttackerFormChange
call BattleScript_BattlerFormChange
goto BattleScript_FromTwoTurnMovesSecondTurnRet
BattleScript_AttackerFormChange::
BattleScript_BattlerFormChange::
pause 5
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
call BattleScript_AbilityPopUpScripting
flushtextbox
BattleScript_AttackerFormChangeNoPopup::
handleformchange BS_ATTACKER, 0
handleformchange BS_ATTACKER, 1
playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE
BattleScript_BattlerFormChangeNoPopup:
handleformchange BS_SCRIPTING, 0
handleformchange BS_SCRIPTING, 1
playanimation BS_SCRIPTING, B_ANIM_FORM_CHANGE
waitanimation
handleformchange BS_ATTACKER, 2
handleformchange BS_SCRIPTING, 2
return
BattleScript_AttackerFormChangeEnd3::
call BattleScript_AttackerFormChange
BattleScript_BattlerFormChangeEnd3::
call BattleScript_BattlerFormChange
end3
BattleScript_AttackerFormChangeEnd3NoPopup::
call BattleScript_AttackerFormChangeNoPopup
BattleScript_BattlerFormChangeEnd3NoPopup::
call BattleScript_BattlerFormChangeNoPopup
end3
BattleScript_AttackerFormChangeWithString::
BattleScript_BattlerFormChangeWithStringEnd3::
pause 5
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
call BattleScript_AbilityPopUpScripting
flushtextbox
BattleScript_AttackerFormChangeWithStringNoPopup::
handleformchange BS_ATTACKER, 0
handleformchange BS_ATTACKER, 1
playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE
handleformchange BS_SCRIPTING, 0
handleformchange BS_SCRIPTING, 1
playanimation BS_SCRIPTING, B_ANIM_FORM_CHANGE
waitanimation
handleformchange BS_ATTACKER, 2
handleformchange BS_SCRIPTING, 2
printstring STRINGID_PKMNTRANSFORMED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_AttackerFormChangeWithStringEnd3::
call BattleScript_AttackerFormChangeWithString
end3
BattleScript_AttackerFormChangeWithStringEnd3NoPopup::
call BattleScript_AttackerFormChangeWithStringNoPopup
end3
BattleScript_AttackerFormChangeMoveEffect::
@ -6874,19 +6862,6 @@ BattleScript_TargetFormChangeWithStringNoPopup::
waitmessage B_WAIT_TIME_LONG
return
BattleScript_BattlerFormChangeWithStringEnd3::
pause 5
call BattleScript_AbilityPopUpScripting
flushtextbox
handleformchange BS_SCRIPTING, 0
handleformchange BS_SCRIPTING, 1
playanimation BS_SCRIPTING, B_ANIM_FORM_CHANGE, NULL
waitanimation
handleformchange BS_SCRIPTING, 2
printstring STRINGID_PKMNTRANSFORMED
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_IllusionOffAndTerastallization::
call BattleScript_IllusionOff
goto BattleScript_Terastallization
@ -6913,7 +6888,7 @@ BattleScript_CottonDownActivates::
swapattackerwithtarget
setbyte gBattlerTarget, 0
BattleScript_CottonDownLoop:
jumpiffainted BS_TARGET, TRUE, BattleScript_CottonDownLoopIncrement
jumpifabsent BS_TARGET, BattleScript_CottonDownLoopIncrement
setstatchanger STAT_SPEED, 1, TRUE
jumpifbyteequal gBattlerTarget, gEffectBattler, BattleScript_CottonDownLoopIncrement
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_CottonDownLoopIncrement
@ -7621,11 +7596,7 @@ BattleScript_TryIntimidateHoldEffectsRet:
BattleScript_IntimidateActivates::
savetarget
.if B_ABILITY_POP_UP == TRUE
showabilitypopup BS_ATTACKER
pause B_WAIT_TIME_LONG
destroyabilitypopup
.endif
call BattleScript_AbilityPopUp
setbyte gBattlerTarget, 0
BattleScript_IntimidateLoop:
jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_IntimidateLoopIncrement
@ -7656,6 +7627,7 @@ BattleScript_IntimidateLoopIncrement:
copybyte sBATTLER, gBattlerAttacker
destroyabilitypopup
restoretarget
restoreattacker
pause B_WAIT_TIME_MED
tryintimidateejectpack
end3
@ -7690,11 +7662,7 @@ BattleScript_IntimidateInReverse::
BattleScript_SupersweetSyrupActivates::
savetarget
.if B_ABILITY_POP_UP == TRUE
showabilitypopup BS_ATTACKER
pause B_WAIT_TIME_LONG
destroyabilitypopup
.endif
call BattleScript_AbilityPopUp
printstring STRINGID_SUPERSWEETAROMAWAFTS
waitmessage B_WAIT_TIME_LONG
setbyte gBattlerTarget, 0
@ -7722,6 +7690,7 @@ BattleScript_SupersweetSyrupLoopIncrement:
copybyte sBATTLER, gBattlerAttacker
destroyabilitypopup
restoretarget
restoreattacker
pause B_WAIT_TIME_MED
tryintimidateejectpack
end3
@ -7878,8 +7847,8 @@ BattleScript_HospitalityActivates::
printstring STRINGID_HOSPITALITYRESTORATION
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
healthbarupdate BS_EFFECT_BATTLER
datahpupdate BS_EFFECT_BATTLER
end3
BattleScript_AttackWeakenedByStrongWinds::
@ -8346,6 +8315,7 @@ BattleScript_FellStingerRaisesAtkEnd:
BattleScript_AttackerAbilityStatRaiseEnd3::
call BattleScript_AttackerAbilityStatRaise
restoreattacker
end3
BattleScript_SwitchInAbilityMsg::
@ -8396,6 +8366,8 @@ BattleScript_ImposterActivates::
waitanimation
printstring STRINGID_IMPOSTERTRANSFORM
waitmessage B_WAIT_TIME_LONG
restoreattacker
restoretarget
end3
BattleScript_HurtAttacker:
@ -9496,6 +9468,7 @@ BattleScript_PastelVeilLoopIncrement:
setallytonexttarget BattleScript_PastelVeil_TryCurePoison
goto BattleScript_PastelVeilEnd
BattleScript_PastelVeilEnd:
restoretarget
end3
BattleScript_NeutralizingGasExits::

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@ -588,7 +588,8 @@ struct BattlerState
u32 pursuitTarget:1;
u32 stompingTantrumTimer:2;
u32 canPickupItem:1;
u32 padding:16;
u32 itemCanBeKnockedOff:1;
u32 padding:15;
// End of Word
};

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@ -84,8 +84,8 @@
#define B_TXT_TRAINER2_NAME_WITH_CLASS 0x43
#define B_TXT_PARTNER_NAME_WITH_CLASS 0x44
#define B_TXT_ATK_TRAINER_NAME_WITH_CLASS 0x45
#define B_TXT_SCR_TEAM1 0x46
#define B_TXT_SCR_TEAM2 0x47
#define B_TXT_EFF_TEAM1 0x46
#define B_TXT_EFF_TEAM2 0x47
#define B_BUFF_STRING 0
#define B_BUFF_NUMBER 1

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@ -374,10 +374,10 @@ extern const u8 BattleScript_IllusionOffEnd3[];
extern const u8 BattleScript_IllusionOffAndTerastallization[];
extern const u8 BattleScript_DancerActivates[];
extern const u8 BattleScript_AftermathDmg[];
extern const u8 BattleScript_AttackerFormChange[];
extern const u8 BattleScript_AttackerFormChangeEnd3[];
extern const u8 BattleScript_BattlerFormChange[];
extern const u8 BattleScript_BattlerFormChangeEnd3[];
extern const u8 BattleScript_AttackerFormChangeWithString[];
extern const u8 BattleScript_AttackerFormChangeWithStringEnd3[];
extern const u8 BattleScript_BattlerFormChangeWithStringEnd3[];
extern const u8 BattleScript_TargetFormChange[];
extern const u8 BattleScript_AnticipationActivates[];
extern const u8 BattleScript_SlowStartEnds[];
@ -449,7 +449,7 @@ extern const u8 BattleScript_WanderingSpiritActivates[];
extern const u8 BattleScript_MirrorArmorReflect[];
extern const u8 BattleScript_GooeyActivates[];
extern const u8 BattleScript_PastelVeilActivates[];
extern const u8 BattleScript_AttackerFormChangeEnd3NoPopup[];
extern const u8 BattleScript_BattlerFormChangeEnd3NoPopup[];
extern const u8 BattleScript_AttackerFormChangeWithStringEnd3NoPopup[];
extern const u8 BattleScript_AttackerFormChangeMoveEffect[];
extern const u8 BattleScript_BothCanNoLongerEscape[];

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@ -297,7 +297,7 @@ bool32 TryClearIllusion(u32 battler, u32 caseID);
u32 GetIllusionMonSpecies(u32 battler);
struct Pokemon *GetIllusionMonPtr(u32 battler);
void ClearIllusionMon(u32 battler);
u32 GetIllusionMonPartyId(struct Pokemon *party, struct Pokemon *mon, struct Pokemon *partnerMon);
u32 GetIllusionMonPartyId(struct Pokemon *party, struct Pokemon *mon, struct Pokemon *partnerMon, u32 battler);
bool32 SetIllusionMon(struct Pokemon *mon, u32 battler);
bool32 ShouldGetStatBadgeBoost(u16 flagId, u32 battler);
u32 GetBattleMoveCategory(u32 move);

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@ -363,7 +363,6 @@ enum MoveEffects
MOVE_EFFECT_REMOVE_ARG_TYPE,
MOVE_EFFECT_RECHARGE,
MOVE_EFFECT_RAGE,
MOVE_EFFECT_STEAL_ITEM,
MOVE_EFFECT_PREVENT_ESCAPE,
MOVE_EFFECT_NIGHTMARE,
MOVE_EFFECT_ALL_STATS_UP,
@ -399,8 +398,6 @@ enum MoveEffects
MOVE_EFFECT_TRAP_BOTH,
MOVE_EFFECT_ROUND,
MOVE_EFFECT_DIRE_CLAW,
MOVE_EFFECT_STEALTH_ROCK,
MOVE_EFFECT_SPIKES,
MOVE_EFFECT_SYRUP_BOMB,
MOVE_EFFECT_FLORAL_HEALING,
MOVE_EFFECT_SECRET_POWER,
@ -414,6 +411,11 @@ enum MoveEffects
MOVE_EFFECT_LIGHT_SCREEN,
MOVE_EFFECT_SALT_CURE,
MOVE_EFFECT_EERIE_SPELL,
// Max move effects happen earlier in the execution chain.
// For example stealth rock from G-Max Stonesurge is set up before abilities but from Stone Axe after.
// Stone Axe can also fail to set up rocks if user faints where as Stonesurge will always go up.
// This means we need to be careful if we want to re-use those effects for (new) vanilla moves
MOVE_EFFECT_RAISE_TEAM_ATTACK,
MOVE_EFFECT_RAISE_TEAM_DEFENSE,
MOVE_EFFECT_RAISE_TEAM_SPEED,
@ -455,11 +457,14 @@ enum MoveEffects
MOVE_EFFECT_LOWER_EVASIVENESS_SIDE,
MOVE_EFFECT_AROMATHERAPY,
MOVE_EFFECT_CONFUSE_SIDE,
MOVE_EFFECT_STEELSURGE,
MOVE_EFFECT_STEELSURGE, // Steel type rocks
MOVE_EFFECT_STEALTH_ROCK, // Max Move rocks, not to be confused for rocks set up from Ceasless Edge (same but differ in execution order)
MOVE_EFFECT_TORMENT_SIDE,
MOVE_EFFECT_LOWER_SPEED_2_SIDE,
MOVE_EFFECT_FIRE_SPIN_SIDE,
MOVE_EFFECT_FIXED_POWER,
// Max move effects end. They can be used for (custom) normal moves.
NUM_MOVE_EFFECTS
};

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@ -155,6 +155,7 @@ enum BattleMoveEffects
EFFECT_BRICK_BREAK,
EFFECT_YAWN,
EFFECT_KNOCK_OFF,
EFFECT_STEAL_ITEM,
EFFECT_ENDEAVOR,
EFFECT_POWER_BASED_ON_USER_HP,
EFFECT_SKILL_SWAP,
@ -351,6 +352,8 @@ enum BattleMoveEffects
EFFECT_SMACK_DOWN,
EFFECT_ICE_SPINNER, // Removes terrain unless attacker is removed from field either by fainting or ejected out
EFFECT_STEEL_ROLLER, // Will fail if there is no terrain up but removes it regardless if attacker is removed from field or not
EFFECT_STONE_AXE, // Not to be confused with MOVE_EFFECT_STEALTH_ROCK. They have two different activation timings.
EFFECT_CEASELESS_EDGE, // Same applies to spikes
NUM_BATTLE_MOVE_EFFECTS,
};

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@ -260,7 +260,6 @@ enum MoveEndEffects
MOVEEND_ATTACKER_VISIBLE,
MOVEEND_TARGET_VISIBLE,
MOVEEND_ITEM_EFFECTS_TARGET,
MOVEEND_FIRST_MOVE_BLOCK,
MOVEEND_ITEM_EFFECTS_ALL,
MOVEEND_SYMBIOSIS,
MOVEEND_KINGSROCK, // These item effects will occur each strike of a multi-hit move
@ -271,7 +270,7 @@ enum MoveEndEffects
MOVEEND_DEFROST,
MOVEEND_NEXT_TARGET, // Everything up until here is handled for each strike of a spread move
MOVEEND_MULTIHIT_MOVE,
MOVEEND_SECOND_MOVE_BLOCK,
MOVEEND_MOVE_BLOCK,
MOVEEND_ITEM_EFFECTS_ATTACKER,
MOVEEND_ABILITY_BLOCK,
MOVEEND_SHEER_FORCE, // If move is Sheer Force affected, skip until Opportunist

