37 Commits

Author SHA1 Message Date
RoamerX
187ae170d2 壁纸女孩文乃、寻宝者文本润色或重新汉化
以及所有汉字数字变成阿拉伯数字的情况查漏补缺
2025-05-28 14:52:27 +08:00
RoamerX
6f69e7f5eb 对于对战开拓区&对战帐篷的文本进行了重新翻译
虽然原本进行了一些修正和润色,但是整体质量偏低,于是重新进行了汉化
调整了开拓区对战设施的成绩页面文字展示位置
对培育屋的文本进行了重新翻译
参照官方正作的使用逻辑统一调整了数字使用阿拉伯数字和汉字的情况
参照官方正作的使用逻辑统一调整了使用“战斗”和“对战”的情况
修正了部分连接相关文本的译名
主要参考deepseek英文翻译及原版英文
2025-05-18 00:10:23 +08:00
RoamerX
5fc2213e1c 遗漏的换行文本溢出情况修复
Pokenav统一为宝可导航,全流程中仅兹伏奇初次介绍时使用
送神山码头文本错误翻译修复
城市名称统一补全为XX市/镇
哈奇老人相关的文本调整
海员统一修正为水手
标点符号重复使用修复
小遥错字修复
汉化优化
2025-04-24 18:14:06 +08:00
RoamerX
97501e8843 【危险举动,需要测试】把所有的省略号从“…”统一成“……”
涉及上千处改动,出现问题则回退
2025-04-22 16:50:58 +08:00
RoamerX
011a62a38c 根据2011版汉化文本修正所有脚本中的文本错误及译名 2025-04-15 01:18:41 +08:00
RoamerX
5108965bd5 脚本文本将旧译替换官译
脚本文本中宝可币符号位置修复
脚本文本中以下名词修正:
部分专有名词
重要NPC人名&组织名
地名
道具名称
招式学习器及教学相关的招式名称
对战开拓区设施名称、首领称号、印记
2025-04-13 23:26:26 +08:00
RoamerX
db73674ea3 修正部分专有名词为官译+修正招式详情中文字与图标位置+修复R键投球图颜色错误
包括以下:
精灵	宝可梦
训练师	训练家
背包	包包
技能	招式
口袋领航员	宝可梦导航仪
濒死	昏厥
烧伤	灼伤
命中率	命中	注:指招式的命中,对战内宝可梦的能力仍叫做命中率
2025-04-11 15:14:45 +08:00
RoamerX
dce02218c7 汉化script_menu中多选框的内容
很多是从string.c中独立出去的
并修复了say处理的地图内OW脚本中的$导致的文本提前截止的问题
2025-04-10 23:51:48 +08:00
RoamerX
aa2a09ae3a Revert "将宝可币符号替换成小字号的“元”(码表¥)"
This reverts commit 7721393332d457fdff6337474927ede7cba4ea7b.
2025-04-10 23:48:54 +08:00
RoamerX
7721393332 将宝可币符号替换成小字号的“元”(码表¥)
调整了金钱相关的文本中“元”与金额的顺序
修复了say处理的地图内OW脚本中的$导致的文本提前截止的问题
2025-04-10 23:21:43 +08:00
RoamerX
efa431b585 汉化文本官译化
统一替换“背包”为包包
将SKT之前的汉化文本调整为目前官方翻译的文本
2025-04-10 17:09:22 +08:00
sayseong
c039c0303b 地图脚本汉化 2025-04-08 01:07:12 +08:00
ghoulslash
28a9ad3399
(Default Off) Item Description Headers (#4767)
* add item descption headers and (default-off) config

* revert test script

* OW_SHOW_ITEM_DESCRIPTIONS can be 0(off), 1(first time) or 2(always), move code to overworld.c to prevent issues with users whove merged original branch. fix styling

* add ow item header config value labels

* Update include/config/overworld.h

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update src/overworld.c

* Update include/overworld.h

* ScriptShowItemDescription remove unused var

* fix ScriptShowItemDescription warning

---------

Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-09-03 20:22:01 +02:00
GriffinR
e66ea0cb99 Reformat compare + goto_if/call_if to single statements 2021-11-18 23:06:51 -05:00
GriffinR
f85de6eca5 Start event macro comment updates 2021-11-15 10:54:57 -05:00
GriffinR
06351bf63c Remove address comments 2021-07-20 15:18:31 -04:00
GriffinR
fac6288156 Add local object event ids for referenced objects 2020-06-22 17:18:58 -04:00
GriffinR
c19289596d Give/Take to Add/Remove for silent script macros 2020-01-12 23:24:52 -05:00
GriffinR
e497fc64e3 if_undefeated macro to if_not_defeated 2020-01-12 20:20:02 -05:00
GriffinR
f2e7b1507e Port some macro/script fixes from pokefirered 2020-01-11 14:12:31 -05:00
GriffinR
d5685db19a Fold nops into hidemoneybox 2019-11-07 10:37:15 -05:00
Marcus Huderle
8b75d977e3 Document seashore house scripts 2019-10-26 12:55:53 -05:00
GriffinR
06af24bce5 Use misc ScrCmd constants 2019-09-16 19:44:47 -05:00
Tustin2121
18dee14170 Review fixes 2019-08-17 23:26:46 -04:00
Tustin2121
f4d4424618 Folded nops into hidemoneybox and updatemoneybox
The nops are essential to the hidemoneybox and updatemoneybox commands when using vanilla versions of those commands. Even though they're not actually used parameters in the command implementation, they are still consumed, which means if someone were to get rid of the nops (as I did in TriHard) it causes the commands to consume bytecode that are not theirs, resulting in undefined behavior usually leading to softlocks. Folding the extra bytes into the macros means there's no chance of the extra bytes getting losts in scripts.
2019-08-17 13:25:36 -04:00
Fontbane
9e74409bb2 Fix labels, label more scripts 2019-04-04 19:34:35 -05:00
Fontbane
90e32f4ec5 Document landmark setting and item balls 2019-04-04 19:34:35 -05:00
Phlosioneer
8816aa527d Update map script files 2019-02-25 08:01:22 -06:00
Phlosioneer
4582fd1545 Name a ton of commonly used event scripts 2019-02-24 10:10:18 -06:00
Tetrable
1e3da62d24 Finish off labelling flags 2019-01-02 21:12:43 +00:00
Melody
ac2e4adf2d improve goto_if macros 2018-12-21 20:28:24 -05:00
Melody
2615ece23b Use normal apostrophes like adults 2018-12-07 10:41:08 -05:00
Melody
10725def8e trainerbattle_normal → trainerbattle_single
* trainerbattle_normal → trainerbattle_single
* TRAINER_BATTLE_NORMAL → TRAINER_BATTLE_SINGLE
* improves the macro documentation a little
2018-12-02 15:08:19 -05:00
Melody
bad5323642 cleans up trainer battle scripts
* adds battle type macros
* adds `trainerbattle_normal` macro
* adds `trainerbattle_double` macro
* adds rematch macros
* adds no intro macro
2018-12-02 15:08:19 -05:00
Melody
c557ac61ae adds constants, cleans up callstd and msgbox code
* adds some constants for standard script names and messagebox types
* replaces some callstd calls with msgbox calls where equivalent
* replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-12-02 03:37:46 -05:00
garak
ff97873c30 label temp flags, test replace script 2018-10-17 12:25:12 -04:00
Marcus Huderle
135a11e50e Move events and scripts into map dirs 2018-06-20 19:54:21 -05:00