徒弟文本全部重新翻译(主要使用deepseek,之后进行了润色和格式调整) 调整整个游戏中大量少数几个字后就换行导致观感奇怪的情况 将所有的游船修正为轮渡(ferry,連絡船) 润色/重新翻译乘船相关的文本 个体值评定员、回忆技能NPC的文本重新翻译 修正很多换页时逗号的使用 修正几个遗漏的文本超出 统一所有自行车道的译名 调整润色传送到盒子的文本 修正所有宝玉为宝珠 训练家的量词统一为“位”
421 lines
16 KiB
PHP
421 lines
16 KiB
PHP
.set LOCALID_SS_TIDAL, 2
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.set LOCALID_FERRY_ATTENDANT, 3
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.set LOCALID_MANIAC_1, 9
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.set LOCALID_MANIAC_2, 10
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.set LOCALID_GIRL, 12
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.set LOCALID_CAMPER, 14
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.set LOCALID_FISHERMAN_2, 18
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.set LOCALID_MAN_4, 23
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BattleFrontier_OutsideWest_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_OutsideWest_OnTransition
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.byte 0
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BattleFrontier_OutsideWest_OnTransition:
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setvar VAR_BRAVO_TRAINER_BATTLE_TOWER_ON, 0
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setflag FLAG_HIDE_BATTLE_TOWER_REPORTER
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end
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BattleFrontier_OutsideWest_EventScript_FerryAttendant::
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lock
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faceplayer
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msgbox BattleFrontier_OutsideWest_Text_MayISeeYourTicket, MSGBOX_DEFAULT
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checkitem ITEM_SS_TICKET
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goto_if_eq VAR_RESULT, FALSE, BattleFrontier_OutsideWest_EventScript_NoSSTicket
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message BattleFrontier_OutsideWest_Text_WhereWouldYouLikeToGo
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waitmessage
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goto BattleFrontier_OutsideWest_EventScript_ChooseFerryDestination
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end
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BattleFrontier_OutsideWest_EventScript_ChooseFerryDestination::
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multichoicedefault 18, 6, MULTI_SSTIDAL_BATTLE_FRONTIER, 2, FALSE
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switch VAR_RESULT
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case 0, BattleFrontier_OutsideWest_EventScript_FerryToSlateport
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case 1, BattleFrontier_OutsideWest_EventScript_FerryToLilycove
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case 2, BattleFrontier_OutsideWest_EventScript_CancelFerrySelect
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case MULTI_B_PRESSED, BattleFrontier_OutsideWest_EventScript_CancelFerrySelect
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end
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BattleFrontier_OutsideWest_EventScript_NoSSTicket::
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msgbox BattleFrontier_OutsideWest_Text_MustHaveTicketToBoard, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_OutsideWest_EventScript_FerryToSlateport::
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msgbox BattleFrontier_OutsideWest_Text_SlateportItIs, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, NO, BattleFrontier_OutsideWest_EventScript_ChooseNewFerryDestination
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msgbox BattleFrontier_OutsideWest_Text_PleaseBoardFerry, MSGBOX_DEFAULT
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call BattleFrontier_OutsideWest_EventScript_BoardFerry
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warp MAP_SLATEPORT_CITY_HARBOR, 8, 11
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waitstate
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release
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end
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BattleFrontier_OutsideWest_EventScript_FerryToLilycove::
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msgbox BattleFrontier_OutsideWest_Text_LilycoveItIs, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, NO, BattleFrontier_OutsideWest_EventScript_ChooseNewFerryDestination
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msgbox BattleFrontier_OutsideWest_Text_PleaseBoardFerry, MSGBOX_DEFAULT
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call BattleFrontier_OutsideWest_EventScript_BoardFerry
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warp MAP_LILYCOVE_CITY_HARBOR, 8, 11
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waitstate
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release
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end
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BattleFrontier_OutsideWest_EventScript_ChooseNewFerryDestination::
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message BattleFrontier_OutsideWest_Text_ThenWhereWouldYouLikeToGo
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waitmessage
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goto BattleFrontier_OutsideWest_EventScript_ChooseFerryDestination
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end
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BattleFrontier_OutsideWest_EventScript_BoardFerry::
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closemessage
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applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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delay 30
