pokeemmo/data/scripts/contest_hall.inc
RoamerX 691d217fa3 翻译修正
修复了几个翻译问题
2025-10-12 22:58:40 +08:00

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@ Either ends or returns to EventScript_ContestReceptionist after submitting a contest entry
LilycoveCity_ContestLobby_EventScript_SpeakToContestReceptionist::
lock
faceplayer
goto_if_ne VAR_CONTEST_PRIZE_PICKUP, 0, LilycoveCity_ContestLobby_EventScript_PickUpPrize
call_if_set FLAG_RECEIVED_POKEBLOCK_CASE, LilycoveCity_ContestLobby_EventScript_ReceptionWelcome
call_if_unset FLAG_RECEIVED_POKEBLOCK_CASE, LilycoveCity_ContestLobby_EventScript_GivePokeblockCase
goto LilycoveCity_ContestLobby_EventScript_AskEnterContest
end
LilycoveCity_ContestLobby_EventScript_ReceptionWelcome::
msgbox LilycoveCity_ContestLobby_Text_ContestReception, MSGBOX_DEFAULT
return
LilycoveCity_ContestLobby_EventScript_GivePokeblockCase::
msgbox LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase, MSGBOX_DEFAULT
giveitem ITEM_POKEBLOCK_CASE
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
setflag FLAG_RECEIVED_POKEBLOCK_CASE
msgbox LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp, MSGBOX_DEFAULT
return
LilycoveCity_ContestLobby_EventScript_PickUpPrize::
msgbox LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize, MSGBOX_DEFAULT
switch VAR_CONTEST_PRIZE_PICKUP
case 4, LilycoveCity_ContestLobby_EventScript_GiveLuxuryBallAtCounter
end
LilycoveCity_ContestLobby_EventScript_GiveLuxuryBallAtCounter::
giveitem ITEM_LUXURY_BALL
goto_if_eq VAR_RESULT, FALSE, LilycoveCity_ContestLobby_EventScript_NoRoomForLuxuryBallAtCounter
setvar VAR_CONTEST_PRIZE_PICKUP, 0
closemessage
release
end
LilycoveCity_ContestLobby_EventScript_NoRoomForLuxuryBallAtCounter::
call Common_EventScript_BagIsFull
msgbox LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater, MSGBOX_DEFAULT
release
end
LilycoveCity_ContestLobby_EventScript_AskEnterContest::
message LilycoveCity_ContestLobby_Text_EnterContest1
waitmessage
multichoice 0, 0, MULTI_ENTERINFO, FALSE
switch VAR_RESULT
case 0, LilycoveCity_ContestLobby_EventScript_ChooseContestRank
case 1, LilycoveCity_ContestLobby_EventScript_ContestInfo
case 2, LilycoveCity_ContestLobby_EventScript_CancelEnterContest
case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_CancelEnterContest
end
LilycoveCity_ContestLobby_EventScript_ContestInfo::
message LilycoveCity_ContestLobby_Text_WhichTopic1
waitmessage
multichoice 0, 0, MULTI_CONTEST_INFO, FALSE
switch VAR_RESULT
case 0, LilycoveCity_ContestLobby_EventScript_ExplainContests
case 1, LilycoveCity_ContestLobby_EventScript_ExplainContestTypes
case 2, LilycoveCity_ContestLobby_EventScript_ExplainContestRanks
case 3, LilycoveCity_ContestLobby_EventScript_AskEnterContest
case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_AskEnterContest
end
LilycoveCity_ContestLobby_EventScript_ExplainContests::
msgbox LilycoveCity_ContestLobby_Text_ExplainContests, MSGBOX_DEFAULT
goto LilycoveCity_ContestLobby_EventScript_ContestInfo
end
LilycoveCity_ContestLobby_EventScript_ExplainContestTypes::
msgbox LilycoveCity_ContestLobby_Text_ExplainContestTypes, MSGBOX_DEFAULT
goto LilycoveCity_ContestLobby_EventScript_ContestInfo
end
LilycoveCity_ContestLobby_EventScript_ExplainContestRanks::
msgbox LilycoveCity_ContestLobby_Text_ExplainContestRanks, MSGBOX_DEFAULT
goto LilycoveCity_ContestLobby_EventScript_ContestInfo
end
LilycoveCity_ContestLobby_EventScript_CancelEnterContest::
msgbox LilycoveCity_ContestLobby_Text_ParticipateAnotherTime, MSGBOX_DEFAULT
release
end
LilycoveCity_ContestLobby_EventScript_ChooseContestMon::
msgbox LilycoveCity_ContestLobby_Text_EnterWhichPokemon1, MSGBOX_DEFAULT
choosecontestmon
goto_if_eq VAR_0x8004, PARTY_NOTHING_CHOSEN, LilycoveCity_ContestLobby_EventScript_CancelEnterContest
special TryEnterContestMon
goto_if_eq VAR_RESULT, CANT_ENTER_CONTEST, LilycoveCity_ContestLobby_EventScript_CantEnterLowRank
goto_if_eq VAR_RESULT, CAN_ENTER_CONTEST_EQUAL_RANK, LilycoveCity_ContestLobby_EventScript_EnterMon
goto_if_eq VAR_RESULT, CAN_ENTER_CONTEST_HIGH_RANK, LilycoveCity_ContestLobby_EventScript_ConfirmEntryAlreadyWon
goto_if_eq VAR_RESULT, CANT_ENTER_CONTEST_EGG, LilycoveCity_ContestLobby_EventScript_CantEnterEgg
goto_if_eq VAR_RESULT, CANT_ENTER_CONTEST_FAINTED, LilycoveCity_ContestLobby_EventScript_CantEnterFainted
end
LilycoveCity_ContestLobby_EventScript_ChooseContestRank::
message LilycoveCity_ContestLobby_Text_EnterWhichRank
waitmessage
multichoice 0, 0, MULTI_CONTEST_RANK, FALSE
switch VAR_RESULT
case 0, LilycoveCity_ContestLobby_EventScript_EnterNormalRank
case 1, LilycoveCity_ContestLobby_EventScript_EnterSuperRank
case 2, LilycoveCity_ContestLobby_EventScript_EnterHyperRank
case 3, LilycoveCity_ContestLobby_EventScript_EnterMasterRank
case 4, LilycoveCity_ContestLobby_EventScript_CancelEnterContest
case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_CancelEnterContest
end
LilycoveCity_ContestLobby_EventScript_EnterNormalRank::
setvar VAR_CONTEST_RANK, CONTEST_RANK_NORMAL
goto LilycoveCity_ContestLobby_EventScript_ChooseContestType
end
LilycoveCity_ContestLobby_EventScript_EnterSuperRank::
setvar VAR_CONTEST_RANK, CONTEST_RANK_SUPER
goto LilycoveCity_ContestLobby_EventScript_ChooseContestType
end
LilycoveCity_ContestLobby_EventScript_EnterHyperRank::
setvar VAR_CONTEST_RANK, CONTEST_RANK_HYPER
goto LilycoveCity_ContestLobby_EventScript_ChooseContestType
end
LilycoveCity_ContestLobby_EventScript_EnterMasterRank::
setvar VAR_CONTEST_RANK, CONTEST_RANK_MASTER
goto LilycoveCity_ContestLobby_EventScript_ChooseContestType
end
@ The multichoice selection IDs are equal to the CATEGORY values
@ So rather than list the cases they just copy VAR_RESULT for a valid selection into VAR_CONTEST_CATEGORY
LilycoveCity_ContestLobby_EventScript_ChooseContestType::
message LilycoveCity_ContestLobby_Text_EnterWhichContest1
waitmessage
multichoice 0, 0, MULTI_CONTEST_TYPE, FALSE
switch VAR_RESULT
case 5, LilycoveCity_ContestLobby_EventScript_CancelEnterContest
case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_CancelEnterContest
copyvar VAR_CONTEST_CATEGORY, VAR_RESULT
goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon
end
LilycoveCity_ContestLobby_EventScript_CantEnterLowRank::
msgbox LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank, MSGBOX_DEFAULT
goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon
release
end
@ Unused
LilycoveCity_ContestLobby_EventScript_ConfirmEntry::
msgbox LilycoveCity_ContestLobby_Text_ConfirmContestMon, MSGBOX_YESNO
