RoamerX 0ee10d486e 大批量文本修正
徒弟文本全部重新翻译(主要使用deepseek,之后进行了润色和格式调整)
调整整个游戏中大量少数几个字后就换行导致观感奇怪的情况
将所有的游船修正为轮渡(ferry,連絡船)
润色/重新翻译乘船相关的文本
个体值评定员、回忆技能NPC的文本重新翻译
修正很多换页时逗号的使用
修正几个遗漏的文本超出
统一所有自行车道的译名
调整润色传送到盒子的文本
修正所有宝玉为宝珠
训练家的量词统一为“位”
2025-05-29 23:09:11 +08:00

1361 lines
51 KiB
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.set LOCALID_NORMAN, 1
.set LOCALID_WALLY, 10
.set LOCALID_WALLYS_DAD, 11
PetalburgCity_Gym_MapScripts::
map_script MAP_SCRIPT_ON_LOAD, PetalburgCity_Gym_OnLoad
map_script MAP_SCRIPT_ON_TRANSITION, PetalburgCity_Gym_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, PetalburgCity_Gym_OnWarp
map_script MAP_SCRIPT_ON_FRAME_TABLE, PetalburgCity_Gym_OnFrame
.byte 0
PetalburgCity_Gym_OnLoad:
goto_if_eq VAR_PETALBURG_GYM_STATE, 6, PetalburgCity_Gym_EventScript_OpenUnlockedDoors
call_if_ge VAR_PETALBURG_GYM_STATE, 7, PetalburgCity_Gym_EventScript_UnlockAllDoors
end
@ NOTE: Strength and OHKO rooms are misleading. Both are more accurately Critical-Hit
PetalburgCity_Gym_EventScript_OpenUnlockedDoors::
setvar VAR_0x8005, 1
call PetalburgCity_Gym_EventScript_OpenGymEntranceDoors
call_if_defeated TRAINER_RANDALL, PetalburgCity_Gym_EventScript_OpenSpeedRoomDoors
call_if_defeated TRAINER_MARY, PetalburgCity_Gym_EventScript_OpenAccuracyRoomDoors
call_if_defeated TRAINER_PARKER, PetalburgCity_Gym_EventScript_OpenConfusionRoomDoors
call_if_defeated TRAINER_ALEXIA, PetalburgCity_Gym_EventScript_OpenDefenseRoomDoors
call_if_defeated TRAINER_GEORGE, PetalburgCity_Gym_EventScript_OpenRecoveryRoomDoors
call_if_defeated TRAINER_JODY, PetalburgCity_Gym_EventScript_OpenStrengthRoomDoors
call_if_defeated TRAINER_BERKE, PetalburgCity_Gym_EventScript_OpenOHKORoomDoors
end
PetalburgCity_Gym_EventScript_UnlockAllDoors::
setvar VAR_0x8005, 1
call PetalburgCity_Gym_EventScript_OpenGymEntranceDoors
call PetalburgCity_Gym_EventScript_OpenSpeedRoomDoors
call PetalburgCity_Gym_EventScript_OpenAccuracyRoomDoors
call PetalburgCity_Gym_EventScript_OpenConfusionRoomDoors
call PetalburgCity_Gym_EventScript_OpenDefenseRoomDoors
call PetalburgCity_Gym_EventScript_OpenRecoveryRoomDoors
call PetalburgCity_Gym_EventScript_OpenStrengthRoomDoors
call PetalburgCity_Gym_EventScript_OpenOHKORoomDoors
return
PetalburgCity_Gym_OnTransition:
call_if_eq VAR_PETALBURG_GYM_STATE, 1, PetalburgCity_Gym_EventScript_MoveWallyToEntrance
call_if_lt VAR_PETALBURG_GYM_STATE, 6, PetalburgCity_Gym_EventScript_MoveNormanToEntrance
call_if_set FLAG_SYS_GAME_CLEAR, PetalburgCity_Gym_EventScript_CheckNormanForRematch
end
PetalburgCity_Gym_EventScript_MoveWallyToEntrance::
setobjectxyperm LOCALID_WALLY, 5, 108
return
PetalburgCity_Gym_EventScript_MoveNormanToEntrance::
setobjectxyperm LOCALID_NORMAN, 4, 107
return
PetalburgCity_Gym_EventScript_CheckNormanForRematch::
setorcopyvar VAR_TRAINER_BATTLE_OPPONENT_A, TRAINER_NORMAN_1
specialvar VAR_RESULT, IsTrainerReadyForRematch
goto_if_eq VAR_RESULT, TRUE, PetalburgCity_Gym_EventScript_DontMoveNormanToFront
goto_if_eq VAR_PETALBURG_GYM_STATE, 8, PetalburgCity_Gym_EventScript_DontMoveNormanToFront
setobjectxyperm LOCALID_NORMAN, 4, 107
return
PetalburgCity_Gym_EventScript_DontMoveNormanToFront::
setvar VAR_PETALBURG_GYM_STATE, 8
end
PetalburgCity_Gym_OnWarp:
map_script_2 VAR_PETALBURG_GYM_STATE, 1, PetalburgCity_Gym_EventScript_TurnPlayerNorth
.2byte 0
PetalburgCity_Gym_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
end
PetalburgCity_Gym_OnFrame:
map_script_2 VAR_PETALBURG_GYM_STATE, 1, PetalburgCity_Gym_EventScript_ReturnFromWallyTutorial
.2byte 0
PetalburgCity_Gym_EventScript_ReturnFromWallyTutorial::
lockall
msgbox PetalburgCity_Gym_Text_DadSoDidItWorkOut, MSGBOX_DEFAULT
msgbox PetalburgCity_Gym_Text_WallyThankYouBye, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitGym
waitmovement 0
playse SE_EXIT
removeobject LOCALID_WALLY
setflag FLAG_HIDE_PETALBURG_CITY_WALLY
delay 30
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox PetalburgCity_Gym_Text_DadGoCollectBadges, MSGBOX_DEFAULT
setvar VAR_PETALBURG_GYM_STATE, 2
releaseall
end
PetalburgCity_Gym_Movement_WallyExitGym:
walk_down
walk_down
walk_down
delay_16
step_end
PetalburgCity_Gym_EventScript_Norman::
lock
faceplayer
switch VAR_PETALBURG_GYM_STATE
case 2, PetalburgCity_Gym_EventScript_NormanNoBadges
case 3, PetalburgCity_Gym_EventScript_NormanOneBadge
case 4, PetalburgCity_Gym_EventScript_NormanTwoBadges
case 5, PetalburgCity_Gym_EventScript_NormanThreeBadges
case 6, PetalburgCity_Gym_EventScript_NormanBattle
case 7, PetalburgCity_Gym_EventScript_NormanPostBattle
case 8, PetalburgCity_Gym_EventScript_NormanRematch
msgbox PetalburgCity_Gym_Text_DadYoureHereWithYourPokemon, MSGBOX_DEFAULT
closemessage
switch VAR_FACING
case DIR_SOUTH, PetalburgCity_Gym_EventScript_BeginWallyTutorialSouth
case DIR_NORTH, PetalburgCity_Gym_EventScript_BeginWallyTutorialNorth
case DIR_WEST, PetalburgCity_Gym_EventScript_BeginWallyTutorialWest
case DIR_EAST, PetalburgCity_Gym_EventScript_BeginWallyTutorialEast
end
PetalburgCity_Gym_EventScript_BeginWallyTutorialSouth::
setvar VAR_0x8008, 0
goto PetalburgCity_Gym_EventScript_BeginWallyTutorial
end
PetalburgCity_Gym_EventScript_BeginWallyTutorialNorth::
setvar VAR_0x8008, 1
goto PetalburgCity_Gym_EventScript_BeginWallyTutorial
