127 Commits

Author SHA1 Message Date
Bivurnum
6ddabde582
New Feature: ORAS Dowsing (#7211) 2025-10-27 17:41:07 +01:00
AlexOn1ine
bd919e3219 11/08/25 Master to upcoming merge 2025-08-11 08:31:12 +02:00
cornixsenex
80a3a3b7ef
Remove shadow and hide follower on stair warp (#7368) 2025-08-08 11:22:42 +02:00
kittenchilly
b62e4924a3
Turn OW_FRLG_WHITEOUT into OW_WHITEOUT_CUTSCENE and make it generational (#6962) 2025-07-14 13:08:14 +02:00
Hedara
bdd7c5bfa8 Merge branch 'master' into master-merge
Conflicts:
	src/contest_painting.c
2025-06-09 23:27:18 +02:00
Bivurnum
ea75a09dac
Clear saved follower NPC door warp when doing dive warp (#7065) 2025-06-07 09:54:07 +02:00
Bassoonian
c5c7bb13c9
Converts a bunch of defines to enums (#7041) 2025-06-02 15:54:37 +02:00
Bivurnum
e631f3baa9
Fix follower NPC not reappearing after Mossdeep gym warp (#7014) 2025-05-29 18:17:54 +02:00
Hedara
9d80ad530d Merge branch 'master' into master-to-upcoming
Conflicts:
	Makefile
	data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc
	data/maps/MtChimney/scripts.inc
	data/maps/MtPyre_Summit/scripts.inc
	data/maps/SlateportCity_BattleTentBattleRoom/scripts.inc
	include/constants/event_objects.h
	include/constants/expansion.h
	src/battle_script_commands.c
	src/battle_util.c
	src/field_screen_effect.c
2025-05-28 14:26:15 +02:00
Hedara
c27930eabf Merge commit '678fdf9' into pret-merge
Conflicts:
	data/maps/BirthIsland_Exterior/scripts.inc
	data/maps/DesertUnderpass/scripts.inc
	data/maps/Route117/scripts.inc
	data/maps/SlateportCity_OceanicMuseum_2F/scripts.inc
	data/maps/SootopolisCity/scripts.inc
	include/constants/event_objects.h
	src/battle_setup.c
	src/event_object_movement.c
	src/field_control_avatar.c
	src/item_use.c
	src/scrcmd.c
	tools/mapjson/mapjson.cpp
2025-05-27 19:22:40 +02:00
Bivurnum
47723c34e5
Follower NPCs (follow-me) (#6500)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-04-27 14:56:18 +02:00
Hedara
9afd8800f3 Merge branch 'upcoming' into merrps-dns 2025-04-12 16:33:02 +02:00
psf
17d851e1f9
Add B_RUN_TRAINER_BATTLE - players can run from Trainer Battles (#6456)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2025-04-10 14:59:58 +02:00
Bassoonian
a1c47a931f
Revert "Converts a bunch of defines to enums" (#6082) 2025-01-22 21:50:39 +01:00
hedara90
2a8f4b03dc
Revert "Revert map related enum conversion" (#6079) 2025-01-22 21:25:24 +01:00
hedara90
2b9c5fe4e7
Revert map related enum conversion (#6078)
Co-authored-by: Hedara <hedara90@gmail.com>
2025-01-22 19:37:56 +01:00
Bassoonian
a3ce3a569d
Converts a bunch of defines to enums (#6071) 2025-01-21 21:19:41 +01:00
Eduardo Quezada
d1fc3d7009 Reverted orb effect shadow change 2025-01-19 22:13:08 -03:00
Eduardo Quezada
6162628104 A bit more of addressing 2025-01-17 19:25:29 -03:00
Eduardo Quezada
89f90e1f69 Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/lighting-expansion-v2 2025-01-03 13:58:10 -03:00
Eduardo Quezada
8cb2f31961
Removed redundant call to FillPalBufferBlack in FRLG whiteout sequence (#5854) 2024-12-23 13:51:19 +01:00
Eduardo Quezada
458bd5ad4d Review changes pt 1 2024-12-05 07:56:49 -03:00
GriffinR
f61c0099b9 OBJ_EVENT_ID_PLAYER/CAMERA -> LOCALID_PLAYER/CAMERA 2024-10-12 23:34:02 -04:00
