RoamerX
0ee10d486e
大批量文本修正
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徒弟文本全部重新翻译(主要使用deepseek,之后进行了润色和格式调整)
调整整个游戏中大量少数几个字后就换行导致观感奇怪的情况
将所有的游船修正为轮渡(ferry,連絡船)
润色/重新翻译乘船相关的文本
个体值评定员、回忆技能NPC的文本重新翻译
修正很多换页时逗号的使用
修正几个遗漏的文本超出
统一所有自行车道的译名
调整润色传送到盒子的文本
修正所有宝玉为宝珠
训练家的量词统一为“位”
2025-05-29 23:09:11 +08:00
RoamerX
5168d76fca
狩猎地带、秘密基地、宝可梦发烧友俱乐部相关文本重新汉化
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其他:
卡绿隧道相关的文本对话重新汉化
修正很多换页时逗号的使用
修正几个遗漏的文本超出
润色/重新翻译了几处文本
将“训练家小技巧”按照正作修改为“有用的公告牌!”
修正了几处“选美”的旧译为“华丽大赛”
2025-05-28 23:06:25 +08:00
RoamerX
6f69e7f5eb
对于对战开拓区&对战帐篷的文本进行了重新翻译
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虽然原本进行了一些修正和润色,但是整体质量偏低,于是重新进行了汉化
调整了开拓区对战设施的成绩页面文字展示位置
对培育屋的文本进行了重新翻译
参照官方正作的使用逻辑统一调整了数字使用阿拉伯数字和汉字的情况
参照官方正作的使用逻辑统一调整了使用“战斗”和“对战”的情况
修正了部分连接相关文本的译名
主要参考deepseek英文翻译及原版英文
2025-05-18 00:10:23 +08:00
RoamerX
c2f3ec5ca1
剩余有名字的NPC全部对话文本及其他几个文本的重新翻译
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包括哈奇老人、楠木、津贺、满盈、阿潮、阿泉、火村、兹伏奇社长、索蓝斯博士
其中几个角色神百有部分可供参考的,但翻译质量普通,主要还是参考deepseek英文翻译及原版英文
2025-05-11 00:19:55 +08:00
RoamerX
97501e8843
【危险举动,需要测试】把所有的省略号从“…”统一成“……”
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涉及上千处改动,出现问题则回退
2025-04-22 16:50:58 +08:00
RoamerX
011a62a38c
根据2011版汉化文本修正所有脚本中的文本错误及译名
2025-04-15 01:18:41 +08:00
RoamerX
5108965bd5
脚本文本将旧译替换官译
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脚本文本中宝可币符号位置修复
脚本文本中以下名词修正:
部分专有名词
重要NPC人名&组织名
地名
道具名称
招式学习器及教学相关的招式名称
对战开拓区设施名称、首领称号、印记
2025-04-13 23:26:26 +08:00
RoamerX
db73674ea3
修正部分专有名词为官译+修正招式详情中文字与图标位置+修复R键投球图颜色错误
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包括以下:
精灵 宝可梦
训练师 训练家
背包 包包
技能 招式
口袋领航员 宝可梦导航仪
濒死 昏厥
烧伤 灼伤
命中率 命中 注:指招式的命中,对战内宝可梦的能力仍叫做命中率
2025-04-11 15:14:45 +08:00
sayseong
c039c0303b
地图脚本汉化
2025-04-08 01:07:12 +08:00
GriffinR
e66ea0cb99
Reformat compare + goto_if/call_if to single statements
2021-11-18 23:06:51 -05:00
GriffinR
c940b67716
Continue macro comment updating
2021-11-17 17:45:59 -05:00
GriffinR
b14fe9dce3
Merge pull request #1547 from GriffinRichards/doc-sounddata
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Clean up sound, add CRY_MODE constants
2021-11-13 15:54:40 -05:00
GriffinR
54b254a829
Add CRY_MODE constants
2021-11-07 13:33:05 -05:00
cbt6
32aaf6912f
Rename movement scripts to use Faster over Fastest
2021-11-05 02:22:28 +08:00
LOuroboros
554210c5e3
Removed trailing spaces in the most relevant files
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Command used for the job:
egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g'
Credits to Grant Murphy from Stack Overflow.