switch VAR_RESULT
case NO, LilycoveCity_ContestLobby_EventScript_ChooseContestMon
case YES, LilycoveCity_ContestLobby_EventScript_EnterMon
end
LilycoveCity_ContestLobby_EventScript_ConfirmEntryAlreadyWon::
msgbox LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway, MSGBOX_YESNO
switch VAR_RESULT
case NO, LilycoveCity_ContestLobby_EventScript_ChooseContestMon
case YES, LilycoveCity_ContestLobby_EventScript_EnterMon
end
LilycoveCity_ContestLobby_EventScript_CantEnterEgg::
msgbox LilycoveCity_ContestLobby_Text_EggCannotTakePart, MSGBOX_DEFAULT
goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon
release
end
LilycoveCity_ContestLobby_EventScript_CantEnterFainted::
msgbox LilycoveCity_ContestLobby_Text_MonInNoConditionForContest, MSGBOX_DEFAULT
goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon
release
end
@ The return here is back to LilycoveCity_ContestLobby_EventScript_ContestReceptionist
LilycoveCity_ContestLobby_EventScript_EnterMon::
msgbox LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4, MSGBOX_DEFAULT
closemessage
releaseall
setvar VAR_CONTEST_HALL_STATE, 1
return
ContestHall_EventScript_DoContest::
special LinkContestTryShowWirelessIndicator
setvar VAR_0x8006, 0
lockall
applymovement LOCALID_CONTESTANT_4, ContestHall_Movement_Player4FaceUp
waitmovement 0
applymovement LOCALID_CONTEST_MC, ContestHall_Movement_MCWalkDown
waitmovement 0
releaseall
call ContestHall_EventScript_TryWaitForLink
call ContestHall_EventScript_GetContestRankStringId
call ContestHall_EventScript_GetContestCategory
call ContestHall_EventScript_ContestGettingStarted
call ContestHall_EventScript_ShowContestMons
call ContestHall_EventScript_DoContestAppeals
call ContestHall_EventScript_ContestResults
call ContestHall_EventScript_GetWinnerObjEventId
call ContestHall_EventScript_CongratulateWinner
call ContestHall_EventScript_AudienceLookAround
call ContestHall_EventScript_GiveWinnerPrize
setvar VAR_CONTEST_HALL_STATE, 2
return
ContestHall_EventScript_GetContestRankStringId::
switch VAR_CONTEST_RANK
case CONTEST_RANK_NORMAL, ContestHall_EventScript_GetNormalStringId
case CONTEST_RANK_SUPER, ContestHall_EventScript_GetSuperStringId
case CONTEST_RANK_HYPER, ContestHall_EventScript_GetHyperStringId
case CONTEST_RANK_MASTER, ContestHall_EventScript_GetMasterStringId
return
ContestHall_EventScript_GetNormalStringId::
setvar VAR_0x8009, STDSTRING_NORMAL
return
ContestHall_EventScript_GetSuperStringId::
setvar VAR_0x8009, STDSTRING_SUPER
return
ContestHall_EventScript_GetHyperStringId::
setvar VAR_0x8009, STDSTRING_HYPER
return
ContestHall_EventScript_GetMasterStringId::
setvar VAR_0x8009, STDSTRING_MASTER
return
@ This whole switch is equivalent to copyvar VAR_0x8008, VAR_CONTEST_CATEGORY
ContestHall_EventScript_GetContestCategory::
switch VAR_CONTEST_CATEGORY
case CONTEST_CATEGORY_COOL, ContestHall_EventScript_GetCategoryCool
case CONTEST_CATEGORY_BEAUTY, ContestHall_EventScript_GetCategoryBeauty
case CONTEST_CATEGORY_CUTE, ContestHall_EventScript_GetCategoryCute
case CONTEST_CATEGORY_SMART, ContestHall_EventScript_GetCategorySmart
case CONTEST_CATEGORY_TOUGH, ContestHall_EventScript_GetCategoryTough
return
ContestHall_EventScript_GetCategoryCool::
setvar VAR_0x8008, CONTEST_CATEGORY_COOL
return
ContestHall_EventScript_GetCategoryBeauty::
setvar VAR_0x8008, CONTEST_CATEGORY_BEAUTY
return
ContestHall_EventScript_GetCategoryCute::
setvar VAR_0x8008, CONTEST_CATEGORY_CUTE
return
ContestHall_EventScript_GetCategorySmart::
setvar VAR_0x8008, CONTEST_CATEGORY_SMART
return
ContestHall_EventScript_GetCategoryTough::
setvar VAR_0x8008, CONTEST_CATEGORY_TOUGH
return
ContestHall_EventScript_ContestGettingStarted::
buffercontestname STR_VAR_2, VAR_0x8008
bufferstdstring STR_VAR_3, VAR_0x8009
call ContestHall_EventScript_GettingStarted
lockall
applymovement LOCALID_CONTEST_MC, ContestHall_Movement_MCBackUp
waitmovement 0
releaseall
return
ContestHall_EventScript_GettingStarted::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_GettingStartedLink
lockall
msgbox ContestHall_Text_GettingStartedParticipantsAsFollows, MSGBOX_DEFAULT
releaseall
return
ContestHall_EventScript_GettingStartedLink::
specialvar VAR_RESULT, IsWirelessContest
goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_GettingStartedWireless
messageautoscroll ContestHall_Text_GettingStartedParticipantsAsFollowsLink
waitmessage
return
ContestHall_EventScript_GettingStartedWireless::
messageautoscroll ContestHall_Text_GettingStartedWireless
waitmessage
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_ParticipantsAsFollows
waitmessage
call ContestHall_EventScript_TryWaitForLink
return
ContestHall_EventScript_ShowContestMons::
call ContestHall_EventScript_ContestantWalkToCenter
call ContestHall_EventScript_ShowContestMonPic
call ContestHall_EventScript_AudienceHeartEmotes
call ContestHall_EventScript_AudienceReactToContestant
call ContestHall_EventScript_ContestantReturn
call ContestHall_EventScript_TryWaitForLink
call ContestHall_EventScript_TryWaitForLink
addvar VAR_0x8006, 1
goto_if_ne VAR_0x8006, CONTESTANT_COUNT, ContestHall_EventScript_ShowContestMons
call ContestHall_EventScript_AudienceVote
setvar VAR_TEMP_1, 6
return
ContestHall_EventScript_TryWaitForLink::
specialvar VAR_RESULT, IsWirelessContest
goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_WaitForLink
return
ContestHall_EventScript_WaitForLink::
special LinkContestWaitForConnection
waitstate
return
ContestHall_EventScript_ContestantWalkToCenter::
goto_if_eq VAR_0x8006, 0, ContestHall_EventScript_Player1WalkToCenter
goto_if_eq VAR_0x8006, 1, ContestHall_EventScript_Player2WalkToCenter
goto_if_eq VAR_0x8006, 2, ContestHall_EventScript_Player3WalkToCenter
goto_if_eq VAR_0x8006, 3, ContestHall_EventScript_Player4WalkToCenter
return
ContestHall_EventScript_Player1WalkToCenter::
call ContestHall_EventScript_TryWaitForLink
lockall
applymovement LOCALID_CONTESTANT_1, ContestHall_Movement_Player1WalkToCenter
waitmovement 0
releaseall
setvar VAR_0x800B, LOCALID_CONTESTANT_1
return
ContestHall_EventScript_Player2WalkToCenter::
call ContestHall_EventScript_TryWaitForLink
lockall
applymovement LOCALID_CONTESTANT_2, ContestHall_Movement_Player2WalkToCenter
waitmovement 0
releaseall
setvar VAR_0x800B, LOCALID_CONTESTANT_2
return
ContestHall_EventScript_Player3WalkToCenter::
call ContestHall_EventScript_TryWaitForLink
lockall
applymovement LOCALID_CONTESTANT_3, ContestHall_Movement_Player3WalkToCenter
waitmovement 0
releaseall