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@ -290,7 +290,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves, u32 battler)
{
if (moveLimitations & (1u << moveIndex))
SET_SCORE(battler, moveIndex, 0);
if (defaultScoreMoves & 1)
else if (defaultScoreMoves & 1)
SET_SCORE(battler, moveIndex, AI_SCORE_DEFAULT);
else
SET_SCORE(battler, moveIndex, 0);
@ -2769,7 +2769,7 @@ static s32 AI_CheckBadMove(u32 battlerAtk, u32 battlerDef, u32 move, s32 score)
break;
case EFFECT_MAGNET_RISE:
if (gFieldStatuses & STATUS_FIELD_GRAVITY
|| gDisableStructs[battlerAtk].magnetRiseTimer != 0
|| gDisableStructs[battlerAtk].magnetRiseTimer > gBattleTurnCounter
|| aiData->holdEffects[battlerAtk] == HOLD_EFFECT_IRON_BALL
|| gStatuses3[battlerAtk] & (STATUS3_ROOTED | STATUS3_MAGNET_RISE | STATUS3_SMACKED_DOWN)
|| !IsBattlerGrounded(battlerAtk))
@ -5117,6 +5117,69 @@ static u32 AI_CalcMoveEffectScore(u32 battlerAtk, u32 battlerDef, u32 move)
}
}
break;
case EFFECT_STEAL_ITEM:
{
bool32 canSteal = FALSE;
if (B_TRAINERS_KNOCK_OFF_ITEMS == TRUE)
canSteal = TRUE;
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER || IsOnPlayerSide(battlerAtk))
canSteal = TRUE;
if (canSteal && aiData->items[battlerAtk] == ITEM_NONE
&& aiData->items[battlerDef] != ITEM_NONE
&& CanBattlerGetOrLoseItem(battlerDef, aiData->items[battlerDef])
&& CanBattlerGetOrLoseItem(battlerAtk, aiData->items[battlerDef])
&& !HasMoveWithEffect(battlerAtk, EFFECT_ACROBATICS)
&& aiData->abilities[battlerDef] != ABILITY_STICKY_HOLD)
{
switch (aiData->holdEffects[battlerDef])
{
case HOLD_EFFECT_NONE:
break;
case HOLD_EFFECT_CHOICE_BAND:
case HOLD_EFFECT_CHOICE_SCARF:
case HOLD_EFFECT_CHOICE_SPECS:
ADJUST_SCORE(DECENT_EFFECT);
break;
case HOLD_EFFECT_TOXIC_ORB:
if (ShouldPoison(battlerAtk, battlerAtk))
ADJUST_SCORE(DECENT_EFFECT);
break;
case HOLD_EFFECT_FLAME_ORB:
if (ShouldBurn(battlerAtk, battlerAtk, aiData->abilities[battlerAtk]))
ADJUST_SCORE(DECENT_EFFECT);
break;
case HOLD_EFFECT_BLACK_SLUDGE:
if (IS_BATTLER_OF_TYPE(battlerAtk, TYPE_POISON))
ADJUST_SCORE(DECENT_EFFECT);
break;
case HOLD_EFFECT_IRON_BALL:
if (HasMoveWithEffect(battlerAtk, EFFECT_FLING))
ADJUST_SCORE(DECENT_EFFECT);
break;
case HOLD_EFFECT_LAGGING_TAIL:
case HOLD_EFFECT_STICKY_BARB:
break;
default:
ADJUST_SCORE(WEAK_EFFECT);
break;
}
}
break;
}
break;
case EFFECT_STONE_AXE:
case EFFECT_CEASELESS_EDGE:
if (AI_ShouldSetUpHazards(battlerAtk, battlerDef, aiData));
{
if (gDisableStructs[battlerAtk].isFirstTurn)
ADJUST_SCORE(BEST_EFFECT);
else
ADJUST_SCORE(DECENT_EFFECT);
}
break;
default:
break;
} // move effect checks
@ -5256,68 +5319,6 @@ static u32 AI_CalcMoveEffectScore(u32 battlerAtk, u32 battlerDef, u32 move)
else if (GetItemPocket(aiData->items[battlerDef]) == POCKET_BERRIES || aiData->holdEffects[battlerDef] == HOLD_EFFECT_GEMS)
ADJUST_SCORE(DECENT_EFFECT);
break;
case MOVE_EFFECT_STEAL_ITEM:
{
bool32 canSteal = FALSE;
if (B_TRAINERS_KNOCK_OFF_ITEMS == TRUE)
canSteal = TRUE;
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER || IsOnPlayerSide(battlerAtk))
canSteal = TRUE;
if (canSteal && aiData->items[battlerAtk] == ITEM_NONE
&& aiData->items[battlerDef] != ITEM_NONE
&& CanBattlerGetOrLoseItem(battlerDef, aiData->items[battlerDef])
&& CanBattlerGetOrLoseItem(battlerAtk, aiData->items[battlerDef])
&& !HasMoveWithEffect(battlerAtk, EFFECT_ACROBATICS)
&& aiData->abilities[battlerDef] != ABILITY_STICKY_HOLD)
{
switch (aiData->holdEffects[battlerDef])
{
case HOLD_EFFECT_NONE:
break;
case HOLD_EFFECT_CHOICE_BAND:
case HOLD_EFFECT_CHOICE_SCARF:
case HOLD_EFFECT_CHOICE_SPECS:
ADJUST_SCORE(DECENT_EFFECT);
break;
case HOLD_EFFECT_TOXIC_ORB:
if (ShouldPoison(battlerAtk, battlerAtk))
ADJUST_SCORE(DECENT_EFFECT);
break;
case HOLD_EFFECT_FLAME_ORB:
if (ShouldBurn(battlerAtk, battlerAtk, aiData->abilities[battlerAtk]))
ADJUST_SCORE(DECENT_EFFECT);
break;
case HOLD_EFFECT_BLACK_SLUDGE:
if (IS_BATTLER_OF_TYPE(battlerAtk, TYPE_POISON))
ADJUST_SCORE(DECENT_EFFECT);
break;
case HOLD_EFFECT_IRON_BALL:
if (HasMoveWithEffect(battlerAtk, EFFECT_FLING))
ADJUST_SCORE(DECENT_EFFECT);
break;
case HOLD_EFFECT_LAGGING_TAIL:
case HOLD_EFFECT_STICKY_BARB:
break;
default:
ADJUST_SCORE(WEAK_EFFECT);
break;
}
}
break;
}
break;
case MOVE_EFFECT_STEALTH_ROCK:
case MOVE_EFFECT_SPIKES:
if (AI_ShouldSetUpHazards(battlerAtk, battlerDef, aiData));
{
if (gDisableStructs[battlerAtk].isFirstTurn)
ADJUST_SCORE(BEST_EFFECT);
else
ADJUST_SCORE(DECENT_EFFECT);
}
break;
case MOVE_EFFECT_FEINT:
if (GetMoveEffect(predictedMove) == EFFECT_PROTECT)
ADJUST_SCORE(GOOD_EFFECT);
@ -5375,7 +5376,6 @@ static s32 AI_CheckViability(u32 battlerAtk, u32 battlerDef, u32 move, s32 score
// Effects that are encouraged on the first turn of battle
static s32 AI_ForceSetupFirstTurn(u32 battlerAtk, u32 battlerDef, u32 move, s32 score)
{
u8 i;
if (IS_TARGETING_PARTNER(battlerAtk, battlerDef)
|| gBattleResults.battleTurnCounter != 0)
return score;
@ -5473,27 +5473,10 @@ static s32 AI_ForceSetupFirstTurn(u32 battlerAtk, u32 battlerDef, u32 move, s32
case EFFECT_CHILLY_RECEPTION:
case EFFECT_GEOMANCY:
case EFFECT_VICTORY_DANCE:
case EFFECT_CEASELESS_EDGE:
case EFFECT_STONE_AXE:
ADJUST_SCORE(DECENT_EFFECT);
break;
case EFFECT_HIT:
{
// TEMPORARY - should applied to all moves regardless of EFFECT
// Consider move effects
u32 additionalEffectCount = GetMoveAdditionalEffectCount(move);
for (i = 0; i < additionalEffectCount; i++)
{
const struct AdditionalEffect *additionalEffect = GetMoveAdditionalEffectById(move, i);
switch (additionalEffect->moveEffect)
{
case MOVE_EFFECT_STEALTH_ROCK:
case MOVE_EFFECT_SPIKES:
ADJUST_SCORE(DECENT_EFFECT);
break;
default:
break;
}
}
}
default:
break;
}

