kleeenexfeu
e1a6876600
Bitter Malice description fix ( #4933 )
...
It always lowers the foe's attack
2024-07-08 17:37:40 -04:00
DizzyEggg
40950b63f7
shop menu allows for 6 digits item prices
2024-07-08 18:12:48 +02:00
Alex
cc0a9acc7f
Fixes wrong nature on partner ( #4926 )
2024-07-08 11:47:30 +02:00
Eduardo Quezada
6404241c40
Fixed P_UPDATED_ABILITIES not reverting newly given abilities in Gens 4/6/7 ( #4922 )
2024-07-07 13:18:16 +02:00
Eduardo Quezada
de609a2f5b
Added missing redirect abilities Gen 3-4 config ( #4920 )
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* Added missing redirect abilities Gen 3-4 config
* Combined 3 Battle Script Natives into 1
* Cleaner FindMonThatAbsorbsOpponentsMove
2024-07-07 09:52:59 +02:00
sneed
60c7588532
IsFinalStrikeEffect uses effect instead of move ( #4917 )
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* IsFinalStrikeEffect uses effect instead of move
* Update test/battle/ability/parental_bond.c
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-07-06 09:41:19 +02:00
Bassoonian
a7f786009e
Merge branch 'master' of https://github.com/pret/pokeemerald into pretmerge5july
2024-07-05 20:44:29 +02:00
kleeenexfeu
8168dd7be9
Shed tail rounds up, not down ( #4913 )
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* Shed tail rounds up, not down
* Label
2024-07-05 19:21:30 +02:00
DizzyEggg
47533e3a7e
Berry blender's Task_HandleOpponent small fixes
2024-07-04 20:56:22 +02:00
Alex
13b8daf36b
Supersweet Syrup wrong ability desc ( #4902 )
2024-07-03 22:53:41 +02:00
Alex
dd7b735211
Fixes Grassy Terrain heal turn duration ( #4903 )
2024-07-03 22:53:15 +02:00
Alex
594633aa15
Remove Duplicate ai code from battle_ai_util.c ( #4883 )
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* Remove Duplicate ai code from battle_ai_util.c
* Add GetBattlerAbility in toxic self check
2024-07-03 10:48:31 +02:00
Frank DeBlasio
6957fc70c9
Allowed rematches to occur if I_VS_SEEKER_CHARGING isn't enabled ( #4866 )
2024-06-29 22:12:26 +02:00
abcboy101
779855ee02
Decode unused JP text in berry_blender.c
2024-06-29 14:02:50 -04:00
sneed
75be596933
fix sticky hold softlock ( #4885 )
2024-06-29 18:54:58 +02:00
DizzyEggg
26ef19d6c0
Fix wrong palette in palyer backsprite in recorded battle ( #4875 )
2024-06-27 11:33:28 +02:00
DizzyEggg
cd5a862b95
Fix Megas gaining abilities after fainting ( #4873 )
2024-06-26 23:44:01 +02:00
DizzyEggg
f2e8482488
Fix how switch-in effects are played out after multiple faints in the same turn ( #4864 )
...
* Multiple switch-ins after fainting
* empty new lines
* Fix failing tests
2024-06-24 20:37:47 +02:00
cawtds
a8ae1a0342
added missing minior description + test for missing descriptions ( #4858 )
2024-06-24 12:19:12 +02:00
Alex
8ac739ea1a
[Update moves_info.h] wrong move names ( #4854 )
2024-06-22 09:52:39 +02:00
sneed
6893d8dbef
ignoresTargetAbility doesnt ignore the attacker's ability ( #4855 )
2024-06-22 09:52:25 +02:00
DizzyEggg
438f478146
Fix comatose transform gastro acid interaction ( #4852 )
2024-06-21 12:19:43 +02:00
DizzyEggg
d0bb03e5a9
Fix AI's right slot switching-in too early ( #4851 )
...
* apply safe switching to trainer doubles battles - with a config
* get rid of the config
* make it compile
2024-06-21 12:17:12 +02:00
sneed
c31f982a7b
Fix fury cutter scaling up to 640 power ( #4846 )
...
* Fix fury cutter scaling up to 640 power
* Replace three instances of int i with one int turn
* dynamic test
2024-06-21 08:15:00 +02:00
DizzyEggg
c3b1701c16
Contrary stat drop anim with Spectral Thief ( #4824 )
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* Contrary stat drop anim with Spectral Thief
* Are you happy now agbcc? I hope I w
2024-06-19 13:40:46 +02:00
kittenchilly
74f53a7e18
Fix caught wild pokemon not restoring their used held item ( #4803 )
...