setvar VAR_0x800B, LOCALID_CONTESTANT_3
return
ContestHall_EventScript_Player4WalkToCenter::
call ContestHall_EventScript_TryWaitForLink
lockall
applymovement LOCALID_CONTESTANT_4, ContestHall_Movement_Player4WalkToCenter
waitmovement 0
releaseall
setvar VAR_0x800B, LOCALID_CONTESTANT_4
return
ContestHall_EventScript_ShowContestMonPic::
special BufferContestTrainerAndMonNames
addvar VAR_0x8006, 1
buffernumberstring STR_VAR_2, VAR_0x8006
lockall
applymovement VAR_0x800B, ContestHall_Movement_ContestantDelay32
waitmovement 0
releaseall
call ContestHall_EventScript_TryWaitForLink
call ContestHall_EventScript_CheckIfContestWithRSPlayer
addobject LOCALID_CONTEST_POKEBALL
playse SE_LEDGE
lockall
applymovement VAR_0x800B, ContestHall_Movement_ContestantDelay32
waitmovement 0
releaseall
addvar VAR_0x8006, -1
playse SE_BALL_OPEN
special ShowContestEntryMonPic
call ContestHall_EventScript_EntryXTrainersMon
return
ContestHall_EventScript_EntryXTrainersMon::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_EntryXTrainersMonLink
message ContestHall_Text_EntryXTrainersMon
waitmessage
return
ContestHall_EventScript_EntryXTrainersMonLink::
messageautoscroll ContestHall_Text_EntryXTrainersMon
waitmessage
return
ContestHall_EventScript_AudienceVote::
call ContestHall_EventScript_AudienceWillVote
call ContestHall_EventScript_VotingUnderWay
playse SE_M_ENCORE2
waitmessage
call ContestHall_EventScript_AudienceLookAround
applymovement LOCALID_CONTEST_MC, ContestHall_Movement_MCFaceJudge2
waitmovement 0
applymovement LOCALID_CONTEST_JUDGE, ContestHall_Movement_JudgeFaceMC
waitmovement 0
delay 20
applymovement LOCALID_CONTEST_MC, ContestHall_Movement_FaceContestants
applymovement LOCALID_CONTEST_JUDGE, ContestHall_Movement_FaceContestants
waitmovement 0
return
ContestHall_EventScript_AudienceWillVote::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_AudienceWillVoteLink
msgbox ContestHall_Text_SeenContestantsAudienceWillVote, MSGBOX_DEFAULT
return
ContestHall_EventScript_AudienceWillVoteLink::
specialvar VAR_RESULT, IsWirelessContest
goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_AudienceWillVoteWireless
messageautoscroll ContestHall_Text_SeenContestantsAudienceWillVote
waitmessage
return
ContestHall_EventScript_AudienceWillVoteWireless::
messageautoscroll ContestHall_Text_WeveSeenContestants
waitmessage
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_AudienceWillVote
waitmessage
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_LetVotingBegin
waitmessage
call ContestHall_EventScript_TryWaitForLink
return
ContestHall_EventScript_VotingUnderWay::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_VotingUnderWayLink
message ContestHall_Text_VotingUnderWay
return
ContestHall_EventScript_VotingUnderWayLink::
messageautoscroll ContestHall_Text_VotingUnderWay
call ContestHall_EventScript_TryWaitForLink
return
ContestHall_EventScript_AudienceReactToContestant::
call ContestHall_EventScript_TryWaitForLink
applymovement LOCALID_CONTEST_MC, ContestHall_Movement_AudienceMemberLookLeft
waitmovement 0
playse SE_M_ENCORE2
call ContestHall_EventScript_VObjectAudienceLookAround
applymovement LOCALID_CONTEST_AUDIENCE_5, ContestHall_Movement_AudienceMemberLookRight
applymovement LOCALID_CONTEST_AUDIENCE_2, ContestHall_Movement_AudienceMemberLookDown
applymovement LOCALID_CONTEST_AUDIENCE_3, ContestHall_Movement_AudienceMemberLookRight
waitmovement 0
applymovement LOCALID_CONTEST_MC, ContestHall_Movement_AudienceMemberLookRight
waitmovement 0
applymovement LOCALID_CONTEST_AUDIENCE_6, ContestHall_Movement_AudienceMemberLookLeft
applymovement LOCALID_CONTEST_AUDIENCE_7, ContestHall_Movement_AudienceMemberLookDown
applymovement LOCALID_CONTEST_AUDIENCE_1, ContestHall_Movement_AudienceMemberLookUp
applymovement LOCALID_CONTEST_AUDIENCE_4, ContestHall_Movement_AudienceMemberLookLeft
waitmovement 0
applymovement LOCALID_CONTEST_MC, ContestHall_Movement_MCLookAtJudge
waitmovement 0
applymovement LOCALID_CONTEST_MC, ContestHall_Movement_MCWalkInPlaceDown
applymovement LOCALID_CONTEST_JUDGE, ContestHall_Movement_JudgeLookAtMC
waitmovement 0
releaseall
call ContestHall_EventScript_TryWaitForLink
return
@ For below VAR_TEMP_0 is the number of heart emotes to try to display in the audience
@ The number of hearts to try to display is based on the condition of the presented pokemon and the rank
@ For each heart to display a random audience member is chosen, and a new one chosen if they already displayed a heart
@ VAR_TEMP_1 through VAR_TEMP_8 represent each of the 8 audience members that are actual object events
@ and are set to 9 if they havent displayed a heart yet, and 1 if they have
ContestHall_EventScript_AudienceHeartEmotes::
special GetContestMonCondition
call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_NORMAL, ContestHall_EventScript_GetNumberOfHeartsNormal
call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_SUPER, ContestHall_EventScript_GetNumberOfHeartsSuper
call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_HYPER, ContestHall_EventScript_GetNumberOfHeartsHyper
call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_MASTER, ContestHall_EventScript_GetNumberOfHeartsMaster
call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_GetNumberOfHeartsLink
setvar VAR_TEMP_1, 9
setvar VAR_TEMP_2, 9
setvar VAR_TEMP_3, 9
setvar VAR_TEMP_4, 9
setvar VAR_TEMP_5, 9
setvar VAR_TEMP_6, 9
setvar VAR_TEMP_7, 9
setvar VAR_TEMP_8, 9
call_if_gt VAR_TEMP_0, 0, ContestHall_EventScript_DisplayHearts
setvar VAR_TEMP_1, 0
setvar VAR_TEMP_2, 0
setvar VAR_TEMP_3, 0
setvar VAR_TEMP_4, 0
setvar VAR_TEMP_5, 0
setvar VAR_TEMP_6, 0
setvar VAR_TEMP_7, 0
setvar VAR_TEMP_8, 0
return
ContestHall_EventScript_DisplayHearts::
setvar VAR_RESULT, 8
special GenerateContestRand
call_if_eq VAR_RESULT, 0, ContestHall_EventScript_TryDisplayHeartAudienceMember1
call_if_eq VAR_RESULT, 1, ContestHall_EventScript_TryDisplayHeartAudienceMember2
call_if_eq VAR_RESULT, 2, ContestHall_EventScript_TryDisplayHeartAudienceMember3
call_if_eq VAR_RESULT, 3, ContestHall_EventScript_TryDisplayHeartAudienceMember4
call_if_eq VAR_RESULT, 4, ContestHall_EventScript_TryDisplayHeartAudienceMember5
call_if_eq VAR_RESULT, 5, ContestHall_EventScript_TryDisplayHeartAudienceMember6
call_if_eq VAR_RESULT, 6, ContestHall_EventScript_TryDisplayHeartAudienceMember7
call_if_eq VAR_RESULT, 7, ContestHall_EventScript_TryDisplayHeartAudienceMember8
goto_if_gt VAR_TEMP_0, 0, ContestHall_EventScript_DisplayHearts @ Still more hearts to display
