RoamerX 0ee10d486e 大批量文本修正
徒弟文本全部重新翻译(主要使用deepseek,之后进行了润色和格式调整)
调整整个游戏中大量少数几个字后就换行导致观感奇怪的情况
将所有的游船修正为轮渡(ferry,連絡船)
润色/重新翻译乘船相关的文本
个体值评定员、回忆技能NPC的文本重新翻译
修正很多换页时逗号的使用
修正几个遗漏的文本超出
统一所有自行车道的译名
调整润色传送到盒子的文本
修正所有宝玉为宝珠
训练家的量词统一为“位”
2025-05-29 23:09:11 +08:00

577 lines
23 KiB
PHP
Raw Blame History

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.set LOCALID_WOMAN_1, 19
.set LOCALID_MAN_1, 20
LilycoveCity_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, LilycoveCity_OnTransition
map_script MAP_SCRIPT_ON_LOAD, LilycoveCity_OnLoad
.byte 0
LilycoveCity_OnTransition:
setflag FLAG_VISITED_LILYCOVE_CITY
setvar VAR_CONTEST_HALL_STATE, 0
setflag FLAG_HIDE_LILYCOVE_CONTEST_HALL_REPORTER
call_if_set FLAG_SYS_WEATHER_CTRL, Common_EventScript_SetAbnormalWeather
call Common_EventScript_SetupRivalGfxId
end
LilycoveCity_OnLoad:
call_if_unset FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, LilycoveCity_EventScript_SetWailmerMetatiles
end
LilycoveCity_EventScript_SetWailmerMetatiles::
setmetatile 76, 12, METATILE_Lilycove_Wailmer0, TRUE
setmetatile 77, 12, METATILE_Lilycove_Wailmer1, TRUE
setmetatile 76, 13, METATILE_Lilycove_Wailmer2, TRUE
setmetatile 77, 13, METATILE_Lilycove_Wailmer3, TRUE
setmetatile 76, 14, METATILE_Lilycove_Wailmer0_Alt, TRUE
setmetatile 77, 14, METATILE_Lilycove_Wailmer1_Alt, TRUE
setmetatile 76, 15, METATILE_Lilycove_Wailmer2, TRUE
setmetatile 77, 15, METATILE_Lilycove_Wailmer3, TRUE
setmetatile 77, 16, METATILE_Lilycove_Wailmer0_Alt, TRUE
setmetatile 78, 16, METATILE_Lilycove_Wailmer1_Alt, TRUE
setmetatile 77, 17, METATILE_Lilycove_Wailmer2, TRUE
setmetatile 78, 17, METATILE_Lilycove_Wailmer3, TRUE
return
LilycoveCity_EventScript_BerryGentleman::
lock
faceplayer
dotimebasedevents
goto_if_set FLAG_DAILY_LILYCOVE_RECEIVED_BERRY, LilycoveCity_EventScript_ReceivedBerry
msgbox LilycoveCity_Text_BerrySuitsYou, MSGBOX_DEFAULT
random 10
addvar VAR_RESULT, FIRST_BERRY_INDEX
giveitem VAR_RESULT
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
setflag FLAG_DAILY_LILYCOVE_RECEIVED_BERRY
msgbox LilycoveCity_Text_BecauseYoureTrainer, MSGBOX_DEFAULT
release
end
LilycoveCity_EventScript_ReceivedBerry::
msgbox LilycoveCity_Text_PokeblocksSuitPokemon, MSGBOX_DEFAULT
release
end
LilycoveCity_EventScript_Man3::
msgbox LilycoveCity_Text_ContestHallInTown, MSGBOX_NPC
end