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@ -160,10 +160,12 @@ static inline bool32 SetSwitchinAndSwitch(u32 battler, u32 switchinId)
return TRUE;
}
static bool32 AI_DoesChoiceItemBlockMove(u32 battler, u32 move)
static bool32 AI_DoesChoiceEffectBlockMove(u32 battler, u32 move)
{
// Choice locked into something else
if (gAiLogicData->lastUsedMove[battler] != MOVE_NONE && gAiLogicData->lastUsedMove[battler] != move && HOLD_EFFECT_CHOICE(GetBattlerHoldEffect(battler, FALSE)) && IsBattlerItemEnabled(battler))
if (gAiLogicData->lastUsedMove[battler] != MOVE_NONE && gAiLogicData->lastUsedMove[battler] != move
&& ((HOLD_EFFECT_CHOICE(GetBattlerHoldEffect(battler, FALSE)) && IsBattlerItemEnabled(battler))
|| gBattleMons[battler].ability == ABILITY_GORILLA_TACTICS))
return TRUE;
return FALSE;
}
@ -225,12 +227,12 @@ static bool32 ShouldSwitchIfHasBadOdds(u32 battler)
if (!IsBattleMoveStatus(aiMove))
{
// Check if mon has a super effective move
if (AI_GetMoveEffectiveness(aiMove, battler, opposingBattler) >= UQ_4_12(2.0) && !AI_DoesChoiceItemBlockMove(battler, aiMove))
if (AI_GetMoveEffectiveness(aiMove, battler, opposingBattler) >= UQ_4_12(2.0) && !AI_DoesChoiceEffectBlockMove(battler, aiMove))
hasSuperEffectiveMove = TRUE;
// Get maximum damage mon can deal
damageDealt = AI_GetDamage(battler, opposingBattler, i, AI_ATTACKING, gAiLogicData);
if (damageDealt > maxDamageDealt && !AI_DoesChoiceItemBlockMove(battler, aiMove))
if (damageDealt > maxDamageDealt && !AI_DoesChoiceEffectBlockMove(battler, aiMove))
{
maxDamageDealt = damageDealt;
aiBestMove = aiMove;
@ -259,13 +261,10 @@ static bool32 ShouldSwitchIfHasBadOdds(u32 battler)
if (playerMove != MOVE_NONE && !IsBattleMoveStatus(playerMove) && GetMoveEffect(playerMove) != EFFECT_FOCUS_PUNCH)
{
damageTaken = AI_GetDamage(opposingBattler, battler, i, AI_DEFENDING, gAiLogicData);
if (playerMove == gBattleStruct->choicedMove[opposingBattler]) // If player is choiced, only care about the choice locked move
if (damageTaken > maxDamageTaken && !AI_DoesChoiceEffectBlockMove(opposingBattler, playerMove))
{
return maxDamageTaken = damageTaken;
break;
}
if (damageTaken > maxDamageTaken)
maxDamageTaken = damageTaken;
}
}
}
@ -279,7 +278,7 @@ static bool32 ShouldSwitchIfHasBadOdds(u32 battler)
}
// Check if current mon can 1v1 in spite of bad matchup, and don't switch out if it can
if (hitsToKoPlayer < hitsToKoAI || (hitsToKoPlayer == hitsToKoAI && AI_IsFaster(battler, opposingBattler, aiBestMove)))
if ((hitsToKoPlayer != 0 && (hitsToKoPlayer < hitsToKoAI || hitsToKoAI == 0)) || (hitsToKoPlayer == hitsToKoAI && AI_IsFaster(battler, opposingBattler, aiBestMove)))
return FALSE;
// If we don't have any other viable options, don't switch out
@ -483,7 +482,7 @@ static bool32 FindMonThatAbsorbsOpponentsMove(u32 battler)
// Only check damage if it's a damaging move
if (!IsBattleMoveStatus(aiMove))
{
if (!AI_DoesChoiceItemBlockMove(battler, aiMove) && AI_GetDamage(battler, opposingBattler, i, AI_ATTACKING, gAiLogicData) > gBattleMons[opposingBattler].hp)
if (!AI_DoesChoiceEffectBlockMove(battler, aiMove) && AI_GetDamage(battler, opposingBattler, i, AI_ATTACKING, gAiLogicData) > gBattleMons[opposingBattler].hp)
return FALSE;
}
}
@ -802,7 +801,7 @@ static bool32 CanUseSuperEffectiveMoveAgainstOpponents(u32 battler)
for (i = 0; i < MAX_MON_MOVES; i++)
{
move = gBattleMons[battler].moves[i];
if (move == MOVE_NONE || AI_DoesChoiceItemBlockMove(battler, move))
if (move == MOVE_NONE || AI_DoesChoiceEffectBlockMove(battler, move))
continue;
if (AI_GetMoveEffectiveness(move, battler, opposingBattler) >= UQ_4_12(2.0))
@ -821,7 +820,7 @@ static bool32 CanUseSuperEffectiveMoveAgainstOpponents(u32 battler)
for (i = 0; i < MAX_MON_MOVES; i++)
{
move = gBattleMons[battler].moves[i];
if (move == MOVE_NONE || AI_DoesChoiceItemBlockMove(battler, move))
if (move == MOVE_NONE || AI_DoesChoiceEffectBlockMove(battler, move))
continue;
if (AI_GetMoveEffectiveness(move, battler, opposingBattler) >= UQ_4_12(2.0))
@ -1803,7 +1802,7 @@ static u32 GetSwitchinHitsToKO(s32 damageTaken, u32 battler)
// No damage being dealt
if ((damageTaken + statusDamage + recurringDamage <= recurringHealing) || damageTaken + statusDamage + recurringDamage == 0)
return startingHP;
return hitsToKO;
// Mon fainted to hazards
if (startingHP == 0)
@ -2010,6 +2009,18 @@ static inline bool32 IsFreeSwitch(enum SwitchType switchType, u32 battlerSwitchi
static inline bool32 CanSwitchinWin1v1(u32 hitsToKOAI, u32 hitsToKOPlayer, bool32 isSwitchinFirst, bool32 isFreeSwitch)
{
// Player's best move deals 0 damage
if (hitsToKOAI == 0 && hitsToKOPlayer > 0)
return TRUE;
// AI's best move deals 0 damage
if (hitsToKOPlayer == 0 && hitsToKOAI > 0)
return FALSE;
// Neither mon can damage the other
if (hitsToKOPlayer == 0 && hitsToKOAI == 0)
return FALSE;
// Free switch, need to outspeed or take 1 extra hit
if (isFreeSwitch)
{
@ -2026,7 +2037,7 @@ static inline bool32 CanSwitchinWin1v1(u32 hitsToKOAI, u32 hitsToKOPlayer, bool3
// Everything runs in the same loop to minimize computation time. This makes it harder to read, but hopefully the comments can guide you!
static u32 GetBestMonIntegrated(struct Pokemon *party, int firstId, int lastId, u32 battler, u32 opposingBattler, u32 battlerIn1, u32 battlerIn2, enum SwitchType switchType)
{
int revengeKillerId = PARTY_SIZE, slowRevengeKillerId = PARTY_SIZE, fastThreatenId = PARTY_SIZE, slowThreatenId = PARTY_SIZE, damageMonId = PARTY_SIZE;
int revengeKillerId = PARTY_SIZE, slowRevengeKillerId = PARTY_SIZE, fastThreatenId = PARTY_SIZE, slowThreatenId = PARTY_SIZE, damageMonId = PARTY_SIZE, generic1v1MonId = PARTY_SIZE;
int batonPassId = PARTY_SIZE, typeMatchupId = PARTY_SIZE, typeMatchupEffectiveId = PARTY_SIZE, defensiveMonId = PARTY_SIZE, aceMonId = PARTY_SIZE, trapperId = PARTY_SIZE;
int i, j, aliveCount = 0, bits = 0, aceMonCount = 0;
s32 defensiveMonHitKOThreshold = 3; // 3HKO threshold that candidate defensive mons must exceed
@ -2071,9 +2082,7 @@ static u32 GetBestMonIntegrated(struct Pokemon *party, int firstId, int lastId,
for (j = 0; j < MAX_MON_MOVES; j++)
{
aiMove = gAiLogicData->switchinCandidate.battleMon.moves[j];
if (aiMove != MOVE_NONE && !IsBattleMoveStatus(aiMove))
damageDealt = AI_CalcPartyMonDamage(aiMove, battler, opposingBattler, gAiLogicData->switchinCandidate.battleMon, AI_ATTACKING);
damageDealt = AI_CalcPartyMonDamage(aiMove, battler, opposingBattler, gAiLogicData->switchinCandidate.battleMon, AI_ATTACKING);
// Offensive switchin decisions are based on which whether switchin moves first and whether it can win a 1v1
isSwitchinFirst = AI_WhoStrikesFirstPartyMon(battler, opposingBattler, gAiLogicData->switchinCandidate.battleMon, aiMove);
@ -2104,6 +2113,9 @@ static u32 GetBestMonIntegrated(struct Pokemon *party, int firstId, int lastId,
defensiveMonId = i;
}
if (canSwitchinWin1v1)
generic1v1MonId = i;
// Check for mon with resistance and super effective move for best type matchup mon with effective move
if (aiMove != MOVE_NONE && !IsBattleMoveStatus(aiMove))
{
@ -2182,6 +2194,7 @@ static u32 GetBestMonIntegrated(struct Pokemon *party, int firstId, int lastId,
else if (typeMatchupEffectiveId != PARTY_SIZE) return typeMatchupEffectiveId;
else if (typeMatchupId != PARTY_SIZE) return typeMatchupId;
else if (batonPassId != PARTY_SIZE) return batonPassId;
else if (generic1v1MonId != PARTY_SIZE) return generic1v1MonId;
else if (damageMonId != PARTY_SIZE) return damageMonId;
}
else
@ -2192,6 +2205,7 @@ static u32 GetBestMonIntegrated(struct Pokemon *party, int firstId, int lastId,
else if (typeMatchupId != PARTY_SIZE) return typeMatchupId;
else if (defensiveMonId != PARTY_SIZE) return defensiveMonId;
else if (batonPassId != PARTY_SIZE) return batonPassId;
else if (generic1v1MonId != PARTY_SIZE) return generic1v1MonId;
}
// If ace mon is the last available Pokemon and U-Turn/Volt Switch or Eject Pack/Button was used - switch to the mon.
if (aceMonId != PARTY_SIZE && CountUsablePartyMons(battler) <= aceMonCount

View File

@ -4141,13 +4141,41 @@ bool32 IsRecycleEncouragedItem(u32 item)
return FALSE;
}
static enum AIScore IncreaseStatUpScoreInternal(u32 battlerAtk, u32 battlerDef, enum StatChange statId, bool32 considerContrary)
static u32 GetStatBeingChanged(enum StatChange statChange)
{
switch(statChange)
{
case STAT_CHANGE_ATK:
case STAT_CHANGE_ATK_2:
return STAT_ATK;
case STAT_CHANGE_DEF:
case STAT_CHANGE_DEF_2:
return STAT_DEF;
case STAT_CHANGE_SPEED:
case STAT_CHANGE_SPEED_2:
return STAT_SPEED;
case STAT_CHANGE_SPATK:
case STAT_CHANGE_SPATK_2:
return STAT_SPATK;
case STAT_CHANGE_SPDEF:
case STAT_CHANGE_SPDEF_2:
return STAT_SPDEF;
case STAT_CHANGE_ACC:
return STAT_ACC;
case STAT_CHANGE_EVASION:
return STAT_EVASION;
}
return 0; // STAT_HP, should never be getting changed
}
static enum AIScore IncreaseStatUpScoreInternal(u32 battlerAtk, u32 battlerDef, enum StatChange statChange, bool32 considerContrary)
{
enum AIScore tempScore = NO_INCREASE;
u32 noOfHitsToFaint = NoOfHitsForTargetToFaintAI(battlerDef, battlerAtk);
u32 aiIsFaster = AI_IsFaster(battlerAtk, battlerDef, TRUE);
u32 shouldSetUp = ((noOfHitsToFaint >= 2 && aiIsFaster) || (noOfHitsToFaint >= 3 && !aiIsFaster) || noOfHitsToFaint == UNKNOWN_NO_OF_HITS);
u32 i;
u32 statId = GetStatBeingChanged(statChange);
if (considerContrary && gAiLogicData->abilities[battlerAtk] == ABILITY_CONTRARY)
return NO_INCREASE;
@ -4206,7 +4234,7 @@ static enum AIScore IncreaseStatUpScoreInternal(u32 battlerAtk, u32 battlerDef,
tempScore += WEAK_EFFECT;
}
switch (statId)
switch (statChange)
{
case STAT_CHANGE_ATK:
if (HasMoveWithCategory(battlerAtk, DAMAGE_CATEGORY_PHYSICAL) && shouldSetUp)
@ -4269,7 +4297,7 @@ static enum AIScore IncreaseStatUpScoreInternal(u32 battlerAtk, u32 battlerDef,
}
break;
case STAT_CHANGE_ACC:
if (gBattleMons[battlerAtk].statStages[STAT_ACC] <= 3) // Increase only if necessary
if (gBattleMons[battlerAtk].statStages[statId] <= 3) // Increase only if necessary
tempScore += DECENT_EFFECT;
break;
case STAT_CHANGE_EVASION:
@ -4283,14 +4311,14 @@ static enum AIScore IncreaseStatUpScoreInternal(u32 battlerAtk, u32 battlerDef,
return tempScore;
}
u32 IncreaseStatUpScore(u32 battlerAtk, u32 battlerDef, enum StatChange statId)
u32 IncreaseStatUpScore(u32 battlerAtk, u32 battlerDef, enum StatChange statChange)
{
return IncreaseStatUpScoreInternal(battlerAtk, battlerDef, statId, TRUE);
return IncreaseStatUpScoreInternal(battlerAtk, battlerDef, statChange, TRUE);
}
u32 IncreaseStatUpScoreContrary(u32 battlerAtk, u32 battlerDef, enum StatChange statId)
u32 IncreaseStatUpScoreContrary(u32 battlerAtk, u32 battlerDef, enum StatChange statChange)
{
return IncreaseStatUpScoreInternal(battlerAtk, battlerDef, statId, FALSE);
return IncreaseStatUpScoreInternal(battlerAtk, battlerDef, statChange, FALSE);
}
void IncreasePoisonScore(u32 battlerAtk, u32 battlerDef, u32 move, s32 *score)

View File

@ -1652,7 +1652,7 @@ static u32 GetBattlerMonData(u32 battler, struct Pokemon *party, u32 monId, u8 *
u32 side = GetBattlerSide(battler);
u32 partyIndex = gBattlerPartyIndexes[battler];
if (TestRunner_Battle_GetForcedAbility(side, partyIndex))
gBattleMons[battler].ability = gDisableStructs[battler].overwrittenAbility = TestRunner_Battle_GetForcedAbility(side, partyIndex);
gBattleMons[battler].ability = TestRunner_Battle_GetForcedAbility(side, partyIndex);
}
#endif
break;
@ -2172,9 +2172,7 @@ void StartSendOutAnim(u32 battler, bool32 dontClearTransform, bool32 dontClearSu
ClearTemporarySpeciesSpriteData(battler, dontClearTransform, dontClearSubstituteBit);
gBattlerPartyIndexes[battler] = gBattleResources->bufferA[battler][1];
species = GetIllusionMonSpecies(battler);
if (species == SPECIES_NONE)
species = GetMonData(mon, MON_DATA_SPECIES);
species = GetBattlerVisualSpecies(battler);
gBattleControllerData[battler] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
// Load sprite for opponent only, player sprite is expected to be already loaded.
if (!IsOnPlayerSide(battler))
@ -2490,7 +2488,7 @@ void BtlController_HandleSetRawMonData(u32 battler)
void BtlController_HandleLoadMonSprite(u32 battler, void (*controllerCallback)(u32 battler))
{
struct Pokemon *mon = GetBattlerMon(battler);
u16 species = GetMonData(mon, MON_DATA_SPECIES);
u16 species = GetBattlerVisualSpecies(battler);
BattleLoadMonSpriteGfx(mon, battler);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battler));
@ -3153,7 +3151,7 @@ void TrySetBattlerShadowSpriteCallback(u32 battler)
if (gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdPrimary].callback == SpriteCallbackDummy
&& (B_ENEMY_MON_SHADOW_STYLE <= GEN_3 || P_GBA_STYLE_SPECIES_GFX == TRUE
|| gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdSecondary].callback == SpriteCallbackDummy))
SetBattlerShadowSpriteCallback(battler, GetMonData(GetBattlerMon(battler), MON_DATA_SPECIES));
SetBattlerShadowSpriteCallback(battler, GetBattlerVisualSpecies(battler));
}
bool32 TryShinyAnimAfterMonAnimUtil(u32 battler)
@ -3256,7 +3254,7 @@ bool32 SwitchIn_TryShinyAnimUtil(u32 battler)
DestroySprite(&gSprites[gBattleControllerData[battler]]);
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
SetBattlerShadowSpriteCallback(battler, GetMonData(GetBattlerMon(battler), MON_DATA_SPECIES));
SetBattlerShadowSpriteCallback(battler, GetBattlerVisualSpecies(battler));
return TRUE;
}

View File

@ -490,10 +490,16 @@ static bool32 HandleEndTurnFirstEventBlock(u32 battler)
gBattleStruct->eventBlockCounter++;
break;
case FIRST_EVENT_BLOCK_GRASSY_TERRAIN_HEAL:
if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN && IsBattlerAlive(battler) && !IsBattlerAtMaxHp(battler) && IsBattlerGrounded(battler))
if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN
&& IsBattlerAlive(battler)
&& !IsBattlerAtMaxHp(battler)
&& !(gStatuses3[battler] & (STATUS3_SEMI_INVULNERABLE | STATUS3_HEAL_BLOCK))
&& IsBattlerGrounded(battler))
{
gBattlerAttacker = battler;
gBattleStruct->moveDamage[battler] = -(GetNonDynamaxMaxHP(battler) / 16);
if (gBattleStruct->moveDamage[battler] == 0)
gBattleStruct->moveDamage[battler] = -1;
BattleScriptExecute(BattleScript_GrassyTerrainHeals);
effect = TRUE;
}