waitmovement 0
return
ContestHall_EventScript_GetNumberOfHeartsNormal::
goto_if_gt VAR_0x8004, 80, ContestHall_EventScript_Set8Hearts
goto_if_gt VAR_0x8004, 70, ContestHall_EventScript_Set7Hearts
goto_if_gt VAR_0x8004, 60, ContestHall_EventScript_Set6Hearts
goto_if_gt VAR_0x8004, 50, ContestHall_EventScript_Set5Hearts
goto_if_gt VAR_0x8004, 40, ContestHall_EventScript_Set4Hearts
goto_if_gt VAR_0x8004, 30, ContestHall_EventScript_Set3Hearts
goto_if_gt VAR_0x8004, 20, ContestHall_EventScript_Set2Hearts
goto_if_gt VAR_0x8004, 10, ContestHall_EventScript_Set1Heart
setvar VAR_TEMP_0, 0
return
ContestHall_EventScript_GetNumberOfHeartsSuper::
goto_if_gt VAR_0x8004, 230, ContestHall_EventScript_Set8Hearts
goto_if_gt VAR_0x8004, 210, ContestHall_EventScript_Set7Hearts
goto_if_gt VAR_0x8004, 190, ContestHall_EventScript_Set6Hearts
goto_if_gt VAR_0x8004, 170, ContestHall_EventScript_Set5Hearts
goto_if_gt VAR_0x8004, 150, ContestHall_EventScript_Set4Hearts
goto_if_gt VAR_0x8004, 130, ContestHall_EventScript_Set3Hearts
goto_if_gt VAR_0x8004, 110, ContestHall_EventScript_Set2Hearts
goto_if_gt VAR_0x8004, 90, ContestHall_EventScript_Set1Heart
setvar VAR_TEMP_0, 0
return
ContestHall_EventScript_GetNumberOfHeartsHyper::
goto_if_gt VAR_0x8004, 380, ContestHall_EventScript_Set8Hearts
goto_if_gt VAR_0x8004, 350, ContestHall_EventScript_Set7Hearts
goto_if_gt VAR_0x8004, 320, ContestHall_EventScript_Set6Hearts
goto_if_gt VAR_0x8004, 290, ContestHall_EventScript_Set5Hearts
goto_if_gt VAR_0x8004, 260, ContestHall_EventScript_Set4Hearts
goto_if_gt VAR_0x8004, 230, ContestHall_EventScript_Set3Hearts
goto_if_gt VAR_0x8004, 200, ContestHall_EventScript_Set2Hearts
goto_if_gt VAR_0x8004, 170, ContestHall_EventScript_Set1Heart
setvar VAR_TEMP_0, 0
return
ContestHall_EventScript_GetNumberOfHeartsMaster::
goto_if_gt VAR_0x8004, 600, ContestHall_EventScript_Set8Hearts
goto_if_gt VAR_0x8004, 560, ContestHall_EventScript_Set7Hearts
goto_if_gt VAR_0x8004, 520, ContestHall_EventScript_Set6Hearts
goto_if_gt VAR_0x8004, 480, ContestHall_EventScript_Set5Hearts
goto_if_gt VAR_0x8004, 440, ContestHall_EventScript_Set4Hearts
goto_if_gt VAR_0x8004, 400, ContestHall_EventScript_Set3Hearts
goto_if_gt VAR_0x8004, 360, ContestHall_EventScript_Set2Hearts
goto_if_gt VAR_0x8004, 320, ContestHall_EventScript_Set1Heart
setvar VAR_TEMP_0, 0
return
ContestHall_EventScript_GetNumberOfHeartsLink::
goto_if_gt VAR_0x8004, 600, ContestHall_EventScript_Set8Hearts
goto_if_gt VAR_0x8004, 550, ContestHall_EventScript_Set7Hearts
goto_if_gt VAR_0x8004, 500, ContestHall_EventScript_Set6Hearts
goto_if_gt VAR_0x8004, 450, ContestHall_EventScript_Set5Hearts
goto_if_gt VAR_0x8004, 400, ContestHall_EventScript_Set4Hearts
goto_if_gt VAR_0x8004, 300, ContestHall_EventScript_Set3Hearts
goto_if_gt VAR_0x8004, 200, ContestHall_EventScript_Set2Hearts
goto_if_gt VAR_0x8004, 100, ContestHall_EventScript_Set1Heart
setvar VAR_TEMP_0, 0
return
ContestHall_EventScript_Set1Heart::
setvar VAR_TEMP_0, 1
return
ContestHall_EventScript_Set2Hearts::
setvar VAR_TEMP_0, 2
return
ContestHall_EventScript_Set3Hearts::
setvar VAR_TEMP_0, 3
return
ContestHall_EventScript_Set4Hearts::
setvar VAR_TEMP_0, 4
return
ContestHall_EventScript_Set5Hearts::
setvar VAR_TEMP_0, 5
return
ContestHall_EventScript_Set6Hearts::
setvar VAR_TEMP_0, 6
return
ContestHall_EventScript_Set7Hearts::
setvar VAR_TEMP_0, 7
return
ContestHall_EventScript_Set8Hearts::
setvar VAR_TEMP_0, 8
return
ContestHall_EventScript_TryDisplayHeartAudienceMember1::
goto_if_eq VAR_TEMP_1, 1, ContestHall_EventScript_AudienceMember1AlreadyEmoted
applymovement LOCALID_CONTEST_AUDIENCE_1, ContestHall_Movement_Heart
playse SE_PIN
delay 14
setvar VAR_TEMP_1, 1
addvar VAR_TEMP_0, -1
return
ContestHall_EventScript_AudienceMember1AlreadyEmoted::
return
ContestHall_EventScript_TryDisplayHeartAudienceMember2::
goto_if_eq VAR_TEMP_2, 1, ContestHall_EventScript_AudienceMember2AlreadyEmoted
applymovement LOCALID_CONTEST_AUDIENCE_2, ContestHall_Movement_Heart
playse SE_PIN
delay 14
setvar VAR_TEMP_2, 1
addvar VAR_TEMP_0, -1
return
ContestHall_EventScript_AudienceMember2AlreadyEmoted::
return
ContestHall_EventScript_TryDisplayHeartAudienceMember3::
goto_if_eq VAR_TEMP_3, 1, ContestHall_EventScript_AudienceMember3AlreadyEmoted
applymovement LOCALID_CONTEST_AUDIENCE_3, ContestHall_Movement_Heart
playse SE_PIN
delay 14
setvar VAR_TEMP_3, 1
addvar VAR_TEMP_0, -1
return
ContestHall_EventScript_AudienceMember3AlreadyEmoted::
return
ContestHall_EventScript_TryDisplayHeartAudienceMember4::
goto_if_eq VAR_TEMP_4, 1, ContestHall_EventScript_Audience4MemberAlreadyEmoted
applymovement LOCALID_CONTEST_AUDIENCE_4, ContestHall_Movement_Heart
playse SE_PIN
delay 14
setvar VAR_TEMP_4, 1
addvar VAR_TEMP_0, -1
return
ContestHall_EventScript_Audience4MemberAlreadyEmoted::
return
ContestHall_EventScript_TryDisplayHeartAudienceMember5::
goto_if_eq VAR_TEMP_5, 1, ContestHall_EventScript_AudienceMember5AlreadyEmoted
applymovement LOCALID_CONTEST_AUDIENCE_5, ContestHall_Movement_Heart
playse SE_PIN
delay 14
setvar VAR_TEMP_5, 1
addvar VAR_TEMP_0, -1
return
ContestHall_EventScript_AudienceMember5AlreadyEmoted::
return
ContestHall_EventScript_TryDisplayHeartAudienceMember6::
goto_if_eq VAR_TEMP_6, 1, ContestHall_EventScript_AudienceMember6AlreadyEmoted
applymovement LOCALID_CONTEST_AUDIENCE_6, ContestHall_Movement_Heart
playse SE_PIN
delay 14
setvar VAR_TEMP_6, 1
addvar VAR_TEMP_0, -1
return
ContestHall_EventScript_AudienceMember6AlreadyEmoted::
return
ContestHall_EventScript_TryDisplayHeartAudienceMember7::
goto_if_eq VAR_TEMP_7, 1, ContestHall_EventScript_AudienceMember7AlreadyEmoted
applymovement LOCALID_CONTEST_AUDIENCE_7, ContestHall_Movement_Heart
playse SE_PIN
delay 14
setvar VAR_TEMP_7, 1
addvar VAR_TEMP_0, -1
return
ContestHall_EventScript_AudienceMember7AlreadyEmoted::
return
ContestHall_EventScript_TryDisplayHeartAudienceMember8::
goto_if_eq VAR_TEMP_8, 1, ContestHall_EventScript_AudienceMember8AlreadyEmoted
applymovement LOCALID_CONTEST_ARTIST, ContestHall_Movement_Heart
playse SE_PIN
delay 14
setvar VAR_TEMP_8, 1
addvar VAR_TEMP_0, -1
return
ContestHall_EventScript_AudienceMember8AlreadyEmoted::
return
ContestHall_EventScript_ContestantReturn::
closemessage
release
removeobject LOCALID_CONTEST_POKEBALL
special HideContestEntryMonPic
call ContestHall_EventScript_TryWaitForLink
switch VAR_0x8006
case 0, ContestHall_EventScript_Player1WalkBack
case 1, ContestHall_EventScript_Player2WalkBack
case 2, ContestHall_EventScript_Player3WalkBack
