I want to avoid the word "message" since PRET has already chosen "battle message" as the term for predefined strings usable in the battle scripts and UI.
I was considering the term "battle link packet" instead, but the library for wireless communications already uses the word "packet" even though GBATEK does not. I'm going with "battle link communication type" instead. For this particular context, I don't think we need a compound noun ("X type"); the singular noun "type" is fine enough.
Created "exposition" macros to describe operations performed on gBattleControllerExecFlags. Updated the battle engine internals to use them, to more clearly document how battle link communications actually work.
Replaced the BUFFER_A and BUFFER_B constants with the BATTLELINKMSGTYPE enum, which also identifies the "controller becoming idle" message type.
Named the task data for the link send task and the link receive task. Added macros to functions related to those tasks, for legibility.
* Moved HandleInputChooseTarget and ShowEntireFieldTargets to non-static and added them as cases to ShouldHideTypeIcon
* Made ShouldHideTypeIcon easier to parse
* Made ShouldHideTypeIcon a for loop
* Fixed identation
* Made showTypesControllerFuncs a static const array per https://github.com/rh-hideout/pokeemerald-expansion/pull/5201\#discussion_r1730336265
* First attempt at a port
* Slightly broken but working
* Got images working and opponent palettes
* half finished compressed spritesheet approach instead
* fix the palettes (smh)
* fix hflip, and a lot of clean-up
* Add B_SHOW_TYPES
* Got Illusion working
* Add num type enum
* Updated function to get type
* Fixed type icon position and cleaned up functions
* Updated illusions and Tera handling
* Added BATTLE_TYPE_IS_SINGLE and DOUBLE
* Removed IS_BATTLE_TYPE_SINGLE
* Implemented BATTLE_TYPE_IS_DOUBLE across repo
* Removed SIDE macro
* Updated config
* Deprecated battler alive macro
* Reindented file
* Added exceptions for 2v1
* Replaced Fainted check with Null check
* Added functionality for only types of caught mons
* UseDoubleBattleCoords updated
* Added ShouldFlipTypeIcon
* Renamed TryLoadTypeIcon
* Refactored functions
* Refactored functions
* Refactored functions
* Refactored functions
* Renamed SEEN to CAUGHT
* Reset config
* Added useSecondPalette and isOrdinary to gTypesInfo
* Further simplified secondPalette and isOrdinary
* Changed isordinary to isSpecialCase
* Renamed to useSecondTypeIconPalette
* Fixed Stellar type interactions
* fixed spacing
* fixed include/config/battle.h
* fixed
* fixed include/config/general.h
* changed type1 and type2
* Moved IsDoubleBattle to include.battle.h
Removed BATTLE_TYPE_IS_DOUBLE
Removed IS_DOUBLE_BATTLE
* Changed IsBattlerFainted to IsBattlerAlive
* Removed IsBattlerNull
* Moved GetBattlerData to be inline
* Renamed GetMonDefensiveTeraType
* Removed IsIllusionActive
* Fixed identation
* found one last isDoubleBattle hold out
* fixed redundant brackets
* Fixed spacing for B_SHOW_TYPES
* Update src/battle_script_commands.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Fixed padding
* Reindent file and refactored GetTypeIconHideMovement
* Update include/data.h
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Co-authored-by: RavePossum <ravepossum@proton.me>
Co-authored-by: Frank <fdeblasio1004@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* consolidated gimmick checks, triggers, communication, and activation; updated test runner
* fixed improper use of .usableGimmick
* cleaning up battle_dynamax.c, changing function args to u32s
* fixed '#ifdef TESTING' causing errors
* updated z-moves to use gimmick interface, pared down redundancies; no AI/tests
* added support for z-moves in tests, consolidated gimmick fields
* removed ShouldUseMaxMove and .usingMaxMove
* renamed TryChangeZIndicator, updated z move display
* added several z-move tests and fixed various z-move interactions; fixed z-move category calc
* fixed useless battler arg in GetTypeBasedZMove
* added basic test check for bad Z-Move or Mega usage
* reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky
* fixed gimmick test logic; fixed damage category override
* fixed mega rayquaza test fail
* consolidated gimmick indicator logic; added graphics to gGimmicksInfo
* removed TeraData struct
* reimplemented AI logic for Z-Moves; no changes
* updated Z-Move and Ultra Burst trigger gfx
* added testrunner check for multiple gimmick use
* fixed duplicate z-move call in test
* reorganized data/graphics/gimmicks.h
* added signature Z-Move ability tests; implemented Guardian of Alola
* fixed bad test update
* fixed Thousand Arrows not affecting Tera Flying; clean-up
* fixed -ate tests
* fixed tera tests
* fixed tera tests really
* fixed last batch of tests
* fixed -ate mega test again
* code review
* code review pt.2
* tweaked CanTera again
* dynamax flag only required for player
* wrote foundational terastal tests
* implemented baseline test-only Tera functionality; modified GetBattlerType + STAB calculations, misc. changes to some moves
* added tests and func. for Stellar type, more tests for Tera Blast
* more tests for Stellar type, Conversion fixes, Color Change + Conversion2 future proof
* implemented tera blast, expanded stellar type func., fixed tests
* last set of Tera/Tera Blast tests for checklist, protean fix
* implemented in-battle Terastallization, WIP stellar indicator and tera animation
* fixed bad merge
* expanded NUMBER_OF_MON_TYPES, cut down on TYPE_STELLAR hackiness, added Stellar type to summary
* fixed type indicators
* added tera logic to AI
* implemented code review changes, added B_TERA_ORB_NO_COST
* updated AI to calc damage with Tera when applicable; minor rework to AI gimmick handling
* fixed Tera Blast split choice occuring when not Terastallized
* fixed Tera Blast using Last Respects BP calcs
* added tera type to TrainerMon, code review tweaks
* Adds Raging Bull and various fixes
* fix compiling on abgcc
* syrup bomb anim fix
* sticky syrup anim in link battles
* fix sticky syrup in link battles
* fix battler index
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>