View File

@ -1168,7 +1168,7 @@ void CreateEnemyShadowSprite(u32 battler)
{
if (B_ENEMY_MON_SHADOW_STYLE >= GEN_4 && P_GBA_STYLE_SPECIES_GFX == FALSE)
{
u16 species = SanitizeSpeciesId(gBattleMons[battler].species);
u16 species = GetBattlerVisualSpecies(battler);
u8 size = gSpeciesInfo[species].enemyShadowSize;
gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdPrimary = CreateSprite(&gSpriteTemplate_EnemyShadow,
@ -1282,7 +1282,7 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
}
else if (B_ENEMY_MON_SHADOW_STYLE >= GEN_4 && P_GBA_STYLE_SPECIES_GFX == FALSE)
{
u16 species = SanitizeSpeciesId(gBattleMons[battler].species);
u16 species = GetBattlerVisualSpecies(battler);
xOffset = gSpeciesInfo[species].enemyShadowXOffset + (shadowSprite->tSpriteSide == SPRITE_SIDE_LEFT ? -16 : 16);
yOffset = gSpeciesInfo[species].enemyShadowYOffset + 16;
size = gSpeciesInfo[species].enemyShadowSize;

View File

@ -3263,7 +3263,7 @@ void SwitchInClearSetData(u32 battler)
u32 side = GetBattlerSide(battler);
u32 partyIndex = gBattlerPartyIndexes[battler];
if (TestRunner_Battle_GetForcedAbility(side, partyIndex))
gBattleMons[i].ability = gDisableStructs[i].overwrittenAbility = TestRunner_Battle_GetForcedAbility(side, partyIndex);
gBattleMons[i].ability = TestRunner_Battle_GetForcedAbility(side, partyIndex);
}
#endif // TESTING
@ -3474,7 +3474,7 @@ static void DoBattleIntro(void)
u32 side = GetBattlerSide(battler);
u32 partyIndex = gBattlerPartyIndexes[battler];
if (TestRunner_Battle_GetForcedAbility(side, partyIndex))
gBattleMons[battler].ability = gDisableStructs[battler].overwrittenAbility = TestRunner_Battle_GetForcedAbility(side, partyIndex);
gBattleMons[battler].ability = TestRunner_Battle_GetForcedAbility(side, partyIndex);
}
#endif
}
@ -3770,7 +3770,7 @@ static void TryDoEventsBeforeFirstTurn(void)
u32 side = GetBattlerSide(i);
u32 partyIndex = gBattlerPartyIndexes[i];
if (TestRunner_Battle_GetForcedAbility(side, partyIndex))
gBattleMons[i].ability = gDisableStructs[i].overwrittenAbility = TestRunner_Battle_GetForcedAbility(side, partyIndex);
gBattleMons[i].ability = TestRunner_Battle_GetForcedAbility(side, partyIndex);
}
}
#endif // TESTING

View File

@ -319,7 +319,7 @@ const u8 *const gBattleStringsTable[STRINGID_COUNT] =
[STRINGID_PKMNENDUREDHIT] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}\n挺住了攻击!"),
[STRINGID_MAGNITUDESTRENGTH] = COMPOUND_STRING("震级{B_BUFF1}"),
[STRINGID_PKMNCUTHPMAXEDATTACK] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}\n削减了体力并释放了全部力量!"),
[STRINGID_PKMNCOPIEDSTATCHANGES] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}复制了\n{B_DEF_NAME_WITH_PREFIX2}的能力变化!"),
[STRINGID_PKMNCOPIEDSTATCHANGES] = COMPOUND_STRING("{B_SCR_NAME_WITH_PREFIX}复制了\n{B_DEF_NAME_WITH_PREFIX2}的能力变化!"),
[STRINGID_PKMNGOTFREE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}摆脱了\n{B_DEF_NAME_WITH_PREFIX2}的{B_BUFF1}"), //not in gen 5+, generic rapid spin?
[STRINGID_PKMNSHEDLEECHSEED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}摆脱了\n寄生种子的束缚!"), //not in gen 5+, generic rapid spin?
[STRINGID_PKMNBLEWAWAYSPIKES] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}\n吹飞了撒菱!"), //not in gen 5+, generic rapid spin?
@ -629,13 +629,13 @@ const u8 *const gBattleStringsTable[STRINGID_COUNT] =
[STRINGID_ICEBODYHPGAIN] = COMPOUND_STRING("因为{B_ATK_ABILITY}\n{B_ATK_NAME_WITH_PREFIX}回复了少许HP。"), //don't think this message is displayed anymore
[STRINGID_SNOWWARNINGHAIL] = COMPOUND_STRING("开始下冰雹了!"),
[STRINGID_FRISKACTIVATES] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}察觉到了\n{B_DEF_NAME_WITH_PREFIX2}的{B_LAST_ITEM}"),
[STRINGID_UNNERVEENTERS] = COMPOUND_STRING("{B_DEF_TEAM1}因太紧张\n而无法食用树果!"),
[STRINGID_UNNERVEENTERS] = COMPOUND_STRING("{B_EFF_TEAM1}因太紧张\n而无法食用树果!"),
[STRINGID_HARVESTBERRY] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}\n收获了{B_LAST_ITEM}"),
[STRINGID_MAGICBOUNCEACTIVATES] = COMPOUND_STRING("{B_DEF_NAME_WITH_PREFIX}\n将{B_ATK_NAME_WITH_PREFIX2}反射了回去!"),
[STRINGID_PROTEANTYPECHANGE] = COMPOUND_STRING("因为{B_ATK_ABILITY}\n{B_ATK_NAME_WITH_PREFIX}变成了{B_BUFF1}属性!"),
[STRINGID_SYMBIOSISITEMPASS] = COMPOUND_STRING("因{B_LAST_ABILITY}{B_SCR_NAME_WITH_PREFIX}\n将{B_LAST_ITEM}传给了{B_EFF_NAME_WITH_PREFIX2}"),
[STRINGID_STEALTHROCKDMG] = COMPOUND_STRING("尖锐的岩石扎进了\n{B_SCR_NAME_WITH_PREFIX2}的体内!"),
[STRINGID_TOXICSPIKESABSORBED] = COMPOUND_STRING("{B_SCR_TEAM2}脚下的\n毒菱消失不见了!"),
[STRINGID_TOXICSPIKESABSORBED] = COMPOUND_STRING("{B_EFF_TEAM2}脚下的\n毒菱消失不见了!"),
[STRINGID_TOXICSPIKESPOISONED] = COMPOUND_STRING("{B_SCR_NAME_WITH_PREFIX}中毒了!"),
[STRINGID_TOXICSPIKESBADLYPOISONED] = COMPOUND_STRING("{B_SCR_NAME_WITH_PREFIX}中剧毒了!"),
[STRINGID_STICKYWEBSWITCHIN] = COMPOUND_STRING("{B_SCR_NAME_WITH_PREFIX}\n被黏黏网粘住了!"),
@ -857,7 +857,7 @@ const u8 *const gBattleStringsTable[STRINGID_COUNT] =
[STRINGID_SWAMPENVELOPEDSIDE] = COMPOUND_STRING("在{B_DEF_TEAM2}周围\n延伸出了湿地!"),
[STRINGID_THESWAMPDISAPPEARED] = COMPOUND_STRING("{B_ATK_TEAM2}周围的湿地\n消失不见了!"),
[STRINGID_PKMNTELLCHILLINGRECEPTIONJOKE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}说出了冷笑话!"),
[STRINGID_HOSPITALITYRESTORATION] = COMPOUND_STRING("{B_ATK_PARTNER_NAME}喝光了\n{B_ATK_NAME_WITH_PREFIX2}泡的茶!"),
[STRINGID_HOSPITALITYRESTORATION] = COMPOUND_STRING("{B_EFF_NAME_WITH_PREFIX}喝光了\n{B_SCR_NAME_WITH_PREFIX2}泡的茶!"),
[STRINGID_ELECTROSHOTCHARGING] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}吸收了电力!"),
[STRINGID_ITEMWASUSEDUP] = COMPOUND_STRING("{B_LAST_ITEM}已完成使命,\n消失了……"),
[STRINGID_ATTACKERLOSTITSTYPE] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}失去了\n{B_BUFF1}属性!"),
@ -1205,7 +1205,8 @@ const u16 gGotBurnedStringIds[] =
const u16 gGotFrostbiteStringIds[] =
{
[B_MSG_STATUSED] = STRINGID_PKMNGOTFROSTBITE
[B_MSG_STATUSED] = STRINGID_PKMNGOTFROSTBITE,
[B_MSG_STATUSED_BY_ABILITY] = STRINGID_PKMNGOTFROSTBITE,
};
const u16 gFrostbiteHealedStringIds[] =
@ -3110,14 +3111,14 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst, u32 dstSize)
else
toCpy = sText_Opposing2;
break;
case B_TXT_SCR_TEAM1:
if (IsOnPlayerSide(gBattleScripting.battler))
case B_TXT_EFF_TEAM1:
if (IsOnPlayerSide(gEffectBattler))
toCpy = sText_Your1;
else
toCpy = sText_Opposing1;
break;
case B_TXT_SCR_TEAM2:
if (IsOnPlayerSide(gBattleScripting.battler))
case B_TXT_EFF_TEAM2:
if (IsOnPlayerSide(gEffectBattler))
toCpy = sText_Your2;
else
toCpy = sText_Opposing2;
@ -3184,7 +3185,7 @@ static void IllusionNickHack(u32 battler, u32 partyId, u8 *dst)
else
partnerMon = mon;
id = GetIllusionMonPartyId(gEnemyParty, mon, partnerMon);
id = GetIllusionMonPartyId(gEnemyParty, mon, partnerMon, battler);
}
if (id != PARTY_SIZE)