case 3, ContestHall_EventScript_Player4WalkBack
return
ContestHall_EventScript_Player1WalkBack::
call ContestHall_EventScript_TryWaitForLink
lockall
applymovement VAR_0x800B, ContestHall_Movement_Player1WalkBack
waitmovement 0
releaseall
return
ContestHall_EventScript_Player2WalkBack::
call ContestHall_EventScript_TryWaitForLink
lockall
applymovement VAR_0x800B, ContestHall_Movement_Player2WalkBack
waitmovement 0
releaseall
return
ContestHall_EventScript_Player3WalkBack::
call ContestHall_EventScript_TryWaitForLink
lockall
applymovement VAR_0x800B, ContestHall_Movement_Player3WalkBack
waitmovement 0
releaseall
return
ContestHall_EventScript_Player4WalkBack::
call ContestHall_EventScript_TryWaitForLink
lockall
applymovement VAR_0x800B, ContestHall_Movement_Player4WalkBack
waitmovement 0
releaseall
return
ContestHall_EventScript_DoContestAppeals::
lockall
applymovement LOCALID_CONTEST_MC, ContestHall_Movement_FaceContestants2
waitmovement 0
call ContestHall_EventScript_TryWaitForLink
call ContestHall_EventScript_LetsAppeal
waitmessage
applymovement LOCALID_CONTEST_MC, ContestHall_Movement_WalkStageLeft
applymovement LOCALID_CONTEST_JUDGE, ContestHall_Movement_WalkStageRight
waitmovement 0
releaseall
call ContestHall_EventScript_TryWaitForLink
setvar VAR_TEMP_9, 1
special LinkContestTryHideWirelessIndicator
startcontest
special LinkContestTryShowWirelessIndicator
setvar VAR_TEMP_9, 0
lockall
applymovement LOCALID_CONTEST_MC, ContestHall_Movement_WalkStageRight
applymovement LOCALID_CONTEST_JUDGE, ContestHall_Movement_WalkStageLeft
waitmovement 0
releaseall
return
ContestHall_EventScript_LetsAppeal::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_LetsAppealLink
msgbox ContestHall_Text_VotingCompleteLetsAppeal, MSGBOX_DEFAULT
return
ContestHall_EventScript_LetsAppealLink::
specialvar VAR_RESULT, IsWirelessContest
goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_LetsAppealWireless
messageautoscroll ContestHall_Text_VotingCompleteLetsAppeal
waitmessage
return
ContestHall_EventScript_LetsAppealWireless::
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_VotingComplete
waitmessage
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_SecondStageOfJudging
waitmessage
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_LetsAppeal
waitmessage
call ContestHall_EventScript_TryWaitForLink
return
ContestHall_EventScript_ContestResults::
call ContestHall_EventScript_TryWaitForLink
call ContestHall_EventScript_ThatsItForJudging
call ContestHall_EventScript_TryWaitForLink
call ContestHall_EventScript_ThankYouForAppeals
call ContestHall_EventScript_TryWaitForLink
applymovement LOCALID_CONTEST_MC, ContestHall_Movement_MCFaceJudge
waitmovement 0
call ContestHall_EventScript_JudgeLooksReady
call ContestHall_EventScript_TryWaitForLink
call ContestHall_EventScript_WeWillDeclareWinner
call ContestHall_EventScript_TryWaitForLink
applymovement LOCALID_CONTEST_MC, ContestHall_Movement_FaceContestants
waitmovement 0
closemessage
releaseall
special LinkContestTryHideWirelessIndicator
setvar VAR_TEMP_9, 1
showcontestresults
setvar VAR_TEMP_9, 0
playbgm MUS_CONTEST_WINNER, FALSE
return
ContestHall_EventScript_ThatsItForJudging::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_ThatsItForJudgingLink
msgbox ContestHall_Text_ThatsItForJudging, MSGBOX_DEFAULT
return
ContestHall_EventScript_ThatsItForJudgingLink::
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_ThatsItForJudging
waitmessage
delay 30
return
ContestHall_EventScript_ThankYouForAppeals::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_ThankYouForAppealsLink
msgbox ContestHall_Text_ThankYouForAppeals, MSGBOX_DEFAULT
return
ContestHall_EventScript_ThankYouForAppealsLink::
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_ThankYouForAppeals
waitmessage
delay 30
return
ContestHall_EventScript_JudgeLooksReady::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_JudgeLooksReadyLink
msgbox ContestHall_Text_JudgeLooksReady, MSGBOX_DEFAULT
return
ContestHall_EventScript_JudgeLooksReadyLink::
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_JudgeLooksReady
waitmessage
delay 30
return
ContestHall_EventScript_WeWillDeclareWinner::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_WeWillDeclareWinnerLink
msgbox ContestHall_Text_WeWillNowDeclareWinner, MSGBOX_DEFAULT
return
ContestHall_EventScript_WeWillDeclareWinnerLink::
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_WeWillNowDeclareWinner
waitmessage
delay 30
return
ContestHall_EventScript_GetWinnerObjEventId::
special GetContestWinnerId
switch VAR_0x8005
case 0, ContestHall_EventScript_GetPlayer1ObjEventId
case 1, ContestHall_EventScript_GetPlayer2ObjEventId
case 2, ContestHall_EventScript_GetPlayer3ObjEventId
case 3, ContestHall_EventScript_GetPlayer4ObjEventId
return
ContestHall_EventScript_GetPlayer1ObjEventId::
setvar VAR_TEMP_3, LOCALID_CONTESTANT_1
return
ContestHall_EventScript_GetPlayer2ObjEventId::
setvar VAR_TEMP_3, LOCALID_CONTESTANT_2
return
ContestHall_EventScript_GetPlayer3ObjEventId::
setvar VAR_TEMP_3, LOCALID_CONTESTANT_3
return
ContestHall_EventScript_GetPlayer4ObjEventId::
setvar VAR_TEMP_3, LOCALID_CONTESTANT_4
return
ContestHall_EventScript_CongratulateWinner::
special BufferContestWinnerTrainerName
special BufferContestWinnerMonName
addvar VAR_0x8005, 1
buffernumberstring STR_VAR_2, VAR_0x8005
addvar VAR_0x8005, -1
call ContestHall_EventScript_CongratsWinner
applymovement VAR_TEMP_3, ContestHall_Movement_WinningPlayerWalkUp
waitmovement 0
playse SE_M_ENCORE2
setvar VAR_TEMP_1, 0
return
ContestHall_EventScript_CongratsWinner::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_CongratsWinnerLink
msgbox ContestHall_Text_CongratsTrainerXandMon, MSGBOX_DEFAULT
return
ContestHall_EventScript_CongratsWinnerLink::
messageautoscroll ContestHall_Text_CongratsTrainerXandMon
waitmessage
return
ContestHall_EventScript_AudienceLookAround::
addvar VAR_TEMP_1, 1
lockall
call_if_gt VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_NORMAL, ContestHall_EventScript_VObjectAudienceLookAround
applymovement LOCALID_CONTEST_AUDIENCE_5, ContestHall_Movement_AudienceMemberLookRight
applymovement LOCALID_CONTEST_AUDIENCE_2, ContestHall_Movement_AudienceMemberLookDown
applymovement LOCALID_CONTEST_AUDIENCE_3, ContestHall_Movement_AudienceMemberLookRight
delay 30
applymovement LOCALID_CONTEST_AUDIENCE_6, ContestHall_Movement_AudienceMemberLookLeft
applymovement LOCALID_CONTEST_AUDIENCE_7, ContestHall_Movement_AudienceMemberLookDown
