522 Commits

Author SHA1 Message Date
khbsd
7b3a2f3aaf
fix: hypertraining a stat now optionally reflects in the summary screen (#8035) 2025-10-25 19:15:03 -07:00
FosterProgramming
1343ddf7c3
Fix badge boost not applying in gen1 and 2 (#8013) 2025-10-22 22:57:04 +02:00
khbsd
a4ecd7338b
fix: seen flags for first mon in enemy party (#7791)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-09-28 09:53:55 +02:00
AlexOn1ine
ce52d83343 25/08/25 Master merge 2025-08-25 17:30:38 +02:00
Ruby
d5ada82455
Moved summary screen nature colors to summary_screen.h (#7560)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-08-15 19:33:39 +02:00
Eduardo Quezada
4986e06cae
Fixed B_PSYWAVE_DMG (#7557) 2025-08-15 09:03:21 +02:00
Alex
38cfc4bacf
Modify move prediction to work in doubles (#7087) 2025-08-11 12:26:41 -04:00
Eduardo Quezada
a9d5c2cd28
Updated Dream Eater/Liquid Ooze's interaction to Gen 5 standards (#7528) 2025-08-11 16:06:58 +02:00
surskitty
e8b6d40f18
AI_FLAG_ATTACKS_PARTNER with a config for bloodthirstiness (#7401) 2025-08-06 10:22:34 -04:00
pokesidv
4d31693005
Rock climb by ghoulslash (#7432)
Co-authored-by: Evan <eroelke@gmail.com>
Co-authored-by: Jaizu <jaizu85@gmail.com>
Co-authored-by: ghoulslash <41651341+ghoulslash@users.noreply.github.com>
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-08-03 14:52:07 +02:00
Linathan
9faa5294ce
Wild Pokémon animate after breaking out of Poké Ball (#7339) 2025-08-01 18:14:42 +02:00
AlexOn1ine
bc73f4654b merge master 31/07/25 2025-08-01 12:18:11 +02:00
surskitty
7b2fe32050
Make B_VAR_STARTING_STATUS tests run in CI (#7419) 2025-07-28 13:11:04 +02:00
Pawkkie
b12fcd8c7e
Fix dynamic move types in switching (#7415) 2025-07-26 19:59:17 +02:00
Pawkkie
57fda0d060
Improve AI's priority handling (#7337) 2025-07-26 18:22:47 +02:00
Pawkkie
c544fee140
Improve AI's Sucker Punch handling (#7389) 2025-07-22 20:13:10 +02:00
surskitty
1b996fbb8e
AI refactor for weather-setting, terrain-setting, Trick Room behaviors; doubles-focused (#7319) 2025-07-19 19:20:07 -04:00
Pawkkie
65a63fb9f0
Improve AI's ShouldRecover (#7342) 2025-07-16 23:30:51 +02:00
Pawkkie
d27884cbb8
AI_FLAG_ASSUME_STATUS_MOVES -- AI flag to randomly know some of the player's status moves (#7324) 2025-07-14 15:04:31 -04:00
kittenchilly
b62e4924a3
Turn OW_FRLG_WHITEOUT into OW_WHITEOUT_CUTSCENE and make it generational (#6962) 2025-07-14 13:08:14 +02:00
surskitty
1a1d8b58f8 Merge remote-tracking branch 'rh-hideout/upcoming' into rhh_assume_powerful_status 2025-07-13 22:03:48 -04:00
surskitty
f6b0a15841 Renaming to AI_ASSUME_STATUS_MOVES and making a config for universal status move guessing + disabling the custom tuning. 2025-07-12 18:50:08 -04:00
hedara90
14dbbf63d4
Remove competitive syntax config (#7154)
Co-authored-by: Hedara <hedara90@gmail.com>
2025-07-12 13:03:36 -07:00
Frank DeBlasio
c9ec896312
Refactor battle environment (#4891) 2025-07-12 12:38:06 -04:00
surskitty