View File

@ -964,8 +964,6 @@ static const u16 sProtectSuccessRates[] = {USHRT_MAX, USHRT_MAX / 2, USHRT_MAX /
static const u16 sFinalStrikeOnlyEffects[] =
{
MOVE_EFFECT_BUG_BITE,
MOVE_EFFECT_STEAL_ITEM,
MOVE_EFFECT_REMOVE_ARG_TYPE,
MOVE_EFFECT_REMOVE_STATUS,
MOVE_EFFECT_RECOIL_HP_25,
@ -2749,6 +2747,14 @@ static void Cmd_datahpupdate(void)
&& GetMoveCategory(gCurrentMove) != DAMAGE_CATEGORY_STATUS
&& IsBattlerTurnDamaged(gBattlerTarget))
gBattleStruct->timesGotHit[GetBattlerSide(gBattlerTarget)][gBattlerPartyIndexes[gBattlerTarget]]++;
if (GetMoveEffect(gCurrentMove) == EFFECT_KNOCK_OFF
&& IsBattlerTurnDamaged(gBattlerTarget)
&& gBattleMons[gBattlerTarget].item != 0
&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
&& CanBattlerGetOrLoseItem(gBattlerTarget, gBattleMons[gBattlerTarget].item)
&& !NoAliveMonsForEitherParty())
gBattleStruct->battlerState[gBattlerTarget].itemCanBeKnockedOff = TRUE;
}
TryRestoreDamageAfterCheekPouch(battler);
@ -3132,7 +3138,7 @@ void StealTargetItem(u8 battlerStealer, u8 battlerItem)
if (B_STEAL_WILD_ITEMS >= GEN_9
&& !(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_PALACE))
&& MoveHasAdditionalEffect(gCurrentMove, MOVE_EFFECT_STEAL_ITEM)
&& GetMoveEffect(gCurrentMove) == EFFECT_STEAL_ITEM
&& battlerStealer == gBattlerAttacker) // ensure that Pickpocket isn't activating this
{
AddBagItem(gLastUsedItem, 1);
@ -3289,10 +3295,8 @@ void SetMoveEffect(bool32 primary, bool32 certain)
switch (gBattleScripting.moveEffect) // Set move effects which happen later on
{
case MOVE_EFFECT_STEALTH_ROCK:
case MOVE_EFFECT_SPIKES:
case MOVE_EFFECT_PAYDAY:
case MOVE_EFFECT_BUG_BITE:
case MOVE_EFFECT_STEAL_ITEM:
activateAfterFaint = TRUE;
break;
}
@ -3470,6 +3474,26 @@ void SetMoveEffect(bool32 primary, bool32 certain)
}
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_BUG_BITE:
if (GetBattlerHoldEffect(gEffectBattler, TRUE) == HOLD_EFFECT_JABOCA_BERRY)
{
// jaboca berry triggers instead of being stolen
gBattlescriptCurrInstr++;
}
else if (GetItemPocket(gBattleMons[gEffectBattler].item) == POCKET_BERRIES
&& battlerAbility != ABILITY_STICKY_HOLD)
{
// target loses their berry
gLastUsedItem = gBattleMons[gEffectBattler].item;
gBattleMons[gEffectBattler].item = 0;
CheckSetUnburden(gEffectBattler);
BtlController_EmitSetMonData(gEffectBattler, B_COMM_TO_CONTROLLER, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gEffectBattler].item), &gBattleMons[gEffectBattler].item);
MarkBattlerForControllerExec(gEffectBattler);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_MoveEffectBugBite;
}
break;
case MOVE_EFFECT_TRI_ATTACK:
if (gBattleMons[gEffectBattler].status1)
{
@ -3638,35 +3662,6 @@ void SetMoveEffect(bool32 primary, bool32 certain)
gBattleMons[gBattlerAttacker].status2 |= STATUS2_RAGE;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_STEAL_ITEM:
if (!CanStealItem(gBattlerAttacker, gBattlerTarget, gBattleMons[gBattlerTarget].item)
|| gBattleMons[gBattlerAttacker].item != ITEM_NONE
|| gBattleMons[gBattlerTarget].item == ITEM_NONE)
{
gBattlescriptCurrInstr++;
}
else if (GetBattlerAbility(gBattlerTarget) == ABILITY_STICKY_HOLD)
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_NoItemSteal;
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
else
{
StealTargetItem(gBattlerAttacker, gBattlerTarget); // Attacker steals target item
if (!(B_STEAL_WILD_ITEMS >= GEN_9
&& !(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_PALACE))))
{
gBattleMons[gBattlerAttacker].item = ITEM_NONE; // Item assigned later on with thief (see MOVEEND_CHANGED_ITEMS)
gBattleStruct->changedItems[gBattlerAttacker] = gLastUsedItem; // Stolen item to be assigned later
}
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_ItemSteal;
}
break;
case MOVE_EFFECT_PREVENT_ESCAPE:
gBattleMons[gBattlerTarget].status2 |= STATUS2_ESCAPE_PREVENTION;
gDisableStructs[gBattlerTarget].battlerPreventingEscape = gBattlerAttacker;
@ -3802,26 +3797,6 @@ void SetMoveEffect(bool32 primary, bool32 certain)
gBattlescriptCurrInstr = BattleScript_MoveEffectIncinerate;
}
break;
case MOVE_EFFECT_BUG_BITE:
if (GetBattlerHoldEffect(gEffectBattler, TRUE) == HOLD_EFFECT_JABOCA_BERRY)
{
// jaboca berry triggers instead of being stolen
gBattlescriptCurrInstr++;
}
else if (GetItemPocket(gBattleMons[gEffectBattler].item) == POCKET_BERRIES
&& battlerAbility != ABILITY_STICKY_HOLD)
{
// target loses their berry
gLastUsedItem = gBattleMons[gEffectBattler].item;
gBattleMons[gEffectBattler].item = 0;
CheckSetUnburden(gEffectBattler);
BtlController_EmitSetMonData(gEffectBattler, B_COMM_TO_CONTROLLER, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gEffectBattler].item), &gBattleMons[gEffectBattler].item);
MarkBattlerForControllerExec(gEffectBattler);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_MoveEffectBugBite;
}
break;
case MOVE_EFFECT_TRAP_BOTH:
if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_ESCAPE_PREVENTION) && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_ESCAPE_PREVENTION))
{
@ -3877,18 +3852,6 @@ void SetMoveEffect(bool32 primary, bool32 certain)
gBattlescriptCurrInstr = BattleScript_StealthRockActivates;
}
break;
case MOVE_EFFECT_SPIKES:
if (gSideTimers[GetBattlerSide(gEffectBattler)].spikesAmount < 3)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SPIKESSCATTERED;
BattleScriptPush(gBattlescriptCurrInstr + 1);
if (gBattleStruct->isSkyBattle)
gBattlescriptCurrInstr++;
else
gBattlescriptCurrInstr = BattleScript_SpikesActivates;
}
break;
case MOVE_EFFECT_SYRUP_BOMB:
if (!(gStatuses4[gEffectBattler] & STATUS4_SYRUP_BOMB))
{
@ -6073,47 +6036,6 @@ static void Cmd_playstatchangeanimation(void)
}
}
static bool32 TryKnockOffBattleScript(u32 battlerDef)
{
if (gBattleMons[battlerDef].item != 0
&& CanBattlerGetOrLoseItem(battlerDef, gBattleMons[battlerDef].item)
&& !NoAliveMonsForEitherParty())
{
if (GetBattlerAbility(battlerDef) == ABILITY_STICKY_HOLD && IsBattlerAlive(battlerDef))
{
gBattlerAbility = battlerDef;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
}
else
{
u32 side = GetBattlerSide(battlerDef);
gLastUsedItem = gBattleMons[battlerDef].item;
gBattleMons[battlerDef].item = 0;
if (gBattleMons[battlerDef].ability != ABILITY_GORILLA_TACTICS)
gBattleStruct->choicedMove[battlerDef] = 0;
CheckSetUnburden(battlerDef);
// In Gen 5+, Knock Off removes the target's item rather than rendering it unusable.
if (B_KNOCK_OFF_REMOVAL >= GEN_5)
{
BtlController_EmitSetMonData(battlerDef, B_COMM_TO_CONTROLLER, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[battlerDef].item), &gBattleMons[battlerDef].item);
MarkBattlerForControllerExec(battlerDef);
}
else
{
gWishFutureKnock.knockedOffMons[side] |= 1u << gBattlerPartyIndexes[battlerDef];
}
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_KnockedOff;
}
return TRUE;
}
return FALSE;
}
static inline bool32 TryTriggerSymbiosis(u32 battler, u32 ally)
{
return GetBattlerAbility(ally) == ABILITY_SYMBIOSIS
@ -6323,6 +6245,233 @@ static bool32 HandleMoveEndAbilityBlock(u32 battlerAtk, u32 battlerDef, u32 move
return effect;
}
static bool32 HandleMoveEndMoveBlock(u32 moveEffect)
{
if (gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
return FALSE;
u32 effect = FALSE;
switch (moveEffect)
{
case EFFECT_KNOCK_OFF:
if (gBattleStruct->battlerState[gBattlerTarget].itemCanBeKnockedOff && IsBattlerAlive(gBattlerAttacker))
{
u32 side = GetBattlerSide(gBattlerTarget);
gLastUsedItem = gBattleMons[gBattlerTarget].item;
gBattleMons[gBattlerTarget].item = 0;
if (gBattleMons[gBattlerTarget].ability != ABILITY_GORILLA_TACTICS)
gBattleStruct->choicedMove[gBattlerTarget] = 0;
CheckSetUnburden(gBattlerTarget);
// In Gen 5+, Knock Off removes the target's item rather than rendering it unusable.
if (B_KNOCK_OFF_REMOVAL >= GEN_5)
{
BtlController_EmitSetMonData(gBattlerTarget, B_COMM_TO_CONTROLLER, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].item), &gBattleMons[gBattlerTarget].item);
MarkBattlerForControllerExec(gBattlerTarget);
}
else
{
gWishFutureKnock.knockedOffMons[side] |= 1u << gBattlerPartyIndexes[gBattlerTarget];
}
gBattleStruct->battlerState[gBattlerTarget].itemCanBeKnockedOff = FALSE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_KnockedOff;
effect = TRUE;
}
break;
case EFFECT_STEAL_ITEM:
if (!CanStealItem(gBattlerAttacker, gBattlerTarget, gBattleMons[gBattlerTarget].item)
|| gBattleMons[gBattlerAttacker].item != ITEM_NONE
|| gBattleMons[gBattlerTarget].item == ITEM_NONE
|| !IsBattlerAlive(gBattlerAttacker)
|| !IsBattlerTurnDamaged(gBattlerTarget))
{
effect = FALSE;
}
else if (GetBattlerAbility(gBattlerTarget) == ABILITY_STICKY_HOLD)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_NoItemSteal;
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
effect = TRUE;
}
else
{
StealTargetItem(gBattlerAttacker, gBattlerTarget); // Attacker steals target item
if (!(B_STEAL_WILD_ITEMS >= GEN_9
&& !(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_PALACE))))
{
gBattleMons[gBattlerAttacker].item = ITEM_NONE; // Item assigned later on with thief (see MOVEEND_CHANGED_ITEMS)
gBattleStruct->changedItems[gBattlerAttacker] = gLastUsedItem; // Stolen item to be assigned later
}
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ItemSteal;
effect = TRUE;
}
break;
case EFFECT_HIT_SWITCH_TARGET:
if (IsBattlerTurnDamaged(gBattlerTarget)
&& IsBattlerAlive(gBattlerTarget)
&& IsBattlerAlive(gBattlerAttacker)
&& !(gStatuses3[BATTLE_PARTNER(gBattlerTarget)] & STATUS3_COMMANDER))
{
u32 targetAbility = GetBattlerAbility(gBattlerTarget);
if (targetAbility == ABILITY_GUARD_DOG)
return FALSE;
BattleScriptPushCursor();
if (targetAbility == ABILITY_SUCTION_CUPS)
{
gBattlescriptCurrInstr = BattleScript_AbilityPreventsPhasingOutRet;
}
else if (gStatuses3[gBattlerTarget] & STATUS3_ROOTED)
{
gBattlescriptCurrInstr = BattleScript_PrintMonIsRootedRet;
}
else if (GetActiveGimmick(gBattlerTarget) == GIMMICK_DYNAMAX)
{
gBattlescriptCurrInstr = BattleScript_HitSwitchTargetDynamaxed;
}
else
{
gBattleScripting.switchCase = B_SWITCH_HIT;
gBattlescriptCurrInstr = BattleScript_TryHitSwitchTarget;
}
effect = TRUE;
}
break;
case EFFECT_SMACK_DOWN:
if (!IsBattlerGrounded(gBattlerTarget)
&& IsBattlerTurnDamaged(gBattlerTarget)
&& IsBattlerAlive(gBattlerTarget)
&& !DoesSubstituteBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove))
{
gStatuses3[gBattlerTarget] |= STATUS3_SMACKED_DOWN;
gStatuses3[gBattlerTarget] &= ~(STATUS3_MAGNET_RISE | STATUS3_TELEKINESIS | STATUS3_ON_AIR);
BattleScriptPush(gBattlescriptCurrInstr);
gBattlescriptCurrInstr = BattleScript_MoveEffectSmackDown;
effect = TRUE;
}
break;
case EFFECT_RECOIL_IF_MISS:
if (IsBattlerAlive(gBattlerAttacker)
&& (!IsBattlerTurnDamaged(gBattlerTarget) || gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_NO_EFFECT)
&& !gBattleStruct->noTargetPresent)
{
if (B_RECOIL_IF_MISS_DMG >= GEN_5 || (B_CRASH_IF_TARGET_IMMUNE == GEN_4 && gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_DOESNT_AFFECT_FOE))
gBattleStruct->moveDamage[gBattlerAttacker] = GetNonDynamaxMaxHP(gBattlerAttacker) / 2;
else if (B_RECOIL_IF_MISS_DMG == GEN_4 && (GetNonDynamaxMaxHP(gBattlerTarget) / 2) < gBattleStruct->moveDamage[gBattlerTarget])
gBattleStruct->moveDamage[gBattlerAttacker] = GetNonDynamaxMaxHP(gBattlerTarget) / 2;
else // Fallback if B_RECOIL_IF_MISS_DMG is set to gen3 or lower.
gBattleStruct->moveDamage[gBattlerAttacker] = GetNonDynamaxMaxHP(gBattlerTarget) / 2;
if (gBattleStruct->moveDamage[gBattlerAttacker] == 0)
gBattleStruct->moveDamage[gBattlerAttacker] = 1;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_RecoilIfMiss;
effect = TRUE;
}
break;
case EFFECT_RECOIL:
if (IsBattlerTurnDamaged(gBattlerTarget) && IsBattlerAlive(gBattlerAttacker))
{
gBattleStruct->moveDamage[gBattlerAttacker] = max(1, gBattleScripting.savedDmg * max(1, GetMoveRecoil(gCurrentMove)) / 100);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
effect = TRUE;
}
break;
case EFFECT_EXPLOSION:
if (!IsAbilityOnField(ABILITY_DAMP))
{
gBattleStruct->moveDamage[gBattlerAttacker] = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_FaintAttackerForExplosion;
effect = TRUE;
}
break;
case EFFECT_MAX_HP_50_RECOIL:
case EFFECT_MIND_BLOWN:
if (IsBattlerAlive(gBattlerAttacker)
&& !(gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_FAILED)
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
{
gBattleStruct->moveDamage[gBattlerAttacker] = (GetNonDynamaxMaxHP(gBattlerAttacker) + 1) / 2; // Half of Max HP Rounded UP
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MaxHp50Recoil;
effect = TRUE;
}
break;
case EFFECT_CHLOROBLAST:
if (IsBattlerTurnDamaged(gBattlerTarget) && IsBattlerAlive(gBattlerAttacker))
{
gBattleStruct->moveDamage[gBattlerAttacker] = (GetNonDynamaxMaxHP(gBattlerAttacker) + 1) / 2; // Half of Max HP Rounded UP
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
effect = TRUE;
}
break;
case EFFECT_RAPID_SPIN:
if (IsBattlerTurnDamaged(gBattlerTarget))
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_RapidSpinAway;
effect = TRUE;
}
break;
case EFFECT_FELL_STINGER:
if (IsBattlerAlive(gBattlerAttacker)
&& !IsBattlerAlive(gBattlerTarget)
&& IsBattlerTurnDamaged(gBattlerTarget)
&& !NoAliveMonsForEitherParty()
&& CompareStat(gBattlerAttacker, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
{
SET_STATCHANGER(STAT_ATK, GetGenConfig(GEN_CONFIG_FELL_STINGER_STAT_RAISE) >= GEN_7 ? 3 : 2, FALSE);
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_FellStingerRaisesStat;
effect = TRUE;
}
break;
case EFFECT_STONE_AXE:
if (!(gSideStatuses[GetBattlerSide(gBattlerTarget)] & SIDE_STATUS_STEALTH_ROCK) && IsBattlerAlive(gBattlerAttacker))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_POINTEDSTONESFLOAT;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_StealthRockActivates;
effect = TRUE;
}
break;
case EFFECT_CEASELESS_EDGE:
if (gSideTimers[GetBattlerSide(gBattlerTarget)].spikesAmount < 3 && IsBattlerAlive(gBattlerAttacker))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SPIKESSCATTERED;
BattleScriptPush(gBattlescriptCurrInstr + 1);
if (gBattleStruct->isSkyBattle)
{
effect = FALSE;
}
else
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SpikesActivates;
effect = TRUE;
}
}
break;
default:
effect = FALSE;
break;
}
return effect;
}
static void Cmd_moveend(void)
{
CMD_ARGS(u8 endMode, u8 endState);
@ -6587,72 +6736,6 @@ static void Cmd_moveend(void)
}
gBattleScripting.moveendState++;
break;
case MOVEEND_FIRST_MOVE_BLOCK:
if ((gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_1ST_HIT && IsBattlerAlive(gBattlerTarget))
|| gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_NO_EFFECT
|| gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
{
gBattleScripting.moveendState++;
break;
}
switch (moveEffect)
{
case EFFECT_KNOCK_OFF:
if (!DoesSubstituteBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove))
effect = TryKnockOffBattleScript(gBattlerTarget);
break;
case EFFECT_HIT_SWITCH_TARGET:
if (IsBattlerTurnDamaged(gBattlerTarget)
&& IsBattlerAlive(gBattlerTarget)
&& IsBattlerAlive(gBattlerAttacker)
&& !(gStatuses3[BATTLE_PARTNER(gBattlerTarget)] & STATUS3_COMMANDER))
{
u32 targetAbility = GetBattlerAbility(gBattlerTarget);
if (targetAbility == ABILITY_GUARD_DOG)
{
gBattleScripting.moveendState++;
break;
}
effect = TRUE;
BattleScriptPushCursor();
if (targetAbility == ABILITY_SUCTION_CUPS)
{
gBattlescriptCurrInstr = BattleScript_AbilityPreventsPhasingOutRet;
}
else if (gStatuses3[gBattlerTarget] & STATUS3_ROOTED)
{
gBattlescriptCurrInstr = BattleScript_PrintMonIsRootedRet;
}
else if (GetActiveGimmick(gBattlerTarget) == GIMMICK_DYNAMAX)
{
gBattlescriptCurrInstr = BattleScript_HitSwitchTargetDynamaxed;
}
else
{
gBattleScripting.switchCase = B_SWITCH_HIT;
gBattlescriptCurrInstr = BattleScript_TryHitSwitchTarget;
}
}
break;
case EFFECT_SMACK_DOWN:
if (!IsBattlerGrounded(gBattlerTarget)
&& IsBattlerAlive(gBattlerTarget)
&& !DoesSubstituteBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove))
{
gStatuses3[gBattlerTarget] |= STATUS3_SMACKED_DOWN;
gStatuses3[gBattlerTarget] &= ~(STATUS3_MAGNET_RISE | STATUS3_TELEKINESIS | STATUS3_ON_AIR);
effect = TRUE;
BattleScriptPush(gBattlescriptCurrInstr);
gBattlescriptCurrInstr = BattleScript_MoveEffectSmackDown;
}
break;
default:
break;
}
gBattleScripting.moveendState++;
break;
case MOVEEND_ITEM_EFFECTS_ALL: // item effects for all battlers
if (ItemBattleEffects(ITEMEFFECT_MOVE_END, 0, FALSE))
effect = TRUE;
@ -6992,99 +7075,8 @@ static void Cmd_moveend(void)
gBattleScripting.moveendState++;
break;
}
case MOVEEND_SECOND_MOVE_BLOCK:
if (gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
{
gBattleScripting.moveendState++;
break;
}
switch (moveEffect)
{
case EFFECT_RECOIL_IF_MISS:
if (IsBattlerAlive(gBattlerAttacker)
&& (!IsBattlerTurnDamaged(gBattlerTarget) || gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_NO_EFFECT)
&& !gBattleStruct->noTargetPresent)
{
if (B_RECOIL_IF_MISS_DMG >= GEN_5 || (B_CRASH_IF_TARGET_IMMUNE == GEN_4 && gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_DOESNT_AFFECT_FOE))
gBattleStruct->moveDamage[gBattlerAttacker] = GetNonDynamaxMaxHP(gBattlerAttacker) / 2;
else if (B_RECOIL_IF_MISS_DMG == GEN_4 && (GetNonDynamaxMaxHP(gBattlerTarget) / 2) < gBattleStruct->moveDamage[gBattlerTarget])
gBattleStruct->moveDamage[gBattlerAttacker] = GetNonDynamaxMaxHP(gBattlerTarget) / 2;
else // Fallback if B_RECOIL_IF_MISS_DMG is set to gen3 or lower.
gBattleStruct->moveDamage[gBattlerAttacker] = GetNonDynamaxMaxHP(gBattlerTarget) / 2;
if (gBattleStruct->moveDamage[gBattlerAttacker] == 0)
gBattleStruct->moveDamage[gBattlerAttacker] = 1;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_RecoilIfMiss;
effect = TRUE;
}
break;
case EFFECT_RECOIL:
if (IsBattlerTurnDamaged(gBattlerTarget) && IsBattlerAlive(gBattlerAttacker))
{
gBattleStruct->moveDamage[gBattlerAttacker] = max(1, gBattleStruct->moveDamage[gBattlerTarget] * max(1, GetMoveRecoil(gCurrentMove)) / 100);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
effect = TRUE;
}
break;
case EFFECT_EXPLOSION:
if (!IsAbilityOnField(ABILITY_DAMP))
{
gBattleStruct->moveDamage[gBattlerAttacker] = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_FaintAttackerForExplosion;
effect = TRUE;
}
break;
case EFFECT_MAX_HP_50_RECOIL:
case EFFECT_MIND_BLOWN:
if (IsBattlerAlive(gBattlerAttacker)
&& !(gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_FAILED)
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
{
gBattleStruct->moveDamage[gBattlerAttacker] = (GetNonDynamaxMaxHP(gBattlerAttacker) + 1) / 2; // Half of Max HP Rounded UP
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MaxHp50Recoil;
effect = TRUE;
}
break;
case EFFECT_CHLOROBLAST:
if (IsBattlerTurnDamaged(gBattlerTarget) && IsBattlerAlive(gBattlerAttacker))
{
gBattleStruct->moveDamage[gBattlerAttacker] = (GetNonDynamaxMaxHP(gBattlerAttacker) + 1) / 2; // Half of Max HP Rounded UP
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
effect = TRUE;
}
break;
case EFFECT_RAPID_SPIN:
if (IsBattlerTurnDamaged(gBattlerTarget))
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_RapidSpinAway;
effect = TRUE;
}
break;
case EFFECT_FELL_STINGER:
if (IsBattlerAlive(gBattlerAttacker)
&& !IsBattlerAlive(gBattlerTarget)
&& IsBattlerTurnDamaged(gBattlerTarget)
&& !NoAliveMonsForEitherParty()
&& CompareStat(gBattlerAttacker, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
{
SET_STATCHANGER(STAT_ATK, GetGenConfig(GEN_CONFIG_FELL_STINGER_STAT_RAISE) >= GEN_7 ? 3 : 2, FALSE);
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_FellStingerRaisesStat;
effect = TRUE;
}
break;
default:
break;
}
case MOVEEND_MOVE_BLOCK:
effect = HandleMoveEndMoveBlock(moveEffect);
gBattleScripting.moveendState++;
break;
case MOVEEND_ITEM_EFFECTS_ATTACKER:
@ -7378,7 +7370,9 @@ static void Cmd_moveend(void)
switch (moveEffect)
{
case EFFECT_ICE_SPINNER:
if (IsBattlerAlive(gBattlerAttacker) && IsBattlerTurnDamaged(gBattlerTarget))
if (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY
&& IsBattlerAlive(gBattlerAttacker)
&& IsBattlerTurnDamaged(gBattlerTarget))
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_RemoveTerrain;
@ -8331,7 +8325,7 @@ static bool32 DoSwitchInEffectsForBattler(u32 battler)
{
gSideStatuses[GetBattlerSide(battler)] &= ~SIDE_STATUS_TOXIC_SPIKES;
gSideTimers[GetBattlerSide(battler)].toxicSpikesAmount = 0;
gBattleScripting.battler = battler;
gEffectBattler = battler;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ToxicSpikesAbsorbed;
}
@ -17883,9 +17877,14 @@ void BS_TryGulpMissile(void)
&& (gCurrentMove == MOVE_DIVE)
&& (GetBattlerAbility(gBattlerAttacker) == ABILITY_GULP_MISSILE)
&& TryBattleFormChange(gBattlerAttacker, FORM_CHANGE_BATTLE_HP_PERCENT))
{
gBattleScripting.battler = gBattlerAttacker;
gBattlescriptCurrInstr = BattleScript_GulpMissileFormChange;
}
else
{
gBattlescriptCurrInstr = cmd->nextInstr;
}
}
void BS_TryActivateGulpMissile(void)

