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MagmaHideout_1F_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, MagmaHideout_1F_OnTransition
.byte 0
MagmaHideout_1F_OnTransition:
setvar VAR_JAGGED_PASS_ASH_WEATHER, 0
end
MagmaHideout_1F_EventScript_Grunt1::
trainerbattle_single TRAINER_GRUNT_MAGMA_HIDEOUT_1, MagmaHideout_1F_Text_Grunt1Intro, MagmaHideout_1F_Text_Grunt1Defeat
msgbox MagmaHideout_1F_Text_Grunt1PostBattle, MSGBOX_AUTOCLOSE
end
MagmaHideout_1F_EventScript_Grunt2::
trainerbattle_single TRAINER_GRUNT_MAGMA_HIDEOUT_2, MagmaHideout_1F_Text_Grunt2Intro, MagmaHideout_1F_Text_Grunt2Defeat
msgbox MagmaHideout_1F_Text_Grunt2PostBattle, MSGBOX_AUTOCLOSE
end
MagmaHideout_1F_Text_Grunt1Intro:
.string "当熔岩队点名布置任务的时候,\n我们按照排队的顺序各自领到\l重要性不同的守卫任务。\p所以我才被安排到这个角落里——\n因为我点名的时候总是迟到!$"
MagmaHideout_1F_Text_Grunt1Defeat:
.string "我训练时也\n总是迟到!\p虽然不想承认\n可我真的很弱……$"
MagmaHideout_1F_Text_Grunt1PostBattle:
.string "好吧,我以后做事会试着\n再努力一点的……$"
MagmaHideout_1F_Text_Grunt2Intro:
.string "我们老大叫我们挖掘烟囱山,\n所以我们就一直挖啊挖。\p在挖的过程中\n我们发现了劲爆的东西!\p究竟是什么\p哈哈哈\n打赢我的话就告诉你!$"
MagmaHideout_1F_Text_Grunt2Defeat:
.string "啊!\n输了!$"
MagmaHideout_1F_Text_Grunt2PostBattle:
.string "我才不会告诉你。\n你到了那里就知道了!\p悬念要保存到最后一刻\n你说对吧?$"