LilycoveCity_EventScript_Girl::
lock
faceplayer
goto_if_set FLAG_BADGE07_GET, LilycoveCity_EventScript_GirlAquaGone
msgbox LilycoveCity_Text_StrangeCaveInCove, MSGBOX_DEFAULT
release
end
LilycoveCity_EventScript_GirlAquaGone::
msgbox LilycoveCity_Text_GoingToMoveDeleterForHMs, MSGBOX_DEFAULT
release
end
LilycoveCity_EventScript_RichBoy::
msgbox LilycoveCity_Text_ImFromKanto, MSGBOX_NPC
end
LilycoveCity_EventScript_Sailor2::
lock
faceplayer
goto_if_set FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, LilycoveCity_EventScript_Sailor2AquaGone
msgbox LilycoveCity_Text_TeamAquaBeenTrainingWailmer, MSGBOX_DEFAULT
release
end
LilycoveCity_EventScript_Sailor2AquaGone::
msgbox LilycoveCity_Text_SomeonePuntedTeamAquaOut, MSGBOX_DEFAULT
release
end
LilycoveCity_EventScript_Woman2::
lock
faceplayer
goto_if_set FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, LilycoveCity_EventScript_Woman2AquaGone
msgbox LilycoveCity_Text_SomeoneStoleMyPokemon, MSGBOX_DEFAULT
release
end
LilycoveCity_EventScript_Woman2AquaGone::
msgbox LilycoveCity_Text_MissingPokemonCameBack, MSGBOX_DEFAULT
release
end
LilycoveCity_EventScript_Man2::
msgbox LilycoveCity_Text_ImArtDealer, MSGBOX_NPC
end
LilycoveCity_EventScript_ExpertM1::
msgbox LilycoveCity_Text_SeaRemainsForeverYoung, MSGBOX_SIGN
end
LilycoveCity_EventScript_ExpertF::
msgbox LilycoveCity_Text_SixtyYearsAgoHusbandProposed, MSGBOX_SIGN
end
LilycoveCity_EventScript_ExpertM2::
lock
faceplayer
goto_if_set FLAG_BADGE07_GET, LilycoveCity_EventScript_ExpertM2AquaGone
msgbox LilycoveCity_Text_TeamAquaRenovatedCavern, MSGBOX_DEFAULT
release
end
LilycoveCity_EventScript_ExpertM2AquaGone::
msgbox LilycoveCity_Text_TeamAquaLotGoneForGood, MSGBOX_DEFAULT
release
end
LilycoveCity_EventScript_Sailor1::
msgbox LilycoveCity_Text_HeardTowerCalledSkyPillar, MSGBOX_NPC
end
LilycoveCity_EventScript_FatMan::
msgbox LilycoveCity_Text_SawTallTowerOnRoute131, MSGBOX_NPC
end
LilycoveCity_EventScript_Man1::
lockall
msgbox LilycoveCity_Text_JustArrivedAndSawRarePokemon, MSGBOX_NPC
applymovement LOCALID_MAN_1, Common_Movement_FaceOriginalDirection
end
LilycoveCity_EventScript_Woman1::
lockall
msgbox LilycoveCity_Text_HoneymoonVowToSeeRarePokemon, MSGBOX_NPC
applymovement LOCALID_WOMAN_1, Common_Movement_FaceOriginalDirection
end
LilycoveCity_EventScript_CitySign::
msgbox LilycoveCity_Text_CitySign, MSGBOX_SIGN