end
PetalburgCity_Gym_EventScript_BeginWallyTutorialWest::
setvar VAR_0x8008, 2
goto PetalburgCity_Gym_EventScript_BeginWallyTutorial
end
PetalburgCity_Gym_EventScript_BeginWallyTutorialEast::
setvar VAR_0x8008, 3
goto PetalburgCity_Gym_EventScript_BeginWallyTutorial
end
PetalburgCity_Gym_EventScript_BeginWallyTutorial::
addobject LOCALID_WALLY
playse SE_DOOR
call_if_eq VAR_0x8008, 0, PetalburgCity_Gym_EventScript_WallyArriveSouth
call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_WallyArriveNorth
call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_WallyArriveWestEast
call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_WallyArriveWestEast
msgbox PetalburgCity_Gym_Text_WallyIdLikeAPokemon, MSGBOX_DEFAULT
msgbox PetalburgCity_Gym_Text_DadOhYoureWallyRight, MSGBOX_DEFAULT
msgbox PetalburgCity_Gym_Text_WallyIveNeverCaughtAPokemon, MSGBOX_DEFAULT
msgbox PetalburgCity_Gym_Text_DadHmISee, MSGBOX_DEFAULT
call_if_eq VAR_0x8008, 0, PetalburgCity_Gym_EventScript_NormanAddressPlayerSouth
call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_NormanAddressPlayerNorth
call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_NormanAddressPlayerWest
call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_NormanAddressPlayerEast
msgbox PetalburgCity_Gym_Text_DadPlayerGoWithWally, MSGBOX_DEFAULT
call_if_eq VAR_0x8008, 0, PetalburgCity_Gym_EventScript_NormanAddressWallySouth
call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_NormanAddressWallyNorth
call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_NormanAddressWallyWest
call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_NormanAddressWallyEast
msgbox PetalburgCity_Gym_Text_IllLoanYouMyZigzagoon, MSGBOX_DEFAULT
msgbox PetalburgCity_Gym_Text_WallyThankYouAndDadGivesPokeBall, MSGBOX_DEFAULT
msgbox PetalburgCity_Gym_Text_WallyOhWowThankYou, MSGBOX_DEFAULT
call_if_eq VAR_0x8008, 0, PetalburgCity_Gym_EventScript_NormanFaceDoorSouth
call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_NormanFaceDoorNorth
call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_NormanFaceDoorWest
call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_NormanFaceDoorEast
call_if_eq VAR_0x8008, 0, PetalburgCity_Gym_EventScript_WallyFacePlayer
call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_WallyFaceDown
call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_WallyFacePlayer
call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_WallyFacePlayer
msgbox PetalburgCity_Gym_Text_WouldYouReallyComeWithMe, MSGBOX_DEFAULT
closemessage
setflag FLAG_DONT_TRANSITION_MUSIC
playbgm MUS_FOLLOW_ME, FALSE
call_if_eq VAR_0x8008, 0, PetalburgCity_Gym_EventScript_ExitGymWithWallySouth
call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_ExitGymWithWallyNorth
call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_ExitGymWithWallyWest
call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_ExitGymWithWallyEast
removeobject LOCALID_WALLY
setflag FLAG_HIDE_PETALBURG_CITY_WALLYS_MOM
setvar VAR_PETALBURG_GYM_STATE, 1
setvar VAR_PETALBURG_CITY_STATE, 2
clearflag FLAG_HIDE_PETALBURG_CITY_WALLY
clearflag FLAG_HIDE_PETALBURG_GYM_WALLY
setflag FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_RIVAL
special InitBirchState
warp MAP_PETALBURG_CITY, 15, 8
waitstate
release
end
PetalburgCity_Gym_EventScript_WallyArriveSouth::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyArrive
waitmovement 0
return
PetalburgCity_Gym_EventScript_WallyArriveNorth::
applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyArriveNorth
waitmovement 0
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterRight
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
PetalburgCity_Gym_EventScript_WallyArriveWestEast::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyArrive
waitmovement 0
return
PetalburgCity_Gym_EventScript_ExitGymWithWallySouth::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitSouthWest
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallySouth
waitmovement 0
return
PetalburgCity_Gym_EventScript_ExitGymWithWallyNorth::
applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitNorth
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallyNorth
waitmovement 0
return
PetalburgCity_Gym_EventScript_ExitGymWithWallyWest::
applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitSouthWest
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallyWest
waitmovement 0
return
PetalburgCity_Gym_EventScript_ExitGymWithWallyEast::
applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitEast
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallyEast
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanAddressPlayerSouth::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanAddressPlayerNorth::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanAddressPlayerWest::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterRight
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanAddressPlayerEast::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterLeft