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hideobjectat LOCALID_FERRY_ATTENDANT, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
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setvar VAR_0x8004, LOCALID_SS_TIDAL
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call Common_EventScript_FerryDepartIsland
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return
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BattleFrontier_OutsideWest_EventScript_CancelFerrySelect::
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msgbox BattleFrontier_OutsideWest_Text_SailWithUsAnotherTime, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_OutsideWest_EventScript_BattleDomeSign::
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msgbox BattleFrontier_OutsideWest_Text_BattleDomeSign, MSGBOX_SIGN
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end
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BattleFrontier_OutsideWest_EventScript_BattleFactorySign::
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msgbox BattleFrontier_OutsideWest_Text_BattleFactorySign, MSGBOX_SIGN
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end
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BattleFrontier_OutsideWest_EventScript_BattlePikeSign::
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msgbox BattleFrontier_OutsideWest_Text_BattlePikeSign, MSGBOX_SIGN
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end
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@ Unused. Of note, Battle Tower is in the East section in the final release
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BattleFrontier_OutsideWest_EventScript_UnusedNPC1::
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msgbox BattleFrontier_OutsideWest_Text_ThisIsBattleTower, MSGBOX_NPC
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end
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@ Unused
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BattleFrontier_OutsideWest_EventScript_UnusedNPC2::
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msgbox BattleFrontier_OutsideWest_Text_CantFindBattleTower, MSGBOX_NPC
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end
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BattleFrontier_OutsideWest_EventScript_Boy1::
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msgbox BattleFrontier_OutsideWest_Text_BestOutOfAllMyFriends, MSGBOX_NPC
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end
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BattleFrontier_OutsideWest_EventScript_Fisherman2::
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lock
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faceplayer
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message BattleFrontier_OutsideWest_Text_GotSeasickOnWayHere
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waitmessage
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applymovement LOCALID_FISHERMAN_2, Common_Movement_FaceAwayPlayer
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waitmovement 0
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waitbuttonpress
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release
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end
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BattleFrontier_OutsideWest_EventScript_Man1::
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msgbox BattleFrontier_OutsideWest_Text_OnlyToughTrainersBroughtHere, MSGBOX_NPC
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end
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BattleFrontier_OutsideWest_EventScript_Maniac1::
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lock
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goto BattleFrontier_OutsideWest_EventScript_FactoryChallengersTalk
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end
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BattleFrontier_OutsideWest_EventScript_Maniac2::
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lock
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goto BattleFrontier_OutsideWest_EventScript_FactoryChallengersTalk
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end
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BattleFrontier_OutsideWest_EventScript_FactoryChallengersTalk::
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applymovement LOCALID_MANIAC_1, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox BattleFrontier_OutsideWest_Text_SureWeCanChallengeWithNoMons, MSGBOX_DEFAULT
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applymovement LOCALID_MANIAC_2, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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msgbox BattleFrontier_OutsideWest_Text_BigGuySaidIllLendYouMons, MSGBOX_DEFAULT
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closemessage
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delay 25
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applymovement LOCALID_MANIAC_1, Common_Movement_WalkInPlaceFasterUp
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applymovement LOCALID_MANIAC_2, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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release
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end
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BattleFrontier_OutsideWest_EventScript_Camper::
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lock
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faceplayer
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delay 20
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call_if_eq VAR_FACING, DIR_NORTH, BattleFrontier_OutsideWest_EventScript_CamperFaceFactory
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call_if_eq VAR_FACING, DIR_SOUTH, BattleFrontier_OutsideWest_EventScript_CamperAlreadyFacingFactory
