Eduardo Quezada
18aff2db3b
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# asm/macros/battle_anim_script.inc
# data/battle_anim_scripts.s
# include/constants/battle_anim.h
# src/battle_anim.c
# src/data/battle_anim.h
2024-07-27 16:26:37 -04:00
AlexOn1ine
8b2774e07d
Fixes cantBeSurpressed ability check for breakable abilities
2024-07-26 20:19:58 +02:00
hedara90
84e249f98a
Some tera tests ( #5020 )
...
* Added tests for Terapagos/tera interactions
* Fixed missed things
* Fixed Terapagos Stellar boost (by Alex)
---------
Co-authored-by: Hedara <hedara90@gmail.com>
2024-07-22 20:43:17 +02:00
Eduardo Quezada
98eb4e5027
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# asm/macros/battle_script.inc
# include/constants/battle_string_ids.h
# src/battle_ai_switch_items.c
# src/battle_main.c
# src/battle_script_commands.c
# src/battle_util.c
# src/frontier_util.c
# test/battle/ai/ai.c
2024-07-19 09:20:05 -04:00
Alex
552e2768da
Fixes to Opportunist and Mirror Herb adjustments ( #4928 )
...
* Replace Opportunist todo tests with proper tests
* add failing test
* desc
* Fixes to Opportunist and Mirror Herb adjustments
* more tests
* some fixes
* first turn events switch
* simple enum + revert test desc
2024-07-19 11:01:46 +02:00
Eduardo Quezada
2b40e79ac3
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# include/battle_util.h
# src/battle_ai_main.c
2024-07-14 22:44:00 -04:00
Alex
edc883d038
Refactors residual damage ( #4945 )
...
* Refactors damage non types
* correction
* Refactor weather damage script
* new line
* correction
* there was a hail test already
* ndebug
* add sandstorm test
* Update src/battle_script_commands.c
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-07-13 12:12:40 +02:00
Alex
7b6ff1b560
Fixes Trace turn order ( #4941 )
...
* Fixes Trace turn order
* Update battle_script_commands.c
* Update test/battle/ability/trace.c
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-07-10 22:29:26 +02:00
Eduardo Quezada
fb708b7ed3
Merge branch '_RHH/master' into _RHH/upcoming
2024-07-10 10:05:10 -04:00
Eduardo Quezada
de609a2f5b
Added missing redirect abilities Gen 3-4 config ( #4920 )
...
* Added missing redirect abilities Gen 3-4 config
* Combined 3 Battle Script Natives into 1
* Cleaner FindMonThatAbsorbsOpponentsMove
2024-07-07 09:52:59 +02:00
sneed
60c7588532
IsFinalStrikeEffect uses effect instead of move ( #4917 )
...
* IsFinalStrikeEffect uses effect instead of move
* Update test/battle/ability/parental_bond.c
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-07-06 09:41:19 +02:00
Eduardo Quezada
fcdc9ed65a
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# src/battle_util.c
# src/data/pokemon/species_info/gen_7_families.h
# test/battle/ability/download.c
# test/battle/ability/intimidate.c
# test/battle/ability/supreme_overlord.c
# test/battle/ability/zero_to_hero.c
# test/battle/ai/ai.c
# test/battle/move_effect/plasma_fists.c
2024-07-05 14:25:25 -04:00
Alex
594633aa15
Remove Duplicate ai code from battle_ai_util.c ( #4883 )
...
* Remove Duplicate ai code from battle_ai_util.c
* Add GetBattlerAbility in toxic self check
2024-07-03 10:48:31 +02:00
sneed
75be596933
fix sticky hold softlock ( #4885 )
2024-06-29 18:54:58 +02:00
DizzyEggg
f2e8482488
Fix how switch-in effects are played out after multiple faints in the same turn ( #4864 )
...
* Multiple switch-ins after fainting
* empty new lines
* Fix failing tests
2024-06-24 20:37:47 +02:00
AgustinGDLV
9797640dff
Gimmick Refactor ( #4449 )
...
* consolidated gimmick checks, triggers, communication, and activation; updated test runner
* fixed improper use of .usableGimmick
* cleaning up battle_dynamax.c, changing function args to u32s
* fixed '#ifdef TESTING' causing errors
* updated z-moves to use gimmick interface, pared down redundancies; no AI/tests
* added support for z-moves in tests, consolidated gimmick fields
* removed ShouldUseMaxMove and .usingMaxMove
* renamed TryChangeZIndicator, updated z move display
* added several z-move tests and fixed various z-move interactions; fixed z-move category calc
* fixed useless battler arg in GetTypeBasedZMove
* added basic test check for bad Z-Move or Mega usage
* reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky
* fixed gimmick test logic; fixed damage category override
* fixed mega rayquaza test fail
* consolidated gimmick indicator logic; added graphics to gGimmicksInfo
* removed TeraData struct
* reimplemented AI logic for Z-Moves; no changes
* updated Z-Move and Ultra Burst trigger gfx
* added testrunner check for multiple gimmick use
* fixed duplicate z-move call in test
* reorganized data/graphics/gimmicks.h
* added signature Z-Move ability tests; implemented Guardian of Alola
* fixed bad test update
* fixed Thousand Arrows not affecting Tera Flying; clean-up
* fixed -ate tests
* fixed tera tests
* fixed tera tests really
* fixed last batch of tests
* fixed -ate mega test again
* code review
* code review pt.2
* tweaked CanTera again
* dynamax flag only required for player
2024-06-22 22:25:40 +02:00
Alex
e74264f6de
Ported test changes from #4857 ( #4859 )
2024-06-22 19:39:01 +02:00
DizzyEggg
f73ad41fa1
Tests for post-ko switch scenarios ( #4856 )
2024-06-22 12:07:36 +02:00
DizzyEggg
438f478146
Fix comatose transform gastro acid interaction ( #4852 )
2024-06-21 12:19:43 +02:00
Alex
b9138390af
Try fixing toxic_chain.c file ( #4843 )
...