View File

@ -839,10 +839,6 @@ static void AddMovePoints(u8 caseId, u16 arg1, u8 arg2, u8 arg3)
const struct AdditionalEffect *additionalEffect = GetMoveAdditionalEffectById(move, i);
switch (additionalEffect->moveEffect)
{
case MOVE_EFFECT_STEAL_ITEM:
if ((additionalEffect->chance == 100 || additionalEffect->chance == 0))
baseFromEffect += 3;
break;
case MOVE_EFFECT_THRASH:
if (additionalEffect->self == TRUE)
baseFromEffect += 3;

View File

@ -1821,7 +1821,8 @@ static inline bool32 TryFormChangeBeforeMove(void)
return FALSE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AttackerFormChange;
gBattleScripting.battler = gBattlerAttacker;
gBattlescriptCurrInstr = BattleScript_BattlerFormChange;
return TRUE;
}
@ -3515,6 +3516,8 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
&& gBattleStruct->illusion[diagonalBattler].state != ILLUSION_ON
&& !(gStatuses3[diagonalBattler] & STATUS3_SEMI_INVULNERABLE_NO_COMMANDER))
{
SaveBattlerAttacker(gBattlerAttacker);
SaveBattlerTarget(gBattlerTarget);
gBattlerAttacker = battler;
gBattlerTarget = diagonalBattler;
BattleScriptPushCursorAndCallback(BattleScript_ImposterActivates);
@ -3562,7 +3565,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
case ABILITY_UNNERVE:
if (!gSpecialStatuses[battler].switchInAbilityDone && !gDisableStructs[battler].unnerveActivated)
{
gBattlerTarget = GetOppositeBattler(battler);
gEffectBattler = GetOppositeBattler(battler);
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_UNNERVE;
gDisableStructs[battler].unnerveActivated = TRUE;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
@ -3574,7 +3577,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
case ABILITY_AS_ONE_SHADOW_RIDER:
if (!gSpecialStatuses[battler].switchInAbilityDone && !gDisableStructs[battler].unnerveActivated)
{
gBattlerTarget = GetOppositeBattler(battler);
gEffectBattler = GetOppositeBattler(battler);
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ASONE;
gDisableStructs[battler].unnerveActivated = TRUE;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
@ -3596,6 +3599,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
case ABILITY_PASTEL_VEIL:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
SaveBattlerTarget(gBattlerTarget);
gBattlerTarget = battler;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_PASTEL_VEIL;
BattleScriptPushCursorAndCallback(BattleScript_PastelVeilActivates);
@ -3635,7 +3639,6 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
gBattleScripting.battler = battler;
BattleScriptPushCursorAndCallback(BattleScript_FriskActivates); // Try activate
effect++;
}
@ -3680,6 +3683,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
if (CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN))
{
SET_STATCHANGER(statId, 1, FALSE);
SaveBattlerAttacker(gBattlerAttacker);
gBattlerAttacker = battler;
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
BattleScriptPushCursorAndCallback(BattleScript_AttackerAbilityStatRaiseEnd3);
@ -3830,6 +3834,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
case ABILITY_INTIMIDATE:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
SaveBattlerAttacker(gBattlerAttacker);
gBattlerAttacker = battler;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
SET_STATCHANGER(STAT_ATK, 1, TRUE);
@ -3841,6 +3846,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
if (!gSpecialStatuses[battler].switchInAbilityDone
&& !gBattleStruct->partyState[GetBattlerSide(battler)][gBattlerPartyIndexes[battler]].supersweetSyrup)
{
SaveBattlerAttacker(gBattlerAttacker);
gBattlerAttacker = battler;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
gBattleStruct->partyState[GetBattlerSide(battler)][gBattlerPartyIndexes[battler]].supersweetSyrup = TRUE;
@ -3865,6 +3871,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
BattleScriptPushCursorAndCallback(BattleScript_ActivateTeraformZero);
effect++;
}
break;
case ABILITY_SCHOOLING:
if (gBattleMons[battler].level < 20)
break;
@ -3873,8 +3880,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
case ABILITY_SHIELDS_DOWN:
if (TryBattleFormChange(battler, FORM_CHANGE_BATTLE_HP_PERCENT))
{
gBattlerAttacker = battler;
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3);
BattleScriptPushCursorAndCallback(BattleScript_BattlerFormChangeEnd3);
effect++;
}
break;
@ -4002,10 +4008,9 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
&& CountBattlerStatIncreases(BATTLE_PARTNER(battler), FALSE))
{
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
gBattlerAttacker = gBattlerAbility = battler;
for (i = 0; i < NUM_BATTLE_STATS; i++)
gBattleMons[battler].statStages[i] = gBattleMons[BATTLE_PARTNER(battler)].statStages[i];
gBattleScripting.battler = BATTLE_PARTNER(battler);
gEffectBattler = BATTLE_PARTNER(battler);
BattleScriptPushCursorAndCallback(BattleScript_CostarActivates);
effect++;
}
@ -4033,8 +4038,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
&& gBattleMons[partner].hp < gBattleMons[partner].maxHP
&& IsBattlerAlive(partner))
{
gBattlerTarget = partner;
gBattlerAttacker = battler;
gEffectBattler = partner;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
gBattleStruct->moveDamage[partner] = (GetNonDynamaxMaxHP(partner) / 4) * -1;
BattleScriptPushCursorAndCallback(BattleScript_HospitalityActivates);
@ -4074,10 +4078,9 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
&& gBattleMons[battler].species == SPECIES_TERAPAGOS_NORMAL
&& TryBattleFormChange(battler, FORM_CHANGE_BATTLE_SWITCH))
{
gBattlerAttacker = battler;
gBattleScripting.abilityPopupOverwrite = gLastUsedAbility = ABILITY_TERA_SHIFT;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeWithStringEnd3);
BattleScriptPushCursorAndCallback(BattleScript_BattlerFormChangeWithStringEnd3);
effect++;
}
break;
@ -4296,8 +4299,8 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
case ABILITY_SHIELDS_DOWN:
if (TryBattleFormChange(battler, FORM_CHANGE_BATTLE_HP_PERCENT))
{
gBattlerAttacker = battler;
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3);
gBattleScripting.battler = battler;
BattleScriptPushCursorAndCallback(BattleScript_BattlerFormChangeEnd3);
effect++;
}
break;
@ -4328,8 +4331,8 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
&& GetActiveGimmick(battler) != GIMMICK_TERA
&& TryBattleFormChange(battler, FORM_CHANGE_BATTLE_TURN_END))
{
gBattlerAttacker = battler;
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3NoPopup);
gBattleScripting.battler = battler;
BattleScriptPushCursorAndCallback(BattleScript_BattlerFormChangeEnd3NoPopup);
effect++;
}
break;
@ -4354,6 +4357,16 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
case ABILITYEFFECT_MOVE_END: // Think contact abilities.
switch (gLastUsedAbility)
{
case ABILITY_STICKY_HOLD:
if (gBattleStruct->battlerState[gBattlerTarget].itemCanBeKnockedOff && IsBattlerAlive(gBattlerTarget))
{
gBattleStruct->battlerState[gBattlerTarget].itemCanBeKnockedOff = FALSE;
gBattlerAbility = gBattlerTarget;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
effect++;
}
break;
case ABILITY_JUSTIFIED:
if (!(gBattleStruct->moveResultFlags[battler] & MOVE_RESULT_NO_EFFECT)
&& IsBattlerTurnDamaged(gBattlerTarget)
@ -4969,8 +4982,9 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
&& ((gCurrentMove == MOVE_SURF && IsBattlerTurnDamaged(gBattlerTarget)) || gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER)
&& TryBattleFormChange(gBattlerAttacker, FORM_CHANGE_BATTLE_HP_PERCENT))
{
gBattleScripting.battler = gBattlerAttacker;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AttackerFormChange;
gBattlescriptCurrInstr = BattleScript_BattlerFormChange;
effect++;
}
break;
@ -7045,6 +7059,12 @@ u32 ItemBattleEffects(enum ItemCaseId caseID, u32 battler, bool32 moveTurn)
case ITEMEFFECT_MOVE_END:
for (battler = 0; battler < gBattlersCount; battler++)
{
// If item can be knocked off berry activation will be blocked, but not other items
if (gBattleStruct->battlerState[battler].itemCanBeKnockedOff
&& (GetItemPocket(gBattleMons[battler].item) == POCKET_BERRIES
|| GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_RESTORE_HP))
continue;
gLastUsedItem = gBattleMons[battler].item;
effect = ItemEffectMoveEnd(battler, GetBattlerHoldEffect(battler, TRUE));
if (effect)
@ -10373,11 +10393,29 @@ u32 GetIllusionMonSpecies(u32 battler)
return SPECIES_NONE;
}
u32 GetIllusionMonPartyId(struct Pokemon *party, struct Pokemon *mon, struct Pokemon *partnerMon)
u32 GetIllusionMonPartyId(struct Pokemon *party, struct Pokemon *mon, struct Pokemon *partnerMon, u32 battler)
{
s32 id;
s32 partyEnd=6;
s32 partyStart=0;
// Adjust party search range for Multibattles and Player vs two-trainers
if((GetBattlerSide(battler) == B_SIDE_PLAYER && (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|| (GetBattlerSide(battler) == B_SIDE_OPPONENT && (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)))
{
if((GetBattlerPosition(battler) == B_POSITION_PLAYER_LEFT) || (GetBattlerPosition(battler) == B_POSITION_OPPONENT_LEFT))
{
partyEnd = 3;
partyStart = 0;
}
else
{
partyEnd = 6;
partyStart = 3;
}
}
// Find last alive non-egg pokemon.
for (id = PARTY_SIZE - 1; id >= 0; id--)
for (s32 id = partyEnd - 1; id >= partyStart; id--)
{
if (GetMonData(&party[id], MON_DATA_SANITY_HAS_SPECIES)
&& GetMonData(&party[id], MON_DATA_HP)
@ -10411,7 +10449,7 @@ bool32 SetIllusionMon(struct Pokemon *mon, u32 battler)
else
partnerMon = mon;
id = GetIllusionMonPartyId(party, mon, partnerMon);
id = GetIllusionMonPartyId(party, mon, partnerMon, battler);
if (id != PARTY_SIZE)
{
gBattleStruct->illusion[battler].state = ILLUSION_ON;