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanAddressWallySouth::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanAddressWallyNorth::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanAddressWallyWest::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanAddressWallyEast::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
PetalburgCity_Gym_EventScript_WallyFacePlayer::
applymovement LOCALID_WALLY, Common_Movement_FacePlayer
waitmovement 0
return
PetalburgCity_Gym_EventScript_WallyFaceDown::
applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanNoBadges::
msgbox PetalburgCity_Gym_Text_NormanGoToRustboro, MSGBOX_DEFAULT
release
end
PetalburgCity_Gym_EventScript_NormanOneBadge::
msgbox PetalburgCity_Gym_Text_NormanGoToDewford, MSGBOX_DEFAULT
release
end
PetalburgCity_Gym_EventScript_NormanTwoBadges::
msgbox PetalburgCity_Gym_Text_YouHaveGottenStronger, MSGBOX_DEFAULT
release
end
PetalburgCity_Gym_EventScript_NormanThreeBadges::
msgbox PetalburgCity_Gym_Text_YouHaveGottenStronger, MSGBOX_DEFAULT
release
end
PetalburgCity_Gym_EventScript_NormanFaceDoorSouth::
return
@ For all other NormanFaceDoorX, Norman is already facing the door from NormanAddressWallyX
PetalburgCity_Gym_EventScript_NormanFaceDoorNorth::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanFaceDoorWest::
return
PetalburgCity_Gym_EventScript_NormanFaceDoorEast::
return
PetalburgCity_Gym_EventScript_NormanPostBattle::
call PetalburgCity_Gym_EventScript_ShouldGiveEnigmaBerry
goto_if_eq VAR_RESULT, TRUE, PetalburgCity_Gym_EventScript_GiveEnigmaBerry
goto_if_unset FLAG_RECEIVED_TM_FACADE, PetalburgCity_Gym_EventScript_GiveFacade2
goto_if_set FLAG_SYS_GAME_CLEAR, PetalburgCity_Gym_EventScript_NoAmountOfTrainingIsEnough
msgbox PetalburgCity_Gym_Text_DadGoingToKeepTraining, MSGBOX_DEFAULT
release
end
PetalburgCity_Gym_EventScript_GiveFacade2::
call PetalburgCity_Gym_EventScript_GiveFacade
release
end
PetalburgCity_Gym_EventScript_NormanRematch::
trainerbattle_rematch_double TRAINER_NORMAN_1, PetalburgCity_Gym_Text_NormanPreRematch, PetalburgCity_Gym_Text_NormanRematchDefeat, PetalburgCity_Gym_Text_NormanRematchNeedTwoMons
msgbox PetalburgCity_Gym_Text_NormanPostRematch, MSGBOX_AUTOCLOSE
end
PetalburgCity_Gym_EventScript_ShouldGiveEnigmaBerry::
specialvar VAR_RESULT, IsEnigmaBerryValid
goto_if_eq VAR_RESULT, FALSE, PetalburgCity_Gym_EventScript_DontGiveEnigmaBerry
checkitem ITEM_ENIGMA_BERRY_E_READER
goto_if_eq VAR_RESULT, TRUE, PetalburgCity_Gym_EventScript_DontGiveEnigmaBerry
checkpcitem ITEM_ENIGMA_BERRY_E_READER
goto_if_eq VAR_RESULT, TRUE, PetalburgCity_Gym_EventScript_DontGiveEnigmaBerry
goto_if_eq VAR_ENIGMA_BERRY_AVAILABLE, 0, PetalburgCity_Gym_EventScript_DontGiveEnigmaBerry
msgbox PetalburgCity_Gym_Text_GiveEnigmaBerry, MSGBOX_DEFAULT
setvar VAR_RESULT, TRUE
return
PetalburgCity_Gym_EventScript_DontGiveEnigmaBerry::
setvar VAR_RESULT, FALSE
return
PetalburgCity_Gym_EventScript_GiveEnigmaBerry::
giveitem ITEM_ENIGMA_BERRY_E_READER
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
setvar VAR_ENIGMA_BERRY_AVAILABLE, 0
release
end
PetalburgCity_Gym_EventScript_NormanBattle::
msgbox PetalburgCity_Gym_Text_NormanIntro, MSGBOX_DEFAULT
trainerbattle_no_intro TRAINER_NORMAN_1, PetalburgCity_Gym_Text_NormanDefeat
message PetalburgCity_Gym_Text_ReceivedBalanceBadge
waitmessage
call Common_EventScript_PlayGymBadgeFanfare
msgbox PetalburgCity_Gym_Text_ExplainBalanceBadgeTakeThis, MSGBOX_DEFAULT
setflag FLAG_DEFEATED_PETALBURG_GYM
setvar VAR_PETALBURG_GYM_STATE, 7
setflag FLAG_BADGE05_GET
special ResetHealLocationFromDewford
call EventScript_HideMrBriney
setflag FLAG_HIDE_MAUVILLE_GYM_WATTSON
clearflag FLAG_HIDE_MAUVILLE_CITY_WATTSON
setvar VAR_0x8008, 5
call Common_EventScript_SetGymTrainers
clearflag FLAG_HIDE_DEWFORD_HALL_SLUDGE_BOMB_MAN
call PetalburgCity_Gym_EventScript_UnlockAllDoors
special DrawWholeMapView
call PetalburgCity_Gym_EventScript_GiveFacade
delay 30
msgbox PetalburgCity_Gym_Text_DadHappyAndSad, MSGBOX_DEFAULT
closemessage
delay 40
playse SE_DOOR
delay 10
addobject LOCALID_WALLYS_DAD
switch VAR_FACING
case DIR_NORTH, PetalburgCity_Gym_EventScript_WallysDadArrivesNorth
case DIR_WEST, PetalburgCity_Gym_EventScript_WallysDadArrivesWest
case DIR_EAST, PetalburgCity_Gym_EventScript_WallysDadArrivesEast
end
PetalburgCity_Gym_EventScript_GiveFacade::
giveitem ITEM_TM_FACADE
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
setflag FLAG_RECEIVED_TM_FACADE
msgbox PetalburgCity_Gym_Text_ExplainFacade, MSGBOX_DEFAULT
return
PetalburgCity_Gym_EventScript_WallysDadArrivesNorth::
setvar VAR_0x8008, 1
goto PetalburgCity_Gym_EventScript_WallysDadArrives
PetalburgCity_Gym_EventScript_WallysDadArrivesEast::
setvar VAR_0x8008, 2
goto PetalburgCity_Gym_EventScript_WallysDadArrives
PetalburgCity_Gym_EventScript_WallysDadArrivesWest::
setvar VAR_0x8008, 3
goto PetalburgCity_Gym_EventScript_WallysDadArrives
PetalburgCity_Gym_EventScript_WallysDadArrives::
applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadEnterGym
waitmovement 0
playse SE_PIN
applymovement LOCALID_WALLYS_DAD, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_WALLYS_DAD, Common_Movement_Delay48
waitmovement 0
delay 10
call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_WallysDadApproachPlayerNorth
call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_WallysDadApproachPlayerEast