* Fix caught wild pokemon not restoring their used held item
* Actually we can use the same struct
2024-06-18 20:31:03 +02:00
sneed
b6d3bdf622
Confusion, cursed body and poison touch trigger chance fixes and tests ( #4831 )
...
* accurate confusion chance and a test
* Accurate Poison Touch chance and tests
* Accurate cursed body chance
* Create cursed_body.c
2024-06-18 20:07:40 +02:00
DizzyEggg
203318b9a2
Get rid of hardcoded stat raise anim values ( #4825 )
2024-06-17 13:51:04 +02:00
sneed
e64a2f3e25
Roamer's frostbite carries over between battles ( #4822 )
2024-06-17 11:44:47 +02:00
kittenchilly
b8607fe3aa
Fix Poltchageist not always producing counterfeit offspring ( #4812 )
2024-06-15 18:31:29 -04:00
sneed
e18150fb35
Change code to reflect that Shell Side Arm's default category is special ( #4806 )
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* swapped cat is physical
* Update battle_util.c
* Update src/battle_util.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-06-15 15:35:43 +02:00
DizzyEggg
de7a4e2328
Fix Encore turn amount bug ( #4802 )
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* Encore 3 turns
* remove duplicate
2024-06-14 13:15:38 +02:00
DizzyEggg
2716ec5b03
Fix Pursuit not getting Choice-locked on switch-out ( #4801 )
...
* Fix Pursuit not getting Choice-locked on switch-out
* use label
2024-06-14 12:46:03 +02:00
DizzyEggg
c7224d9ca7
Fix Relic Song transforming species other than Meloetta ( #4799 )
2024-06-14 10:24:57 +02:00
DizzyEggg
1a4f277d6f
Tests for Body Press + body press interaction with Wonder room ( #4792 )
2024-06-14 09:43:10 +02:00
DizzyEggg
4b1ff3ad7f
fix starting terrain making all other terrains infinite ( #4795 )
2024-06-14 09:31:21 +02:00
DizzyEggg
84d13d0abf
Fix Smack Down anim + move anim tests ( #4774 )
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* Fix Smack Down anim + move anim tests
* really agbcc
* fix undefined reference
* hopefully everything works
2024-06-13 15:30:28 -04:00
sneed
f868de066d
fix passing hold effect instead of ability ( #4789 )
2024-06-13 16:40:53 +02:00
sneed
c2ca22d474
Various small doubles AI fixes ( #4786 )
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* fix AI thinking defiant procs off ally moves
* AI see's partner's ability for swagger and flatter
2024-06-13 13:52:13 +02:00
DizzyEggg
8ff1cbed2a
update shiny data for battle mons ( #4788 )
2024-06-13 13:45:56 +02:00
DizzyEggg
8e41b9857f
Fix Revive in double battles ( #4784 )
2024-06-13 10:41:17 +02:00
DizzyEggg
21339cf272
Fix AI not recognising Volt Absorb/FlashFire ( #4781 )
2024-06-12 23:02:45 +02:00
sneed
000f144465
AI actually avoids contact vs rocky helmet/rough skin ( #4779 )
2024-06-12 20:54:34 +02:00
DizzyEggg
a17259763c
Fix Baton Pass breaking on Memento ( #4773 )
...
* Fix Baton Pass breaking on Memento
* doubled headers
2024-06-12 13:17:18 +02:00
kittenchilly
251019d63d
Update wild held items to Gen 9 ( #4769 )
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* Update wild held items to Gen 9
* Update gen_1_families.h
* Update gen_5_families.h
2024-06-12 11:33:03 +02:00
Alex
9c72392891
Fixes Shell Side Arm ( #4753 )
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* Fixes Shell Side Arm
* Fixes to random call
* hardcoded the effect to the move
* minor change
* minor change 2
* applied reviews
2024-06-12 11:21:44 +02:00
cawtds
4724b5dfd6
Improved Surf/Thunderbolt test ( #4764 )
...
* improved Surf/Thunderbolt test that previously relied on correct AI guess
* remove unnecessary mod
* fixed infinite rng loop
* wrong ability num and readability
* Update src/battle_ai_util.c
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-06-12 09:09:15 +02:00
Bassoonian
341fa3692c
Make Tandemaus only evolve at the end of battles ( #4759 )
2024-06-12 08:43:51 +02:00
sneed
d8685bb3b1
tar shot works properly
2024-06-10 22:07:15 +03:00
sneed
1ca4676c4c
fix ai crit calculations
2024-06-09 23:09:34 +03:00