DizzyEggg
|
ffe0936ff1
|
Fix ShouldPivot overwriting random memory (#7882)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
|
2025-10-08 19:44:31 +02:00 |
|
Alex
|
6cfdfd091f
|
Add failsafe to AI_DecideHoldEffectForTurn (#7849)
|
2025-10-05 23:15:30 +02:00 |
|
Eduardo Quezada
|
13f392987a
|
Fix some failed and assume fail tests with GEN_LATEST = GEN_5 (#7735)
|
2025-10-02 13:27:06 +02:00 |
|
grintoul
|
b365221a0c
|
Fix for Levitate and Mold Breaker being seen correctly by switch AI, with Levitate tests (#7748)
|
2025-09-17 18:32:50 +02:00 |
|
grintoul
|
6e18c2f06e
|
Tidy up CanTargetFaintAiWithMod and CanTargetMoveFaintAi (#7693)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
|
2025-09-04 15:18:51 +02:00 |
|
Eduardo Quezada
|
1e6a533131
|
Fix most failed tests with GEN_LATEST = GEN_7 (#7688)
|
2025-09-03 19:23:23 +02:00 |
|
Eduardo Quezada
|
6c261fe416
|
Fixed compile issue in gcc 11 (#7579)
|
2025-08-18 21:09:09 +02:00 |
|
surskitty
|
0a8c8ad338
|
AI handling for Howl. (#7549)
|
2025-08-13 21:31:05 +02:00 |
|
surskitty
|
2967074342
|
AI handling for Autotomize. (#7550)
|
2025-08-13 18:06:16 +02:00 |
|
surskitty
|
260b12337e
|
Helping Hand logic (#7504)
|
2025-08-13 16:21:13 +02:00 |
|
surskitty
|
7fb5d98bf6
|
AI uses Tailwind. (#7515)
|
2025-08-12 17:12:45 -04:00 |
|
Pawkkie
|
eab10dc2f0
|
Fix AI's KO evaluation getting messed up by priority (#7533)
|
2025-08-12 10:30:14 +02:00 |
|
Alex
|
f4c91b5539
|
Convert statuses3 to volatiles (#7514)
|
2025-08-11 23:19:36 +02:00 |
|
Alex
|
38cfc4bacf
|
Modify move prediction to work in doubles (#7087)
|
2025-08-11 12:26:41 -04:00 |
|
AlexOn1ine
|
bd919e3219
|
11/08/25 Master to upcoming merge
|
2025-08-11 08:31:12 +02:00 |
|
surskitty
|
fda783b394
|
AI handling for similar utility moves (#7513)
|
2025-08-08 22:54:07 +02:00 |
|
surskitty
|
070a4f1dfa
|
Improved hazards logic and Mycelium Might ignores ability checks (#7509)
|
2025-08-08 09:54:30 +02:00 |
|
surskitty
|
6cb18f2048
|
Fiddling with CanLowerStat. (#7510)
|
2025-08-08 09:53:13 +02:00 |
|
Eduardo Quezada
|
0b299b3ffd
|
Fixed most failed tests with GEN_LATEST GEN_8 (#7498)
|
2025-08-08 09:44:12 +02:00 |
|
surskitty
|
e778d3cdfe
|
Improved Guaranteed Flinch logic (fake out et al) (#7501)
|
2025-08-06 23:39:43 +02:00 |
|
surskitty
|
e8b6d40f18
|
AI_FLAG_ATTACKS_PARTNER with a config for bloodthirstiness (#7401)
|
2025-08-06 10:22:34 -04:00 |
|
Alex
|
acc82e7d79
|
Convert Status4 to volatiles (#7411)
Co-authored-by: hedara90 <90hedara@gmail.com>
|
2025-08-05 19:28:33 +02:00 |
|
Nephrite
|
73fd567520
|
Additional effects tweak (#7392)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
|
2025-08-01 18:13:23 +02:00 |
|
grintoul
|
1fbee7cce0
|
fixed-damage-move-ai-calc-fix (#7385)
|
2025-07-28 14:10:34 +02:00 |
|
Pawkkie
|
57fda0d060
|
Improve AI's priority handling (#7337)
|
2025-07-26 18:22:47 +02:00 |
|
Pawkkie
|
249b4d1574
|
19/07/25 Master merge (#7375)
|
2025-07-19 19:22:48 -04:00 |
|
surskitty
|
1b996fbb8e
|
