RoamerX 11603d8c2d 测试发现的文本问题修复
反派组织手下部分台词重新翻译
招式学习器道具说明换行调整
其他零散台词修正调整
2025-06-05 23:54:19 +08:00

230 lines
10 KiB
PHP
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

SootopolisCity_Gym_1F_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, SootopolisCity_Gym_1F_OnFrame
map_script MAP_SCRIPT_ON_RESUME, SootopolisCity_Gym_1F_OnResume
map_script MAP_SCRIPT_ON_LOAD, SootopolisCity_Gym_1F_OnLoad
map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_Gym_1F_OnTransition
.byte 0
SootopolisCity_Gym_1F_OnTransition:
setvar VAR_ICE_STEP_COUNT, 1
end
SootopolisCity_Gym_1F_OnResume:
setstepcallback STEP_CB_SOOTOPOLIS_ICE
end
SootopolisCity_Gym_1F_OnLoad:
call SootopolisCity_Gym_1F_EventScript_CheckSetStairMetatiles
special SetSootopolisGymCrackedIceMetatiles
end
SootopolisCity_Gym_1F_EventScript_CheckSetStairMetatiles::
goto_if_lt VAR_ICE_STEP_COUNT, 8, SootopolisCity_Gym_1F_EventScript_StopCheckingStairs @ All stairs ice
goto_if_lt VAR_ICE_STEP_COUNT, 28, SootopolisCity_Gym_1F_EventScript_OpenFirstStairs
goto_if_lt VAR_ICE_STEP_COUNT, 67, SootopolisCity_Gym_1F_EventScript_OpenFirstAndSecondStairs
setmetatile 8, 4, METATILE_SootopolisGym_Stairs, FALSE
setmetatile 8, 5, METATILE_SootopolisGym_Stairs, FALSE
SootopolisCity_Gym_1F_EventScript_OpenFirstAndSecondStairs::
setmetatile 8, 10, METATILE_SootopolisGym_Stairs, FALSE
setmetatile 8, 11, METATILE_SootopolisGym_Stairs, FALSE
SootopolisCity_Gym_1F_EventScript_OpenFirstStairs::
setmetatile 8, 15, METATILE_SootopolisGym_Stairs, FALSE
setmetatile 8, 16, METATILE_SootopolisGym_Stairs, FALSE
SootopolisCity_Gym_1F_EventScript_StopCheckingStairs::
return
SootopolisCity_Gym_1F_OnFrame:
map_script_2 VAR_ICE_STEP_COUNT, 8, SootopolisCity_Gym_1F_EventScript_UnlockFirstStairs
map_script_2 VAR_ICE_STEP_COUNT, 28, SootopolisCity_Gym_1F_EventScript_UnlockSecondStairs
map_script_2 VAR_ICE_STEP_COUNT, 67, SootopolisCity_Gym_1F_EventScript_UnlockThirdStairs
map_script_2 VAR_ICE_STEP_COUNT, 0, SootopolisCity_Gym_1F_EventScript_FallThroughIce
.2byte 0
SootopolisCity_Gym_1F_EventScript_UnlockFirstStairs::
addvar VAR_ICE_STEP_COUNT, 1
delay 40
playse SE_ICE_STAIRS
call SootopolisCity_Gym_1F_EventScript_CheckSetStairMetatiles
special DrawWholeMapView
end
SootopolisCity_Gym_1F_EventScript_UnlockSecondStairs::
addvar VAR_ICE_STEP_COUNT, 1
delay 40
playse SE_ICE_STAIRS
call SootopolisCity_Gym_1F_EventScript_CheckSetStairMetatiles
special DrawWholeMapView
end
SootopolisCity_Gym_1F_EventScript_UnlockThirdStairs::
addvar VAR_ICE_STEP_COUNT, 1
delay 40
playse SE_ICE_STAIRS
call SootopolisCity_Gym_1F_EventScript_CheckSetStairMetatiles
special DrawWholeMapView
end
SootopolisCity_Gym_1F_EventScript_FallThroughIce::
lockall
delay 20
applymovement LOCALID_PLAYER, SootopolisCity_Gym_1F_Movement_FallThroughIce
waitmovement 0
playse SE_FALL
delay 60
warphole MAP_SOOTOPOLIS_CITY_GYM_B1F
waitstate
end
SootopolisCity_Gym_1F_Movement_FallThroughIce:
set_invisible
step_end
SootopolisCity_Gym_1F_EventScript_Juan::
trainerbattle_single TRAINER_JUAN_1, SootopolisCity_Gym_1F_Text_JuanIntro, SootopolisCity_Gym_1F_Text_JuanDefeat, SootopolisCity_Gym_1F_EventScript_JuanDefeated, NO_MUSIC
specialvar VAR_RESULT, ShouldTryRematchBattle
goto_if_eq VAR_RESULT, TRUE, SootopolisCity_Gym_1F_EventScript_JuanRematch
goto_if_unset FLAG_RECEIVED_TM_WATER_PULSE, SootopolisCity_Gym_1F_EventScript_GiveWaterPulse2
goto_if_unset FLAG_BADGE06_GET, SootopolisCity_Gym_1F_EventScript_GoGetFortreeBadge
msgbox SootopolisCity_Gym_1F_Text_JuanPostBattle, MSGBOX_DEFAULT
release
end
SootopolisCity_Gym_1F_EventScript_JuanDefeated::
