徒弟文本全部重新翻译(主要使用deepseek,之后进行了润色和格式调整) 调整整个游戏中大量少数几个字后就换行导致观感奇怪的情况 将所有的游船修正为轮渡(ferry,連絡船) 润色/重新翻译乘船相关的文本 个体值评定员、回忆技能NPC的文本重新翻译 修正很多换页时逗号的使用 修正几个遗漏的文本超出 统一所有自行车道的译名 调整润色传送到盒子的文本 修正所有宝玉为宝珠 训练家的量词统一为“位”
401 lines
16 KiB
C++
401 lines
16 KiB
C++
BattleFrontier_Lounge7_MapScripts::
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.byte 0
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BattleFrontier_Lounge7_EventScript_LeftMoveTutor::
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lock
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faceplayer
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setvar VAR_TEMP_C, SCROLL_MULTI_BF_MOVE_TUTOR_1
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goto_if_set FLAG_MET_FRONTIER_BEAUTY_MOVE_TUTOR, BattleFrontier_Lounge7_EventScript_AlreadyMetLeftTutor
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msgbox BattleFrontier_Lounge7_Text_LeftTutorIntro, MSGBOX_DEFAULT
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setflag FLAG_MET_FRONTIER_BEAUTY_MOVE_TUTOR
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goto BattleFrontier_Lounge7_EventScript_ChooseLeftTutorMove
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end
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BattleFrontier_Lounge7_EventScript_AlreadyMetLeftTutor::
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msgbox BattleFrontier_Lounge7_Text_LeftTutorWelcomeBack, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge7_EventScript_ChooseLeftTutorMove
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end
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BattleFrontier_Lounge7_EventScript_ChooseLeftTutorMove::
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message BattleFrontier_Lounge7_Text_TeachWhichMove
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waitmessage
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special ShowBattlePointsWindow
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setvar VAR_TEMP_FRONTIER_TUTOR_ID, 0
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setvar VAR_0x8004, SCROLL_MULTI_BF_MOVE_TUTOR_1
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setvar VAR_0x8006, 0
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special ShowScrollableMultichoice
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waitstate
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copyvar VAR_TEMP_FRONTIER_TUTOR_SELECTION, VAR_RESULT
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switch VAR_RESULT
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case 0, BattleFrontier_Lounge7_EventScript_Softboiled
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case 1, BattleFrontier_Lounge7_EventScript_SeismicToss
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case 2, BattleFrontier_Lounge7_EventScript_DreamEater
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case 3, BattleFrontier_Lounge7_EventScript_MegaPunch
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case 4, BattleFrontier_Lounge7_EventScript_MegaKick
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case 5, BattleFrontier_Lounge7_EventScript_BodySlam
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case 6, BattleFrontier_Lounge7_EventScript_RockSlide
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case 7, BattleFrontier_Lounge7_EventScript_Counter
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case 8, BattleFrontier_Lounge7_EventScript_ThunderWave
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case 9, BattleFrontier_Lounge7_EventScript_SwordsDance
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case 10, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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case MULTI_B_PRESSED, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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end
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BattleFrontier_Lounge7_EventScript_ChooseNewLeftTutorMove::
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message BattleFrontier_Lounge7_Text_TeachWhichMove
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waitmessage
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setvar VAR_TEMP_FRONTIER_TUTOR_ID, 0
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setvar VAR_0x8004, SCROLL_MULTI_BF_MOVE_TUTOR_1
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setvar VAR_0x8006, 1
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special ShowScrollableMultichoice
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waitstate
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copyvar VAR_TEMP_FRONTIER_TUTOR_SELECTION, VAR_RESULT
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switch VAR_RESULT
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case 0, BattleFrontier_Lounge7_EventScript_Softboiled
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case 1, BattleFrontier_Lounge7_EventScript_SeismicToss
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case 2, BattleFrontier_Lounge7_EventScript_DreamEater
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case 3, BattleFrontier_Lounge7_EventScript_MegaPunch