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call_if_eq VAR_FACING, DIR_WEST, BattleFrontier_OutsideWest_EventScript_CamperFaceFactory
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call_if_eq VAR_FACING, DIR_EAST, BattleFrontier_OutsideWest_EventScript_CamperFaceFactory
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msgbox BattleFrontier_OutsideWest_Text_WhosRaisingThoseRentalMons, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_OutsideWest_EventScript_CamperFaceFactory::
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applymovement LOCALID_CAMPER, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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return
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BattleFrontier_OutsideWest_EventScript_CamperAlreadyFacingFactory::
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return
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BattleFrontier_OutsideWest_EventScript_Girl::
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lock
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faceplayer
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message BattleFrontier_OutsideWest_Text_ScaredOfPikeBecauseSeviper
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waitmessage
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call_if_eq VAR_FACING, DIR_NORTH, BattleFrontier_OutsideWest_EventScript_GirlShudderNorth
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call_if_eq VAR_FACING, DIR_SOUTH, BattleFrontier_OutsideWest_EventScript_GirlShudderSouth
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call_if_eq VAR_FACING, DIR_WEST, BattleFrontier_OutsideWest_EventScript_GirlShudderWest
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call_if_eq VAR_FACING, DIR_EAST, BattleFrontier_OutsideWest_EventScript_GirlShudderEast
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waitbuttonpress
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release
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end
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BattleFrontier_OutsideWest_EventScript_GirlShudderNorth::
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applymovement LOCALID_GIRL, BattleFrontier_OutsideWest_Movement_GirlShudderNorth
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waitmovement 0
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return
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BattleFrontier_OutsideWest_EventScript_GirlShudderSouth::
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applymovement LOCALID_GIRL, BattleFrontier_OutsideWest_Movement_GirlShudderSouth
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waitmovement 0
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return
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BattleFrontier_OutsideWest_EventScript_GirlShudderWest::
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applymovement LOCALID_GIRL, BattleFrontier_OutsideWest_Movement_GirlShudderWest
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waitmovement 0
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return
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BattleFrontier_OutsideWest_EventScript_GirlShudderEast::
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applymovement LOCALID_GIRL, BattleFrontier_OutsideWest_Movement_GirlShudderEast
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waitmovement 0
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return
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BattleFrontier_OutsideWest_Movement_GirlShudderNorth:
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walk_in_place_faster_down
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walk_in_place_faster_down
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step_end
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BattleFrontier_OutsideWest_Movement_GirlShudderSouth:
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walk_in_place_faster_up
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walk_in_place_faster_up
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step_end
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BattleFrontier_OutsideWest_Movement_GirlShudderWest:
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walk_in_place_faster_right
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walk_in_place_faster_right
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step_end
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BattleFrontier_OutsideWest_Movement_GirlShudderEast:
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walk_in_place_faster_left
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walk_in_place_faster_left
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step_end
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BattleFrontier_OutsideWest_EventScript_Woman2::
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lock
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faceplayer
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msgbox BattleFrontier_OutsideWest_Text_LetsPlayRockPaperScissors, MSGBOX_DEFAULT
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random 2
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goto_if_eq VAR_RESULT, 1, BattleFrontier_OutsideWest_EventScript_WomanWonRockPaperScissors
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goto BattleFrontier_OutsideWest_EventScript_WomanLostRockPaperScissors
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end
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BattleFrontier_OutsideWest_EventScript_WomanWonRockPaperScissors::
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msgbox BattleFrontier_OutsideWest_Text_WonIllTakePikeChallenge, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_OutsideWest_EventScript_WomanLostRockPaperScissors::