AI refactor for weather-setting, terrain-setting, Trick Room behaviors; doubles-focused (#7319)
|
2025-07-19 19:20:07 -04:00 |
|
AlexOn1ine
|
90eef35715
|
master merge
|
2025-07-19 17:01:18 +02:00 |
|
hedara90
|
2f6e1ea6d3
|
Enum conversion for enum MoveEffects and enum BattleMoveEffects (#7366)
|
2025-07-19 10:28:25 +02:00 |
|
Pawkkie
|
e502c078e8
|
Switch AI can see weather abilities of switchin candidates during damage calcs (#7373)
|
2025-07-19 10:22:24 +02:00 |
|
Pawkkie
|
65a63fb9f0
|
Improve AI's ShouldRecover (#7342)
|
2025-07-16 23:30:51 +02:00 |
|
Pawkkie
|
0406caa687
|
Improve AI's setup logic (#7345)
|
2025-07-16 17:05:08 -04:00 |
|
Pawkkie
|
0e37bfd7ff
|
Fix stat change / stat ID ambiguity (#7346)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
|
2025-07-15 12:07:26 -04:00 |
|
surskitty
|
1a1d8b58f8
|
Merge remote-tracking branch 'rh-hideout/upcoming' into rhh_assume_powerful_status
|
2025-07-13 22:03:48 -04:00 |
|
surskitty
|
f0da7c1707
|
Renaming Powerful status functions.
|
2025-07-13 22:00:00 -04:00 |
|
Pawkkie
|
5c2980b906
|
AI assumes Magnitude / Present damage (#7334)
|
2025-07-13 22:31:19 +02:00 |
|
surskitty
|
f6b0a15841
|
Renaming to AI_ASSUME_STATUS_MOVES and making a config for universal status move guessing + disabling the custom tuning.
|
2025-07-12 18:50:08 -04:00 |
|
surskitty
|
96274c772d
|
Also adding Helping Hand.
|
2025-07-12 00:42:46 -04:00 |
|
surskitty
|
3defa24282
|
Adding other healing move effects.
|
2025-07-12 00:41:14 -04:00 |
|
Nephrite
|
a1e67572b6
|
Replaces STATUS2 usage with volatiles in code (#7262)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
|
2025-07-11 22:53:49 +02:00 |
|
surskitty
|
026b1f25f2
|
I suspect the test is set up wrong, more than I have the logic wrong. Though that could also be true.
|
2025-07-11 00:31:47 -04:00 |
|
surskitty
|
3ee93c69ec
|
Preliminary handling for AI_FLAG_ASSUME_POWERFUL_STATUS, not actually yet called.
|
2025-07-10 23:38:08 -04:00 |
|
surskitty
|
424c127b8b
|
AI Tests + accompanying bugfixes for Skill Swap, Worry Seed, weather setting in double battles, and Discharging into an ally's lightningrod (#7297)
|
2025-07-10 16:08:14 -04:00 |
|
Pawkkie
|
419219bb31
|
Add AI_FLAG_ASSUME_STAB (#6797)
|
2025-07-10 19:58:31 +02:00 |
|
Alex
|
d15c490223
|
Changes AccuracyCalcHelper into CanMoveSkipAccuracyCalc (#7303)
|
2025-07-09 17:33:48 -04:00 |
|
Alex
|
31a561201b
|
Adds hazard queue (#7295)
|
2025-07-07 15:30:35 -04:00 |
|
Nephrite
|
b183b660a1
|
Added missing braces (#7288)
|
2025-07-06 15:10:50 +02:00 |
|
grintoul
|
e53709aa25
|
Fix incorrect status in beneficial ability Guts check (#7285)
|
2025-07-05 16:51:56 +02:00 |
|
surskitty
|
4052ab337c
|
Expanding and Refactoring Skill Swap and other ability-changing moves (#7238)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
|
2025-07-05 14:49:35 +02:00 |
|
surskitty
|
c360900a5b
|
Renaming STATUS1_REFRESH and adding more constants for common STATUS1 checks. (#7284)
|
2025-07-05 13:46:23 +02:00 |
|