RoamerX
187ae170d2
壁纸女孩文乃、寻宝者文本润色或重新汉化
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以及所有汉字数字变成阿拉伯数字的情况查漏补缺
2025-05-28 14:52:27 +08:00
RoamerX
6f69e7f5eb
对于对战开拓区&对战帐篷的文本进行了重新翻译
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虽然原本进行了一些修正和润色,但是整体质量偏低,于是重新进行了汉化
调整了开拓区对战设施的成绩页面文字展示位置
对培育屋的文本进行了重新翻译
参照官方正作的使用逻辑统一调整了数字使用阿拉伯数字和汉字的情况
参照官方正作的使用逻辑统一调整了使用“战斗”和“对战”的情况
修正了部分连接相关文本的译名
主要参考deepseek英文翻译及原版英文
2025-05-18 00:10:23 +08:00
RoamerX
5fc2213e1c
遗漏的换行文本溢出情况修复
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Pokenav统一为宝可导航,全流程中仅兹伏奇初次介绍时使用
送神山码头文本错误翻译修复
城市名称统一补全为XX市/镇
哈奇老人相关的文本调整
海员统一修正为水手
标点符号重复使用修复
小遥错字修复
汉化优化
2025-04-24 18:14:06 +08:00
RoamerX
97501e8843
【危险举动,需要测试】把所有的省略号从“…”统一成“……”
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涉及上千处改动,出现问题则回退
2025-04-22 16:50:58 +08:00
RoamerX
011a62a38c
根据2011版汉化文本修正所有脚本中的文本错误及译名
2025-04-15 01:18:41 +08:00
RoamerX
5108965bd5
脚本文本将旧译替换官译
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脚本文本中宝可币符号位置修复
脚本文本中以下名词修正:
部分专有名词
重要NPC人名&组织名
地名
道具名称
招式学习器及教学相关的招式名称
对战开拓区设施名称、首领称号、印记
2025-04-13 23:26:26 +08:00
RoamerX
db73674ea3
修正部分专有名词为官译+修正招式详情中文字与图标位置+修复R键投球图颜色错误
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包括以下:
精灵 宝可梦
训练师 训练家
背包 包包
技能 招式
口袋领航员 宝可梦导航仪
濒死 昏厥
烧伤 灼伤
命中率 命中 注:指招式的命中,对战内宝可梦的能力仍叫做命中率
2025-04-11 15:14:45 +08:00
RoamerX
dce02218c7
汉化script_menu中多选框的内容
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很多是从string.c中独立出去的
并修复了say处理的地图内OW脚本中的$导致的文本提前截止的问题
2025-04-10 23:51:48 +08:00
RoamerX
aa2a09ae3a
Revert "将宝可币符号替换成小字号的“元”(码表¥)"
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This reverts commit 7721393332d457fdff6337474927ede7cba4ea7b.
2025-04-10 23:48:54 +08:00
RoamerX
7721393332
将宝可币符号替换成小字号的“元”(码表¥)
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调整了金钱相关的文本中“元”与金额的顺序
修复了say处理的地图内OW脚本中的$导致的文本提前截止的问题
2025-04-10 23:21:43 +08:00
RoamerX
efa431b585
汉化文本官译化
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统一替换“背包”为包包
将SKT之前的汉化文本调整为目前官方翻译的文本
2025-04-10 17:09:22 +08:00
sayseong
c039c0303b
地图脚本汉化
2025-04-08 01:07:12 +08:00
ghoulslash
28a9ad3399
(Default Off) Item Description Headers ( #4767 )
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* add item descption headers and (default-off) config
* revert test script
* OW_SHOW_ITEM_DESCRIPTIONS can be 0(off), 1(first time) or 2(always), move code to overworld.c to prevent issues with users whove merged original branch. fix styling
* add ow item header config value labels
* Update include/config/overworld.h
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update src/overworld.c
* Update include/overworld.h
* ScriptShowItemDescription remove unused var
* fix ScriptShowItemDescription warning
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-09-03 20:22:01 +02:00
GriffinR
e66ea0cb99
Reformat compare + goto_if/call_if to single statements
2021-11-18 23:06:51 -05:00
GriffinR
f85de6eca5
Start event macro comment updates
2021-11-15 10:54:57 -05:00
GriffinR
06351bf63c
Remove address comments
2021-07-20 15:18:31 -04:00
GriffinR
fac6288156
Add local object event ids for referenced objects
2020-06-22 17:18:58 -04:00
GriffinR
c19289596d
Give/Take to Add/Remove for silent script macros
2020-01-12 23:24:52 -05:00
GriffinR
e497fc64e3
if_undefeated macro to if_not_defeated
2020-01-12 20:20:02 -05:00
GriffinR
f2e7b1507e
Port some macro/script fixes from pokefirered
2020-01-11 14:12:31 -05:00
GriffinR
d5685db19a
Fold nops into hidemoneybox
2019-11-07 10:37:15 -05:00
Marcus Huderle
8b75d977e3
Document seashore house scripts
2019-10-26 12:55:53 -05:00
GriffinR
06af24bce5
Use misc ScrCmd constants
2019-09-16 19:44:47 -05:00
Tustin2121
18dee14170
Review fixes
2019-08-17 23:26:46 -04:00
Tustin2121
f4d4424618
Folded nops into hidemoneybox and updatemoneybox
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The nops are essential to the hidemoneybox and updatemoneybox commands when using vanilla versions of those commands. Even though they're not actually used parameters in the command implementation, they are still consumed, which means if someone were to get rid of the nops (as I did in TriHard) it causes the commands to consume bytecode that are not theirs, resulting in undefined behavior usually leading to softlocks. Folding the extra bytes into the macros means there's no chance of the extra bytes getting losts in scripts.
2019-08-17 13:25:36 -04:00
Fontbane
9e74409bb2
Fix labels, label more scripts
2019-04-04 19:34:35 -05:00
Fontbane
90e32f4ec5
Document landmark setting and item balls
2019-04-04 19:34:35 -05:00
Phlosioneer
8816aa527d
Update map script files
2019-02-25 08:01:22 -06:00
Phlosioneer
4582fd1545
Name a ton of commonly used event scripts
2019-02-24 10:10:18 -06:00
Tetrable
1e3da62d24
Finish off labelling flags
2019-01-02 21:12:43 +00:00
Melody
ac2e4adf2d
improve goto_if macros
2018-12-21 20:28:24 -05:00
Melody
2615ece23b
Use normal apostrophes like adults
2018-12-07 10:41:08 -05:00
Melody
10725def8e
trainerbattle_normal → trainerbattle_single
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* trainerbattle_normal → trainerbattle_single
* TRAINER_BATTLE_NORMAL → TRAINER_BATTLE_SINGLE
* improves the macro documentation a little
2018-12-02 15:08:19 -05:00
Melody
bad5323642
cleans up trainer battle scripts
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* adds battle type macros
* adds `trainerbattle_normal` macro
* adds `trainerbattle_double` macro
* adds rematch macros
* adds no intro macro
2018-12-02 15:08:19 -05:00
Melody
c557ac61ae
adds constants, cleans up callstd and msgbox code
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* adds some constants for standard script names and messagebox types
* replaces some callstd calls with msgbox calls where equivalent
* replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-12-02 03:37:46 -05:00
garak
ff97873c30
label temp flags, test replace script
2018-10-17 12:25:12 -04:00
Marcus Huderle
135a11e50e
Move events and scripts into map dirs
2018-06-20 19:54:21 -05:00