9ccb1fbc3a Lowering the default odds to 90%, 70%, and 40%. 2025-07-12 01:01:18 -04:00
surskitty
3ee93c69ec Preliminary handling for AI_FLAG_ASSUME_POWERFUL_STATUS, not actually yet called. 2025-07-10 23:38:08 -04:00
Pawkkie
419219bb31
Add AI_FLAG_ASSUME_STAB (#6797) 2025-07-10 19:58:31 +02:00
surskitty
95a02dddb9
Improved logic for Guard Split and Power Split. (#7298) 2025-07-09 18:11:39 -04:00
surskitty
b3f52166df
Changing P_ONLY_OBTAINABLE_SHINIES to truly be Only Obtainable Shinies (#7275) 2025-07-04 11:06:36 +02:00
psf
b60c897b4a
Add P_ASK_MOVE_CONFIRMATION (#7132) 2025-06-27 10:11:41 +02:00
i0brendan0
206d2503d8
Add Gen 2 Moonlight, Morning Sun, Synthesis configuration (#7209)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-06-26 21:00:02 +02:00
Bolt-Strike
f217344cb5
Disable unowned evo methods (#7103) 2025-06-25 21:29:59 +02:00
Alex
f8551830c9
Adds Gen5+ Encore config (#7051) 2025-06-25 15:58:30 +02:00
Hedara
51a5577f65 Merge branch 'master' into master-upcoming
Conflicts:
	src/battle_controller_safari.c
	src/data/moves_info.h
	src/graphics.c
2025-06-25 14:17:07 +02:00
psf
456a8f6aa0
Update the description of OW_OBJECT_VANILLA_SHADOWS (#7184) 2025-06-23 15:40:13 +02:00
Daniel Walls
cc33d6171b
Add config options for removing bard phoneme audio to save ROM space (#7155) 2025-06-18 20:16:25 -07:00
PhallenTree
340d815c6d
Stat Change (Animation) Refactor (#7144) 2025-06-18 14:24:35 +02:00
Pawkkie
3db12a0ae6
Haze Boosting AI Followup (#6966) 2025-06-11 18:30:22 +02:00
jfb1337
096493aa35
AI: Add AI_SMART_TERA flag to make smarter decisions about when to terastalize. (#6705)
Co-authored-by: jfb1337 <>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-05-31 09:47:25 +02:00
hedara90
6e64f6f5ef
New sprite compressor (#5627)
Co-authored-by: Hedara <hedara90@gmail.com>
Co-authored-by: DizzyEggg
Co-authored-by: Raymond Dodge <git@rayrobdod.name>
2025-05-30 23:10:54 +02:00
surskitty
63d1a9b3d9
Commenting in config files to explain limits of map popups and wild AI flags (#6923) 2025-05-21 16:15:35 +02:00
Bassoonian
54806c8838
Add no-whiteout feature (#6795) 2025-05-17 11:20:35 +02:00
surskitty
e44d0326be
AI double battle friendly fire logic improvements (#6766) 2025-05-16 11:41:03 -04:00
spindrift64
38cd80760b
Gen 1 no recharge on KO (#6869) 2025-05-16 08:09:18 +02:00
Alex
006abe097e
Add AI_FLAG_PREDICT_MOVES (#6551) 2025-05-12 23:10:10 +02:00
Hedara
1abfa7acfa Merge branch 'master' into master-upcoming
Conflicts:
	include/battle.h
	include/constants/battle_string_ids.h
	src/battle_ai_util.c
	src/battle_main.c
	src/battle_util.c
	test/battle/ai/ai.c
2025-05-12 18:21:35 +02:00
Eduardo Quezada
eadf89e6f9
Allow different flags for Badge boost (#6805) 2025-05-11 11:36:52 +02:00
spindrift64
3b91a964c9
Fix Iron Ball type effectiveness check (#6794) 2025-05-09 22:23:44 +02:00
Pawkkie
04278dbfac don't need prints any more 2025-05-08 14:52:13 -04:00
Pawkkie
83b7732fae Store predictingMove, config for chance 2025-05-08 14:19:43 -04:00