169 Commits

Author SHA1 Message Date
surskitty
3ff23ef212
AI uses Life Dew. (#7643) 2025-08-29 20:49:28 +02:00
surskitty
16fa6c8f71
AI uses Flower Shield. (#7640) 2025-08-29 10:10:59 +02:00
surskitty
9bfae7fa93
AI uses Magnetic Flux. (#7642) 2025-08-29 10:08:42 +02:00
AlexOn1ine
ce52d83343 25/08/25 Master merge 2025-08-25 17:30:38 +02:00
Eduardo Quezada
8febd24604
Added missing Move Effect TODO tests - Volume F (#7605) 2025-08-23 22:25:19 +02:00
surskitty
8e58551088
Tests to see that the AI uses moves. (#7555) 2025-08-21 14:41:43 +02:00
Eduardo Quezada
7d459fd6dc
Fixed Transistor damage calculation test failing when GEN_LATEST is less than GEN_9 (#7577) 2025-08-18 19:44:43 +02:00
surskitty
260b12337e
Helping Hand logic (#7504) 2025-08-13 16:21:13 +02:00
surskitty
69cbd866aa
Fixing Refresh AI scoring (#7539) 2025-08-12 17:16:43 -04:00
surskitty
7fb5d98bf6
AI uses Tailwind. (#7515) 2025-08-12 17:12:45 -04:00
Pawkkie
eab10dc2f0
Fix AI's KO evaluation getting messed up by priority (#7533) 2025-08-12 10:30:14 +02:00
Alex
38cfc4bacf
Modify move prediction to work in doubles (#7087) 2025-08-11 12:26:41 -04:00
AlexOn1ine
bd919e3219 11/08/25 Master to upcoming merge 2025-08-11 08:31:12 +02:00
surskitty
fda783b394
AI handling for similar utility moves (#7513) 2025-08-08 22:54:07 +02:00
Eduardo Quezada
0b299b3ffd
Fixed most failed tests with GEN_LATEST GEN_8 (#7498) 2025-08-08 09:44:12 +02:00
surskitty
e778d3cdfe
Improved Guaranteed Flinch logic (fake out et al) (#7501) 2025-08-06 23:39:43 +02:00
Pawkkie
3f9359765c
Fix doubles switch AI to use new type matchup system (#7495) 2025-08-06 17:20:03 +02:00
surskitty
e8b6d40f18
AI_FLAG_ATTACKS_PARTNER with a config for bloodthirstiness (#7401) 2025-08-06 10:22:34 -04:00
surskitty
a16d6e3bfe
Avoid doubling up on status moves in double battles. (#7452) 2025-08-01 18:10:44 +02:00
AlexOn1ine
bc73f4654b merge master 31/07/25 2025-08-01 12:18:11 +02:00
Pawkkie
95e45b5568
Fix Echoing Voice calcs (#7416) 2025-07-28 14:10:03 +02:00
Pawkkie
b12fcd8c7e
Fix dynamic move types in switching (#7415) 2025-07-26 19:59:17 +02:00
Pawkkie
57fda0d060
Improve AI's priority handling (#7337) 2025-07-26 18:22:47 +02:00
Pawkkie
c544fee140
Improve AI's Sucker Punch handling (#7389) 2025-07-22 20:13:10 +02:00
Pawkkie
a92f432daf
Improve AI type matchup calcs (#7364)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-07-20 12:53:14 +02:00
Pawkkie
249b4d1574
19/07/25 Master merge (#7375) 2025-07-19 19:22:48 -04:00
surskitty
1b996fbb8e
AI refactor for weather-setting, terrain-setting, Trick Room behaviors; doubles-focused (#7319) 2025-07-19 19:20:07 -04:00
AlexOn1ine
90eef35715 master merge 2025-07-19 17:01:18 +02:00
Pawkkie
e502c078e8
Switch AI can see weather abilities of switchin candidates during damage calcs (#7373) 2025-07-19 10:22:24 +02:00
Pawkkie
65a63fb9f0
Improve AI's ShouldRecover (#7342) 2025-07-16 23:30:51 +02:00
Pawkkie
0406caa687
Improve AI's setup logic (#7345) 2025-07-16 17:05:08 -04:00
Pawkkie
64f9d6a24e
Fix AI resisted move scoring (#7350) 2025-07-15 13:13:30 -04:00
Pawkkie
0e37bfd7ff
Fix stat change / stat ID ambiguity (#7346)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-07-15 12:07:26 -04:00
surskitty
1a1d8b58f8 Merge remote-tracking branch 'rh-hideout/upcoming' into rhh_assume_powerful_status 2025-07-13 22:03:48 -04:00
Pawkkie
5c2980b906
AI assumes Magnitude / Present damage (#7334) 2025-07-13 22:31:19 +02:00
Pawkkie
819e7d9c03 Fix failing test 2025-07-13 14:16:22 -04:00
Pawkkie
bc4ad07f47 Merge branch 'master' into master-to-upcoming 2025-07-13 13:34:35 -04:00
Pawkkie
06c54a2d60
Fix switching 1v1 calcs not handling 0 (#7131) 2025-07-13 17:45:59 +02:00
surskitty
f6b0a15841 Renaming to AI_ASSUME_STATUS_MOVES and making a config for universal status move guessing + disabling the custom tuning. 2025-07-12 18:50:08 -04:00
AlexOn1ine
68db4c5a77 12/07/25 master to upcoming merge 2025-07-12 11:55:06 +02:00
surskitty
4e0a8167be Test works? I think? 2025-07-12 00:37:11 -04:00
surskitty
026b1f25f2 I suspect the test is set up wrong, more than I have the logic wrong. Though that could also be true. 2025-07-11 00:31:47 -04:00
surskitty
424c127b8b
AI Tests + accompanying bugfixes for Skill Swap, Worry Seed, weather setting in double battles, and Discharging into an ally's lightningrod (#7297) 2025-07-10 16:08:14 -04:00
surskitty
4e558af76e
AI uses After You to help set up Trick Room. (#7310) 2025-07-10 20:03:46 +02:00
Pawkkie
419219bb31
Add AI_FLAG_ASSUME_STAB (#6797) 2025-07-10 19:58:31 +02:00
Pawkkie
e4d9298200
Fix move comparison scoring (#7301) 2025-07-10 09:51:46 +02:00
surskitty
95a02dddb9
Improved logic for Guard Split and Power Split. (#7298) 2025-07-09 18:11:39 -04:00
Pawkkie
d213b1fad7
Fix switch AI not seeing absorbing abilities (#7309) 2025-07-09 17:21:49 -04:00
surskitty
4052ab337c
Expanding and Refactoring Skill Swap and other ability-changing moves (#7238)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-07-05 14:49:35 +02:00
Alex
f8551830c9
Adds Gen5+ Encore config (#7051) 2025-06-25 15:58:30 +02:00