2021-08-24 19:59:32 -03:00
GriffinR
06351bf63c
Remove address comments
2021-07-20 15:18:31 -04:00
GriffinR
f602a9dcbf
Use bool for multichoice ignoreBPress
2021-03-31 00:35:56 -04:00
GriffinR
fac6288156
Add local object event ids for referenced objects
2020-06-22 17:18:58 -04:00
GriffinR
e92cc7752b
Merge branch 'master' of https://github.com/pret/pokeemerald into fix-eventobj
2020-01-13 20:41:57 -05:00
GriffinR
f2e7b1507e
Port some macro/script fixes from pokefirered
2020-01-11 14:12:31 -05:00
GriffinR
82cb741d8b
Standardize EVENT_OBJECT to OBJECT_EVENT
2019-11-20 23:12:51 -05:00
GriffinR
033c6cea3b
Use YES/NO constants for MSGBOX_YESNO
2019-11-02 16:36:43 -05:00
GriffinR
dd01942c4f
Document aqua/magma hideout scripts
2019-11-01 17:22:45 -05:00
Marcus Huderle
13f9760187
Document route 109 scripts
2019-10-26 12:55:53 -05:00
GriffinR
7ba11b7a1b
Use VAR_FACING constants
2019-10-07 16:36:02 -05:00
GriffinR
a180d2af49
Merge branch 'master' into document-eventscripts
2019-09-22 12:18:48 -04:00
GriffinR
de0084ef7a
Document multichoice ids
2019-09-19 00:56:51 -04:00
GriffinR
6b04ea0727
Merge branch 'master' into document-eventscripts
2019-09-03 22:22:14 -04:00
Tustin2121
6508469259
Rename movobjectoffscreen to copyobjectxytoperm
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Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-17 13:18:56 -04:00
GriffinR
ecf2097abb
initial event_scripts documentation
2019-08-14 23:38:42 -04:00
Phlosioneer
4e5fae0086
Merge branch 'master' into event-vars
2019-02-25 02:24:20 -05:00
Phlosioneer
0de831fd29
Name some common single-entry movements
2019-02-24 10:10:18 -06:00
Phlosioneer
4582fd1545
Name a ton of commonly used event scripts
2019-02-24 10:10:18 -06:00
Phlosioneer
e12a7790cf
Start porting pokeruby vars to pokeemerald
2019-02-22 04:01:38 -05:00
Tetrable
1e3da62d24
Finish off labelling flags
2019-01-02 21:12:43 +00:00
Melody
38293d4293
use player constant in obj script commands
2018-12-24 16:31:24 -05:00
Melody
ac2e4adf2d
improve goto_if macros
2018-12-21 20:28:24 -05:00
Melody
5e6ceeb631
update applymovement to remove magic numbers
2018-12-19 14:08:01 -05:00
Melody
2615ece23b
Use normal apostrophes like adults
2018-12-07 10:41:08 -05:00
Melody
10725def8e
trainerbattle_normal → trainerbattle_single
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* trainerbattle_normal → trainerbattle_single
* TRAINER_BATTLE_NORMAL → TRAINER_BATTLE_SINGLE
* improves the macro documentation a little
2018-12-02 15:08:19 -05:00
Melody
bad5323642
cleans up trainer battle scripts
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* adds battle type macros
* adds `trainerbattle_normal` macro
* adds `trainerbattle_double` macro
* adds rematch macros
* adds no intro macro
2018-12-02 15:08:19 -05:00
Melody
862265b73a
defines register_matchcall macro
2018-12-02 06:04:59 -05:00
Melody
c557ac61ae
adds constants, cleans up callstd and msgbox code
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* adds some constants for standard script names and messagebox types
* replaces some callstd calls with msgbox calls where equivalent
* replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-12-02 03:37:46 -05:00
garak
1441ee6bc3
finish event object flags
2018-10-19 13:04:47 -04:00
garak
d1b7f32b0a
begin event flag names, add temporary hidden item macro
2018-10-17 22:07:23 -04:00
Marcus Huderle
135a11e50e
Move events and scripts into map dirs
2018-06-20 19:54:21 -05:00