end
LilycoveCity_EventScript_ContestHallSign::
msgbox LilycoveCity_Text_ContestHallSign, MSGBOX_SIGN
end
LilycoveCity_EventScript_MotelSign::
msgbox LilycoveCity_Text_MotelSign, MSGBOX_SIGN
end
LilycoveCity_EventScript_MuseumSign::
lockall
specialvar VAR_0x8004, CountPlayerMuseumPaintings
switch VAR_0x8004
case 0, LilycoveCity_EventScript_MuseumSignNoPaintings
msgbox LilycoveCity_Text_MuseumSignPlayersExhibit, MSGBOX_DEFAULT
releaseall
end
LilycoveCity_EventScript_MuseumSignNoPaintings::
msgbox LilycoveCity_Text_MuseumSign, MSGBOX_DEFAULT
releaseall
end
LilycoveCity_EventScript_HarborSign::
lockall
goto_if_set FLAG_SYS_GAME_CLEAR, LilycoveCity_EventScript_HarborSignFerryReady
msgbox LilycoveCity_Text_HarborSignUnderConstruction, MSGBOX_DEFAULT
releaseall
end
LilycoveCity_EventScript_HarborSignFerryReady::
msgbox LilycoveCity_Text_HarborSign, MSGBOX_DEFAULT
releaseall
end
LilycoveCity_EventScript_TrainerFanClubSign::
msgbox LilycoveCity_Text_TrainerFanClubSign, MSGBOX_SIGN
end
LilycoveCity_EventScript_DepartmentStoreSign::
msgbox LilycoveCity_Text_DepartmentStoreSign, MSGBOX_SIGN
end
LilycoveCity_EventScript_MoveDeletersHouseSign::
msgbox LilycoveCity_Text_MoveDeletersHouseSign, MSGBOX_SIGN
end
LilycoveCity_EventScript_WailmerTrainerGrunt::
lockall
goto_if_set FLAG_MET_WAILMER_TRAINER, LilycoveCity_EventScript_MetWailmerTrainer
msgbox LilycoveCity_Text_WailmerLeapOutOfWater, MSGBOX_DEFAULT
applymovement VAR_LAST_TALKED, Common_Movement_FacePlayer
waitmovement 0
msgbox LilycoveCity_Text_GetLostMessingUpTraining, MSGBOX_DEFAULT
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
waitmovement 0
setflag FLAG_MET_WAILMER_TRAINER
releaseall
end
LilycoveCity_EventScript_MetWailmerTrainer::
msgbox LilycoveCity_Text_WailmerLeapOutOfWater, MSGBOX_DEFAULT
releaseall
end
LilycoveCity_EventScript_AquaGrunt1::
msgbox LilycoveCity_Text_MovedLootIntoHideoutToday, MSGBOX_NPC
end
LilycoveCity_EventScript_AquaGrunt2::
msgbox LilycoveCity_Text_ChanceToDoBigThings, MSGBOX_NPC
end
LilycoveCity_EventScript_AquaGrunt3::
msgbox LilycoveCity_Text_DontGoNearCaveInCove, MSGBOX_NPC
end
LilycoveCity_EventScript_AquaGrunt4::
msgbox LilycoveCity_Text_IfWorldBecomesOurs, MSGBOX_NPC
end
LilycoveCity_EventScript_Rival::
lock
faceplayer
checkplayergender
goto_if_eq VAR_RESULT, MALE, LilycoveCity_EventScript_May