Eduardo Quezada
d1056f887b Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/lighting-expansion-v2 2024-09-30 15:52:49 -03:00
pkmnsnfrn
874d4d0470 Removed switch case per https://github.com/rh-hideout/pokeemerald-expansion/pull/5278\#discussion_r1779197182 2024-09-27 17:19:58 -07:00
pkmnsnfrn
eb1469af1d added curly braces per https://github.com/rh-hideout/pokeemerald-expansion/pull/5278\#discussion_r1779196726 2024-09-27 17:15:05 -07:00
pkmnsnfrn
796a598549 Combined lines per https://github.com/rh-hideout/pokeemerald-expansion/pull/5278\#discussion_r1779193552 2024-09-27 17:13:17 -07:00
pkmnsnfrn
cf2f85bdd7 Fixed identation per
https://github.com/rh-hideout/pokeemerald-expansion/pull/5278\#discussion_r1779192846
https://github.com/rh-hideout/pokeemerald-expansion/pull/5278#discussion_r1779195689
https://github.com/rh-hideout/pokeemerald-expansion/pull/5278#discussion_r1779196484
2024-09-27 17:12:20 -07:00
pkmnsnfrn
04faf370e6 Cleaned up and reordered functions 2024-08-27 20:56:09 -07:00
pkmnsnfrn
fe428fc89b original merge of branch 2024-08-25 16:46:22 -07:00
Greenphx9
ad969c968c Merge branch 'lighting' of https://github.com/aarant/pokeemerald into lighting-expansion-v2 2024-08-25 17:54:28 +10:00
cawtds
3af93bdfee
FRLG+ whiteout message (#4967)
* FRLG whiteout message + post whiteout event
2024-08-02 08:28:05 -07:00
Ariel A
7cf2d1eca0 Merge branch 'followers' into lighting 2024-02-17 17:51:30 -05:00
Ariel A
afbb88d77a Undo (most) indentation changes. 2024-02-15 22:24:20 -05:00
Eduardo Quezada
ebbcb7d025 Whitespace, documentation and style 2024-01-22 19:12:52 -03:00
Eduardo Quezada
bf814e11cd Cleanup
- Proper whitespace
- Bracket pret style
- Simplified RemoveObjectEventInternal
- SImplified GetMonInfo
- Made IsFollowerVisible easier to read
2023-06-18 01:19:46 -04:00
ghoulslash
9bf64085ba fix script context func names 2023-05-21 12:56:15 -04:00
ghoulslash
0585123da9 merge w pret 2023-05-11 10:44:57 -04:00
Ariel A
2ddd292b36 Merge branch 'followers' into lighting 2023-02-10 19:27:23 -05:00
Ariel A
66c57e3442 Merge branch 'master' into followers 2023-01-29 18:44:06 -05:00
GriffinR
0cc10a1ada Merge branch 'master' of https://github.com/pret/pokeemerald into ui-standardize 2023-01-18 11:07:12 -05:00
Ariel A
4bee03bc18 Merge branch 'followers' into lighting 2023-01-03 18:19:19 -05:00
Ariel A
a59564fc1e Improved follower pokemon animation code. 2023-01-03 18:18:13 -05:00
Ariel A
3a86c8bd4c Merge branch 'followers' into lighting 2022-10-07 21:08:06 -04:00
Ariel A
1c011a9c1c Merge branch 'master' into followers 2022-10-07 20:52:15 -04:00
GriffinR
e515e52abb Add DISPLAY_TILE_* constants 2022-09-26 19:52:17 -04:00
Martin Griffin
d57442a511 Decimal paletteNums 2022-08-19 17:05:22 +01:00
Martin Griffin
6fed961ed6 Write palette IDs in hex 2022-08-19 15:29:35 +01:00
tustin2121
1cb659df8c Renaming Script Contexts
- Determined how the various script contexts were used and renamed accordingly.
- ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts.
- ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames.
- ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
2022-08-15 15:18:12 -04:00
ghoulslash
906622f04d add gExitStairsMovementDisabled 2022-07-29 11:26:21 -04:00