徒弟文本全部重新翻译(主要使用deepseek,之后进行了润色和格式调整) 调整整个游戏中大量少数几个字后就换行导致观感奇怪的情况 将所有的游船修正为轮渡(ferry,連絡船) 润色/重新翻译乘船相关的文本 个体值评定员、回忆技能NPC的文本重新翻译 修正很多换页时逗号的使用 修正几个遗漏的文本超出 统一所有自行车道的译名 调整润色传送到盒子的文本 修正所有宝玉为宝珠 训练家的量词统一为“位”
82 lines
3.5 KiB
C++
82 lines
3.5 KiB
C++
.set LOCALID_WALLACE, 1
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CaveOfOrigin_B1F_MapScripts::
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.byte 0
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CaveOfOrigin_B1F_EventScript_Wallace::
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lock
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faceplayer
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msgbox CaveOfOrigin_B1F_Text_WallaceStory, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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delay 60
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playse SE_PIN
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applymovement LOCALID_WALLACE, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_WALLACE, Common_Movement_Delay48
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waitmovement 0
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delay 30
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applymovement LOCALID_WALLACE, Common_Movement_FacePlayer
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waitmovement 0
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message CaveOfOrigin_B1F_Text_WhereIsRayquaza
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waitmessage
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goto CaveOfOrigin_B1F_EventScript_WheresRayquaza
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CaveOfOrigin_B1F_EventScript_WheresRayquaza::
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multichoice 0, 0, MULTI_WHERES_RAYQUAZA, FALSE
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switch VAR_RESULT
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case 0, CaveOfOrigin_B1F_EventScript_AtCaveOfOrigin
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case 1, CaveOfOrigin_B1F_EventScript_AtMtPyre
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case 2, CaveOfOrigin_B1F_EventScript_AtSkyPillar
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case 3, CaveOfOrigin_B1F_EventScript_DontRemember
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goto CaveOfOrigin_B1F_EventScript_DontRemember
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end
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CaveOfOrigin_B1F_EventScript_AtCaveOfOrigin::
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message CaveOfOrigin_B1F_Text_ButWereInCaveOfOrigin
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waitmessage
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goto CaveOfOrigin_B1F_EventScript_WheresRayquaza
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CaveOfOrigin_B1F_EventScript_AtMtPyre::
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message CaveOfOrigin_B1F_Text_OldLadyDidntMentionThat
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waitmessage
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goto CaveOfOrigin_B1F_EventScript_WheresRayquaza
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CaveOfOrigin_B1F_EventScript_DontRemember::
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message CaveOfOrigin_B1F_Text_CantYouRememberSomehow
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waitmessage
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goto CaveOfOrigin_B1F_EventScript_WheresRayquaza
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CaveOfOrigin_B1F_EventScript_AtSkyPillar::
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msgbox CaveOfOrigin_B1F_Text_WellHeadToSkyPillar, MSGBOX_DEFAULT
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closemessage
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playse SE_EXIT
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fadescreenspeed FADE_TO_BLACK, 4
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setflag FLAG_WALLACE_GOES_TO_SKY_PILLAR
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setvar VAR_SOOTOPOLIS_CITY_STATE, 3
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removeobject LOCALID_WALLACE
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clearflag FLAG_HIDE_SKY_PILLAR_WALLACE
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fadescreen FADE_FROM_BLACK
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release
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end
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CaveOfOrigin_B1F_Text_WallaceStory:
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.string "啊,你就是{PLAYER}{KUN}吗?\n你的活跃表现我早有耳闻。\p我的名字是米可利。\p曾经是琉璃市的道馆馆主,\n不过因为某些原因,\p现在我把管理道馆的事情\n托付给我的老师亚当了。\p…… …… ……\n…… …… ……\p在这里肆虐的2只宝可梦——\n固拉多和盖欧卡,\l被称为超古代宝可梦,\p然而,超古代宝可梦\n并不止这2只……\p在世界的某处\n还存在着第3只——\p没错,那就是被称为烈空坐\n的超古代宝可梦。\p传说在远古时期,\n正是烈空坐平息了\l那2只宝可梦的的斗争。\p可就连我也不清楚它\n如今究竟身在何处……$"
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CaveOfOrigin_B1F_Text_WhereIsRayquaza:
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.string "米可利:{PLAYER}{KUN},\n莫非你知晓如今烈空坐的下落?\p可以的话,\n请务必告诉我。$"
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CaveOfOrigin_B1F_Text_ButWereInCaveOfOrigin:
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.string "米可利:觉醒神殿?\p那不就是这里吗!\n拜托你再认真点!\p请你帮我再想想烈空坐\n现在究竟可能会在哪里。$"
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CaveOfOrigin_B1F_Text_OldLadyDidntMentionThat:
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.string "米可利:送神山?\p但在我之前去见那里的老婆婆时,\n她并未提及此事。\p我不认为她会刻意地\n隐瞒什么……\p{PLAYER}{KUN},\n能请你再认真想想吗?$"
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CaveOfOrigin_B1F_Text_CantYouRememberSomehow:
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.string "米可利:哎?不记得了?\n唔……这就难办了……\p真的什么也回想\n不起来了吗?$"
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CaveOfOrigin_B1F_Text_WellHeadToSkyPillar:
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.string "米可利:天空之柱?\p没错!\n一定就是那里!\p{PLAYER}{KUN},事不宜迟!\n我们这就出发去天空之柱!$"
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