Co-authored-by: AlexOn1ine <pkmnlucid@gmail.com>
2024-06-20 21:49:35 +02:00
Pawkkie
7ae88d8455
Tests for Corrosion, Acrobatics, Hone Claws, Hurricane ( #4708 )
...
* Tests for Corrosion, Acrobatics, Hone Claws, Hurricane
* First review feedback
* Re-review feedback
* Update acrobatics.c
* Review feedback, Sky Drop?
* Separate Sky Drop test
2024-06-20 13:46:01 +02:00
Pawkkie
3c3142172b
Tests point to clear_body.c ( #4837 )
2024-06-20 00:38:56 +02:00
sneed
609754f0f6
Add RandomChance macro and ability trigger chance config ( #4829 )
...
* RandomChance macro, contact ability chance config
* Unify config, add shed skin
2024-06-18 20:13:44 +02:00
sneed
b6d3bdf622
Confusion, cursed body and poison touch trigger chance fixes and tests ( #4831 )
...
* accurate confusion chance and a test
* Accurate Poison Touch chance and tests
* Accurate cursed body chance
* Create cursed_body.c
2024-06-18 20:07:40 +02:00
Alex
f106b21344
Adds Toxic Chain's effect ( #4823 )
2024-06-18 20:04:28 +02:00
Bassoonian
a24b767276
Merge branch 'master' of https://github.com/rh-hideout/pokeemerald-expansion into masterintoupcoming18jun
2024-06-18 15:27:06 +02:00
PhallenTree
a26050fbde
Adds Toxic Chain interaction with Knock Off
2024-06-18 11:46:23 +01:00
PhallenTree
161f61284a
Use RandomWeighted; fix Test
2024-06-17 17:48:05 +01:00
PhallenTree
9b8c47ac5c
Add some Toxic Chain tests
2024-06-17 16:51:08 +01:00
sneed
107cb96a98
Tests for Anger Point and Moxie ( #4811 )
...
* Create anger_point.c
* Create moxie.c
* Add extra test and animations
* add another test
2024-06-16 15:02:44 +02:00
Pawkkie
9ec16f4eb6
Clear Body tests include Full Metal Body and White Smoke ( #4797 )
2024-06-14 09:08:21 +02:00
Eduardo Quezada
06153e4280
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# include/battle.h
# include/constants/battle_script_commands.h
# include/constants/pokemon.h
# src/battle_ai_util.c
# src/battle_main.c
# src/battle_util.c
# test/battle/ai.c
2024-06-13 11:44:28 -04:00
kittenchilly
5ebdcdc9b0
Fix Pokemon in tests not being male by default ( #4766 )
2024-06-12 08:34:36 +01:00
Eduardo Quezada
64f82cdd5f
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# src/battle_ai_util.c
# src/battle_util.c
2024-06-11 08:12:03 -04:00
Alex
fd08e59e8d
Clear body tests ( #4685 )
2024-06-11 08:26:31 +02:00
Pawkkie
02ad637849
Review feedback
2024-06-10 21:40:42 -04:00
Pawkkie
55a2c85d95
Review feedback
2024-06-08 20:47:19 -04:00
Pawkkie
a7a89df80f
Review feedback
2024-06-08 20:32:57 -04:00
Pawkkie
b8e199ae9e
Review feedback
2024-06-08 12:37:59 -04:00
sneed
dc742b3077
Fix Berserk, Angel Shell, Wimp Out, Emergency Exit HP threshold ( #4724 )
...
* Fix HadMoreThanHalfHpNowHasLess
* rename the functions
* formatting
2024-06-07 21:54:25 +02:00
Eduardo Quezada
8b09ef09fa
Merge branch '_RHH/master' into _RHH/upcoming
2024-06-07 12:25:08 -04:00
sneed
1241cbe79f
FIx mummy and lingering aroma abilities ( #4731 )
...
* FIx mummy ability
..and lingering aroma.
Adds tests for both.
* merge the tests
* new line
* add 2 more tests
Mummy and Lingering Aroma don't replace each other
Mummy doesn't replace abilities that can't be suppressed
2024-06-07 11:46:07 +02:00
sneed
87e2526665
Add switching message macros for tests ( #4717 )
...
* Add switching message macros
* Add test
2024-06-03 19:59:28 -04:00
Pawkkie
6dc8b82e92
Gale Wings test ( #4694 )
...
* Gale Wings test
* Condense conditional
2024-06-02 19:16:00 +02:00
Pawkkie
22ee823bc1
Review feedback
2024-06-02 12:43:21 -04:00
Pawkkie
5fd3532e16
Fix assumptions
2024-06-01 12:39:10 -04:00
Pawkkie
2e0c653807
Fix Sweet Scent assume
2024-06-01 11:39:41 -04:00
Pawkkie
587c3e4a6a
Review + change additionalEffects in tests to use MoveHasAdditionalEffect
2024-05-31 23:20:15 -04:00
Pawkkie
167a898bc0
WOBBUFFET + cleanup
2024-05-31 22:05:35 -04:00
Pawkkie
292b528e70
First draft
2024-05-31 21:39:26 -04:00