message SootopolisCity_Gym_1F_Text_ReceivedRainBadge
waitmessage
call Common_EventScript_PlayGymBadgeFanfare
msgbox SootopolisCity_Gym_1F_Text_ExplainRainBadgeTakeThis, MSGBOX_DEFAULT
setflag FLAG_DEFEATED_SOOTOPOLIS_GYM
setflag FLAG_BADGE08_GET
setflag FLAG_HIDE_SOOTOPOLIS_CITY_RESIDENTS
setflag FLAG_HIDE_SOOTOPOLIS_CITY_STEVEN
setflag FLAG_HIDE_SOOTOPOLIS_CITY_WALLACE
setvar VAR_SOOTOPOLIS_CITY_STATE, 6
clearflag FLAG_HIDE_SOOTOPOLIS_CITY_MAN_1
setvar VAR_0x8008, 8
call Common_EventScript_SetGymTrainers
call SootopolisCity_Gym_1F_EventScript_GiveWaterPulse
closemessage
delay 30
playfanfare MUS_REGISTER_MATCH_CALL
msgbox SootopolisCity_Gym_1F_Text_RegisteredJuan, MSGBOX_DEFAULT
waitfanfare
closemessage
delay 30
setflag FLAG_ENABLE_JUAN_MATCH_CALL
release
end
SootopolisCity_Gym_1F_EventScript_GiveWaterPulse::
giveitem ITEM_TM_WATER_PULSE
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
msgbox SootopolisCity_Gym_1F_Text_ExplainWaterPulse, MSGBOX_DEFAULT
setflag FLAG_RECEIVED_TM_WATER_PULSE
return
SootopolisCity_Gym_1F_EventScript_GiveWaterPulse2::
giveitem ITEM_TM_WATER_PULSE
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
msgbox SootopolisCity_Gym_1F_Text_ExplainWaterPulse, MSGBOX_DEFAULT
setflag FLAG_RECEIVED_TM_WATER_PULSE
release
end
SootopolisCity_Gym_1F_EventScript_GoGetFortreeBadge::
msgbox SootopolisCity_Gym_1F_Text_GoGetFortreeBadge, MSGBOX_DEFAULT
release
end
SootopolisCity_Gym_1F_EventScript_JuanRematch::
trainerbattle_rematch_double TRAINER_JUAN_1, SootopolisCity_Gym_1F_Text_JuanPreRematch, SootopolisCity_Gym_1F_Text_JuanRematchDefeat, SootopolisCity_Gym_1F_Text_JuanRematchNeedTwoMons
msgbox SootopolisCity_Gym_1F_Text_JuanPostRematch, MSGBOX_AUTOCLOSE
end
SootopolisCity_Gym_1F_EventScript_GymGuide::
lock
faceplayer
goto_if_set FLAG_DEFEATED_SOOTOPOLIS_GYM, SootopolisCity_Gym_1F_EventScript_GymGuidePostVictory
msgbox SootopolisCity_Gym_1F_Text_GymGuideAdvice, MSGBOX_DEFAULT
release
end
SootopolisCity_Gym_1F_EventScript_GymGuidePostVictory::
msgbox SootopolisCity_Gym_1F_Text_GymGuidePostVictory, MSGBOX_DEFAULT
release
end
SootopolisCity_Gym_1F_EventScript_LeftGymStatue::
lockall
goto_if_set FLAG_BADGE08_GET, SootopolisCity_Gym_1F_EventScript_GymStatueCertified
goto SootopolisCity_Gym_1F_EventScript_GymStatue
end
SootopolisCity_Gym_1F_EventScript_RightGymStatue::
lockall
goto_if_set FLAG_BADGE08_GET, SootopolisCity_Gym_1F_EventScript_GymStatueCertified
goto SootopolisCity_Gym_1F_EventScript_GymStatue
end
SootopolisCity_Gym_1F_EventScript_GymStatueCertified::
msgbox SootopolisCity_Gym_1F_Text_GymStatueCertified, MSGBOX_DEFAULT
releaseall
end
SootopolisCity_Gym_1F_EventScript_GymStatue::
msgbox SootopolisCity_Gym_1F_Text_GymStatue, MSGBOX_DEFAULT
releaseall
end
SootopolisCity_Gym_1F_Text_GymGuideAdvice:
.string "嗨,怎么样,向冠军目标\n冲刺的{PLAYER}\p琉璃市的道馆馆主亚当\n是使用水属性宝可梦的大师,\p但要走到他面前\n还要先通过冰结成的地面……\p很抱歉\n我只能给你这一点建议。\p这条路\n你要凭自己的智慧通过!$"
SootopolisCity_Gym_1F_Text_GymGuidePostVictory:
.string "哟,被誉为丰缘第一的亚当\n都输给你了!\p好了\n检查一下你的训练家卡,\p如果你集齐了所有徽章\n就向宝可梦联盟出发吧!$"
SootopolisCity_Gym_1F_Text_JuanIntro:
.string "让我来考考你。\n你知道吗?\l啊我何必如此拐弯抹角呢。\p是我教给了米可利\n关于宝可梦的一切。\p我曾经放弃了道馆馆主的职位\n将道馆托付给了米可利\p但是现在我又\n不得不回来。\p啊闲话说得够多了。\n让我们开始比试吧?\p请你见证我们的艺术。\p由我和宝可梦塑造的\n华丽的水之幻影!$"
@ NOTE: This defeat text actually causes a buffer overflow. It's about 50 bytes too long for
@ the gDisplayedStringBattle buffer that it's put into, and it stomps all over the gBattleTextBuffs
@ after, as well as the otherwise unused array after that. One wonders if that's the reason for
@ the existence of that unused array of ints.
