ghostyboyy97
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ade850b215
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fix (post-KO switch): force AI data recalc to see abilities on field correctly when pivot moves used by player (#7900)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
|
2025-10-10 20:07:27 +02:00 |
|
Maxime Grouazel
|
81af2be16e
|
Fix AI seeing priority wrong for players choice lock (#7899)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
|
2025-10-10 20:06:35 +02:00 |
|
Eduardo Quezada
|
13f392987a
|
Fix some failed and assume fail tests with GEN_LATEST = GEN_5 (#7735)
|
2025-10-02 13:27:06 +02:00 |
|
Phexi
|
f28b3bf3b8
|
Fix failing test for B_PREFERRED_ICE_WEATHER = B_ICE_WEATHER_SNOW (#7755)
|
2025-09-19 20:38:20 +02:00 |
|
Eduardo Quezada
|
deaf77f619
|
Fix most failed and assume fail tests with GEN_LATEST = GEN_6 (#7696)
|
2025-09-14 20:21:38 +02:00 |
|
grintoul
|
441d39cc57
|
Doubles AI: Trick Room timer fix and test for DOUBLE_TRICK_ROOM_ON_LAST_TURN_CHANCE (#7622)
|
2025-09-06 20:32:54 +02:00 |
|
Eduardo Quezada
|
1e6a533131
|
Fix most failed tests with GEN_LATEST = GEN_7 (#7688)
|
2025-09-03 19:23:23 +02:00 |
|
AlexOn1ine
|
ce52d83343
|
25/08/25 Master merge
|
2025-08-25 17:30:38 +02:00 |
|
Eduardo Quezada
|
8febd24604
|
Added missing Move Effect TODO tests - Volume F (#7605)
|
2025-08-23 22:25:19 +02:00 |
|
surskitty
|
8e58551088
|
Tests to see that the AI uses moves. (#7555)
|
2025-08-21 14:41:43 +02:00 |
|
Eduardo Quezada
|
7d459fd6dc
|
Fixed Transistor damage calculation test failing when GEN_LATEST is less than GEN_9 (#7577)
|
2025-08-18 19:44:43 +02:00 |
|
surskitty
|
260b12337e
|
Helping Hand logic (#7504)
|
2025-08-13 16:21:13 +02:00 |
|
surskitty
|
69cbd866aa
|
Fixing Refresh AI scoring (#7539)
|
2025-08-12 17:16:43 -04:00 |
|
surskitty
|
7fb5d98bf6
|
AI uses Tailwind. (#7515)
|
2025-08-12 17:12:45 -04:00 |
|
Pawkkie
|
eab10dc2f0
|
Fix AI's KO evaluation getting messed up by priority (#7533)
|
2025-08-12 10:30:14 +02:00 |
|
Alex
|
38cfc4bacf
|
Modify move prediction to work in doubles (#7087)
|
2025-08-11 12:26:41 -04:00 |
|
AlexOn1ine
|
bd919e3219
|
11/08/25 Master to upcoming merge
|
2025-08-11 08:31:12 +02:00 |
|
surskitty
|
fda783b394
|
AI handling for similar utility moves (#7513)
|
2025-08-08 22:54:07 +02:00 |
|
Eduardo Quezada
|
0b299b3ffd
|
Fixed most failed tests with GEN_LATEST GEN_8 (#7498)
|
2025-08-08 09:44:12 +02:00 |
|
surskitty
|
e778d3cdfe
|
Improved Guaranteed Flinch logic (fake out et al) (#7501)
|
2025-08-06 23:39:43 +02:00 |
|
Pawkkie
|
3f9359765c
|
Fix doubles switch AI to use new type matchup system (#7495)
|
2025-08-06 17:20:03 +02:00 |
|
surskitty
|
e8b6d40f18
|
AI_FLAG_ATTACKS_PARTNER with a config for bloodthirstiness (#7401)
|
2025-08-06 10:22:34 -04:00 |
|
surskitty
|
a16d6e3bfe
|
Avoid doubling up on status moves in double battles. (#7452)
|
2025-08-01 18:10:44 +02:00 |
|
AlexOn1ine
|
bc73f4654b
|
merge master 31/07/25
|