goto_if_eq VAR_RESULT, FEMALE, LilycoveCity_EventScript_Brendan
end
LilycoveCity_EventScript_May::
playbgm MUS_ENCOUNTER_MAY, TRUE
call_if_set FLAG_DECLINED_RIVAL_BATTLE_LILYCOVE, LilycoveCity_EventScript_MayAskToBattleAgain
call_if_unset FLAG_DECLINED_RIVAL_BATTLE_LILYCOVE, LilycoveCity_EventScript_MayAskToBattle
goto_if_eq VAR_RESULT, NO, LilycoveCity_EventScript_DeclineMayBattle
msgbox LilycoveCity_Text_MayWontBeBeaten, MSGBOX_DEFAULT
switch VAR_STARTER_MON
case 0, LilycoveCity_EventScript_BattleMayTreecko
case 1, LilycoveCity_EventScript_BattleMayTorchic
case 2, LilycoveCity_EventScript_BattleMayMudkip
end
LilycoveCity_EventScript_MayAskToBattleAgain::
msgbox LilycoveCity_Text_MayBattleMe, MSGBOX_YESNO
return
LilycoveCity_EventScript_MayAskToBattle::
msgbox LilycoveCity_Text_MayShoppingLetsBattle, MSGBOX_YESNO
return
LilycoveCity_EventScript_DeclineMayBattle::
setflag FLAG_DECLINED_RIVAL_BATTLE_LILYCOVE
msgbox LilycoveCity_Text_MayNotRaisingPokemon, MSGBOX_DEFAULT
savebgm MUS_DUMMY
fadedefaultbgm
release
end
LilycoveCity_EventScript_Brendan::
playbgm MUS_ENCOUNTER_BRENDAN, TRUE
call_if_set FLAG_DECLINED_RIVAL_BATTLE_LILYCOVE, LilycoveCity_EventScript_BrendanAskToBattleAgain
call_if_unset FLAG_DECLINED_RIVAL_BATTLE_LILYCOVE, LilycoveCity_EventScript_BrendanAskToBattle
goto_if_eq VAR_RESULT, NO, LilycoveCity_EventScript_DeclineBrendanBattle
msgbox LilycoveCity_Text_BrendanWontBeBeaten, MSGBOX_DEFAULT
switch VAR_STARTER_MON
case 0, LilycoveCity_EventScript_BattleBrendanTreecko
case 1, LilycoveCity_EventScript_BattleBrendanTorchic
case 2, LilycoveCity_EventScript_BattleBrendanMudkip
end
LilycoveCity_EventScript_BrendanAskToBattleAgain::
msgbox LilycoveCity_Text_BrendanBattleMe, MSGBOX_YESNO
return
LilycoveCity_EventScript_BrendanAskToBattle::
msgbox LilycoveCity_Text_BrendanShoppingLetsBattle, MSGBOX_YESNO
return
LilycoveCity_EventScript_DeclineBrendanBattle::
setflag FLAG_DECLINED_RIVAL_BATTLE_LILYCOVE
msgbox LilycoveCity_Text_BrendanNoConfidence, MSGBOX_DEFAULT
savebgm MUS_DUMMY
fadedefaultbgm
release
end
LilycoveCity_EventScript_BattleMayTreecko::
trainerbattle_no_intro TRAINER_MAY_LILYCOVE_TREECKO, LilycoveCity_Text_MayDefeat
goto LilycoveCity_EventScript_DefeatedMay
end
LilycoveCity_EventScript_BattleMayTorchic::
trainerbattle_no_intro TRAINER_MAY_LILYCOVE_TORCHIC, LilycoveCity_Text_MayDefeat