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case 4, BattleFrontier_Lounge7_EventScript_MegaKick
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case 5, BattleFrontier_Lounge7_EventScript_BodySlam
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case 6, BattleFrontier_Lounge7_EventScript_RockSlide
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case 7, BattleFrontier_Lounge7_EventScript_Counter
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case 8, BattleFrontier_Lounge7_EventScript_ThunderWave
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case 9, BattleFrontier_Lounge7_EventScript_SwordsDance
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case 10, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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case MULTI_B_PRESSED, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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end
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BattleFrontier_Lounge7_EventScript_Softboiled::
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setvar VAR_0x8008, 16
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setvar VAR_0x8005, MOVE_SOFT_BOILED
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_SeismicToss::
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setvar VAR_0x8008, 24
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setvar VAR_0x8005, MOVE_SEISMIC_TOSS
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_DreamEater::
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setvar VAR_0x8008, 24
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setvar VAR_0x8005, MOVE_DREAM_EATER
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_MegaPunch::
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setvar VAR_0x8008, 24
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setvar VAR_0x8005, MOVE_MEGA_PUNCH
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_MegaKick::
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setvar VAR_0x8008, 48
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setvar VAR_0x8005, MOVE_MEGA_KICK
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_BodySlam::
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setvar VAR_0x8008, 48
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setvar VAR_0x8005, MOVE_BODY_SLAM
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_RockSlide::
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setvar VAR_0x8008, 48
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setvar VAR_0x8005, MOVE_ROCK_SLIDE
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_Counter::
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setvar VAR_0x8008, 48
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setvar VAR_0x8005, MOVE_COUNTER
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_ThunderWave::
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setvar VAR_0x8008, 48
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setvar VAR_0x8005, MOVE_THUNDER_WAVE
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_SwordsDance::
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setvar VAR_0x8008, 48
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setvar VAR_0x8005, MOVE_SWORDS_DANCE
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_RightMoveTutor::
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lock
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faceplayer
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setvar VAR_TEMP_C, SCROLL_MULTI_BF_MOVE_TUTOR_2
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goto_if_set FLAG_MET_FRONTIER_SWIMMER_MOVE_TUTOR, BattleFrontier_Lounge7_EventScript_AlreadyMetRightTutor
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msgbox BattleFrontier_Lounge7_Text_RightTutorIntro, MSGBOX_DEFAULT
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setflag FLAG_MET_FRONTIER_SWIMMER_MOVE_TUTOR
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goto BattleFrontier_Lounge7_EventScript_ChooseRightTutorMove
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end
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BattleFrontier_Lounge7_EventScript_AlreadyMetRightTutor::
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msgbox BattleFrontier_Lounge7_Text_RightTutorWelcomeBack, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge7_EventScript_ChooseRightTutorMove
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end
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BattleFrontier_Lounge7_EventScript_ChooseRightTutorMove::
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message BattleFrontier_Lounge7_Text_TeachWhichMove
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waitmessage
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special ShowBattlePointsWindow
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setvar VAR_TEMP_FRONTIER_TUTOR_ID, 1
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setvar VAR_0x8004, SCROLL_MULTI_BF_MOVE_TUTOR_2
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setvar VAR_0x8006, 0
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special ShowScrollableMultichoice