2025-08-01 12:18:11 +02:00 |
|
Pawkkie
|
95e45b5568
|
Fix Echoing Voice calcs (#7416)
|
2025-07-28 14:10:03 +02:00 |
|
Pawkkie
|
b12fcd8c7e
|
Fix dynamic move types in switching (#7415)
|
2025-07-26 19:59:17 +02:00 |
|
Pawkkie
|
57fda0d060
|
Improve AI's priority handling (#7337)
|
2025-07-26 18:22:47 +02:00 |
|
Pawkkie
|
c544fee140
|
Improve AI's Sucker Punch handling (#7389)
|
2025-07-22 20:13:10 +02:00 |
|
Pawkkie
|
a92f432daf
|
Improve AI type matchup calcs (#7364)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
|
2025-07-20 12:53:14 +02:00 |
|
Pawkkie
|
249b4d1574
|
19/07/25 Master merge (#7375)
|
2025-07-19 19:22:48 -04:00 |
|
surskitty
|
1b996fbb8e
|
AI refactor for weather-setting, terrain-setting, Trick Room behaviors; doubles-focused (#7319)
|
2025-07-19 19:20:07 -04:00 |
|
AlexOn1ine
|
90eef35715
|
master merge
|
2025-07-19 17:01:18 +02:00 |
|
Pawkkie
|
e502c078e8
|
Switch AI can see weather abilities of switchin candidates during damage calcs (#7373)
|
2025-07-19 10:22:24 +02:00 |
|
Pawkkie
|
65a63fb9f0
|
Improve AI's ShouldRecover (#7342)
|
2025-07-16 23:30:51 +02:00 |
|
Pawkkie
|
0406caa687
|
Improve AI's setup logic (#7345)
|
2025-07-16 17:05:08 -04:00 |
|
Pawkkie
|
64f9d6a24e
|
Fix AI resisted move scoring (#7350)
|
2025-07-15 13:13:30 -04:00 |
|
Pawkkie
|
0e37bfd7ff
|
Fix stat change / stat ID ambiguity (#7346)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
|
2025-07-15 12:07:26 -04:00 |
|
surskitty
|
1a1d8b58f8
|
Merge remote-tracking branch 'rh-hideout/upcoming' into rhh_assume_powerful_status
|
2025-07-13 22:03:48 -04:00 |
|
Pawkkie
|
5c2980b906
|
AI assumes Magnitude / Present damage (#7334)
|
2025-07-13 22:31:19 +02:00 |
|
Pawkkie
|
819e7d9c03
|
Fix failing test
|
2025-07-13 14:16:22 -04:00 |
|
Pawkkie
|
bc4ad07f47
|
Merge branch 'master' into master-to-upcoming
|
2025-07-13 13:34:35 -04:00 |
|
Pawkkie
|
06c54a2d60
|
Fix switching 1v1 calcs not handling 0 (#7131)
|
2025-07-13 17:45:59 +02:00 |
|
surskitty
|
f6b0a15841
|
Renaming to AI_ASSUME_STATUS_MOVES and making a config for universal status move guessing + disabling the custom tuning.
|
2025-07-12 18:50:08 -04:00 |
|
AlexOn1ine
|
68db4c5a77
|
12/07/25 master to upcoming merge
|
2025-07-12 11:55:06 +02:00 |
|
surskitty
|
4e0a8167be
|
Test works? I think?
|
2025-07-12 00:37:11 -04:00 |
|
surskitty
|
026b1f25f2
|
I suspect the test is set up wrong, more than I have the logic wrong. Though that could also be true.
|
2025-07-11 00:31:47 -04:00 |
|
surskitty
|
424c127b8b
|
AI Tests + accompanying bugfixes for Skill Swap, Worry Seed, weather setting in double battles, and Discharging into an ally's lightningrod (#7297)
|
2025-07-10 16:08:14 -04:00 |
|
surskitty
|
4e558af76e
|
AI uses After You to help set up Trick Room. (#7310)
|
2025-07-10 20:03:46 +02:00 |
|
Pawkkie
|
419219bb31
|
Add AI_FLAG_ASSUME_STAB (#6797)
|
2025-07-10 19:58:31 +02:00 |
|
Pawkkie
|
e4d9298200
|
Fix move comparison scoring (#7301)
|
2025-07-10 09:51:46 +02:00 |
|