goto LilycoveCity_EventScript_DefeatedMay
end
LilycoveCity_EventScript_BattleMayMudkip::
trainerbattle_no_intro TRAINER_MAY_LILYCOVE_MUDKIP, LilycoveCity_Text_MayDefeat
goto LilycoveCity_EventScript_DefeatedMay
end
LilycoveCity_EventScript_BattleBrendanTreecko::
trainerbattle_no_intro TRAINER_BRENDAN_LILYCOVE_TREECKO, LilycoveCity_Text_BrendanDefeat
goto LilycoveCity_EventScript_DefeatedBrendan
end
LilycoveCity_EventScript_BattleBrendanTorchic::
trainerbattle_no_intro TRAINER_BRENDAN_LILYCOVE_TORCHIC, LilycoveCity_Text_BrendanDefeat
goto LilycoveCity_EventScript_DefeatedBrendan
end
LilycoveCity_EventScript_BattleBrendanMudkip::
trainerbattle_no_intro TRAINER_BRENDAN_LILYCOVE_MUDKIP, LilycoveCity_Text_BrendanDefeat
goto LilycoveCity_EventScript_DefeatedBrendan
end
LilycoveCity_EventScript_DefeatedMay::
msgbox LilycoveCity_Text_MayGoingBackToLittleroot, MSGBOX_DEFAULT
setvar VAR_RESULT, FALSE
call_if_set FLAG_BADGE06_GET, LilycoveCity_EventScript_CheckFinalBadge
call_if_eq VAR_RESULT, FALSE, LilycoveCity_EventScript_MayCollectBadges
call_if_eq VAR_RESULT, TRUE, LilycoveCity_EventScript_MayPokemonLeague
clearflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM
clearflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_PICHU_DOLL
goto LilycoveCity_EventScript_RivalFlyAway
end
LilycoveCity_EventScript_CheckFinalBadge::
goto_if_set FLAG_BADGE08_GET, LilycoveCity_EventScript_HasFinalBadge
return
LilycoveCity_EventScript_HasFinalBadge::
setvar VAR_RESULT, TRUE
return
LilycoveCity_EventScript_MayCollectBadges::
msgbox LilycoveCity_Text_MayYouGoingToCollectBadges, MSGBOX_DEFAULT
return
LilycoveCity_EventScript_MayPokemonLeague::
goto_if_set FLAG_SYS_GAME_CLEAR, LilycoveCity_EventScript_MayBattleFrontier
msgbox LilycoveCity_Text_MayYouGoingToPokemonLeague, MSGBOX_DEFAULT
return
LilycoveCity_EventScript_MayBattleFrontier::
msgbox LilycoveCity_Text_MayYouGoingToBattleFrontier, MSGBOX_DEFAULT
return
LilycoveCity_EventScript_DefeatedBrendan::
msgbox LilycoveCity_Text_BrendanGoingBackToLittleroot, MSGBOX_DEFAULT
setvar VAR_RESULT, FALSE
call_if_set FLAG_BADGE06_GET, LilycoveCity_EventScript_CheckFinalBadge
call_if_eq VAR_RESULT, FALSE, LilycoveCity_EventScript_BrendanCollectBadges
call_if_eq VAR_RESULT, TRUE, LilycoveCity_EventScript_BrendanPokemonLeague
clearflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM
clearflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_SWABLU_DOLL
goto LilycoveCity_EventScript_RivalFlyAway
end
LilycoveCity_EventScript_BrendanCollectBadges::
msgbox LilycoveCity_Text_BrendanYouGoingToCollectBadges, MSGBOX_DEFAULT
return
LilycoveCity_EventScript_BrendanPokemonLeague::
goto_if_set FLAG_SYS_GAME_CLEAR, LilycoveCity_EventScript_BrendanBattleFrontier
msgbox LilycoveCity_Text_BrendanYouGoingToPokemonLeague, MSGBOX_DEFAULT
return
LilycoveCity_EventScript_BrendanBattleFrontier::
msgbox LilycoveCity_Text_BrendanYouGoingToBattleFrontier, MSGBOX_DEFAULT
return
LilycoveCity_EventScript_RivalFlyAway::
closemessage
applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
delay 50
setfieldeffectargument 0, 1
dofieldeffect FLDEFF_NPCFLY_OUT
delay 15
removeobject VAR_LAST_TALKED
waitfieldeffect FLDEFF_NPCFLY_OUT
savebgm MUS_DUMMY
fadedefaultbgm
setflag FLAG_MET_RIVAL_LILYCOVE
release
end
LilycoveCity_EventScript_SchoolKidM::
lock
faceplayer
msgbox LilycoveCity_Text_DoYouKnowAboutBerryBlender, MSGBOX_YESNO
call_if_eq VAR_RESULT, YES, LilycoveCity_EventScript_KnowAboutBerryBlender
call_if_eq VAR_RESULT, NO, LilycoveCity_EventScript_DontKnowAboutBerryBlender
release
end
LilycoveCity_EventScript_KnowAboutBerryBlender::
msgbox LilycoveCity_Text_FasterSpinBetterPokeblocks, MSGBOX_DEFAULT
return
LilycoveCity_EventScript_DontKnowAboutBerryBlender::
msgbox LilycoveCity_Text_ExplainBerryBlender, MSGBOX_DEFAULT
return
LilycoveCity_Text_MayShoppingLetsBattle:
.string "小遥:嗨,你好啊?\n{PLAYER}{KUN},你也来购物吗?\p我买了好多的\n玩偶和海报呢!\p当然我也捕捉了不少宝可梦\n而且也有好好培育它们哦。\p不如说我反而更担心你有没有认真\n培养你的宝可梦,{PLAYER}{KUN}。\p来和我对战吧{PLAYER}{KUN}\n给看看你的宝可梦!$"
LilycoveCity_Text_MayNotRaisingPokemon:
.string "小遥:哎——为什么?{PLAYER}{KUN}\n你没好好培育你的宝可梦吗?\p作为一个训练家\n这样可不行呢……$"
LilycoveCity_Text_MayBattleMe:
.string "小遥:来和我对战吧,\n给看看你的宝可梦!$"
LilycoveCity_Text_MayWontBeBeaten:
.string "小遥:我培育的宝可梦才不会\n输给你呢,{PLAYER}{KUN}$"
LilycoveCity_Text_MayDefeat:
.string "…… …… …… ……\p想起我们之前在103号道路的\n对战了,{PLAYER}{KUN}。\p那场对战让你变得这么强了\n是吗,{PLAYER}{KUN}$"
LilycoveCity_Text_MayGoingBackToLittleroot:
.string "小遥:我打算不久后\n回未白镇了。\p我已经捕捉了不少宝可梦\n宝可梦图鉴也进展顺利,\l我想回家给爸爸看。$"
LilycoveCity_Text_MayYouGoingToCollectBadges:
.string "{PLAYER}{KUN},你接下来打算做什么?\p收集所有的道馆徽章\n然后去挑战宝可梦联盟吗?\p不过你收集徽章的时候\n我可要努力完成宝可梦图鉴了。\l我会比你先完成的\p再见了$"
LilycoveCity_Text_MayYouGoingToPokemonLeague:
.string "{PLAYER}{KUN},你接下来打算做什么?\p想挑战宝可梦联盟吗\p或者你想完成\n宝可梦图鉴?\p也许对战上我会输给你\n但我会比你先完成宝可梦图鉴的!\p再见了$"
LilycoveCity_Text_MayYouGoingToBattleFrontier:
.string "{PLAYER}{KUN},你接下来打算做什么?\p你要挑战\n对战开拓区吗?\p或者你想完成\n宝可梦图鉴?\p也许对战上我会输给你\n但我会比你先完成宝可梦图鉴的!\p再见了$"
LilycoveCity_Text_BrendanShoppingLetsBattle:
.string "小悠:嗨,这不是{PLAYER}吗!\p我来帮爸爸跑腿买东西。\n……才没打算买玩偶呢!\p总之离上次我们见面\n已经有段时间了,\p要不要来场对战比比看\n谁培育的宝可梦更好?$"
LilycoveCity_Text_BrendanNoConfidence:
.string "小悠:哦,怎么了?\n没信心吗?$"
LilycoveCity_Text_BrendanBattleMe:
.string "小悠:要不要来场对战比比看\n谁培育的宝可梦更好?$"
LilycoveCity_Text_BrendanWontBeBeaten:
.string "小悠:好,不过我是不会\n输给{PLAYER}的!$"
LilycoveCity_Text_BrendanDefeat:
.string "唔……\n你的宝可梦培育得不错。\p明明我才是前辈训练家……\n有点不甘心啊。$"
LilycoveCity_Text_BrendanGoingBackToLittleroot:
.string "小悠:我……\n我打算回未白镇了。\p你也知道我在帮爸爸收集\n宝可梦图鉴,现在进展得还挺不错,\l我要回去给他看看。$"
LilycoveCity_Text_BrendanYouGoingToCollectBadges:
.string "{PLAYER},你接下来打算做什么?\p收集所有的道馆徽章\n然后去挑战宝可梦联盟吗?\p也许我也会试试……\p好了无论如何加油吧$"
LilycoveCity_Text_BrendanYouGoingToPokemonLeague:
.string "{PLAYER},你接下来打算做什么?\p你变得这么强了\n试试挑战宝可梦联盟去吗?\p呵呵就算我——如果能再\n努力训练一下,\l也许会比你更强的{PLAYER}。\p好了无论如何加油吧$"
LilycoveCity_Text_BrendanYouGoingToBattleFrontier:
.string "{PLAYER},你接下来打算做什么?\p想去对战开拓区\n挑战吗?\p或者你想完成\n宝可梦图鉴?\p既然你已经这么强了\n考虑一下去对战开拓区吧。\p呵呵如果我更努力训练的话\n也许就会比你更强了,{PLAYER}。\p可能我也该去对战开拓区看看。\p好了无论如何加油吧$"
LilycoveCity_Text_MovedLootIntoHideoutToday:
.string "哼哼哼……\p我们今天往基地里\n搬了不少战利品……\p你……你是谁\n我只是在自言自语而已!$"
LilycoveCity_Text_ChanceToDoBigThings:
.string "我只不过是个小兵,\n根本不知道老大在想什么……\p但我知道只要加入海洋队\n我总有机会做些大事的!\p你……你是谁\n我只是在自言自语而已!$"
LilycoveCity_Text_DontGoNearCaveInCove:
.string "喂,说你呢!\p别靠近海湾那儿的洞窟\p为什么我凭啥要告诉你\n我是大人,所以你得听我的!$"
LilycoveCity_Text_IfWorldBecomesOurs:
.string "如果这广阔的世界都归属于我们\n海洋队,那么世上的\l宝可梦会生活得更快乐的。$"
LilycoveCity_Text_WailmerLeapOutOfWater:
.string "这里!吼吼鲸!\n跳出水来!$"
LilycoveCity_Text_GetLostMessingUpTraining:
.string "嗯?你想干什么?\p你打扰了我们训练了\n所以你能不能,那个,赶紧消失啊?$"
LilycoveCity_Text_ContestHallInTown:
.string "这个城镇里就有个\n宝可梦华丽大赛会场,\p全国的悉心培育的宝可梦\n都会在这里聚集。\p我已经激动得心跳加速了$"
LilycoveCity_Text_StrangeCaveInCove:
.string "你看到镇子边缘的海湾里\n那个可疑的洞窟了吗?$"
LilycoveCity_Text_GoingToMoveDeleterForHMs:
.string "我打算教我的宝可梦\n一些新的招式去参加比赛,\p但我得先去遗忘爷爷那儿\n让它忘记秘传招式。$"
LilycoveCity_Text_ImFromKanto:
.string "我是从关都来的。\p有着青山碧水的丰缘地区\n真的很美。\p呃等等……\p也许会有只在这片地区生活的\n稀有宝可梦吧?$"
LilycoveCity_Text_TeamAquaBeenTrainingWailmer:
.string "海洋队一直在海湾\n训练他们的吼吼鲸。\p他们挡着路\n我们水手根本没法驾船出海!$"
LilycoveCity_Text_SomeonePuntedTeamAquaOut:
.string "喂,知道吗?\p有人替我们\n赶走了海洋队!\p海湾那边的那些吼吼鲸也因此离开了\n我们的船又能出海了。$"
LilycoveCity_Text_SomeoneStoleMyPokemon:
.string "刚才我在海边的民宿里\n听着潮声睡了一觉……\p有人却趁机偷了我的宝可梦\p是谁干的\n海洋队?是海洋队吗?$"
LilycoveCity_Text_MissingPokemonCameBack:
.string "我那失踪的宝可梦……\n在我没注意时自己回来了!$"
LilycoveCity_Text_ImArtDealer:
.string "我是一名艺术品商人。\p我的工作是买卖艺术品\n尤其是绘画。\p我听说这里的美术馆\n正在展出美妙绝伦的艺术品……$"
LilycoveCity_Text_SeaRemainsForeverYoung:
.string "时间在我们的脸上刻下了皱纹,\n而大海却还是一如既往地年轻,\l充满了生命的活力……\p呼呵呵呵呵……$"
LilycoveCity_Text_SixtyYearsAgoHusbandProposed:
.string "老伴提议到这儿来居住\n已经是六十年前的事了,\l而大海却依旧那样年轻美丽。\p呼呵呵呵呵……$"
LilycoveCity_Text_TeamAquaRenovatedCavern:
.string "你知道这个海湾那里\n奇怪的山洞吗?\p那里原来是个天然洞窟\n后来海洋队来到这里,\l整修了那个山洞。\p他们自称\n“热爱自然的海洋队”!\p但他们说的跟做的\n完全背道而驰!$"
LilycoveCity_Text_TeamAquaLotGoneForGood:
.string "那个海湾的洞窟……\p一开始我没注意\n但它现在已经空了。\p那些海洋队一定是\n全体卷铺盖跑路了。$"
LilycoveCity_Text_CitySign:
.string "这里是水静市。\n“陆地止息,大海起始之地。”$"
LilycoveCity_Text_ContestHallSign:
.string "宝可梦华丽大赛会场\n“训练家聚集的地方!”$"
LilycoveCity_Text_MotelSign:
.string "静水民宿\p“请记住我们——\n水静市的静水。”$"
LilycoveCity_Text_MuseumSign:
.string "水静市美术馆\p“大量宝可梦名作\n正在展出!”$"
LilycoveCity_Text_MuseumSignPlayersExhibit:
.string "水静市美术馆\p“{PLAYER}的宝可梦收藏品\n正在展出!”$"
LilycoveCity_Text_HarborSignUnderConstruction:
.string "水静市港口\p“破浪号渡轮正在\n凯那市建造中,\p预计近期\n即可通航。”$"
LilycoveCity_Text_HarborSign:
.string "水静市港口\p“愿破浪号渡轮\n能为您带来最快乐的旅行体验。”$"
LilycoveCity_Text_TrainerFanClubSign:
.string "宝可梦训练家俱乐部\p牌子上潦草地写着一些\n训练家的名字……$"
LilycoveCity_Text_DepartmentStoreSign:
.string "水静百货\p“满载着商品\n和快乐回家!”\p“寻找你所需要的物品的\n最佳地点!”$"
LilycoveCity_Text_MoveDeletersHouseSign:
.string "遗忘爷爷的家\p“让宝可梦忘记不需要的招式。”$"
LilycoveCity_Text_DoYouKnowAboutBerryBlender:
.string "你知道叫做树果混合器\n的机器吗?$"
LilycoveCity_Text_FasterSpinBetterPokeblocks:
.string "大家要齐心合力\n让它转得更快。\p据说它转得越快\n得到的宝可方块就越好。$"
LilycoveCity_Text_ExplainBerryBlender:
.string "它是用来制作一种\n叫做宝可方块的糖果的。\p如果给宝可梦吃优质宝可方块\n它的状态会有很大的提升。$"
LilycoveCity_Text_HeardTowerCalledSkyPillar:
.string "据说水路某处\n有座塔,\p叫做天空之柱。$"
LilycoveCity_Text_SawTallTowerOnRoute131:
.string "我在130号水路的附近\n看到过一座高高的塔,\p那会不会是……$"
LilycoveCity_Text_JustArrivedAndSawRarePokemon:
.string "我们刚刚来这里\n蜜月旅行,\p却偶然看到一只龙属性\n宝可梦从天空飞过。\p丰缘有生活着\n那么厉害的宝可梦吗?$"
LilycoveCity_Text_HoneymoonVowToSeeRarePokemon:
.string "我们曾许愿要在蜜月中\n看到很多很多稀有宝可梦,\p并且我们一到这儿\n就看到了稀有宝可梦。\p我是说我真的很高兴$"