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waitstate
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copyvar VAR_TEMP_FRONTIER_TUTOR_SELECTION, VAR_RESULT
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switch VAR_RESULT
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case 0, BattleFrontier_Lounge7_EventScript_DefenseCurl
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case 1, BattleFrontier_Lounge7_EventScript_Snore
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case 2, BattleFrontier_Lounge7_EventScript_MudSlap
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case 3, BattleFrontier_Lounge7_EventScript_Swift
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case 4, BattleFrontier_Lounge7_EventScript_IcyWind
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case 5, BattleFrontier_Lounge7_EventScript_Endure
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case 6, BattleFrontier_Lounge7_EventScript_PsychUp
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case 7, BattleFrontier_Lounge7_EventScript_IcePunch
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case 8, BattleFrontier_Lounge7_EventScript_ThunderPunch
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case 9, BattleFrontier_Lounge7_EventScript_FirePunch
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case 10, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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case MULTI_B_PRESSED, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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end
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BattleFrontier_Lounge7_EventScript_ChooseNewRightTutorMove::
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message BattleFrontier_Lounge7_Text_TeachWhichMove
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waitmessage
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setvar VAR_TEMP_FRONTIER_TUTOR_ID, 1
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setvar VAR_0x8004, SCROLL_MULTI_BF_MOVE_TUTOR_2
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setvar VAR_0x8006, 1
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special ShowScrollableMultichoice
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waitstate
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copyvar VAR_TEMP_FRONTIER_TUTOR_SELECTION, VAR_RESULT
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switch VAR_RESULT
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case 0, BattleFrontier_Lounge7_EventScript_DefenseCurl
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case 1, BattleFrontier_Lounge7_EventScript_Snore
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case 2, BattleFrontier_Lounge7_EventScript_MudSlap
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case 3, BattleFrontier_Lounge7_EventScript_Swift
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case 4, BattleFrontier_Lounge7_EventScript_IcyWind
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case 5, BattleFrontier_Lounge7_EventScript_Endure
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case 6, BattleFrontier_Lounge7_EventScript_PsychUp
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case 7, BattleFrontier_Lounge7_EventScript_IcePunch
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case 8, BattleFrontier_Lounge7_EventScript_ThunderPunch
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case 9, BattleFrontier_Lounge7_EventScript_FirePunch
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case 10, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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case MULTI_B_PRESSED, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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end
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BattleFrontier_Lounge7_EventScript_DefenseCurl::
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setvar VAR_0x8008, 16
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setvar VAR_0x8005, MOVE_DEFENSE_CURL
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_Snore::
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setvar VAR_0x8008, 24
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setvar VAR_0x8005, MOVE_SNORE
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_MudSlap::
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setvar VAR_0x8008, 24
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setvar VAR_0x8005, MOVE_MUD_SLAP
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_Swift::
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setvar VAR_0x8008, 24
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setvar VAR_0x8005, MOVE_SWIFT
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_IcyWind::
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setvar VAR_0x8008, 24
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setvar VAR_0x8005, MOVE_ICY_WIND
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_Endure::
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setvar VAR_0x8008, 48
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setvar VAR_0x8005, MOVE_ENDURE
