RoamerX 0ee10d486e 大批量文本修正
徒弟文本全部重新翻译(主要使用deepseek,之后进行了润色和格式调整)
调整整个游戏中大量少数几个字后就换行导致观感奇怪的情况
将所有的游船修正为轮渡(ferry,連絡船)
润色/重新翻译乘船相关的文本
个体值评定员、回忆技能NPC的文本重新翻译
修正很多换页时逗号的使用
修正几个遗漏的文本超出
统一所有自行车道的译名
调整润色传送到盒子的文本
修正所有宝玉为宝珠
训练家的量词统一为“位”
2025-05-29 23:09:11 +08:00

82 lines
3.5 KiB
C++
Raw Blame History

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.set LOCALID_WALLACE, 1
CaveOfOrigin_B1F_MapScripts::
.byte 0
CaveOfOrigin_B1F_EventScript_Wallace::
lock
faceplayer
msgbox CaveOfOrigin_B1F_Text_WallaceStory, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
delay 60
playse SE_PIN
applymovement LOCALID_WALLACE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_WALLACE, Common_Movement_Delay48
waitmovement 0
delay 30
applymovement LOCALID_WALLACE, Common_Movement_FacePlayer
waitmovement 0
message CaveOfOrigin_B1F_Text_WhereIsRayquaza
waitmessage
goto CaveOfOrigin_B1F_EventScript_WheresRayquaza
CaveOfOrigin_B1F_EventScript_WheresRayquaza::
multichoice 0, 0, MULTI_WHERES_RAYQUAZA, FALSE
switch VAR_RESULT
case 0, CaveOfOrigin_B1F_EventScript_AtCaveOfOrigin
case 1, CaveOfOrigin_B1F_EventScript_AtMtPyre
case 2, CaveOfOrigin_B1F_EventScript_AtSkyPillar
case 3, CaveOfOrigin_B1F_EventScript_DontRemember
goto CaveOfOrigin_B1F_EventScript_DontRemember
end
CaveOfOrigin_B1F_EventScript_AtCaveOfOrigin::
message CaveOfOrigin_B1F_Text_ButWereInCaveOfOrigin
waitmessage
goto CaveOfOrigin_B1F_EventScript_WheresRayquaza
CaveOfOrigin_B1F_EventScript_AtMtPyre::
message CaveOfOrigin_B1F_Text_OldLadyDidntMentionThat
waitmessage
goto CaveOfOrigin_B1F_EventScript_WheresRayquaza
CaveOfOrigin_B1F_EventScript_DontRemember::
message CaveOfOrigin_B1F_Text_CantYouRememberSomehow
waitmessage
goto CaveOfOrigin_B1F_EventScript_WheresRayquaza
CaveOfOrigin_B1F_EventScript_AtSkyPillar::
msgbox CaveOfOrigin_B1F_Text_WellHeadToSkyPillar, MSGBOX_DEFAULT
closemessage
playse SE_EXIT
fadescreenspeed FADE_TO_BLACK, 4
setflag FLAG_WALLACE_GOES_TO_SKY_PILLAR
setvar VAR_SOOTOPOLIS_CITY_STATE, 3
removeobject LOCALID_WALLACE
clearflag FLAG_HIDE_SKY_PILLAR_WALLACE
fadescreen FADE_FROM_BLACK
release
end
CaveOfOrigin_B1F_Text_WallaceStory:
.string "啊,你就是{PLAYER}{KUN}吗?\n你的活跃表现我早有耳闻。\p我的名字是米可利。\p曾经是琉璃市的道馆馆主\n不过因为某些原因,\p现在我把管理道馆的事情\n托付给我的老师亚当了。\p…… …… ……\n…… …… ……\p在这里肆虐的2只宝可梦——\n固拉多和盖欧卡,\l被称为超古代宝可梦\p然而超古代宝可梦\n并不止这2只……\p在世界的某处\n还存在着第3只——\p没错那就是被称为烈空坐\n的超古代宝可梦。\p传说在远古时期\n正是烈空坐平息了\l那2只宝可梦的的斗争。\p可就连我也不清楚它\n如今究竟身在何处……$"
CaveOfOrigin_B1F_Text_WhereIsRayquaza:
.string "米可利:{PLAYER}{KUN}\n莫非你知晓如今烈空坐的下落?\p可以的话\n请务必告诉我。$"
CaveOfOrigin_B1F_Text_ButWereInCaveOfOrigin:
.string "米可利:觉醒神殿?\p那不就是这里吗\n拜托你再认真点!\p请你帮我再想想烈空坐\n现在究竟可能会在哪里。$"
CaveOfOrigin_B1F_Text_OldLadyDidntMentionThat:
.string "米可利:送神山?\p但在我之前去见那里的老婆婆时\n她并未提及此事。\p我不认为她会刻意地\n隐瞒什么……\p{PLAYER}{KUN}\n能请你再认真想想吗?$"
CaveOfOrigin_B1F_Text_CantYouRememberSomehow:
.string "米可利:哎?不记得了?\n唔……这就难办了……\p真的什么也回想\n不起来了吗?$"
CaveOfOrigin_B1F_Text_WellHeadToSkyPillar:
.string "米可利:天空之柱?\p没错\n一定就是那里!\p{PLAYER}{KUN},事不宜迟!\n我们这就出发去天空之柱!$"