applymovement LOCALID_CONTEST_AUDIENCE_1, ContestHall_Movement_AudienceMemberLookUp
applymovement LOCALID_CONTEST_AUDIENCE_4, ContestHall_Movement_AudienceMemberLookLeft
goto_if_ne VAR_TEMP_1, 4, ContestHall_EventScript_AudienceLookAround
delay 30
return
ContestHall_EventScript_VObjectAudienceLookAround::
turnvobject 0, DIR_SOUTH
turnvobject 2, DIR_SOUTH
turnvobject 4, DIR_EAST
turnvobject 6, DIR_SOUTH
turnvobject 8, DIR_SOUTH
turnvobject 10, DIR_SOUTH
turnvobject 12, DIR_SOUTH
turnvobject 14, DIR_SOUTH
turnvobject 16, DIR_SOUTH
turnvobject 18, DIR_SOUTH
turnvobject 20, DIR_EAST
turnvobject 22, DIR_EAST
turnvobject 25, DIR_EAST
turnvobject 27, DIR_WEST
turnvobject 28, DIR_EAST
delay 10
turnvobject 0, DIR_EAST
turnvobject 2, DIR_EAST
turnvobject 4, DIR_EAST
turnvobject 6, DIR_EAST
turnvobject 8, DIR_EAST
turnvobject 10, DIR_WEST
turnvobject 12, DIR_WEST
turnvobject 14, DIR_WEST
turnvobject 16, DIR_WEST
turnvobject 18, DIR_WEST
turnvobject 20, DIR_SOUTH
turnvobject 22, DIR_SOUTH
turnvobject 25, DIR_NORTH
turnvobject 27, DIR_NORTH
turnvobject 28, DIR_NORTH
delay 10
turnvobject 1, DIR_NORTH
turnvobject 3, DIR_NORTH
turnvobject 5, DIR_NORTH
turnvobject 7, DIR_NORTH
turnvobject 9, DIR_EAST
turnvobject 11, DIR_NORTH
turnvobject 15, DIR_NORTH
turnvobject 13, DIR_NORTH
turnvobject 17, DIR_NORTH
turnvobject 19, DIR_NORTH
turnvobject 21, DIR_WEST
turnvobject 23, DIR_WEST
turnvobject 24, DIR_WEST
turnvobject 26, DIR_EAST
turnvobject 29, DIR_WEST
turnvobject 30, DIR_WEST
delay 10
turnvobject 1, DIR_EAST
turnvobject 3, DIR_EAST
turnvobject 5, DIR_EAST
turnvobject 7, DIR_EAST
turnvobject 9, DIR_EAST
turnvobject 11, DIR_WEST
turnvobject 15, DIR_WEST
turnvobject 13, DIR_WEST
turnvobject 17, DIR_WEST
turnvobject 19, DIR_WEST
turnvobject 21, DIR_SOUTH
turnvobject 23, DIR_SOUTH
turnvobject 24, DIR_SOUTH
turnvobject 26, DIR_NORTH
turnvobject 29, DIR_NORTH
turnvobject 30, DIR_NORTH
delay 10
return
ContestHall_EventScript_GiveWinnerPrize::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_EndLinkContest
call ContestHall_EventScript_CheckShouldSkipPrize
goto_if_set FLAG_TEMP_2, ContestHall_EventScript_SkipPrize
lockall
msgbox ContestHall_Text_AcceptYourPrize, MSGBOX_DEFAULT
releaseall
call ContestHall_EventScript_WinnerApproachForPrize
call ContestHall_EventScript_GivePrizeIfWinner
playse SE_M_ENCORE2
setvar VAR_TEMP_1, 0
call ContestHall_EventScript_AudienceLookAround
delay 30
special ShouldReadyContestArtist
goto_if_eq VAR_0x8004, TRUE, ContestHall_EventScript_SetReadyForContestArtist
return
ContestHall_EventScript_SkipPrize::
lockall
msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT
releaseall
delay 90
special ShouldReadyContestArtist
goto_if_eq VAR_0x8004, TRUE, ContestHall_EventScript_SetReadyForContestArtist
return
ContestHall_EventScript_CheckShouldSkipPrize::
specialvar VAR_RESULT, HasMonWonThisContestBefore
goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_CheckPlayerWon
return
ContestHall_EventScript_CheckPlayerWon::
special GetContestWinnerId
goto_if_eq VAR_0x8005, 3, ContestHall_EventScript_CheckRankIsMaster
return
ContestHall_EventScript_CheckRankIsMaster::
goto_if_eq VAR_CONTEST_RANK, CONTEST_RANK_MASTER, ContestHall_EventScript_DontSkipPrize
setflag FLAG_TEMP_2
return
ContestHall_EventScript_DontSkipPrize::
return
@ This flag is never read
ContestHall_EventScript_SetSketchFlag::
setflag FLAG_CONTEST_SKETCH_CREATED
return
ContestHall_EventScript_SetReadyForContestArtist::
setvar VAR_LILYCOVE_CONTEST_LOBBY_STATE, 1
return
ContestHall_EventScript_EndLinkContest::
delay 60
special GetContestPlayerId
special GetContestWinnerId
special ShouldReadyContestArtist
goto_if_eq VAR_0x8004, TRUE, ContestHall_EventScript_SetReadyForLinkContestArtist
closemessage
return
ContestHall_EventScript_SetReadyForLinkContestArtist::
setvar VAR_LILYCOVE_CONTEST_LOBBY_STATE, 2
return
@ Unused
ContestHall_EventScript_Ret::
return
ContestHall_EventScript_WinnerApproachForPrize::
switch VAR_0x8005
case 0, ContestHall_EventScript_Player1ApproachForPrize
case 1, ContestHall_EventScript_Player2ApproachForPrize
case 2, ContestHall_EventScript_Player3ApproachForPrize
case 3, ContestHall_EventScript_Player4ApproachForPrize
return
ContestHall_EventScript_Player1ApproachForPrize::
lockall
applymovement VAR_TEMP_3, ContestHall_Movement_Player1ApproachForPrize
waitmovement 0
releaseall
return
ContestHall_EventScript_Player2ApproachForPrize::
lockall
applymovement VAR_TEMP_3, ContestHall_Movement_Player2ApproachForPrize
waitmovement 0
releaseall
return
ContestHall_EventScript_Player3ApproachForPrize::
lockall
applymovement VAR_TEMP_3, ContestHall_Movement_Player3ApproachForPrize
waitmovement 0
releaseall
return
ContestHall_EventScript_Player4ApproachForPrize::
lockall
applymovement VAR_TEMP_3, ContestHall_Movement_Player4ApproachForPrize
waitmovement 0
releaseall
return
@ In NPC Contests, the player is always entry 4 (id number 3)
ContestHall_EventScript_GivePrizeIfWinner::
special GetContestWinnerId
goto_if_eq VAR_0x8005, 3, ContestHall_EventScript_GiveContestPrizes
lockall
msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT
releaseall
return
ContestHall_EventScript_GiveContestPrizes::
call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_SUPER, ContestHall_EventScript_SetSketchFlag
specialvar VAR_RESULT, HasMonWonThisContestBefore
goto_if_eq VAR_RESULT, FALSE, ContestHall_EventScript_ReceiveContestRibbon
goto_if_eq VAR_CONTEST_RANK, CONTEST_RANK_MASTER, ContestHall_EventScript_GiveLuxuryBall
lockall
msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT
releaseall
return
ContestHall_EventScript_NoRoomForLuxuryBall::
lockall
call Common_EventScript_BagIsFull
msgbox ContestHall_Text_PickUpPrizeAtCounterLater, MSGBOX_DEFAULT
releaseall
setvar VAR_CONTEST_PRIZE_PICKUP, 4
return
ContestHall_EventScript_GiveLuxuryBall::
giveitem ITEM_LUXURY_BALL
goto_if_eq VAR_RESULT, FALSE, ContestHall_EventScript_NoRoomForLuxuryBall
lockall
msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT
releaseall
return
ContestHall_EventScript_ReceiveContestRibbon::
special GiveMonContestRibbon
incrementgamestat GAME_STAT_RECEIVED_RIBBONS
setflag FLAG_SYS_RIBBON_GET
lockall
msgbox ContestHall_Text_ConferRibbonAsPrize, MSGBOX_DEFAULT
playfanfare MUS_OBTAIN_ITEM
msgbox ContestHall_Text_ReceivedRibbon, MSGBOX_DEFAULT
waitfanfare
special BufferContestWinnerMonName
msgbox ContestHall_Text_PutRibbonOnMon, MSGBOX_DEFAULT
releaseall
return
ContestHall_Movement_MCWalkDown:
walk_down
step_end
ContestHall_Movement_MCBackUp:
