pokeemmo/data/maps/Route103/scripts.inc
RoamerX 0ee10d486e 大批量文本修正
徒弟文本全部重新翻译(主要使用deepseek,之后进行了润色和格式调整)
调整整个游戏中大量少数几个字后就换行导致观感奇怪的情况
将所有的游船修正为轮渡(ferry,連絡船)
润色/重新翻译乘船相关的文本
个体值评定员、回忆技能NPC的文本重新翻译
修正很多换页时逗号的使用
修正几个遗漏的文本超出
统一所有自行车道的译名
调整润色传送到盒子的文本
修正所有宝玉为宝珠
训练家的量词统一为“位”
2025-05-29 23:09:11 +08:00

324 lines
11 KiB
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Raw Blame History

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.set LOCALID_RIVAL, 2
Route103_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, Route103_OnTransition
map_script MAP_SCRIPT_ON_LOAD, Route103_OnLoad
.byte 0
Route103_OnTransition:
call Common_EventScript_SetupRivalGfxId
call ProfBirch_EventScript_UpdateLocation
end
Route103_OnLoad:
call_if_set FLAG_SYS_GAME_CLEAR, Route103_EventScript_OpenAlteringCave
end
Route103_EventScript_OpenAlteringCave::
setmetatile 45, 5, METATILE_General_CaveEntrance_Top, TRUE
setmetatile 45, 6, METATILE_General_CaveEntrance_Bottom, FALSE
return
Route103_EventScript_Rival::
lockall
checkplayergender
goto_if_eq VAR_RESULT, MALE, Route103_EventScript_RivalMay
goto_if_eq VAR_RESULT, FEMALE, Route103_EventScript_RivalBrendan
end
Route103_EventScript_RivalMay::
msgbox Route103_Text_MayRoute103Pokemon, MSGBOX_DEFAULT
closemessage
playbgm MUS_ENCOUNTER_MAY, TRUE
applymovement LOCALID_RIVAL, Common_Movement_FacePlayer
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
msgbox Route103_Text_MayLetsBattle, MSGBOX_DEFAULT
switch VAR_STARTER_MON
case 0, Route103_EventScript_StartMayBattleTreecko
case 1, Route103_EventScript_StartMayBattleTorchic
case 2, Route103_EventScript_StartMayBattleMudkip
end
Route103_EventScript_RivalBrendan::
msgbox Route103_Text_BrendanRoute103Pokemon, MSGBOX_DEFAULT
closemessage
playbgm MUS_ENCOUNTER_BRENDAN, TRUE
applymovement LOCALID_RIVAL, Common_Movement_FacePlayer
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
msgbox Route103_Text_BrendanLetsBattle, MSGBOX_DEFAULT
switch VAR_STARTER_MON
case 0, Route103_EventScript_StartBrendanBattleTreecko
case 1, Route103_EventScript_StartBrendanBattleTorchic
case 2, Route103_EventScript_StartBrendanBattleMudkip
end
Route103_EventScript_StartMayBattleTreecko::
trainerbattle_no_intro TRAINER_MAY_ROUTE_103_TREECKO, Route103_Text_MayDefeated
goto Route103_EventScript_AfterMayBattle
end
Route103_EventScript_StartMayBattleTorchic::
trainerbattle_no_intro TRAINER_MAY_ROUTE_103_TORCHIC, Route103_Text_MayDefeated
goto Route103_EventScript_AfterMayBattle
end
Route103_EventScript_StartMayBattleMudkip::
trainerbattle_no_intro TRAINER_MAY_ROUTE_103_MUDKIP, Route103_Text_MayDefeated
goto Route103_EventScript_AfterMayBattle
end
Route103_EventScript_StartBrendanBattleTreecko::
trainerbattle_no_intro TRAINER_BRENDAN_ROUTE_103_TREECKO, Route103_Text_BrendanDefeated
goto Route103_EventScript_AfterBrendanBattle
end
Route103_EventScript_StartBrendanBattleTorchic::
trainerbattle_no_intro TRAINER_BRENDAN_ROUTE_103_TORCHIC, Route103_Text_BrendanDefeated
goto Route103_EventScript_AfterBrendanBattle
end
Route103_EventScript_StartBrendanBattleMudkip::
trainerbattle_no_intro TRAINER_BRENDAN_ROUTE_103_MUDKIP, Route103_Text_BrendanDefeated
goto Route103_EventScript_AfterBrendanBattle
end
Route103_EventScript_AfterMayBattle::
msgbox Route103_Text_MayTimeToHeadBack, MSGBOX_DEFAULT
goto Route103_EventScript_RivalExit
end
Route103_EventScript_AfterBrendanBattle::
msgbox Route103_Text_BrendanTimeToHeadBack, MSGBOX_DEFAULT
