* Adds Tidy Up + minor Dragon Cheer follow up
* improve tidy up script
* Add IncreaseTidyUpScore function
* remove useless calls
* 2 small tests and a correction for IncreasyTidyUpScore
* Sets neutral nature and ability 0 as default in trainer control
* add config to generate a random ability
* minor correction
* move config to battle.h
* fixed compiling
* Last Respects effect + Fixed Supreme Overlord
* Fixed ability pop-up happening when there's no fainted party members
* Fixed Supreme Overlord counting faints during the battle instead of fainted party
* Removed invalid test.
* Converted GetSupremeOverlordModifier to an inline function
* Created inline functions to obtain faint counters
* Fixed erroneous implemenation and tests
* Lvl up learnsets by generation
I think the title sums it up pretty nicely
* Update level_up_learnsets.h
forgot some newer pokemon
* divided the learnset file into generations
* Separated learnsets by generation
Separated the learnsets by generation, added a bit more documentation in the config file
* Update src/pokemon.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update include/config/pokemon.h
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* settwoturnstring command
* Unified two-turn attacks and Meteor Beam
To do: Solar Beam
* Solar Beam
Also fixed various function, removed EFFECT_GUST (who knows why that exists?)
* Updated Solar Beam + tests
* Redid two turn move + animations logic
Removed pointless various function; to do: remove Skull Bash, fix AI test
* Removed now-pointless flag
* Removed Skull Bash
And temporarily commented out failing AI tests
* Removed Sky Uppercut effect
Not sure when or why this was ever necessary
* Removed BattleScript_EffectSemiInvulnerable
Now uses BattleScript_EffectTwoTurnsAttack. Kept the effect; used the argument field to determine which STATUS3 such moves should apply but added a function to jump over weather checks in BattleScript_EffectTwoTurnsAttack if the current move is semi-invulnerable (since the instant-fire weather check and STATUS3 use the same field)
* Applied review changes
* Replaced VARIOUS with callnative
Tried to fix test but couldn't :/ wtf is going on
* Fixed one AI test
Cant fix the other...
* Added KNOWN_FAILING to failing AI tests
Separated them out into their own test
* Optimised script, overhauled charge turn string setting
Condensed multiple confusing macros into one, jumpifweathercheckchargeeffects. Script now tweaked and trimmed, string ids for charge turns now added to argument along with status3 (thanks to compression macro) and instant-fire-weather for semi-invulnerable and two-turn moves respectively. Also introduced a savedStringId in gBattleScripting to make string selection work.
* Unified two turn move tests + minor corrections
* Added semi-invulnerable move tests
Set the Razor Wind test to known failing - something to do with its animation?
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* metaprogram.h
Created by Mr. Griffin. Removed non-relevant parts
* Added DEFAULT/DEFAULT_2 macros
Also added a demonstration in battle_main
* Removed GET_ARGS
* Expanded DEFAULT
Because why not?
* Added EXCEPT
Expands to everything but the first x arguments.
* Added BIT_INDEX (thanks to MGriffin) and COMPRESS_BIT macros
These let you compress a bit up to a word in size inside a single byte and uncompress at the same time. BIT_INDEX just tells you where the bit is.
* Updated HANDLE_EXPANDED_MOVE_NAME
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Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
* Remove non-existent tilesets from label comments and alphabetize
* Fixed braces style
* gbagfx bit depth upconversion fix
* jsonproc: filter out every non-alphanumeric character
* fix(linking): link gflib/malloc.c at top of EWRAM in ld_script_modern.ld
* Adds move Upper Hand
* Requested changes
- Tabs / spaces where proper
- HitFromAtkString -> HitFromAccCheck
- Actually compiles now lol
- Moved assumes into relevant tests
- Cleaned up the check for TryUpperHand
* Fixed || positioning
* Update upper_hand.c
* Revert "Merge remote-tracking branch 'upstream/master' into upper-hand"
This reverts commit b21275dfe9a8c106069a5d34ecba9c84064f599f, reversing
changes made to 89b1ad1ea1655bf30c51a7f0f7a0b176cc64635a.
* AI logic and conflicts solved
* Test fix
* Fix Sheer Force test
* Requested changes
* Requested changes
* Update battle_script_commands.c
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Co-authored-by: GriffinR <griffin.g.richards@gmail.com>
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
Co-authored-by: Sierraffinity <sierra@domoreaweso.me>
Co-authored-by: sbird <sbird@no.tld>
* Splits First Impression effect from Fake Out
* Fix test failing
* rename EFFECT_FAKE_OUT
* use moveeffect chance for fake out and priority field for first impression
* rename rest of fake out
* messed up merge
* remove useful comment
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Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>