* Changed Dubious Disc description to prevent overflow
The first line of the Dubious Disc description was too long. A few letters would escape the box in the Bag and in Marts. This brings them in line.
* Changed Ice Beam and Blizzard Frostbite descriptions
These descriptions also overflowed, even more so than the Dubious Disc.
* Rename gItems to gItemsInfo
* Rename gAbilities to gAbilitiesInfo
* Just fixing up my bad merge
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Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Updated CopyItemNameHandlePlural to deal with plural names
* Fixed whitespace in a few places
* Fixed whitespace in a few places
* Add remaining plural forms.
* Created ITEM_NAME_PLURAL_LENGTH
* Updated ITEM_NAME_PLURAL_LENGTH per feedback https://github.com/rh-hideout/pokeemerald-expansion/pull/4001\#discussion_r1453598165
* Reverted ITEM_NAME_PLURAL_LENGTH to +2 and added new comment
* Removed GetBerryCountString from CopyItemNameHandlePlural
Will deprecate the former in a future feature: https://github.com/rh-hideout/pokeemerald-expansion/issues/4010
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Co-authored-by: Zimmermann Gyula <graiondilach@hotmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Change Ivy Cudgel to be based on Ogerpon form rather than held item
* Update ivy_cudgel.c
* Address reviews
* Update test/battle/move_effect/ivy_cudgel.c
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Implement Pokemon Box Link functionality
* Update item_use.c
* Update item_use.c
* Can only use box link if the map allows escape
* Revert "Can only use box link if the map allows escape"
This reverts commit be5b46b6c4420cd350ac1932d4c3562f7bfbebe5.
* Overworld_IsEscapingAllowed
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Check progress in non-battle PARAMETRIZEd tests
* Overworld Script Tests
* Backward-compatible BoxPokemon Refactor
Reuses space that contains zeros to provide space for:
- HP/status in the box
- 12-character nicknames
- Up to 63 PokéBalls
- Shininess separate from PID
- Hidden Nature
- Hyper Training
- Dynamax Level
- Gigantamax Factor
- Terastallization Types
- Shadow
Implements:
- OW_PC_HEAL to switch between Gen7- and Gen8+ behavior
- Nature Mints
- Dynamax Candy
- Hyper Training commands (canhypertrain/hypertrain)
- Gigantamax Factor commands (hasgigantamaxfactor/togglegigantamaxfactor)
- Terastallization Type on the summary screen
- Prevents Gigantamax Factor Pokémon from evolving into a species without a Gigantamax form
* fixup! Backward-compatible BoxPokemon Refactor
* displaydexinfo fix from Jasper
* Used the COMPOUND_STRING macro to unify item descriptions and item data
Misc. Changes:
-Corrected the Serious Mint's description.
-Moved the X_ITEM_STAGES and CONFUSE_BERRY_HEAL_FRACTION macros to the top of the file for consistency's sake.
-Corrected the Tapunium Z's description.
* Oops. I forgot to delete the old .description of the X Attack
* Removed definition of CONFUSE_BERRY_HEAL_FRACTION from include/constants/items.h
* Moved CONFUSE_BERRY_HEAL_FRACTION back to include/constants/items.h
* Unified item description strings where possible
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Legendary Mon Fusion Evolution Compatibility Added
Kyurem, Calyrex, and Necrozma Fusions have been implemented, however, the animation for the the process is incomplete, the party menu screen needs to be updated while the screen is whited out and it has proved beyond me right now. Smh
* Added Fusion Move Prompts
Handles cases for learning the fusion moves from the other fused mon and deleting the move when you unfuse (plus learning confusion (well a set choice in the data struct) if there are no moves left after deleting one)
* Fix Bug With Fusion Mon Move Learning
If the main fusion came after the fused mon in the party order it would try to teach the move to the next member in the party
* Apply suggestions from code review
Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
* Fix build
* Fix fusion items being used up
* Fixed animations
* RefreshPartyMenu
* Apply suggestions from code review
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Apply suggestions
* Update form_change_tables.h
* Fix animation and simplify fusion tables
* Fix party full message
* Remove trailing whitespaces
* Update party_menu.c
* Update party_menu.c
* Make IsFusionMon better
* Apply suggestions from code review
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
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Co-authored-by: TeamAquasHideout <jonathonheddings@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* SwitchAI makes much smarter mon choices
* Add HasHadOdds check to ShouldSwitch decision
* Remove early return
* Rework Baton Pass check as per discussion with Alex
* Forgot to adjust a comment
* Don't program before breakfast lol (if / else if fix)
* Switch AI_CalcDamage for AI_DATA->simulatedDmg in HasBadOdds
Thanks Alex! :D
* Typo in a hitToKO comparison
* Remove and replace AI_CalcPartyMonBestMoveDamage and IsAiPartyMonOHKOBy from https://github.com/rh-hideout/pokeemerald-expansion/pull/3146
See https://discord.com/channels/419213663107416084/1144447521960251472 for details
* Major refactor, new struct, switchin considers damage / healing from hazards / status / held item / weather
* Forgot Snow exists and heals Ice Body, haven't played Switch games lol
* (766a1a27a7) Compatibility, use new struct field instead of function call
* Fixing oversight from previous upstream merge
* Improve TSpikes handling to make GetSwitchinHazardDamage more applicable
Small fixes:
- EFFECT_EXPLOSION typo (!= to ==)
- Order of if statements near bestResistEffective
- Spacing of terms in big HasBadOdds if statements
* Forgot to uncomment blocks disabled for debugging what turned out to be vanilla behaviour lol
* Remove another holdover from debugging, sorry :/
* Lastly, undoing my debug trainer
* Type matchup based on species type rather than current type
Suggested by BLourenco on Discord, the idea is that a mon that's had its type affected by a move like Soak will still have moves as though it was its regular typing, and so prioritizing the temporary typing wouldn't be ideal.
https://discord.com/channels/419213663107416084/1144447521960251472/1146644578141736970
* gActiveBattler upcoming merge fixes
* Egg changes part 1
* Egg changes part 2, just need to address EWRAM still
* Move SwitchinCandidate struct to AiLogicData
* Consider Steel type when checking TSpikes
* Comment about CanBePoisoned compatibility
* Changes for Egg's 2nd review
* Put period back in comment, whoops lol
* Latest upcoming merge fixes
* Missed a few u32 updates
* Combine GetBestMonIntegrate functions / flags, some modularization
* Fix merge error
* Make modern fixes
* Two tests done, two to go
* Accidentally pushed reference test, removing it
* Type matchup switching tests
* Tests for defensive vs offense switches
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Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
* Deleted sTMHMMoves array, TMs/HMs read moves from their secondaryId item field now
The unused "registrability" variable has been removed in order to preserve the size of the gItems array after turning the secondaryId variable into a u16.
* Made ItemIdToBattleMoveId return ITEM_NONE if an item that is not a TM/HM is passed through it
* Renamed IsMoveHm to IsMoveHM