goto Route103_EventScript_RivalExit
end
Route103_EventScript_RivalExit::
closemessage
switch VAR_FACING
case DIR_SOUTH, Route103_EventScript_RivalExitFacingSouth
case DIR_NORTH, Route103_EventScript_RivalExitFacingNorth
case DIR_WEST, Route103_EventScript_RivalExitFacingEastOrWest
case DIR_EAST, Route103_EventScript_RivalExitFacingEastOrWest
end
Route103_EventScript_RivalExitFacingNorth::
applymovement OBJ_EVENT_ID_PLAYER, Route103_Movement_WatchRivalExitFacingNorth
applymovement LOCALID_RIVAL, Route103_Movement_RivalExitFacingNorth1
waitmovement 0
playse SE_LEDGE
applymovement LOCALID_RIVAL, Route103_Movement_RivalExitFacingNorth2
waitmovement 0
goto Route103_EventScript_RivalEnd
end
Route103_EventScript_RivalExitFacingEastOrWest::
applymovement OBJ_EVENT_ID_PLAYER, Route103_Movement_WatchRivalExitFacingEastOrWest
applymovement LOCALID_RIVAL, Route103_Movement_RivalExit1
waitmovement 0
playse SE_LEDGE
applymovement LOCALID_RIVAL, Route103_Movement_RivalExit2
waitmovement 0
goto Route103_EventScript_RivalEnd
end
Route103_EventScript_RivalExitFacingSouth::
applymovement LOCALID_RIVAL, Route103_Movement_RivalExit1
waitmovement 0
playse SE_LEDGE
applymovement LOCALID_RIVAL, Route103_Movement_RivalExit2
waitmovement 0
goto Route103_EventScript_RivalEnd
end
Route103_EventScript_RivalEnd::
removeobject LOCALID_RIVAL
setvar VAR_BIRCH_LAB_STATE, 4
clearflag FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_RIVAL
setflag FLAG_DEFEATED_RIVAL_ROUTE103
setvar VAR_OLDALE_RIVAL_STATE, 1
clearflag FLAG_HIDE_OLDALE_TOWN_RIVAL
savebgm MUS_DUMMY
fadedefaultbgm
releaseall
end
Route103_Movement_RivalExitFacingNorth1:
walk_left
walk_down
step_end
Route103_Movement_RivalExitFacingNorth2:
jump_2_down
delay_16
walk_down
walk_down
walk_down
walk_down
step_end
Route103_Movement_WatchRivalExitFacingNorth:
delay_16
delay_4
walk_in_place_faster_left
delay_16
walk_in_place_faster_down
step_end
Route103_Movement_RivalExit1:
walk_down
step_end
Route103_Movement_RivalExit2:
jump_2_down
delay_16
walk_down
walk_down
walk_down
step_end
Route103_Movement_WatchRivalExitFacingEastOrWest:
delay_16
walk_in_place_faster_down
step_end
Route103_EventScript_Boy::
msgbox Route103_Text_ShouldHaveBroughtPotion, MSGBOX_NPC
end
Route103_EventScript_Man::
msgbox Route103_Text_ShortcutToOldale, MSGBOX_NPC
end
Route103_EventScript_RouteSign::
msgbox Route103_Text_RouteSign, MSGBOX_SIGN
end
Route103_EventScript_Daisy::
trainerbattle_single TRAINER_DAISY, Route103_Text_DaisyIntro, Route103_Text_DaisyDefeated
msgbox Route103_Text_DaisyPostBattle, MSGBOX_AUTOCLOSE
end
Route103_EventScript_Amy::
trainerbattle_double TRAINER_AMY_AND_LIV_1, Route103_Text_AmyIntro, Route103_Text_AmyDefeated, Route103_Text_AmyNotEnoughPokemon, Route102_EventScript_AmyRegisterMatchCallAfterBattle
specialvar VAR_RESULT, ShouldTryRematchBattle
goto_if_eq VAR_RESULT, TRUE, Route102_EventScript_AmyRematch
msgbox Route103_Text_AmyPostBattle, MSGBOX_AUTOCLOSE
end
Route102_EventScript_AmyRegisterMatchCallAfterBattle::
msgbox Route103_Text_AmyLivRegister, MSGBOX_DEFAULT
register_matchcall TRAINER_AMY_AND_LIV_1
release
end
Route102_EventScript_AmyRematch::
trainerbattle_rematch_double TRAINER_AMY_AND_LIV_1, Route103_Text_AmyRematchIntro, Route103_Text_AmyRematchDefeated, Route103_Text_AmyRematchNotEnoughPokemon
msgbox Route103_Text_AmyRematchPostBattle, MSGBOX_AUTOCLOSE
end
Route103_EventScript_Liv::