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_PsychUp::
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setvar VAR_0x8008, 48
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setvar VAR_0x8005, MOVE_PSYCH_UP
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_IcePunch::
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setvar VAR_0x8008, 48
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setvar VAR_0x8005, MOVE_ICE_PUNCH
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_ThunderPunch::
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setvar VAR_0x8008, 48
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setvar VAR_0x8005, MOVE_THUNDER_PUNCH
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_FirePunch::
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setvar VAR_0x8008, 48
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setvar VAR_0x8005, MOVE_FIRE_PUNCH
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect::
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special CloseBattleFrontierTutorWindow
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special CloseBattlePointsWindow
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msgbox BattleFrontier_Lounge7_Text_YouDontWantTo, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_Lounge7_EventScript_CancelChooseMon::
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msgbox BattleFrontier_Lounge7_Text_YouDontWantTo, MSGBOX_DEFAULT
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release
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end
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@ VAR_0x8008 is the price
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@ VAR_TEMP_C is the scroll multichoice ID
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@ VAR_TEMP_FRONTIER_TUTOR_SELECTION is the move selection
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@ VAR_TEMP_FRONTIER_TUTOR_ID is which move tutor was spoken to
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BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection::
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special BufferBattleFrontierTutorMoveName
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buffernumberstring STR_VAR_2, VAR_0x8008
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msgbox BattleFrontier_Lounge7_Text_MoveWillBeXBattlePoints, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, NO, BattleFrontier_Lounge7_EventScript_ChooseNewMove
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specialvar VAR_TEMP_1, GetFrontierBattlePoints
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goto_if_ge VAR_TEMP_1, VAR_0x8008, BattleFrontier_Lounge7_EventScript_TeachTutorMove
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msgbox BattleFrontier_Lounge7_Text_HaventGotEnoughPoints, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge7_EventScript_ChooseNewMove
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end
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BattleFrontier_Lounge7_EventScript_TeachTutorMove::
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msgbox BattleFrontier_Lounge7_Text_TeachMoveToWhichMon, MSGBOX_DEFAULT
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fadescreen FADE_TO_BLACK
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special CloseBattlePointsWindow
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special CloseBattleFrontierTutorWindow
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special ChooseMonForMoveTutor
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waitstate
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goto_if_eq VAR_RESULT, FALSE, BattleFrontier_Lounge7_EventScript_CancelChooseMon
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msgbox BattleFrontier_Lounge7_Text_IllTakeBattlePoints, MSGBOX_DEFAULT
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copyvar VAR_0x8004, VAR_0x8008
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special TakeFrontierBattlePoints
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release
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end
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BattleFrontier_Lounge7_EventScript_ChooseNewMove::
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goto_if_eq VAR_TEMP_FRONTIER_TUTOR_ID, 0, BattleFrontier_Lounge7_EventScript_ChooseNewLeftTutorMove
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goto BattleFrontier_Lounge7_EventScript_ChooseNewRightTutorMove
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end
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BattleFrontier_Lounge7_EventScript_Sailor::
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msgbox BattleFrontier_Lounge7_Text_ThinkLadiesDontGetAlong, MSGBOX_NPC
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end
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BattleFrontier_Lounge7_EventScript_Gentleman::
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msgbox BattleFrontier_Lounge7_Text_LadiesWereStrongAndBeautiful, MSGBOX_NPC
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end