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msgbox BattleFrontier_OutsideWest_Text_LostIllPutOffPikeChallenge, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_OutsideWest_EventScript_Fisherman1::
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msgbox BattleFrontier_OutsideWest_Text_ChooseFishingOverBattling, MSGBOX_NPC
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end
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@ Unused
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BattleFrontier_OutsideWest_EventScript_UnusedNPC3::
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msgbox BattleFrontier_OutsideWest_Text_DomeIsHereGrandpa, MSGBOX_NPC
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end
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BattleFrontier_OutsideWest_EventScript_Gentleman::
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msgbox BattleFrontier_OutsideWest_Text_YoureOffToChallengeDome, MSGBOX_NPC
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end
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BattleFrontier_OutsideWest_EventScript_Lass::
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msgbox BattleFrontier_OutsideWest_Text_KeepBattlingUntilIGetSymbol, MSGBOX_NPC
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end
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BattleFrontier_OutsideWest_EventScript_ExpertM::
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msgbox BattleFrontier_OutsideWest_Text_WontLetGentlemenBeatMe, MSGBOX_NPC
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end
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BattleFrontier_OutsideWest_EventScript_Man2::
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msgbox BattleFrontier_OutsideWest_Text_NothingHereNotLongAgo, MSGBOX_NPC
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end
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BattleFrontier_OutsideWest_EventScript_Woman1::
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msgbox BattleFrontier_OutsideWest_Text_FinallyArrivedAtFrontier, MSGBOX_NPC
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end
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BattleFrontier_OutsideWest_EventScript_FatMan1::
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msgbox BattleFrontier_OutsideWest_Text_SquareFilledWithToughPeople, MSGBOX_NPC
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end
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BattleFrontier_OutsideWest_EventScript_FatMan2::
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msgbox BattleFrontier_OutsideWest_Text_MetOlderGirlAtPike, MSGBOX_NPC
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end
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BattleFrontier_OutsideWest_EventScript_Woman3::
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lock
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msgbox BattleFrontier_OutsideWest_Text_LastTimeOurEyesMet, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_OutsideWest_EventScript_Boy2::
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lock
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msgbox BattleFrontier_OutsideWest_Text_DomeAceLookedBecauseOfMyCheering, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_OutsideWest_EventScript_OldMan::
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msgbox BattleFrontier_OutsideWest_Text_DomeAceIsMine, MSGBOX_NPC
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end
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BattleFrontier_OutsideWest_EventScript_Man4::
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lock
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faceplayer
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msgbox BattleFrontier_OutsideWest_Text_FansOverThereUsedToBeTrainers, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_MAN_4, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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BattleFrontier_OutsideWest_EventScript_PokefanF::
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msgbox BattleFrontier_OutsideWest_Text_MonWithLongTailInFrontier, MSGBOX_NPC
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end
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BattleFrontier_OutsideWest_Text_BattleDomeSign:
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.string "这里是对战巨蛋!\n决定目标!无敌的超级巨星!$"
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BattleFrontier_OutsideWest_Text_BattleFactorySign:
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.string "这里是对战工厂!\n寻找!最强宝可梦!$"
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BattleFrontier_OutsideWest_Text_BattlePikeSign:
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.string "这里是对战管道!\n选择!3条道路!$"
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BattleFrontier_OutsideWest_Text_ThisIsBattleTower:
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.string "这里是对战塔!\p训练家将他们最优秀的\n宝可梦带来进行淘汰赛。$"
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BattleFrontier_OutsideWest_Text_MayISeeYourTicket:
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.string "您好,是来乘渡轮吗?\n可以出示您的船票吗?$"
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BattleFrontier_OutsideWest_Text_MustHaveTicketToBoard:
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.string "{PLAYER}没有船票……\p非常抱歉。\p必须要持有船票\n才能登船。$"
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BattleFrontier_OutsideWest_Text_WhereWouldYouLikeToGo:
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.string "{PLAYER}出示了船票。\p好的,没问题了!\p您想去哪里?$"
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BattleFrontier_OutsideWest_Text_SlateportItIs:
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.string "那就前往凯那市吧!$"
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BattleFrontier_OutsideWest_Text_LilycoveItIs:
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.string "那就前往水静市吧!$"
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BattleFrontier_OutsideWest_Text_SailWithUsAnotherTime:
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.string "欢迎下次再来!$"
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BattleFrontier_OutsideWest_Text_PleaseBoardFerry:
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.string "请登船等候出发。$"
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BattleFrontier_OutsideWest_Text_ThenWhereWouldYouLikeToGo:
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.string "那么您想去哪里?$"
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BattleFrontier_OutsideWest_Text_BestOutOfAllMyFriends:
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.string "在朋友之中我是最强的,\n但在这儿……\l我根本不算什么!$"
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BattleFrontier_OutsideWest_Text_CantFindBattleTower:
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.string "我想去对战塔,\n但就算有地图,\l我也找不到对战开拓区。\p这块地方实在太大了!$"
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BattleFrontier_OutsideWest_Text_GotSeasickOnWayHere:
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.string "我本来准备一到这儿\n就开始挑战的。\p不过,在路上,我晕船了……\n呜……$"
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BattleFrontier_OutsideWest_Text_OnlyToughTrainersBroughtHere:
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.string "知道吗?\n并不是所有人都能到这里的。\p只有被认定是强大的训练家\n才能来到这里。\p所以很多训练家甚至对\n对战开拓区一无所知。$"
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BattleFrontier_OutsideWest_Text_SureWeCanChallengeWithNoMons:
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.string "嗨,伙计……\p你敢肯定我们没有宝可梦\n也能进行挑战?$"
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BattleFrontier_OutsideWest_Text_BigGuySaidIllLendYouMons:
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.string "呃……\n大概不要紧吧。\p我想是的……\p记得那个吓人的大个子吗?\n他不是说:“我会借给你宝可梦!”$"
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BattleFrontier_OutsideWest_Text_WhosRaisingThoseRentalMons:
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.string "那边的是对战工厂,\n在那儿你能借到强大的宝可梦,\p不过我一直在奇怪,\n那些宝可梦是谁培育出来的?$"
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BattleFrontier_OutsideWest_Text_ScaredOfPikeBecauseSeviper:
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.string "我不敢进对战管道,\n我怕饭匙蛇……\p但——但我既然已经到这儿来了\n我要努力战胜一切!\l……哆嗦……$"
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BattleFrontier_OutsideWest_Text_LetsPlayRockPaperScissors:
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.string "来,石头剪子布!\n1~2~3!\p…… …… ……$"
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BattleFrontier_OutsideWest_Text_WonIllTakePikeChallenge:
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.string "耶!赢了!\n去挑战对战管道咯!$"
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BattleFrontier_OutsideWest_Text_LostIllPutOffPikeChallenge:
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.string "啊,不要啊……\n我输了。\p好像我今天的运气不是很好,\n明天再去挑战\l对战管道吧。$"
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BattleFrontier_OutsideWest_Text_ChooseFishingOverBattling:
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.string "我想这儿除了我,再没有别人\n会因为某些原因不对战\l反而去钓鱼。\p嗯?这儿什么都钓不到?\n好失望……$"
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BattleFrontier_OutsideWest_Text_KeepBattlingUntilIGetSymbol:
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.string "今天,不论发生什么,我都要坚持战斗\n下去,直到获得象征为止。$"
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BattleFrontier_OutsideWest_Text_YoureOffToChallengeDome:
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.string "嗯?你要去挑战\n对战巨蛋?\p祝你好运,\n希望我们都会一路获胜下去,\l然后在挑战中相遇。$"
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BattleFrontier_OutsideWest_Text_DomeIsHereGrandpa:
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.string "爷爷,过来过来!\n对战巨蛋在这儿!\l一定要赢啊,爷爷!$"
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BattleFrontier_OutsideWest_Text_WontLetGentlemenBeatMe:
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.string "啊,这儿就是对战巨蛋了。\n我不会被绅士打败的!\p对了,入口在哪儿?$"
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BattleFrontier_OutsideWest_Text_NothingHereNotLongAgo:
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.string "就在不久之前,\n这里还是一片荒原。\p但现在看看这里吧!简直是奇迹!\n我要带妈妈来看看。$"
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BattleFrontier_OutsideWest_Text_FinallyArrivedAtFrontier:
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.string "终于到达对战开拓区了!\p靠我的美貌和才能,\n肯定很快会成为焦点的!$"
|
||
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BattleFrontier_OutsideWest_Text_SquareFilledWithToughPeople:
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||
.string "嘎吱嘎吱……\p这广场上好像聚集了\n很多非常强的人啊。\p嘎吱嘎吱……$"
|
||
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BattleFrontier_OutsideWest_Text_MetOlderGirlAtPike:
|
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.string "嘎吱嘎吱……\p刚才在对战管道\n看到了一个目光很可怕的\l大姐姐。\p嘎吱嘎吱……\p她冲我吼:“别吃了!”\n然后揍了我一顿。\p真可怕的经历啊!\p嘎吱嘎吱……$"
|
||
|
||
BattleFrontier_OutsideWest_Text_LastTimeOurEyesMet:
|
||
.string "哈,你要不要听听你在说什么?\n那什么都算不上!\p看看,我为他加油的时候,\n我们交汇的眼神里都射出了火花!$"
|
||
|
||
BattleFrontier_OutsideWest_Text_DomeAceLookedBecauseOfMyCheering:
|
||
.string "什——么?!\n哼!\p这是因为我恰好\n坐在你旁边而已!\p是因为我的加油声很大,\n巨蛋超级巨星才会注意到这边的!$"
|
||
|
||
BattleFrontier_OutsideWest_Text_DomeAceIsMine:
|
||
.string "啊,嘘~嘘~\n吵死了,安静一下啦!\p你该让你那些不坚定的追星族们\n给别的道馆馆主加油!\p巨蛋超级巨星是我的!\n是只属于我的偶像!$"
|
||
|
||
BattleFrontier_OutsideWest_Text_FansOverThereUsedToBeTrainers:
|
||
.string "那边吵架的那些人……\p真不敢相信那些人以前也都是\n训练家,而且还挺厉害的。\p他们以前非常强,\n同时也相当有名气。\p但在一场锦标赛中,他们都被\n某个训练家击倒了。\p他们完全地失败了,\n同时开始对那个训练家神魂颠倒。\p而现在,他们仅仅是那个训练家的\n狂热者而已,每天每天地在\l对战巨蛋为他们的偶像加油助威。$"
|
||
|
||
BattleFrontier_OutsideWest_Text_MonWithLongTailInFrontier:
|
||
.string "有传言说有人在\n对战开拓区的某处看到\l一种尾巴特别长的宝可梦。\p我敢肯定,它一定很可爱……\p啊,挑战什么的都一边去吧,\n我要去找那个小家伙了!$"
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