call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_WallysDadApproachPlayerWest
msgbox PetalburgCity_Gym_Text_PleaseComeWithMe, MSGBOX_DEFAULT
closemessage
delay 20
call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_WallysDadFaceNormanNorth
call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_WallysDadFaceNormanEast
call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_WallysDadFaceNormanWest
msgbox PetalburgCity_Gym_Text_LetMeBorrowPlayer, MSGBOX_DEFAULT
closemessage
setflag FLAG_DONT_TRANSITION_MUSIC
playbgm MUS_FOLLOW_ME, FALSE
call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_ExitGymWithWallysDadNorth
call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_ExitGymWithWallysDadEast
call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_ExitGymWithWallysDadWest
removeobject LOCALID_WALLYS_DAD
setvar VAR_PETALBURG_CITY_STATE, 4
clearflag FLAG_HIDE_PETALBURG_CITY_WALLYS_DAD
warp MAP_PETALBURG_CITY, 15, 8
waitstate
release
end
PetalburgCity_Gym_EventScript_WallysDadFaceNormanNorth::
applymovement LOCALID_WALLYS_DAD, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
PetalburgCity_Gym_EventScript_WallysDadFaceNormanEast::
applymovement LOCALID_WALLYS_DAD, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
PetalburgCity_Gym_EventScript_WallysDadFaceNormanWest::
applymovement LOCALID_WALLYS_DAD, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
return
PetalburgCity_Gym_EventScript_WallysDadApproachPlayerNorth::
applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadApproachPlayerNorth
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
return
PetalburgCity_Gym_EventScript_WallysDadApproachPlayerEast::
applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadApproachPlayerEast
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
PetalburgCity_Gym_EventScript_WallysDadApproachPlayerWest::
applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadApproachPlayerWest
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
PetalburgCity_Gym_EventScript_ExitGymWithWallysDadNorth::
applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadExitNorth
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallysDadNorth
waitmovement 0
return
PetalburgCity_Gym_EventScript_ExitGymWithWallysDadEast::
applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadExitEast
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallysDadEast
waitmovement 0
return
PetalburgCity_Gym_EventScript_ExitGymWithWallysDadWest::
applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadExitWest
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallysDadWest
waitmovement 0
return
PetalburgCity_Gym_Movement_WallysDadExitNorth:
walk_down
walk_down
walk_left
walk_left
walk_down
walk_down
walk_in_place_faster_up
delay_8
walk_in_place_down
set_invisible
step_end
PetalburgCity_Gym_Movement_WallysDadExitEast:
walk_down
walk_down
walk_left
walk_left
walk_down
walk_down
walk_in_place_faster_up
delay_8
walk_in_place_down
set_invisible
step_end
PetalburgCity_Gym_Movement_WallysDadExitWest:
walk_down
walk_down
walk_left
walk_left
walk_left
walk_left
walk_down
walk_down
walk_in_place_faster_up
delay_8
walk_in_place_down
set_invisible
step_end
PetalburgCity_Gym_Movement_PlayerExitWithWallysDadNorth:
delay_16
walk_down
walk_down
walk_left
walk_left
walk_down
walk_down
step_end
PetalburgCity_Gym_Movement_PlayerExitWithWallysDadEast:
delay_16
walk_down
walk_down
walk_left
walk_down
walk_down
walk_down
step_end
PetalburgCity_Gym_Movement_PlayerExitWithWallysDadWest:
delay_16
walk_down
walk_down
walk_down
walk_left
walk_left
walk_left
walk_down
walk_down
step_end
PetalburgCity_Gym_Movement_WallysDadEnterGym:
walk_up
delay_8
walk_in_place_faster_right
delay_8
walk_in_place_faster_left
delay_16
walk_in_place_faster_up
step_end
PetalburgCity_Gym_Movement_WallysDadApproachPlayerNorth:
walk_right
walk_right
walk_up
walk_up
walk_up
walk_in_place_faster_right
step_end
PetalburgCity_Gym_Movement_WallysDadApproachPlayerEast:
walk_right
walk_right
walk_up
walk_up
walk_up
step_end
PetalburgCity_Gym_Movement_WallysDadApproachPlayerWest:
walk_right
walk_right
walk_up
walk_up
walk_right
walk_right
walk_up
step_end
PetalburgCity_Gym_Movement_Unused:
walk_in_place_faster_up
delay_16
delay_16
delay_16
delay_16
delay_16
delay_8
walk_in_place_faster_down
step_end
PetalburgCity_Gym_Movement_WallyArriveNorth:
delay_16
walk_up
delay_16
delay_8
walk_up
walk_right
walk_up
walk_up
walk_in_place_faster_left
step_end
PetalburgCity_Gym_Movement_WallyArrive:
delay_16
walk_up
delay_16
delay_8
walk_up
walk_up
step_end
PetalburgCity_Gym_Movement_WallyExitNorth:
walk_down
walk_down
walk_down
walk_down
walk_in_place_faster_up
delay_16
walk_in_place_down
step_end
PetalburgCity_Gym_Movement_WallyExitEast:
walk_down
walk_down
walk_right
walk_down
walk_in_place_faster_up
delay_16
walk_in_place_down
step_end
PetalburgCity_Gym_Movement_WallyExitSouthWest:
walk_down
walk_down
walk_down
walk_in_place_faster_up
delay_16
walk_in_place_down
step_end
PetalburgCity_Gym_Movement_PlayerExitWithWallyNorth:
delay_16
delay_16
delay_16
walk_down
walk_down
walk_down
delay_8
step_end
PetalburgCity_Gym_Movement_PlayerExitWithWallySouth:
delay_16
delay_16