lock_facing_direction
walk_up
unlock_facing_direction
step_end
ContestHall_Movement_MCFaceJudge:
walk_in_place_faster_right
step_end
ContestHall_Movement_Heart:
emote_heart
step_end
ContestHall_Movement_FaceContestants:
walk_in_place_faster_down
step_end
ContestHall_Movement_WalkStageLeft:
walk_left
walk_left
walk_in_place_faster_down
step_end
ContestHall_Movement_WalkStageRight:
walk_right
walk_right
walk_in_place_faster_down
step_end
ContestHall_Movement_WinningPlayerWalkUp:
walk_up
walk_in_place_faster_down
step_end
ContestHall_Movement_ContestantDelay32:
delay_16
delay_16
step_end
ContestHall_Movement_MCFaceJudge2:
walk_in_place_faster_right
step_end
ContestHall_Movement_JudgeFaceMC:
walk_in_place_faster_left
step_end
ContestHall_Movement_FaceContestants2:
walk_in_place_faster_down
step_end
ContestHall_Movement_Player3ApproachForPrize:
walk_left
walk_left
walk_up
step_end
ContestHall_Movement_Player4ApproachForPrize:
walk_left
walk_left
walk_left
walk_left
walk_up
step_end
ContestHall_Movement_AudienceMemberLookLeft:
face_left
delay_16
face_original_direction
step_end
ContestHall_Movement_AudienceMemberLookUp:
face_up
delay_16
face_original_direction
step_end
ContestHall_Movement_AudienceMemberLookRight:
face_right
delay_16
face_original_direction
step_end
ContestHall_Movement_AudienceMemberLookDown:
face_down
delay_16
face_original_direction
step_end
ContestHall_Movement_Player4FaceUp:
face_up
step_end
ContestHall_Movement_MCLookAtJudge:
face_up
delay_16
walk_in_place_faster_right
step_end
ContestHall_Movement_JudgeLookAtMC:
walk_in_place_faster_left
delay_16
delay_16
walk_in_place_faster_down
step_end
ContestHall_Movement_MCWalkInPlaceDown:
delay_16
delay_16
walk_in_place_faster_down
step_end
ContestHall_Movement_Player1WalkToCenter:
walk_up
walk_right
walk_right
walk_right
walk_in_place_faster_up
step_end
ContestHall_Movement_Player1WalkBack:
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_down
walk_in_place_faster_up
step_end
ContestHall_Movement_Player2WalkToCenter:
walk_up
walk_right
walk_in_place_faster_up
step_end
ContestHall_Movement_Player2WalkBack:
walk_fast_left
walk_fast_down
walk_in_place_faster_up
step_end
ContestHall_Movement_Player3WalkToCenter:
walk_up
walk_left
walk_in_place_faster_up
step_end
ContestHall_Movement_Player3WalkBack:
walk_fast_right
walk_fast_down
walk_in_place_faster_up
step_end
ContestHall_Movement_Player4WalkToCenter:
walk_up
walk_left
walk_left
walk_left
walk_in_place_faster_up
step_end
ContestHall_Movement_Player4WalkBack:
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_down
walk_in_place_faster_up
step_end
ContestHall_Movement_Player1ApproachForPrize:
walk_right
walk_right
walk_up
step_end
ContestHall_Movement_Player2ApproachForPrize:
walk_up
step_end
@ IsContestWithRSPlayer has no side effect, so this is nop
ContestHall_EventScript_CheckIfContestWithRSPlayer::
specialvar VAR_RESULT, IsContestWithRSPlayer
goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_RetRSPlayer
return
ContestHall_EventScript_RetRSPlayer::
return
LilycoveCity_ContestLobby_EventScript_DelayIfContestWithRSPlayer::
specialvar VAR_RESULT, IsContestWithRSPlayer
goto_if_eq VAR_RESULT, TRUE, LilycoveCity_ContestLobby_EventScript_DelayForRSPlayer
return
LilycoveCity_ContestLobby_EventScript_DelayForRSPlayer::
delay 9
return
LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase:
.string "您好!\p"
.string "这里是宝可梦华丽大赛的\n"
.string "接待前台。\p"
.string "哎呀?看起来您还没有\n"
.string "宝可方块盒吧。\p"
.string "这样的话,我们就提供\n"
.string "一个给您吧!$"
LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp:
.string "好的,\n"
.string "这样就没问题了……\p"
.string "您好!\p"
.string "这里是宝可梦华丽大赛的\n"
.string "接待前台。$"
LilycoveCity_ContestLobby_Text_ContestReception:
.string "您好!\p"
.string "这里是宝可梦华丽大赛的\n"
.string "接待前台。$"
@ Unused
LilycoveCity_ContestLobby_Text_CounterOnlyFor4PlayerContests:
.string "您好!\p"
.string "这里是为4名选手\n"
.string "比赛准备的接待前台。$"
LilycoveCity_ContestLobby_Text_EnterContest1:
.string "要让您的宝可梦\n"
.string "参加华丽大赛吗?$"
LilycoveCity_ContestLobby_Text_WhichTopic1:
.string "您想听哪部分的说明呢?$"
LilycoveCity_ContestLobby_Text_ExplainContests:
.string "华丽大赛需要4位参赛选手各自派出\n"
.string "1只宝可梦参加评审比赛。\p"
.string "华丽大赛分为第1轮和\n"
.string "第2轮评审2个阶段。\p"
.string "第1轮评审是通过观众人气\n"
.string "投票来评选的。\p"
.string "第2轮评审是宝可梦通过\n"
.string "招式展示进行表演。\p"
.string "您应该精心设计您的\n"
.string "宝可梦的表演招式\l"
.string "以获得更高的评价。\p"
.string "最后将第1轮和第2轮的成绩\n"
.string "相加作为最终的总成绩。\p"
.string "总成绩最高的宝可梦\n"
.string "就是华丽大赛的冠军。$"
LilycoveCity_ContestLobby_Text_ExplainContestTypes:
.string "一共有5个类别的比赛。\p"
.string "分别是帅气、美丽、可爱、\n"
.string "聪明,以及强壮!\p"
.string "请为您报名的宝可梦\n"
.string "选择最适合它的类别!$"
LilycoveCity_ContestLobby_Text_ExplainContestRanks:
.string "在华丽大赛中共有4个\n"
.string "不同的级别。\p"
.string "分别是普通级、高手级、究极级\n"
.string "和大师级。\p"
.string "任何宝可梦都可以参加\n"
.string "华丽大赛的普通级。\p"
.string "获得普通级胜利的宝可梦\n"
.string "就获得了参加同一类别的\l"
.string "华丽大赛的高手级的资格。\p"
.string "依此类推,获得高手级比赛胜利的\n"
.string "就能参加究极级,究极级比赛胜利\l"
.string "的就能参加大师级。\p"
.string "而大师级比赛中获胜的宝可梦\n"
.string "可以随意再次参加华丽大赛的大师级。$"
LilycoveCity_ContestLobby_Text_EnterWhichRank:
.string "您想要参加哪个级别呢?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest1:
.string "您想要参加哪种华丽大赛呢?$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon1:
.string "您想让哪只宝可梦参加呢?$"
LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank:
.string "非常抱歉,您的宝可梦\n"
.string "尚未取得参加这个级别\l"
.string "的华丽大赛的资格……$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart:
.string "非常抱歉,宝可梦蛋是\n"
.string "无法参加华丽大赛的。$"
LilycoveCity_ContestLobby_Text_MonInNoConditionForContest:
.string "您的宝可梦当前状态不佳,\n"
.string "无法参加华丽大赛……$"
LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway:
.string "啊,这个奖章……\p"
.string "您的宝可梦曾在这个级别\n"
.string "的华丽大赛中获胜过吧?\p"
.string "要继续参加这个级别\n"
.string "的华丽大赛吗?$"
LilycoveCity_ContestLobby_Text_ConfirmContestMon:
.string "要用这些宝可梦参加华丽大赛吗?$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4:
.string "那么,我来为您的宝可梦\n"
.string "办理报名手续!\p"
.string "它的参赛编号是4号。\n"
.string "华丽大赛即将开始。$"
LilycoveCity_ContestLobby_Text_ComeThroughHere:
.string "那么,这边请!\n"
.string "比赛要加油哦!$"
LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize:
.string "恭喜!您的宝可梦\n"
.string "获得了华丽大赛的胜利!\p"
.string "我们为您准备了奖品。\n"
.string "那么,这边请!$"
LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater:
.string "请稍后再来领取\n"
.string "您的奖品吧。$"
ContestHall_Text_GettingStartedParticipantsAsFollows:
.string "主持人:大家好!\n"
.string "{STR_VAR_2}的\l"
.string "{STR_VAR_3}即将开始!\p"
.string "参加比赛的训练家和\n"
.string "宝可梦有——$"