View File

@ -992,6 +992,12 @@ const struct BattleMoveEffect gBattleMoveEffects[NUM_BATTLE_MOVE_EFFECTS] =
.battleTvScore = 2,
},
[EFFECT_STEAL_ITEM] =
{
.battleScript = BattleScript_EffectHit,
.battleTvScore = 3,
},
[EFFECT_ENDEAVOR] =
{
.battleScript = BattleScript_EffectEndeavor,
@ -2230,4 +2236,16 @@ const struct BattleMoveEffect gBattleMoveEffects[NUM_BATTLE_MOVE_EFFECTS] =
.battleScript = BattleScript_EffectSteelRoller,
.battleTvScore = 0, // TODO: Assign points
},
[EFFECT_STONE_AXE] =
{
.battleScript = BattleScript_EffectHit,
.battleTvScore = 0, // TODO: Assign points
},
[EFFECT_CEASELESS_EDGE] =
{
.battleScript = BattleScript_EffectHit,
.battleTvScore = 0, // TODO: Assign points
},
};

View File

@ -4419,7 +4419,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
.description = COMPOUND_STRING(
"攻击时盗取道具。当自己\n"
"携带道具时,不会去盗取。"),
.effect = EFFECT_HIT,
.effect = EFFECT_STEAL_ITEM,
.power = B_UPDATED_MOVE_DATA >= GEN_6 ? 60 : 40,
.type = TYPE_DARK,
.accuracy = 100,
@ -4428,9 +4428,6 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
.priority = 0,
.category = DAMAGE_CATEGORY_PHYSICAL,
.makesContact = TRUE,
.additionalEffects = ADDITIONAL_EFFECTS({
.moveEffect = MOVE_EFFECT_STEAL_ITEM,
}),
.ignoresKingsRock = (B_UPDATED_MOVE_FLAGS == GEN_3 || B_UPDATED_MOVE_FLAGS == GEN_4),
.meFirstBanned = TRUE,
.metronomeBanned = TRUE,
@ -8931,7 +8928,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
.description = COMPOUND_STRING(
"边撒娇边靠近对手攻击,\n"
"还能夺取对手携带的道具。"),
.effect = EFFECT_HIT,
.effect = EFFECT_STEAL_ITEM,
.power = B_UPDATED_MOVE_DATA >= GEN_5 ? 60 : 40,
.type = TYPE_NORMAL,
.accuracy = 100,
@ -8944,9 +8941,6 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
.metronomeBanned = TRUE,
.copycatBanned = TRUE,
.assistBanned = TRUE,
.additionalEffects = ADDITIONAL_EFFECTS({
.moveEffect = MOVE_EFFECT_STEAL_ITEM,
}),
.contestEffect = CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES,
.contestCategory = CONTEST_CATEGORY_CUTE,
.contestComboStarterId = 0,
@ -19061,7 +19055,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
.description = COMPOUND_STRING(
"用岩石之斧攻击。散落的\n"
"岩石碎片会飘浮在对手周围。"),
.effect = EFFECT_HIT,
.effect = EFFECT_STONE_AXE,
.power = 65,
.type = TYPE_ROCK,
.accuracy = 90,
@ -19072,8 +19066,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
.makesContact = TRUE,
.slicingMove = TRUE,
.additionalEffects = ADDITIONAL_EFFECTS({
.moveEffect = MOVE_EFFECT_STEALTH_ROCK,
.chance = 100,
.sheerForceBoost = SHEER_FORCE_BOOST,
}),
.battleAnimScript = gBattleAnimMove_StoneAxe,
},
@ -19387,7 +19380,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
.description = COMPOUND_STRING(
"用贝壳之剑攻击。散落碎片\n"
"会散落在对手脚下成为撒菱。"),
.effect = EFFECT_HIT,
.effect = EFFECT_CEASELESS_EDGE,
.power = 65,
.type = TYPE_DARK,
.accuracy = 90,
@ -19398,8 +19391,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
.makesContact = TRUE,
.slicingMove = TRUE,
.additionalEffects = ADDITIONAL_EFFECTS({
.moveEffect = MOVE_EFFECT_SPIKES,
.chance = 100,
.sheerForceBoost = SHEER_FORCE_BOOST,
}),
.battleAnimScript = gBattleAnimMove_CeaselessEdge,
},

View File

@ -1,7 +1,6 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(MoveIsAffectedBySheerForce(MOVE_ELECTRO_SHOT) == TRUE);

View File

@ -4,7 +4,7 @@
SINGLE_BATTLE_TEST("Sticky Hold prevents item theft")
{
GIVEN {
ASSUME(MoveHasAdditionalEffect(MOVE_THIEF, MOVE_EFFECT_STEAL_ITEM));
ASSUME(GetMoveEffect(MOVE_THIEF) == EFFECT_STEAL_ITEM);
PLAYER(SPECIES_URSALUNA) { Item(ITEM_NONE); }
OPPONENT(SPECIES_GASTRODON) { Ability(ABILITY_STICKY_HOLD); Item(ITEM_LIFE_ORB); }
} WHEN {

View File

@ -881,3 +881,16 @@ AI_SINGLE_BATTLE_TEST("Move scoring comparison properly awards bonus point to be
TURN { EXPECT_MOVE(opponent, MOVE_WATER_SPOUT); }
}
}
AI_SINGLE_BATTLE_TEST("AI will stop setting up at +4")
{
GIVEN {
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_OMNISCIENT);
PLAYER(SPECIES_ZIGZAGOON) { Moves(MOVE_CELEBRATE); }
OPPONENT(SPECIES_ZIGZAGOON) { Moves(MOVE_TACKLE, MOVE_IRON_DEFENSE); }
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); EXPECT_MOVE(opponent, MOVE_IRON_DEFENSE); }
TURN { MOVE(player, MOVE_CELEBRATE); EXPECT_MOVE(opponent, MOVE_IRON_DEFENSE); }
TURN { MOVE(player, MOVE_CELEBRATE); EXPECT_MOVE(opponent, MOVE_TACKLE); }
}
}

View File

@ -1255,3 +1255,16 @@ AI_SINGLE_BATTLE_TEST("AI_FLAG_SMART_SWITCHING: AI won't send out defensive mon
TURN { MOVE(player, MOVE_WATER_PULSE); EXPECT_MOVE(opponent, MOVE_BULLDOZE); }
}
}
AI_SINGLE_BATTLE_TEST("AI_FLAG_SMART_SWITCHING: AI considers 0 hits to KO as losing a 1v1")
{
GIVEN {
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_SMART_SWITCHING | AI_FLAG_SMART_MON_CHOICES | AI_FLAG_OMNISCIENT);
PLAYER(SPECIES_JOLTEON) { Level(100); Ability(ABILITY_VOLT_ABSORB); Moves(MOVE_TACKLE); }
OPPONENT(SPECIES_ZIGZAGOON) { Level(1); HP(1); Moves(MOVE_TACKLE); }
OPPONENT(SPECIES_TANGELA) { Level(100); Moves(MOVE_THUNDERBOLT); }
OPPONENT(SPECIES_TANGELA) { Level(100); Moves(MOVE_GIGA_DRAIN); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); EXPECT_SEND_OUT(opponent, 2); }
}
}

View File

@ -102,17 +102,14 @@ SINGLE_BATTLE_TEST("Air Balloon pops before it can be stolen with Magician")
}
}
SINGLE_BATTLE_TEST("Air Balloon pops before it can be stolen with Thief or Covet")
SINGLE_BATTLE_TEST("Air Balloon pops before it can be stolen by Thief")
{
u32 move;
PARAMETRIZE { move = MOVE_THIEF; }
PARAMETRIZE { move = MOVE_COVET; }
GIVEN {
ASSUME(MoveHasAdditionalEffect(move, MOVE_EFFECT_STEAL_ITEM) == TRUE);
ASSUME(GetMoveEffect(MOVE_THIEF) == EFFECT_STEAL_ITEM);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_AIR_BALLOON); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); }
TURN { MOVE(opponent, MOVE_THIEF); }
} SCENE {
MESSAGE("Wobbuffet floats in the air with its Air Balloon!");
MESSAGE("Wobbuffet's Air Balloon popped!");

View File

@ -170,7 +170,7 @@ SINGLE_BATTLE_TEST("Red Card does not activate if stolen by a move")
bool32 activate;
PARAMETRIZE { item = ITEM_NONE; activate = FALSE; }
PARAMETRIZE { item = ITEM_POTION; activate = TRUE; }
ASSUME(MoveHasAdditionalEffect(MOVE_THIEF, MOVE_EFFECT_STEAL_ITEM) == TRUE);
ASSUME(GetMoveEffect(MOVE_THIEF) == EFFECT_STEAL_ITEM);
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }

View File

@ -132,23 +132,22 @@ SINGLE_BATTLE_TEST("White Herb wont have time to activate if it is knocked off o
PARAMETRIZE { move = MOVE_KNOCK_OFF; }
GIVEN {
ASSUME(MoveHasAdditionalEffect(MOVE_THIEF, MOVE_EFFECT_STEAL_ITEM) == TRUE);
ASSUME(GetMoveEffect(MOVE_KNOCK_OFF) == EFFECT_KNOCK_OFF);
ASSUME(GetMoveEffect(MOVE_THIEF) == EFFECT_STEAL_ITEM);
PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); Item(ITEM_WHITE_HERB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
if (move == MOVE_THIEF) {
MESSAGE("The opposing Wobbuffet stole Slugma's White Herb!");
}
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Slugma's Weak Armor lowered its Defense!");
MESSAGE("Slugma's Weak Armor raised its Speed!");
if (move == MOVE_KNOCK_OFF) {
MESSAGE("The opposing Wobbuffet knocked off Slugma's White Herb!");
} else if (move == MOVE_THIEF) {
MESSAGE("The opposing Wobbuffet stole Slugma's White Herb!");
}
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);

View File

@ -3,7 +3,7 @@
ASSUMPTIONS
{
ASSUME(MoveHasAdditionalEffect(MOVE_CEASELESS_EDGE, MOVE_EFFECT_SPIKES) == TRUE);
ASSUME(GetMoveEffect(MOVE_CEASELESS_EDGE) == EFFECT_CEASELESS_EDGE);
}
SINGLE_BATTLE_TEST("Ceaseless Edge sets up hazards after hitting the target")
@ -62,3 +62,19 @@ SINGLE_BATTLE_TEST("Ceaseless Edge can set up to 3 layers of Spikes")
MESSAGE("The opposing Wynaut was hurt by the spikes!");
}
}
SINGLE_BATTLE_TEST("Ceaseless Edge fails to set up hazards if user faints")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_ROCKY_HELMET); }
} WHEN {
TURN { MOVE(player, MOVE_CEASELESS_EDGE); SEND_OUT(player, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CEASELESS_EDGE, player);
HP_BAR(player);
MESSAGE("Wobbuffet was hurt by the opposing Wobbuffet's Rocky Helmet!");
NOT MESSAGE("Spikes were scattered on the ground all around the opposing team!");
}
}

View File

@ -43,7 +43,7 @@ DOUBLE_BATTLE_TEST("Dragon Tail switches the target with a random non-battler, n
}
}
SINGLE_BATTLE_TEST("Dragon Tail does not fail if no replacements")
SINGLE_BATTLE_TEST("Dragon Tail fails if no replacements")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
@ -56,7 +56,7 @@ SINGLE_BATTLE_TEST("Dragon Tail does not fail if no replacements")
}
}
SINGLE_BATTLE_TEST("Dragon Tail does not fail if replacements fainted")
SINGLE_BATTLE_TEST("Dragon Tail fails if replacements fainted")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);

View File

@ -96,7 +96,10 @@ SINGLE_BATTLE_TEST("Ice Spinner doesn't fail if there is no terrain on the field
TURN { MOVE(player, MOVE_ICE_SPINNER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ICE_SPINNER, player);
NOT MESSAGE("But it failed!");
NONE_OF {
MESSAGE("But it failed!");
MESSAGE("Mist swirled around the battlefield!");
}
}
}

View File

@ -99,6 +99,22 @@ SINGLE_BATTLE_TEST("Knock Off does not remove items through Substitute")
}
}
SINGLE_BATTLE_TEST("Knock Off does not remove items through Substitute even if it breaks it")
{
GIVEN {
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET) { MaxHP(4); HP(4); Item(ITEM_LEFTOVERS); };
} WHEN {
TURN { MOVE(opponent, MOVE_SUBSTITUTE); MOVE(player, MOVE_KNOCK_OFF); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_KNOCK_OFF, player);
MESSAGE("The opposing Wobbuffet's substitute faded!");
NOT { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_ITEM_KNOCKOFF); }
} THEN {
EXPECT(opponent->item == ITEM_LEFTOVERS);
}
}
SINGLE_BATTLE_TEST("Knock Off does not remove items through Protect")
{
GIVEN {
@ -229,18 +245,6 @@ DOUBLE_BATTLE_TEST("Knock Off does not trigger the opposing ally's Symbiosis")
}
}
SINGLE_BATTLE_TEST("Knock Off doesn't knock off items from Pokemon behind substitutes")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_POKE_BALL); }
} WHEN {
TURN { MOVE(opponent, MOVE_SUBSTITUTE); MOVE(player, MOVE_KNOCK_OFF); }
} SCENE {
NOT MESSAGE("Wobbuffet knocked off the opposing Wobbuffet's Poké Ball!");
}
}
SINGLE_BATTLE_TEST("Knock Off does knock off Mega Stones from Pokemon that don't actually use them")
{
GIVEN {
@ -360,3 +364,33 @@ SINGLE_BATTLE_TEST("Knock Off doesn't knock off begin-battle form-change hold it
NOT MESSAGE("Wobbuffet knocked off the opposing Zamazenta's Rusted Shield!");
}
}
SINGLE_BATTLE_TEST("Knock Off does not activate if user faints")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_ROCKY_HELMET); }
} WHEN {
TURN { MOVE(player, MOVE_KNOCK_OFF); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_KNOCK_OFF, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
MESSAGE("Wobbuffet was hurt by the opposing Wobbuffet's Rocky Helmet!");
MESSAGE("Wobbuffet fainted!");
} THEN {
EXPECT(opponent->item == ITEM_ROCKY_HELMET);
}
}
SINGLE_BATTLE_TEST("Knock Off doesn't remove item if it's prevented by Sticky Hold")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_MUK) { MaxHP(100); HP(51); Item(ITEM_ORAN_BERRY); Ability(ABILITY_STICKY_HOLD); }
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_KNOCK_OFF); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_STICKY_HOLD);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
}
}

View File

@ -0,0 +1,94 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_STONE_AXE) == EFFECT_STONE_AXE);
}
SINGLE_BATTLE_TEST("Stone Axe sets up hazards after hitting the target")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STONE_AXE); }
TURN { SWITCH(opponent, 1); }
} SCENE {
s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
HP_BAR(opponent);
MESSAGE("Pointed stones float in the air around the opposing team!");
MESSAGE("2 sent out Wobbuffet!");
HP_BAR(opponent, damage: maxHP / 8);
MESSAGE("Pointed stones dug into the opposing Wobbuffet!");
}
}
SINGLE_BATTLE_TEST("Stone Axe can set up pointed stones only once")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_STONE_AXE); }
TURN { MOVE(player, MOVE_STONE_AXE); }
TURN { MOVE(player, MOVE_STONE_AXE); }
TURN { MOVE(player, MOVE_STONE_AXE); }
TURN { SWITCH(opponent, 1); }
} SCENE {
s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
HP_BAR(opponent);
MESSAGE("Pointed stones float in the air around the opposing team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
HP_BAR(opponent);
NOT MESSAGE("Pointed stones float in the air around the opposing team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
HP_BAR(opponent);
NOT MESSAGE("Pointed stones float in the air around the opposing team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
HP_BAR(opponent);
NOT MESSAGE("Pointed stones float in the air around the opposing team!");
MESSAGE("2 sent out Wynaut!");
HP_BAR(opponent, damage: maxHP / 8);
MESSAGE("Pointed stones dug into the opposing Wynaut!");
}
}
SINGLE_BATTLE_TEST("Stone Axe sets up hazards after any ability activation")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SKARMORY) { Ability(ABILITY_WEAK_ARMOR); }
} WHEN {
TURN { MOVE(player, MOVE_STONE_AXE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
ABILITY_POPUP(opponent, ABILITY_WEAK_ARMOR);
MESSAGE("Pointed stones float in the air around the opposing team!");
}
}
SINGLE_BATTLE_TEST("Stone Axe fails to set up hazards if user faints")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_ROCKY_HELMET); }
} WHEN {
TURN { MOVE(player, MOVE_STONE_AXE); SEND_OUT(player, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
HP_BAR(player);
MESSAGE("Wobbuffet was hurt by the opposing Wobbuffet's Rocky Helmet!");
NOT MESSAGE("Pointed stones float in the air around the opposing team!");
}
}

View File

@ -3,7 +3,7 @@
ASSUMPTIONS
{
ASSUME(MoveHasAdditionalEffect(MOVE_PAY_DAY, MOVE_EFFECT_PAYDAY));
ASSUME(MoveHasAdditionalEffectWithChance(MOVE_PAY_DAY, MOVE_EFFECT_PAYDAY, 0) == TRUE);
}
SINGLE_BATTLE_TEST("Pay Day Scatters coins around after it hits - singles")

View File

@ -3,8 +3,8 @@
ASSUMPTIONS
{
ASSUME(MoveHasAdditionalEffect(MOVE_THIEF, MOVE_EFFECT_STEAL_ITEM) == TRUE);
ASSUME(MoveHasAdditionalEffect(MOVE_COVET, MOVE_EFFECT_STEAL_ITEM) == TRUE);
ASSUME(GetMoveEffect(MOVE_THIEF == EFFECT_STEAL_ITEM));
ASSUME(GetMoveEffect(MOVE_COVET == EFFECT_STEAL_ITEM));
}
SINGLE_BATTLE_TEST("Thief and Covet steal target's held item")
@ -127,3 +127,41 @@ WILD_BATTLE_TEST("Thief and Covet steal target's held item and it's added to Bag
EXPECT_EQ(opponent->item, ITEM_NONE);
}
}
SINGLE_BATTLE_TEST("Thief and Covet can't steal target's held item if user faints before")
{
u32 move;
PARAMETRIZE { move = MOVE_THIEF; }
PARAMETRIZE { move = MOVE_COVET; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); };
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_ROCKY_HELMET); }
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_ITEM_STEAL, opponent);
} THEN {
EXPECT_EQ(player->item, ITEM_NONE);
EXPECT_EQ(opponent->item, ITEM_ROCKY_HELMET);
}
}
SINGLE_BATTLE_TEST("Thief and Covet: Berry activation happens before the item can be stolen")
{
u32 move;
PARAMETRIZE { move = MOVE_THIEF; }
PARAMETRIZE { move = MOVE_COVET; }
GIVEN {
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET) { MaxHP(200); HP(101); Item(ITEM_ORAN_BERRY); }
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_ITEM_STEAL, opponent);
}
}

View File

@ -3,63 +3,19 @@
ASSUMPTIONS
{
ASSUME(MoveHasAdditionalEffect(MOVE_STONE_AXE, MOVE_EFFECT_STEALTH_ROCK) == TRUE);
ASSUME(MoveHasAdditionalEffect(MOVE_G_MAX_STONESURGE, MOVE_EFFECT_STEALTH_ROCK));
}
SINGLE_BATTLE_TEST("Stone Axe sets up hazards after hitting the target")
SINGLE_BATTLE_TEST("Steath Rock: Rock from G-Max Stonesurge are set up before any ability activation")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
PLAYER(SPECIES_DREDNAW) { GigantamaxFactor(TRUE); }
OPPONENT(SPECIES_SKARMORY) { Ability(ABILITY_WEAK_ARMOR); }
} WHEN {
TURN { MOVE(player, MOVE_STONE_AXE); }
TURN { SWITCH(opponent, 1); }
TURN { MOVE(player, MOVE_WATERFALL, gimmick: GIMMICK_DYNAMAX); }
} SCENE {
s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_G_MAX_STONESURGE, player);
MESSAGE("Pointed stones float in the air around the opposing team!");
MESSAGE("2 sent out Wobbuffet!");
HP_BAR(opponent, damage: maxHP / 8);
MESSAGE("Pointed stones dug into the opposing Wobbuffet!");
ABILITY_POPUP(opponent, ABILITY_WEAK_ARMOR);
}
}
SINGLE_BATTLE_TEST("Stone Axe can set up pointed stones only once")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_STONE_AXE); }
TURN { MOVE(player, MOVE_STONE_AXE); }
TURN { MOVE(player, MOVE_STONE_AXE); }
TURN { MOVE(player, MOVE_STONE_AXE); }
TURN { SWITCH(opponent, 1); }
} SCENE {
s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
HP_BAR(opponent);
MESSAGE("Pointed stones float in the air around the opposing team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
HP_BAR(opponent);
NOT MESSAGE("Pointed stones float in the air around the opposing team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
HP_BAR(opponent);
NOT MESSAGE("Pointed stones float in the air around the opposing team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
HP_BAR(opponent);
NOT MESSAGE("Pointed stones float in the air around the opposing team!");
MESSAGE("2 sent out Wynaut!");
HP_BAR(opponent, damage: maxHP / 8);
MESSAGE("Pointed stones dug into the opposing Wynaut!");
}
}

View File

@ -3,7 +3,7 @@
ASSUMPTIONS
{
ASSUME(MoveHasAdditionalEffect(MOVE_MAKE_IT_RAIN, MOVE_EFFECT_PAYDAY));
ASSUME(MoveHasAdditionalEffectWithChance(MOVE_MAKE_IT_RAIN, MOVE_EFFECT_PAYDAY, 0) == TRUE);
ASSUME(MoveHasAdditionalEffectSelf(MOVE_MAKE_IT_RAIN, MOVE_EFFECT_SP_ATK_MINUS_1));
}

View File

@ -102,3 +102,23 @@ SINGLE_BATTLE_TEST("Recoil: Flare Blitz is absorbed by Flash Fire and no recoil
}
}
}
SINGLE_BATTLE_TEST("Recoil: The correct amount of recoil damage is dealt after targets recovery berry proc")
{
s16 directDamage;
s16 recoilDamage;
GIVEN {
ASSUME(GetMoveRecoil(MOVE_TAKE_DOWN) == 25);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { MaxHP(100); HP(51); Item(ITEM_SITRUS_BERRY); };
} WHEN {
TURN { MOVE(player, MOVE_TAKE_DOWN); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAKE_DOWN, player);
HP_BAR(opponent, captureDamage: &directDamage);
HP_BAR(player, captureDamage: &recoilDamage);
} THEN {
EXPECT_MUL_EQ(directDamage, UQ_4_12(0.25), recoilDamage);
}
}