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BattleFrontier_Lounge7_Text_LeftTutorIntro::
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.string "哇哈哈哈!\p也许现在这样你看不出来,\n不过我过去可是个非常强的训练家。\p告诉你,以前大家可都称我是\n最强的大姐姐!\p…… …… ……\p怎么了?\n你好像不相信?\p我可不是那边那个爱吹牛的女人,\n我真正拥有着才能!\p证明给你看吧,\n我可以教你的宝可梦\l学习特别而又可爱的招式。\p不过这可不是免费的,\n你每学一次招式\l支付一些对战点数如何?$"
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BattleFrontier_Lounge7_Text_LeftTutorWelcomeBack::
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.string "哇哈哈哈!\p你是回来学特别而又可爱的\n宝可梦招式的吗?$"
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BattleFrontier_Lounge7_Text_TeachWhichMove::
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.string "好,好,看这儿!\n要我教什么招式?$"
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BattleFrontier_Lounge7_Text_MoveWillBeXBattlePoints::
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.string "{STR_VAR_1},是吗?\n那要付给我{STR_VAR_2}BP的对战点数,如何?$"
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BattleFrontier_Lounge7_Text_TeachMoveToWhichMon::
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.string "好,好,现在告诉我\n要教给哪只宝可梦。$"
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BattleFrontier_Lounge7_Text_HaventGotEnoughPoints::
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.string "什么啊……\n你没那么多对战点数!$"
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BattleFrontier_Lounge7_Text_IllTakeBattlePoints::
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.string "现在你知道我的本事了吧?\n好了,你的对战点数我收下了!$"
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BattleFrontier_Lounge7_Text_YouDontWantTo::
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.string "什么啊?\n你不想……\p好吧,想看看我的本事的话\n随时可以过来!$"
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BattleFrontier_Lounge7_Text_RightTutorIntro::
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.string "嘻嘻嘻!\p我知道也许现在看不大出来,\n不过我以前可是个非凡的训练家。\p告诉你,以前大家可都称我是\n战无不胜的比基尼姐姐!\p…… …… ……\p怎么了?\n你好像不相信?\p我可不是那边那个小丑一样的女人,\n我可经历过很多!\p证明给你看吧,\n我可以教你的宝可梦学习\l强大而又漂亮的招式。\p不过这可不是免费的,\n你每学一次招式\l支付一些对战点数如何?$"
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BattleFrontier_Lounge7_Text_RightTutorWelcomeBack::
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.string "嘻嘻嘻!\p你是回来学习强大而又漂亮的\n宝可梦招式的吗?$"
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BattleFrontier_Lounge7_Text_ThinkLadiesDontGetAlong::
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.string "那边两位女士总是不停地\n说对方的坏话,也许会让你\l以为她们俩关系并不好吧?\p但如果真是那样,她们就不会\n一块儿呆在那边了,不是吗?$"
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BattleFrontier_Lounge7_Text_LadiesWereStrongAndBeautiful::
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.string "我还仅仅是个少年的时候,\n那两位可是非常强大又美丽。\p她们是我们这些训练家的偶像。\p就算现在,时间也不曾掩盖\n她们的能力。\p实际上,她们的宝可梦招式\n在时间的淘洗中愈趋完美。\p但是……在某些方面,\n我却难以抑制地感受到……\p时间太残酷了……$"
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BattleFrontier_Lounge7_Text_SoftboiledDesc::
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.string "最多可以恢复\n使用者最大体力的\n一半。$"
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BattleFrontier_Lounge7_Text_SeismicTossDesc::
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.string "给予对手\n与自己等级相同的\n伤害。$"
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BattleFrontier_Lounge7_Text_DreamEaterDesc::
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.string "叫醒睡着的敌人\n给予的伤害的\n一半。$"
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BattleFrontier_Lounge7_Text_MegaPunchDesc::
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.string "给予对手\n强力的一拳\n的攻击。$"
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BattleFrontier_Lounge7_Text_MegaKickDesc::
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.string "给予对手\n猛烈的一踢\n的攻击。$"
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BattleFrontier_Lounge7_Text_BodySlamDesc::
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.string "用全身力气撞击,\n可以使对手\n麻痹。$"
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BattleFrontier_Lounge7_Text_RockSlideDesc::
|
||
.string "投出巨大的石块,\n可以使对手\n恐惧。$"
|
||
|
||
BattleFrontier_Lounge7_Text_CounterDesc::
|
||
.string "以两倍的力量\n反击任何\n物理攻击。$"
|
||
|
||
BattleFrontier_Lounge7_Text_ThunderWaveDesc::
|
||
.string "用微弱的电击\n使对手麻痹。$"
|
||
|
||
BattleFrontier_Lounge7_Text_SwordsDanceDesc::
|
||
.string "战斗的舞蹈,\n可以大大提升\n攻击。$"
|
||
|
||
BattleFrontier_Lounge7_Text_DefenseCurlDesc::
|
||
.string "蜷曲身体\n隐藏起弱点,\n可以提升防御。$"
|
||
|
||
BattleFrontier_Lounge7_Text_SnoreDesc::
|
||
.string "只有睡着时\n才可以使用的\n声音攻击。$"
|
||
|
||
BattleFrontier_Lounge7_Text_MudSlapDesc::
|
||
.string "把泥巴扔到\n敌人脸上,降低\n对手的命中率。$"
|
||
|
||
BattleFrontier_Lounge7_Text_SwiftDesc::
|
||
.string "射出必定\n能击中的\n星形光线。$"
|
||
|
||
BattleFrontier_Lounge7_Text_IcyWindDesc::
|
||
.string "能降低对手\n速度的\n冷气攻击。$"
|
||
|
||
BattleFrontier_Lounge7_Text_EndureDesc::
|
||
.string "在1回合中\n抵挡住任何攻击,\n总是剩下1点体力。$"
|
||
|
||
BattleFrontier_Lounge7_Text_PsychUpDesc::
|
||
.string "使自己\n获得对手的\n辅助效果。$"
|
||
|
||
BattleFrontier_Lounge7_Text_IcePunchDesc::
|
||
.string "能够使对手\n结冰的\n冰冷的拳。$"
|
||
|
||
BattleFrontier_Lounge7_Text_ThunderPunchDesc::
|
||
.string "能够使对手\n麻痹的\n电击的拳。$"
|
||
|
||
BattleFrontier_Lounge7_Text_FirePunchDesc::
|
||
.string "能够使对手\n灼伤的\n燃烧的拳。$"
|