ContestHall_Text_GettingStartedParticipantsAsFollowsLink:
.string "主持人:大家好!\n"
.string "4名玩家的连接\l"
.string "{STR_VAR_2}即将开始!\p"
.string "参加比赛的训练家和\n"
.string "宝可梦有——$"
ContestHall_Text_EntryXTrainersMon:
.string "主持人:参赛编号{STR_VAR_2}号!\n"
.string "{STR_VAR_1}的{STR_VAR_3}$"
ContestHall_Text_SeenContestantsAudienceWillVote:
.string "主持人4位参赛选手的宝可梦\n"
.string "已经全部登场完毕!\p"
.string "现在进入第1轮评审\p"
.string "现场观众将为您最喜爱的\n"
.string "宝可梦选手投票!\p"
.string "话不多说——\n"
.string "投票现在开始!$"
ContestHall_Text_VotingUnderWay:
.string "投票进行中……$"
ContestHall_Text_VotingCompleteLetsAppeal:
.string "投票环节圆满结束!\p"
.string "在统计票数的同时,\n"
.string "让我们进入第2轮评审\p"
.string "接下来将迎来万众期待的\n"
.string "宝可梦表演时间!\p"
.string "请各位选手用炫目的招式\n"
.string "展现最精彩的演出吧!\p"
.string "拿出你们的热情——\n"
.string "表演现在开始!$"
ContestHall_Text_ThatsItForJudging:
.string "主持人:评审到此结束!$"
ContestHall_Text_ThankYouForAppeals:
.string "感谢大家为我们带来了\n"
.string "如此出色的表演!\p"
.string "全部评审已完成!\n"
.string "衷心感谢大家的出色表现!$"
ContestHall_Text_JudgeLooksReady:
.string "现在只剩下最激动人心的环节——\n"
.string "冠军的最终揭晓!\p"
.string "评委已准备好\n"
.string "宣布最终结果!$"
ContestHall_Text_WeWillNowDeclareWinner:
.string "评委:现在公布本次大赛的冠军!$"
ContestHall_Text_CongratsTrainerXandMon:
.string "主持人:{STR_VAR_2}号!\p"
.string "{STR_VAR_3}和{STR_VAR_1}\n"
.string "恭喜你们!$"
ContestHall_Text_CongratsPleaseCompeteAgain:
.string "主持人:恭喜获胜!\n"
.string "期待您下次再参加!$"
ContestHall_Text_AcceptYourPrize:
.string "主持人:请来领取\n"
.string "您的奖品!$"
ContestHall_Text_ConferRibbonAsPrize:
.string "我们将授予您这个奖章\n"
.string "作为比赛的奖励!$"
ContestHall_Text_ReceivedRibbon:
.string "{PLAYER}获得了奖章。$"
ContestHall_Text_PutRibbonOnMon:
.string "{PLAYER}给{STR_VAR_1}\n"
.string "戴上了奖章!$"
ContestHall_Text_PickUpPrizeAtCounterLater:
.string "请稍后在服务台\n"
.string "领取您的奖品。\l"
.string "期待您下次再参加!$"
@ Unused
ContestHall_Text_OnlyRegister4Players:
.string "我只登记了4个选手\n"
.string "参加比赛。\p"
.string "如果另外3个选手连接过来\n"
.string "所有4人将进入同一场比赛。\p"
.string "您想加入吗?$"
LilycoveCity_ContestLobby_Text_ProgressWillBeSaved:
.string "在比赛开始之前,\n"
.string "需要先写入记录。$"
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime:
.string "期待您下次再参加!$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterContest2:
.string "您想参加比赛吗?$"
@ Unused
LilycoveCity_ContestLobby_Text_Explain4PlayerContest:
.string "当4个选手准备完毕通过\n"
.string "连接线进行连接,\l"
.string "然后在我这里进行登记。\p"
.string "请叫您的对手们\n"
.string "选择同一个比赛。\p"
.string "比赛会在所有选手登记进入后\n"
.string "开启。\p"
.string "之后,正常的比赛规则\n"
.string "就会启动。$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterWhichContest2:
.string "您想参加哪个比赛?$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterWhichPokemon2:
.string "要让哪只宝可梦参加?$"
LilycoveCity_ContestLobby_Text_Transmitting:
.string "连接中……$"
LilycoveCity_ContestLobby_Text_TransmissionError:
.string "连接错误……$"
LilycoveCity_ContestLobby_Text_PlayersChoseDifferentContest:
.string "您可能选择了和其他玩家\n"
.string "不同的比赛。$"
LilycoveCity_ContestLobby_Text_PlayersMadeDifferentChoice:
.string "您可能和其他玩家的\n"
.string "选择不一致。$"
LilycoveCity_ContestLobby_Text_PleaseWaitBButtonCancel:
.string "请稍候。\n"
.string "…… B键取消$"
@ Unused
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime2:
.string "希望您下次\n"
.string "再来参加。$"
@ Unused
LilycoveCity_ContestLobby_Text_TransmissionErrorTryAgain:
.string "连接错误。\n"
.string "请重试。$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNumX:
.string "那么,我来为您的宝可梦\n"
.string "办理报名手续!\p"
.string "它的参赛编号是{STR_VAR_2}号。$"
LilycoveCity_ContestLobby_Text_ContestBeginShortly:
.string "华丽大赛即将开始。$"
LilycoveCity_ContestLobby_Text_LinkContestReception:
.string "欢迎!这里是宝可梦华丽大赛\n"
.string "连接前台。\p"
.string "您可以和朋友们在这里\n"
.string "进行连接华丽大赛。$"
LilycoveCity_ContestLobby_Text_WhichTopic2:
.string "您想听哪部分的说明呢?$"
LilycoveCity_ContestLobby_Text_EnterContest3:
.string "要参加华丽大赛吗?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest3:
.string "您想要参加哪种华丽大赛呢?$"
LilycoveCity_ContestLobby_Text_MonInNoCondition2:
.string "您的宝可梦尚未取得参加\n"
.string "这个级别的华丽大赛的资格……$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart2:
.string "非常抱歉,宝可梦蛋是\n"
.string "无法参加华丽大赛的。$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon3:
.string "您想让哪只宝可梦参加呢?$"
LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader:
.string "请先确定由哪一位\n"
.string "担任组长。\p"
.string "其他成员请选择\n"
.string "“加入群组。”$"
LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode:
.string "有1名或以上的玩家在连接前台\n"
.string "报名参加了这次的联机比赛。\p"
.string "4名玩家需要都使用\n"
.string "GBA连接线进行连接。\p"
.string "当所有玩家全部准备就绪时,\n"
.string "请选择G-模式 (全球模式)\l"
.string "重新完成报名。$"
LilycoveCity_ContestLobby_Text_ExplainLinkContest:
.string "这里举行由2~4名玩家使用\n"
.string "无线适配器或GBA连接线\l"
.string "进行的华丽大赛。\p"
.string "参加者先要选择他们所\n"
.string "想要参加的模式。\p"
.string "共有2种不同的模式。\p"
.string "E模式(绿宝石模式)适用于\n"
.string "2~4名玩家全部使用宝可梦\l"
.string "绿宝石的卡带的情况。\p"
.string "G-模式(全球模式)则只适用于\n"
.string "4名玩家全部使用宝可梦\l"
.string "红/蓝/绿宝石的卡带的情况。\p"
.string "4名玩家需要讨论确定\n"
.string "要选择的模式。\p"
.string "当所有玩家都选择了\n"
.string "相同的模式和比赛类别,\l"
.string "即完成报名登记。\p"
.string "之后华丽大赛将按照\n"
.string "常规流程开始。$"
LilycoveCity_ContestLobby_Text_ExplainEMode:
.string "在E模式(绿宝石模式)\n"
.string "2~4名玩家可以进行连接华丽大赛\l"
.string "而且每名玩家都需要使用\l"
.string "宝可梦绿宝石的卡带。\p"
.string "玩家们需要通过无线适配器\n"
.string "或者是GBA连接线进行连接。\p"
.string "如果玩家数量少于4人\n"
.string "那么在会场里的训练家就会\l"
.string "作为补充参加到华丽大赛中。\p"
.string "要注意的是使用红/蓝宝石卡带\n"
.string "的玩家不能使用E模式。$"
LilycoveCity_ContestLobby_Text_ExplainGMode:
.string "G模式(全球模式)专供\n"
.string "使用GBA连接线连接\l"
.string "的4名玩家使用。\p"
.string "每名玩家都需要持有\n"
.string "红/蓝/绿宝石中的任意卡带。\p"
.string "华丽大赛将在所有玩家\n"
.string "选择了G模式后(绿宝石)\l"
.string "或是在连接前台报名后(红/蓝宝石)\l"
.string "正式开始。$"
LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode:
.string "非常抱歉。\p"
.string "G模式不能通过\n"
.string "无线适配器连接。\p"
.string "请选择E模式或\n"
.string "使用GBA连接线重试。$"
LilycoveCity_ContestLobby_Text_WhichContestMode:
.string "您想要参加哪个模式呢?$"
ContestHall_Text_GettingStartedWireless:
.string "主持人:大家好!\n"
.string "4名玩家的连接\l"
.string "{STR_VAR_2}即将开始!$"
ContestHall_Text_ParticipantsAsFollows:
.string "参加比赛的训练家和\n"
.string "宝可梦有——$"
ContestHall_Text_WeveSeenContestants:
.string "主持人4位参赛选手的宝可梦\n"
.string "已经全部登场完毕!\p"
.string "现在进入第1轮评审$"
ContestHall_Text_AudienceWillVote:
.string "现场观众将为您最喜爱的\n"
.string "宝可梦选手投票!$"
ContestHall_Text_LetVotingBegin:
.string "话不多说——\n"
.string "投票现在开始!$"
ContestHall_Text_VotingComplete:
.string "投票环节圆满结束!\p"
.string "在统计票数的同时,\n"
.string "让我们进入第2轮评审$"
ContestHall_Text_SecondStageOfJudging:
.string "接下来将迎来万众期待的\n"
.string "宝可梦表演时间!\p"
.string "请各位选手用炫目的招式\n"
.string "展现最精彩的演出吧!$"
ContestHall_Text_LetsAppeal:
.string "拿出你们的热情——\n"
.string "表演现在开始!$"