trainerbattle_double TRAINER_AMY_AND_LIV_1, Route103_Text_LivIntro, Route103_Text_LivDefeated, Route103_Text_LivNotEnoughPokemon, Route102_EventScript_LivRegisterMatchCallAfterBattle
specialvar VAR_RESULT, ShouldTryRematchBattle
goto_if_eq VAR_RESULT, TRUE, Route102_EventScript_LivRematch
msgbox Route103_Text_LivPostBattle, MSGBOX_AUTOCLOSE
end
Route102_EventScript_LivRegisterMatchCallAfterBattle::
msgbox Route103_Text_AmyLivRegister, MSGBOX_DEFAULT
register_matchcall TRAINER_AMY_AND_LIV_1
release
end
Route102_EventScript_LivRematch::
trainerbattle_rematch_double TRAINER_AMY_AND_LIV_1, Route103_Text_LivRematchIntro, Route103_Text_LivRematchDefeated, Route103_Text_LivRematchNotEnoughPokemon
msgbox Route103_Text_LivRematchPostBattle, MSGBOX_AUTOCLOSE
end
Route103_EventScript_Andrew::
trainerbattle_single TRAINER_ANDREW, Route103_Text_AndrewIntro, Route103_Text_AndrewDefeated
msgbox Route103_Text_AndrewPostBattle, MSGBOX_AUTOCLOSE
end
Route103_EventScript_Miguel::
trainerbattle_single TRAINER_MIGUEL_1, Route103_Text_MiguelIntro, Route103_Text_MiguelDefeated, Route102_EventScript_MiguelRegisterMatchCallAfterBattle
specialvar VAR_RESULT, ShouldTryRematchBattle
goto_if_eq VAR_RESULT, TRUE, Route103_EventScript_MiguelRematch
msgbox Route103_Text_MiguelPostBattle, MSGBOX_DEFAULT
release
end
Route102_EventScript_MiguelRegisterMatchCallAfterBattle::
special PlayerFaceTrainerAfterBattle
waitmovement 0
msgbox Route103_Text_MiguelRegister, MSGBOX_DEFAULT
register_matchcall TRAINER_MIGUEL_1
release
end
Route103_EventScript_MiguelRematch::
trainerbattle_rematch TRAINER_MIGUEL_1, Route103_Text_MiguelRematchIntro, Route103_Text_MiguelRematchDefeated
msgbox Route103_Text_MiguelRematchPostBattle, MSGBOX_AUTOCLOSE
end
Route103_EventScript_Marcos::
trainerbattle_single TRAINER_MARCOS, Route103_Text_MarcosIntro, Route103_Text_MarcosDefeated
msgbox Route103_Text_MarcosPostBattle, MSGBOX_AUTOCLOSE
end
Route103_EventScript_Rhett::
trainerbattle_single TRAINER_RHETT, Route103_Text_RhettIntro, Route103_Text_RhettDefeated
msgbox Route103_Text_RhettPostBattle, MSGBOX_AUTOCLOSE
end
Route103_EventScript_Pete::
trainerbattle_single TRAINER_PETE, Route103_Text_PeteIntro, Route103_Text_PeteDefeated
msgbox Route103_Text_PetePostBattle, MSGBOX_AUTOCLOSE
end
Route103_EventScript_Isabelle::
trainerbattle_single TRAINER_ISABELLE, Route103_Text_IsabelleIntro, Route103_Text_IsabelleDefeated
msgbox Route103_Text_IsabellePostBattle, MSGBOX_AUTOCLOSE
end
Route103_Text_MayRoute103Pokemon:
.string "小遥我看看……在103号道路\n发现的宝可梦有……$"
Route103_Text_MayLetsBattle:
.string "啊,你好,{PLAYER}{KUN}\p……哦原来爸爸送你了\n一只宝可梦。\p机会难得\n我们来一场对战吧!\p让我教你怎样当\n一位训练家!$"
Route103_Text_MayDefeated:
.string "哇!好厉害!\n{PLAYER}{KUN},你真棒!$"
Route103_Text_MayTimeToHeadBack:
.string "小遥:现在我明白爸爸\n为什么会对你青睐有加了。\p你刚获得的宝可梦\n就已经这么亲近你了。\p你一定能和任何宝可梦\n成为朋友!\p好了\n我们回研究所去吧!$"
Route103_Text_BrendanRoute103Pokemon:
.string "小悠原来103号道路上\n的宝可梦有这个和这个……$"
Route103_Text_BrendanLetsBattle:
.string "嗨,{PLAYER}\p……这样啊\n爸爸给你了一只宝可梦吗?\p这样正好\n我们来一场对战吧?\p我来教你如何\n成为一位训练家!$"
Route103_Text_BrendanDefeated:
.string "呵,{PLAYER},你还挺厉害的嘛。$"
Route103_Text_BrendanTimeToHeadBack:
.string "小悠:我明白了……\n难怪爸爸会对你青睐有加。\p看你刚拿到的宝可梦\n就已经这么亲近你了。\p{PLAYER},我想你说不定能和\n任何宝可梦都成为朋友呢!\p我们先回研究所吧$"
Route103_Text_ShouldHaveBroughtPotion:
.string "我的宝可梦已经很累了……\n我本该买点伤药的……$"
Route103_Text_ShortcutToOldale:
.string "如果从这儿渡海,\n就能到达古玫镇。\p呵呵呵这条捷径会派上不少用场的。$"
Route103_Text_RouteSign:
.string "103号道路\n{DOWN_ARROW}古玫镇$"