walk_right
walk_down
walk_down
walk_down
walk_down
walk_down
delay_8
step_end
PetalburgCity_Gym_Movement_PlayerExitWithWallyWest:
delay_16
delay_16
walk_down
walk_down
walk_down
walk_down
delay_8
step_end
PetalburgCity_Gym_Movement_PlayerExitWithWallyEast:
walk_in_place_faster_down
delay_16
delay_16
walk_down
walk_down
walk_down
walk_right
walk_down
delay_8
step_end
PetalburgCity_Gym_EventScript_NoAmountOfTrainingIsEnough::
msgbox PetalburgCity_Gym_Text_DadNoAmountOfTrainingIsEnough, MSGBOX_DEFAULT
release
end
PetalburgCity_Gym_EventScript_SpeedRoomDoor::
lockall
goto_if_lt VAR_PETALBURG_GYM_STATE, 6, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 7
setvar VAR_0x8009, 85
msgbox PetalburgCity_Gym_Text_EnterSpeedRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_EnterRoom::
closemessage
delay 30
warpdoor MAP_PETALBURG_CITY_GYM, VAR_0x8008, VAR_0x8009
waitstate
releaseall
end
PetalburgCity_Gym_EventScript_DontEnterRoom::
releaseall
end
PetalburgCity_Gym_EventScript_DoorLocked::
msgbox PetalburgCity_Gym_Text_DoorAppearsLocked, MSGBOX_DEFAULT
releaseall
end
@ VAR_0x8008 and VAR_0x8009 below are the x and y coordinates of the warp
PetalburgCity_Gym_EventScript_AccuracyRoomDoor::
lockall
goto_if_lt VAR_PETALBURG_GYM_STATE, 6, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 1
setvar VAR_0x8009, 98
msgbox PetalburgCity_Gym_Text_EnterAccuracyRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_ConfusionRoomDoor::
lockall
goto_if_not_defeated TRAINER_RANDALL, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 7
setvar VAR_0x8009, 46
msgbox PetalburgCity_Gym_Text_EnterConfusionRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_LeftDefenseRoomDoor::
lockall
goto_if_not_defeated TRAINER_RANDALL, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 1
setvar VAR_0x8009, 59
msgbox PetalburgCity_Gym_Text_EnterDefenseRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_RightDefenseRoomDoor::
lockall
goto_if_not_defeated TRAINER_MARY, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 7
setvar VAR_0x8009, 59
msgbox PetalburgCity_Gym_Text_EnterDefenseRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_RecoveryRoomDoor::
lockall
goto_if_not_defeated TRAINER_MARY, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 1
setvar VAR_0x8009, 72
msgbox PetalburgCity_Gym_Text_EnterRecoveryRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_LeftStrengthRoomDoor::
lockall
goto_if_not_defeated TRAINER_PARKER, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 1
setvar VAR_0x8009, 20
msgbox PetalburgCity_Gym_Text_EnterStrengthRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_RightStrengthRoomDoor::
lockall
goto_if_not_defeated TRAINER_ALEXIA, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 7
setvar VAR_0x8009, 20
msgbox PetalburgCity_Gym_Text_EnterStrengthRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_LeftOHKORoomDoor::
lockall
goto_if_not_defeated TRAINER_ALEXIA, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 1
setvar VAR_0x8009, 33
msgbox PetalburgCity_Gym_Text_EnterOHKORoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_RightOHKORoomDoor::
lockall
goto_if_not_defeated TRAINER_GEORGE, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 7
setvar VAR_0x8009, 33
msgbox PetalburgCity_Gym_Text_EnterOHKORoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_LeftGymLeadersRoomDoor::
lockall
goto_if_not_defeated TRAINER_JODY, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 1
setvar VAR_0x8009, 7
msgbox PetalburgCity_Gym_Text_EnterGymLeadersRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_RightGymLeadersRoomDoor::
lockall
goto_if_not_defeated TRAINER_BERKE, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 7
setvar VAR_0x8009, 7
msgbox PetalburgCity_Gym_Text_EnterGymLeadersRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_Randall::
trainerbattle_single TRAINER_RANDALL, PetalburgCity_Gym_Text_RandallIntro, PetalburgCity_Gym_Text_RandallDefeat, PetalburgCity_Gym_EventScript_SlideOpenSpeedRoomDoors
goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_RandallPostBadge
msgbox PetalburgCity_Gym_Text_RandallPostBattle, MSGBOX_AUTOCLOSE
end
PetalburgCity_Gym_EventScript_SlideOpenSpeedRoomDoors::
setvar VAR_0x8005, 0
call PetalburgCity_Gym_EventScript_OpenSpeedRoomDoors
special DrawWholeMapView
release
end
PetalburgCity_Gym_EventScript_RandallPostBadge::
msgbox PetalburgCity_Gym_Text_RandallPostBadge, MSGBOX_NPC
end
PetalburgCity_Gym_EventScript_Parker::
trainerbattle_single TRAINER_PARKER, PetalburgCity_Gym_Text_ParkerIntro, PetalburgCity_Gym_Text_ParkerDefeat, PetalburgCity_Gym_EventScript_SlideOpenConfusionRoomDoors
goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_ParkerPostBadge
msgbox PetalburgCity_Gym_Text_ParkerPostBattle, MSGBOX_AUTOCLOSE
end
PetalburgCity_Gym_EventScript_SlideOpenConfusionRoomDoors::
setvar VAR_0x8005, 0
call PetalburgCity_Gym_EventScript_OpenConfusionRoomDoors
special DrawWholeMapView
release
end
PetalburgCity_Gym_EventScript_ParkerPostBadge::
msgbox PetalburgCity_Gym_Text_ParkerPostBadge, MSGBOX_NPC
end
PetalburgCity_Gym_EventScript_George::
trainerbattle_single TRAINER_GEORGE, PetalburgCity_Gym_Text_GeorgeIntro, PetalburgCity_Gym_Text_GeorgeDefeat, PetalburgCity_Gym_EventScript_SlideOpenRecoveryRoomDoors
goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_GeorgePostBadge
msgbox PetalburgCity_Gym_Text_GeorgePostBattle, MSGBOX_AUTOCLOSE
end
PetalburgCity_Gym_EventScript_SlideOpenRecoveryRoomDoors::
setvar VAR_0x8005, 0
call PetalburgCity_Gym_EventScript_OpenRecoveryRoomDoors
special DrawWholeMapView
release
end
PetalburgCity_Gym_EventScript_GeorgePostBadge::
msgbox PetalburgCity_Gym_Text_GeorgePostBadge, MSGBOX_NPC
end
PetalburgCity_Gym_EventScript_Berke::
trainerbattle_single TRAINER_BERKE, PetalburgCity_Gym_Text_BerkeIntro, PetalburgCity_Gym_Text_BerkeDefeat, PetalburgCity_Gym_EventScript_SlideOpenOHKORoomDoors
goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_BerkePostBadge
msgbox PetalburgCity_Gym_Text_BerkePostBattle, MSGBOX_AUTOCLOSE
end
PetalburgCity_Gym_EventScript_SlideOpenOHKORoomDoors::
setvar VAR_0x8005, 0
call PetalburgCity_Gym_EventScript_OpenOHKORoomDoors
special DrawWholeMapView
release
end
PetalburgCity_Gym_EventScript_BerkePostBadge::
msgbox PetalburgCity_Gym_Text_BerkePostBadge, MSGBOX_NPC
end
PetalburgCity_Gym_EventScript_Mary::
trainerbattle_single TRAINER_MARY, PetalburgCity_Gym_Text_MaryIntro, PetalburgCity_Gym_Text_MaryDefeat, PetalburgCity_Gym_EventScript_SlideOpenAccuracyRoomDoors
goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_MaryPostBadge
msgbox PetalburgCity_Gym_Text_MaryPostBattle, MSGBOX_AUTOCLOSE
end
PetalburgCity_Gym_EventScript_SlideOpenAccuracyRoomDoors::
setvar VAR_0x8005, 0
call PetalburgCity_Gym_EventScript_OpenAccuracyRoomDoors
special DrawWholeMapView
release
end
PetalburgCity_Gym_EventScript_MaryPostBadge::
msgbox PetalburgCity_Gym_Text_MaryPostBadge, MSGBOX_NPC
end
PetalburgCity_Gym_EventScript_Alexia::
trainerbattle_single TRAINER_ALEXIA, PetalburgCity_Gym_Text_AlexiaIntro, PetalburgCity_Gym_Text_AlexiaDefeat, PetalburgCity_Gym_EventScript_SlideOpenDefenseRoomDoors
goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_AlexiaPostBadge
msgbox PetalburgCity_Gym_Text_AlexiaPostBattle, MSGBOX_AUTOCLOSE
end
PetalburgCity_Gym_EventScript_SlideOpenDefenseRoomDoors::
setvar VAR_0x8005, 0
call PetalburgCity_Gym_EventScript_OpenDefenseRoomDoors
special DrawWholeMapView
release
end
PetalburgCity_Gym_EventScript_AlexiaPostBadge::
msgbox PetalburgCity_Gym_Text_AlexiaPostBadge, MSGBOX_NPC
end
PetalburgCity_Gym_EventScript_Jody::
trainerbattle_single TRAINER_JODY, PetalburgCity_Gym_Text_JodyIntro, PetalburgCity_Gym_Text_JodyDefeat, PetalburgCity_Gym_EventScript_SlideOpenStrengthRoomDoors
goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_JodyPostBadge
msgbox PetalburgCity_Gym_Text_JodyPostBattle, MSGBOX_AUTOCLOSE
end
PetalburgCity_Gym_EventScript_SlideOpenStrengthRoomDoors::
setvar VAR_0x8005, 0
call PetalburgCity_Gym_EventScript_OpenStrengthRoomDoors
special DrawWholeMapView
release
end
PetalburgCity_Gym_EventScript_JodyPostBadge::
msgbox PetalburgCity_Gym_Text_JodyPostBadge, MSGBOX_NPC
end
@ VAR_0x8004 below is the room number
@ VAR_0x8005 below is 0 when the door should be slid open and 1 when it should be unlocked immediately
PetalburgCity_Gym_EventScript_OpenGymEntranceDoors::
setvar VAR_0x8004, 1
call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors
call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors
call PetalburgCity_Gym_EventScript_SetEntranceRoomDoorMetatiles
return
PetalburgCity_Gym_EventScript_OpenSpeedRoomDoors::
setvar VAR_0x8004, 2
call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors
call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors
call PetalburgCity_Gym_EventScript_SetSpeedRoomDoorMetatiles
return
PetalburgCity_Gym_EventScript_OpenAccuracyRoomDoors::
setvar VAR_0x8004, 3
call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors
call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors
call PetalburgCity_Gym_EventScript_SetAccuracyRoomDoorMetatiles
return
PetalburgCity_Gym_EventScript_OpenConfusionRoomDoors::
setvar VAR_0x8004, 4
call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors
call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors
call PetalburgCity_Gym_EventScript_SetConfusionRoomDoorMetatiles
return
PetalburgCity_Gym_EventScript_OpenDefenseRoomDoors::
setvar VAR_0x8004, 5
call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors
call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors
call PetalburgCity_Gym_EventScript_SetDefenseRoomDoorMetatiles
return
PetalburgCity_Gym_EventScript_OpenRecoveryRoomDoors::
setvar VAR_0x8004, 6
call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors
call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors
call PetalburgCity_Gym_EventScript_SetRecoveryRoomDoorMetatiles
return
PetalburgCity_Gym_EventScript_OpenStrengthRoomDoors::
setvar VAR_0x8004, 7
call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors
call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors
call PetalburgCity_Gym_EventScript_SetStrengthRoomDoorMetatiles
return
PetalburgCity_Gym_EventScript_OpenOHKORoomDoors::
setvar VAR_0x8004, 8
call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors
call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors
call PetalburgCity_Gym_EventScript_SetOHKORoomDoorMetatiles
return
PetalburgCity_Gym_EventScript_SetEntranceRoomDoorMetatiles::
setmetatile 6, 85, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 7, 85, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
setmetatile 1, 98, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 2, 98, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
return
PetalburgCity_Gym_EventScript_SetSpeedRoomDoorMetatiles::
setmetatile 6, 46, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 7, 46, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
setmetatile 1, 59, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 2, 59, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
return
PetalburgCity_Gym_EventScript_SetAccuracyRoomDoorMetatiles::
setmetatile 6, 59, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 7, 59, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
setmetatile 1, 72, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 2, 72, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
return
PetalburgCity_Gym_EventScript_SetConfusionRoomDoorMetatiles::
setmetatile 1, 20, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 2, 20, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
return
PetalburgCity_Gym_EventScript_SetDefenseRoomDoorMetatiles::
setmetatile 6, 20, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 7, 20, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
setmetatile 1, 33, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 2, 33, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
return
PetalburgCity_Gym_EventScript_SetRecoveryRoomDoorMetatiles::
setmetatile 6, 33, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 7, 33, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
return
PetalburgCity_Gym_EventScript_SetStrengthRoomDoorMetatiles::
setmetatile 1, 7, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 2, 7, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
return
PetalburgCity_Gym_EventScript_SetOHKORoomDoorMetatiles::
setmetatile 6, 7, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 7, 7, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
return
PetalburgCity_Gym_EventScript_SlideOpenRoomDoors::
special PetalburgGymSlideOpenRoomDoors
waitstate
return
PetalburgCity_Gym_EventScript_UnlockRoomDoors::
special PetalburgGymUnlockRoomDoors
return
PetalburgCity_Gym_EventScript_GymGuide::
lock
faceplayer
goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_GymGuidePostVictory
msgbox PetalburgCity_Gym_Text_GymGuideAdvice, MSGBOX_DEFAULT
release
end
PetalburgCity_Gym_EventScript_GymGuidePostVictory::
msgbox PetalburgCity_Gym_Text_GymGuidePostVictory, MSGBOX_DEFAULT
release
end
PetalburgCity_Gym_EventScript_LeftGymStatue::
lockall
goto_if_set FLAG_BADGE05_GET, PetalburgCity_Gym_EventScript_GymStatueCertified
goto PetalburgCity_Gym_EventScript_GymStatue
end
PetalburgCity_Gym_EventScript_RightGymStatue::
lockall
goto_if_set FLAG_BADGE05_GET, PetalburgCity_Gym_EventScript_GymStatueCertified
goto PetalburgCity_Gym_EventScript_GymStatue
end
PetalburgCity_Gym_EventScript_GymStatueCertified::
msgbox PetalburgCity_Gym_Text_GymStatueCertified, MSGBOX_DEFAULT
releaseall
end
PetalburgCity_Gym_EventScript_GymStatue::
msgbox PetalburgCity_Gym_Text_GymStatue, MSGBOX_DEFAULT
releaseall
end
PetalburgCity_Gym_Text_DadYoureHereWithYourPokemon:
.string "爸爸:嗯?\p这不是{PLAYER}吗!\n搬完家了吗?\p没想到你能自己\n一个人跑过来。\p啊原来如此\n你是和宝可梦一起来的啊。\p那么……你是想像我一样成为\n一位训练家吗,{PLAYER}\p这真是个好消息\n我很期待!$"
PetalburgCity_Gym_Text_WallyIdLikeAPokemon:
.string "那个……我……\n想要一只宝可梦,拜托了……$"
PetalburgCity_Gym_Text_DadOhYoureWallyRight:
.string "爸爸:嗯?你是……对了,\n记得是叫满充对吧?$"
PetalburgCity_Gym_Text_WallyIveNeverCaughtAPokemon:
.string "满充:我马上就要搬到绿茵镇\n去跟亲戚家那里住了。\p我一个人可能会寂寞\n所以我想带只宝可梦一起去,\p但我以前从未捕捉过宝可梦\n我不知道该怎么……$"
PetalburgCity_Gym_Text_DadHmISee:
.string "爸爸:……原来如此。$"
PetalburgCity_Gym_Text_DadPlayerGoWithWally:
.string "爸爸:{PLAYER}\n你都听到了吧?\p陪满充一起去吧\n要确保他安全地捕捉到宝可梦。$"
PetalburgCity_Gym_Text_IllLoanYouMyZigzagoon:
.string "满充,我先把我自己的\n宝可梦借给你。\p满充得到了蛇纹熊$"
PetalburgCity_Gym_Text_WallyThankYouAndDadGivesPokeBall:
.string "满充:哇!\n一只宝可梦!\p爸爸再给你个精灵球吧。\n加油吧!\p满充得到精灵球$"
PetalburgCity_Gym_Text_WallyOhWowThankYou:
.string "满充:哇!\n谢谢叔叔!$"
PetalburgCity_Gym_Text_WouldYouReallyComeWithMe:
.string "{PLAYER}……\n你会陪我一起去的对吧?$"
PetalburgCity_Gym_Text_DadSoDidItWorkOut:
.string "爸爸:那么,还顺利吗?$"
PetalburgCity_Gym_Text_WallyThankYouBye:
.string "满充:谢谢叔叔,我成功了。\n这只宝可梦还给您。\p{PLAYER}\n谢谢你陪我……\p多亏了你们\n我才能捕捉到自己的宝可梦。\p我一定会好好照顾它的……\p啊妈妈还在等我\n我得走了!\p再见{PLAYER}$"
PetalburgCity_Gym_Text_DadGoCollectBadges:
.string "爸爸:好了……\p{PLAYER},如果你想成为一个\n强大的训练家,我有几条建议。\p首先去距此不远的\n卡那兹市,\p挑战那里的\n道馆馆主,杜娟。\p然后再去其他宝可梦道馆\n打败那里的馆主,\p收集他们的徽章\n明白了吗?\p当然我也是道馆馆主所以我们\n总有一天会对战,{PLAYER}\p但那之前你得先变得\n更强大才行。$"
PetalburgCity_Gym_Text_NormanGoToRustboro:
.string "爸爸:嗯?你还没去\n卡那兹市的宝可梦道馆?\p一个新手训练家\n是没法打败我的。\p{PLAYER},等你变强了\n再向我挑战吧。\p当你收集4个道馆徽章后\n我再接受你的挑战,{PLAYER}。$"
PetalburgCity_Gym_Text_NormanGoToDewford:
.string "爸爸:嗯……看来你打败了\n卡那兹市的宝可梦道馆馆主。\p但还有很多比你更强的\n训练家,{PLAYER}。\p在海对岸的武斗镇里\n有个叫做藤树的道馆馆主,\p你应该试试去挑战他。$"
PetalburgCity_Gym_Text_YouHaveGottenStronger:
.string "爸爸:嗯……{PLAYER}\n你变强了,\p从你获得的徽章数量\n就能看得出。$"
PetalburgCity_Gym_Text_NormanIntro:
.string "爸爸:嗯……\n看来你已经赢得4枚徽章了。\p很好那就按我所承诺的\n那样,让我们来对战吧。\p{PLAYER}……\p我真高兴能和自己的孩子\n来一场真真正正的对战。\p但是\n对战就是对战!\p身为道馆馆主\n我会尽我所能赢取胜利。\p{PLAYER}\n你也要用尽全力啊!$"
PetalburgCity_Gym_Text_NormanDefeat:
.string "这……\p我……\p难以置信。\n{PLAYER}……\p我输给了{PLAYER}\p但规则就是规则\n来,收下这个。$"
PetalburgCity_Gym_Text_ReceivedBalanceBadge:
.string "{PLAYER}从爸爸那里\n得到了天秤徽章!$"
PetalburgCity_Gym_Text_ExplainBalanceBadgeTakeThis:
.string "爸爸:有了这枚徽章,\n你所有宝可梦的防御力都会得到提升。\p学会秘传招式冲浪\n的宝可梦也可以渡水了。\p这是我给你的礼物{PLAYER}\n我相信你可以用好它。$"
PetalburgCity_Gym_Text_ExplainFacade:
.string "爸爸招式学习器42里面是硬撑。\p如果宝可梦中毒、\n麻痹或者灼伤,\l招式的威力就会翻倍。\p用这招可以逆转\n不利形势。$"
PetalburgCity_Gym_Text_DadHappyAndSad:
.string "爸爸:作为道馆馆主,\n我不知道有多失落……\p但作为一个父亲\n我高兴的同时又有点难过。\l真是奇怪……$"
PetalburgCity_Gym_Text_PleaseComeWithMe:
.string "啊,你来了,{PLAYER}{KUN}\p跟我来\n我有些东西要给你。$"
PetalburgCity_Gym_Text_LetMeBorrowPlayer:
.string "千里,你不介意吧?\p我想把你的{PLAYER}{KUN}\n借去一小会儿。$"
PetalburgCity_Gym_Text_DadGoingToKeepTraining:
.string "爸爸:{PLAYER},你该常回家\n看看妈妈。\p我要在这儿继续锻炼\n让自己变强。\p作为一个训练家如果就这么甘心\n输给你,我会很苦恼的,{PLAYER}$"
PetalburgCity_Gym_Text_DadNoAmountOfTrainingIsEnough:
.string "爸爸:{PLAYER},最近如何?\p宝可梦的世界广阔无比。\p老实说我觉得再多的\n训练也不够。$"
PetalburgCity_Gym_Text_GymGuideAdvice:
.string "嗨,怎么样,向冠军的目标\n冲刺的{PLAYER}\p在这个道馆里\n你打败房间里的训练家后,\l通向下一个房间的门就会开启。\p哇呀这个房间的门\n已经打开了,别打我!\p橙华市道馆的训练家\n会使用各种各样的道具。\p左边的门通向\n速度房间,\p右边的门通向\n命中房间。\p房间的名称就写在门上\n你要谨慎选择。\p选好房间之后……\n哎,好了,加油吧!$"
PetalburgCity_Gym_Text_GymGuidePostVictory:
.string "哇!{PLAYER}!你甚至打败了\n自己的父亲!\p哇\n多么令人吃惊的结局!$"
PetalburgCity_Gym_Text_RandallIntro:
.string "比对手先一步发动攻击的\n能力……\p正因如此才会在对战中\n占尽先机,你说呢?$"
PetalburgCity_Gym_Text_RandallDefeat:
.string "一场出色的战斗!$"
PetalburgCity_Gym_Text_RandallPostBattle:
.string "在下面的房间中\n还有新的挑战等着你。\p左边是\n混乱房间,\p右边则通向\n防御房间。$"
PetalburgCity_Gym_Text_RandallPostBadge:
.string "无论赢了谁,无论输给谁,\n都永远不能逃避训练自己\l和宝可梦的责任。\p我想作为道馆馆主\n就应当如此。$"
PetalburgCity_Gym_Text_ParkerIntro:
.string "这里是混乱房间。\p让我看看你和宝可梦之间\n有多么强的羁绊!$"
PetalburgCity_Gym_Text_ParkerDefeat:
.string "我还不足以让你们的组合陷入混乱……\n你们间的信任真的很强。$"
PetalburgCity_Gym_Text_ParkerPostBattle:
.string "下面是力量房间,\n你能抵挡住那强大的威力吗?$"
PetalburgCity_Gym_Text_ParkerPostBadge:
.string "你打败了我们的馆主,\n我们必须更加努力训练了。$"
PetalburgCity_Gym_Text_GeorgeIntro:
.string "当你以为自己就要赢了时,\n对手的体力恢复了……\p你了解那种\n沮丧的感觉吗?\p就让你体会一下\n这种沮丧吧!$"
PetalburgCity_Gym_Text_GeorgeDefeat:
.string "我来不及恢复体力……\n这么强大的攻击……$"
PetalburgCity_Gym_Text_GeorgePostBattle:
.string "我不该小看\n我们馆主的孩子。\p不等等训练家的力量\n全是靠自己的努力得来的。\p我的努力还不够\n所以才会输。\p加油吧下面是一击必杀房间。$"
PetalburgCity_Gym_Text_GeorgePostBadge:
.string "我还要在道馆继续训练。\n总有一天,我要成为馆主。$"
PetalburgCity_Gym_Text_BerkeIntro:
.string "就算你是我们馆主的孩子,\n我也不会放水的。\p体会一下宝可梦被\n击中要害的恐惧吧!$"
PetalburgCity_Gym_Text_BerkeDefeat:
.string "你的力量……\n这是真正的力量。$"
PetalburgCity_Gym_Text_BerkePostBattle:
.string "你的父亲很强,\n大家都很尊敬他。\p而且我感到你身上也\n散发着同他一样的热情。\p希望能看到你和你父亲之间\n一场激烈的战斗!$"
PetalburgCity_Gym_Text_BerkePostBadge:
.string "自从你爸爸成为馆主以来,\n橙华市的训练家\l已经变得很强了。$"
PetalburgCity_Gym_Text_MaryIntro:
.string "嘻嘻……\n这里是命中房间。\p当所有攻击全部命中时\n你会应付不过来的。$"
PetalburgCity_Gym_Text_MaryDefeat:
.string "你的命中比我更强……$"
PetalburgCity_Gym_Text_MaryPostBattle:
.string "前面有更强的\n训练家在等着你。\p左边是防御房间\n右边是回复房间。\p你的宝可梦的攻击\n会在前方受到挑战。$"
PetalburgCity_Gym_Text_MaryPostBadge:
.string "知道我们是怎么\n成为训练家的吗?\p我们努力和我们的宝可梦\n成为朋友。$"
PetalburgCity_Gym_Text_AlexiaIntro:
.string "防御越高,\n攻击时越没有后顾之忧。$"
PetalburgCity_Gym_Text_AlexiaDefeat:
.string "我们的防御还不够……$"
PetalburgCity_Gym_Text_AlexiaPostBattle:
.string "你给我上了\n重要的一课。\p好了加油吧左边的门\n通向力量房间,\p右边的门通向\n一击必杀房间。\p两边的训练家都\n十分善于进攻。$"
PetalburgCity_Gym_Text_AlexiaPostBadge:
.string "喂,你尝试过冲浪吗?$"
PetalburgCity_Gym_Text_JodyIntro:
.string "我们的道馆馆主要我们\n尽全力打败你。\p就算你是馆主的孩子\n我们也不能放水!$"
PetalburgCity_Gym_Text_JodyDefeat:
.string "但……我已经尽力了!$"
PetalburgCity_Gym_Text_JodyPostBattle:
.string "你使用宝可梦的方法……\n和你父亲很像。\p去吧你的父亲道馆馆主\n正在等着你!$"
PetalburgCity_Gym_Text_JodyPostBadge:
.string "当然,让宝可梦变强\n并没有错。\p但是是什么决定了胜负\p正是训练家对他们\n宝可梦的感情。$"
PetalburgCity_Gym_Text_DoorAppearsLocked:
.string "这扇门现在\n锁着……$"
PetalburgCity_Gym_Text_EnterSpeedRoom:
.string "牌子上写着“速度房间”。\p想进去吗$"
@ Unused
PetalburgCity_Gym_Text_DoorAppearsLocked2:
.string "这扇门现在\n锁着……$"
PetalburgCity_Gym_Text_EnterAccuracyRoom:
.string "牌子上写着“命中房间”。\p想进去吗$"
PetalburgCity_Gym_Text_EnterConfusionRoom:
.string "牌子上写着“混乱房间”。\p想进去吗$"
PetalburgCity_Gym_Text_EnterDefenseRoom:
.string "牌子上写着“防御房间”。\p想进去吗$"
PetalburgCity_Gym_Text_EnterRecoveryRoom:
.string "牌子上写着“回复房间”。\p想进去吗$"
PetalburgCity_Gym_Text_EnterStrengthRoom:
.string "牌子上写着“力量房间”。\p想进去吗$"
PetalburgCity_Gym_Text_EnterOHKORoom:
.string "牌子上写着“一击必杀房间”。\p想进去吗$"
PetalburgCity_Gym_Text_EnterGymLeadersRoom:
.string "牌子上写着:“道馆馆主的房间\p亲眼见识一下\n等待着你的宝可梦吧!”\p想进去吗$"
PetalburgCity_Gym_Text_GymStatue:
.string "橙华市宝可梦道馆$"
PetalburgCity_Gym_Text_GymStatueCertified:
.string "橙华市宝可梦道馆\p千里认可的训练家\n{PLAYER}$"
PetalburgCity_Gym_Text_NormanPreRematch:
.string "爸爸:{PLAYER}……\n我就知道你会来。\p我永远也不会拒绝\n你的挑战的。\p你明白的对吧\p在道馆里\n无关我们是不是父子。\p不正因为我们是父子\n我们才更要在对方面前用上全力。\l对吧{PLAYER}$"
PetalburgCity_Gym_Text_NormanRematchDefeat:
.string "啊……哈哈……\n也许我们太过认真了……$"
PetalburgCity_Gym_Text_NormanPostRematch:
.string "爸爸:{PLAYER}……\n你的梦想是什么?\p我的梦想……\n哈哈哈……\l其实已经实现了。$"
PetalburgCity_Gym_Text_NormanRematchNeedTwoMons:
.string "爸爸:{PLAYER}……\n我就知道你会来。\p我永远也不会拒绝\n你的挑战的。\p你明白的对吧\p在道馆里\n无关我们是不是父子。\p嗯\n等等,{PLAYER}\p你只有1只\n能对战的宝可梦吗?\p你得带至少2只\n宝可梦来才行。$"