SootopolisCity_Gym_1F_Text_JuanDefeat:
.string "啊哈哈哈,好,好极了!\n你是赢家!\p在你身上我看到了能\n克服一切的技巧的华丽光耀。\p然而与我甚至米可利相比\n你还欠缺优雅。\p也许我该借你\n一套衣服?\p…… …… ……\n…… …… ……\p哈哈哈\n我只是在说笑!\p比起我的衣服\n我更该给你这个,雨滴徽章。$"
SootopolisCity_Gym_1F_Text_ReceivedRainBadge:
.string "{PLAYER}从亚当那里\n得到了雨滴徽章。$"
SootopolisCity_Gym_1F_Text_ExplainRainBadgeTakeThis:
.string "有了雨滴徽章,\n你所有的宝可梦都会完全\l服从你的每个指示。\p你也能使用秘传招式攀瀑\n攀登瀑布了。\p然后为了不让你\n忘记这场对战,收下这个……$"
SootopolisCity_Gym_1F_Text_ExplainWaterPulse:
.string "我交给你的这个招式学习器\n里面是水之波动。\p使用它时偶尔会因为超声波\n使目标陷入混乱。\p…… …… ……$"
SootopolisCity_Gym_1F_Text_RegisteredJuan:
.string "把道馆馆主亚当\n登记到宝可导航里了。$"
SootopolisCity_Gym_1F_Text_JuanPostBattle:
.string "收集了丰缘地区所有的\n道馆徽章的训练家应该\l朝向最后的目的地前进\p那就是宝可梦联盟。\p向着丰缘的最东方\n前往那名为彩悠的岛屿吧。\p那里便是\n宝可梦联盟之所在。$"
SootopolisCity_Gym_1F_Text_GoGetFortreeBadge:
.string "在丰缘地区仅剩\n最后1枚徽章了。\p如果你想挑战宝可梦联盟\n你必须先获得茵郁市道馆的徽章。$"
SootopolisCity_Gym_1F_Text_GymStatue:
.string "琉璃市宝可梦道馆$"
SootopolisCity_Gym_1F_Text_GymStatueCertified:
.string "琉璃市宝可梦道馆\p亚当认可的训练家\n{PLAYER}$"
SootopolisCity_Gym_1F_Text_JuanPreRematch:
.string "亚当:啊,这间道馆终于恢复了\n它往日的风和日丽……\p但我们年轻的台风又再度袭来\n考验我们了!\p好的我的朋友\n当然!\p只要你想\n我随时愿意与你共舞一曲!$"
SootopolisCity_Gym_1F_Text_JuanRematchDefeat:
.string "啊哈哈哈,你是赢家!\n你又一次打败我了!$"
SootopolisCity_Gym_1F_Text_JuanPostRematch:
.string "亚当:如果我说要收你做徒弟,\n我想你绝对会拒绝。\p我想要把我的外衣\n作礼物送给你,\p但如果我没想错的话\n你肯定也会拒绝。\p我的朋友\n这正是你的高贵的表现啊!$"
SootopolisCity_Gym_1F_Text_JuanRematchNeedTwoMons:
.string "亚当:啊,这间道馆终于恢复了\n它往日的风和日丽……\p但我们年轻的台风又再度袭来\n考验我们了!\p好的我的朋友\n当然!\p只要你想\n我随时愿意与你共舞一曲!\p啊不不不\n你只带了1只宝可梦。\p我希望你能至少\n带2只宝可梦来。$"